Geography
The greater continent of Faerun is made up of two large landmasses. The Western Heartlands and Isrugard to the west, and Eberron to the east. Both are home to a number of nations and small collectives that call them home.
Western Heartlands
The Lords’ Alliance
Found in the year 1400. The realms foremost, technologically prominent, financially affluent races. The ruling lords of the Human Council, high-elves of Val-Adin, and dwarves of Krakenrock came together to form this triangle of power that eclipsed all known preceding federations before it. The Alliance has a complicated, violent history of oppression, backstabbing, and colonization that is freely challenged by its own scholars, and remains a bloody testament to the power of wealth and war. The cost of maintaining the pinnacle society of the known free realm, is high.
- The Ardeep Forest
- Bhurnram
- Freemark
- Hadleigh
- Kartenheim
- Krakenrock
- The Maw
- Meadowcraft
- Oakvale
- The Salt Bay
- Sankofa
- Sheng-Lao
- Vattlegarten
- Val-Adin
- Yulyu
Isrugard
The Assembly of the Sword Coast
A place thought to be lost to time, known only through fairytales of wonderous cities of high-fantasy and magic. The fabled land of Isrugard was actually the ancestral home of the first humanoids. Sacred texts described many of these races going on a great pilgrimage to colonize what would become the Western Heartlands and Eberron. Stories of their old homes were forgotten, lost in swaths of historical texts that became buried in ancient libraries. The races that remained, formed powerful, independent city-states and tribes that formed a loose assembly. The leaders present at this assembly rule independently of one another, and use meetings to avoid full-scale war with one another. The leaders and most of their nations remain unknown for now.
Eberron
The Conclave
A coalition of third world nations and disenfranchised races united in the late 1700s under the Triumvirate: the Goliaths of Jotunrath, Warforged of Terminus, and Drow of Val Royeaux. Independent city-states and warring tribes fought for scraps of land in the aftermath of the Goliath Uprisings. The Triumvirate carved a large swath of land for themselves in the aftermath of the Seven Year War, allowing loyal city-states and bannermen to claim the remnants, and leaving those who continued to oppose their rule, to die fighting for what was left over.