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==Organization==
==Organization==
Jixaron is owned collectively by everyone living in it. Being invited to join is not just an invitation to join the wizard academy, but to live and work in the city. It is in many ways a guild and a commune as much as it is a wizard's academy and city.
Jixaron is owned collectively by everyone living in it. Being invited to join is not just an invitation to join the wizard academy, but to live and work in the city. After graduation, Jixaron functions more like a guild, offering missions for graduates to go on that will help throughout the material plane and beyond. Many students will often still live within the city, though even those that don't will still participate in missions Jixaron offers.  


The pupils are taught directly by Jixaron master wizards, often one-on-one or in small groups. Because of the limited number of students, getting invited into Jixaron is competitive, and a big deal. However, once they join they do not need to pay, instead they do that by living and working in Jixaron. Potential students are chosen based on their potential to use magic for heroic purposes. However, in recent years as the city and school have been growing more students are being invited.
The pupils are taught directly by Jixaron master wizards, often one-on-one or in small groups. Because of the limited number of students, getting invited into Jixaron is competitive, and a big deal. However, once they join they do not need to pay, instead they do that by living and working in Jixaron. Potential students are chosen based on their potential to use magic for heroic purposes. However, in recent years as the city and school have been growing more students are being invited.

Revision as of 14:46, 2 July 2021

Jixaron is a wizard academy and wizard city headed by Dea in the Realm of Nice.

Organization

Jixaron is owned collectively by everyone living in it. Being invited to join is not just an invitation to join the wizard academy, but to live and work in the city. After graduation, Jixaron functions more like a guild, offering missions for graduates to go on that will help throughout the material plane and beyond. Many students will often still live within the city, though even those that don't will still participate in missions Jixaron offers.

The pupils are taught directly by Jixaron master wizards, often one-on-one or in small groups. Because of the limited number of students, getting invited into Jixaron is competitive, and a big deal. However, once they join they do not need to pay, instead they do that by living and working in Jixaron. Potential students are chosen based on their potential to use magic for heroic purposes. However, in recent years as the city and school have been growing more students are being invited.

Jixaron has laid claim to all of the landmass now officially known as the Realm of Nice, though Jixaron remains the only city.

Council of Archmagi

(WIP)

Jixaron is run by a council of twelve archmagi. Decisions relating to the city and the academy are put to a vote on the council, and must have a two-thirds majority (8 votes) to pass. Each archmage has their own responsibilities, aided by their own team of wizards in their employ to help with these and to teach students.

1. Dea, Archmage of Jixaron

2. Har DiHar, Archmage of Evocation

Despite being an Artificer, Dea saw Har had great knowledge of the elements, and could make a great Elementalist, naming him the Archmage of Evocation.

3. Lilith, Archmage of Divination

They, along with the Archmage General, are also in charge of the Bastion of the Eye. For this reason they are sometimes referred to as the Archmage of the Eye.

4. Archmage of Conjuration

They are also in charge of teleportation in and out of the city.

5. Archmage of Transmutation


6. Archmage of Abjuration


7. Archmage of Enchantment

In addition to enchantment magic, they are also called the "Archmage of Diplomacy"

8. Gilrith, Archmage of Necromancy

Given the dangers involved in necromancy, a big part of the Archmage of Necromancy's job is the regulation of necromancy and advising in the case of necromancy-related threats.

Gilrith was the Archmage of Necromancy at Arpaton Academy, and was Dea's favorite professor during her matriculation, and one that eagarly left with Dea when Jixaron was reformed. Gilrith is an old Firbolg man kept alive at very, very old age from necromancy. Despite being a bit creepy he is extremely friendly, and doesn't think the stigma necromancy has is fair.

9. Illusario, Archmage of Illusion

A master of illusions from Arpaton Academy that was hesitant about joining Jixaron because of his ties with the Thenalion Empire. To get around these he enlisted to fight in the Seven Year War, serving as a sergeant for the Empire. Here he used his illusion mastery to fake his own death, allowing him to freely join Jixaron, while using illusions to mask his identity. In recent years he has revealed his true identity.

10. Emileide Rothenel, Archmage of Dunamancy

A newer addition to the council. In addition to studies of dunamis (gravity, entropy, and time, and they way they interact with the magic of the universe), she is also in charge of finding other emerging magics.

Emileide is the older sister of Rijndael. Shortly after Warden Karrius opened communication and travel between the material plane and the moon, Dea inquired into advances in magic they had and learned of Emileide's work pioneering Dunamancy and invited her to join Jixaron. In addition to Dunamancy and emerging magic, she is also Jixaron's connection to the moon, and arranged for having moon elf students at Jixaron, and the exchange of magical research between the two civilizations.

11. Ganneth, Archmage General

The Archmage General is the authority in command of the Planar Marines. They are given authority to lead the Planar Marines however they see fit in case of emergencies when fast action is required. They are thought to be the second highest authority in Jixaron, behind the Archmage of Jixaron.

Ganneth is a human wizard who was the Archmage of Divination at Arpaton Academy, and was brought over when Jixaron was restored. He lead the restoration of the Bastion of the Eye, and was subsequently put in charge of it.

12. Archmage of the People

The archmage to represent the will and wants of the people. This includes both the common people who live in Jixaron and the common people of the world. Unlike the other positions, this one is an elected position, voted on by the people of Jixaron.

Places

Jixaron has at least three teleportation circles. All three circles are guarded and warded with abjuration magic.

  • In the center of a public square. The "public entry" circle. This is a specialized teleportation circle that is much larger than normal, is always active, and can teleport users to several exit circles.
  • In the Archmage's Tower (the office and residence of the Archmage of Jixaron).
  • In the ruins of old Jixaron. At least one circle exists here, which was discovered by the Sinister Seven. This circle is off-limits.

People

Faculty and Staff

Archmagi

Other

Students

Other