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The greater known realm of Faerun is made up of two large landmasses. The '''Western Heartlands''' and '''Isrugard''' to the west, and '''Eberron''' to the east. Both are home to a number of nations and small collectives that call them home. Any number of small, independent island continents still exist outside the control of the larger known powers of the realm.  
The planet of '''Iaus''' is made up of a two great continental landmasses, one of which is the continent of '''Faerun'''.
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==Western Heartlands==


===The Lords’ Alliance===
==Faerun==
Found in the year 1400. The realms foremost, technologically prominent, financially affluent races. The ruling lords of the Human Council, high-elves of Val-Adin, and dwarves of Krakenrock came together to form this triangle of power that eclipsed all known preceding federations before it. The Alliance has a complicated, violent history of oppression, backstabbing, and colonization that is freely challenged by its own scholars, and remains a bloody testament to the power of wealth and war. The Alliance rules over a majority of the continent of the '''Western Heartlands''', which is divided into a northern '''(Parlusia)''' and southern '''(Yros’sidia)''' region.
Faerun is made up of the greater regions of '''the Western Heartlands''' and '''Isrugard''' to the west, and '''Sina Una''' and '''Eberron''' to the east. Each region is home to a number of nation and empire-controlled territories, as well as any number of small, neutral settlements and independent islands.


===Western Heartlands===
The '''Western Heartlands''' is divided into the northern territory of '''Parlusia''' and the southeastern territory of '''Yrso'sidia'''. [[Lords Alliance|The Lords Alliance]] has claim to most of the territory with its governing nations each possessing a large swath of land.
====Parlusia====
* [[Commonstead]]
* [[Dhormire]]
* [[Hadleigh]]
* [[Meadowcraft]]
* [[Oakvale]]
* [[Val-Adin]]
* [[Vattlegarden]]
* [[Yulyu]]
====Yro'sidia====
* [[The Ardeep Forest]]
* [[The Ardeep Forest]]
* [[Belkor]]
* [[Bhurnram]]
* [[Bhurnram]]
* [[Freemark]]
* [[Freemark]]
* [[Hadleigh]]
* [[Kartenheim]]
* [[Kartenheim]]
* [[Krakenrock]]
* [[Krakenrock]]
* [[The Maw]]
* [[Meadowcraft]]
* [[Oakvale]]
* [[The Salt Bay]]
* [[The Salt Bay]]
* [[Sankofa]]
* [[Sheng-Lao]]
* [[Sheng-Lao]]
* [[Vattlegarten]]
* [[Val-Adin]]
* [[Yulyu]]
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Other landmarks and regions that exist within the Western Heartlands are:
* [[The Maw]]
* [[Sankofa]]


==Isrugard==
===Isrugard===
 
===The Assembly of the Sword Coast===
A place thought to be lost to time, known only through fairytales of wonderous cities of high-fantasy and magic. The fabled land of '''Isrugard''' was actually the ancestral home of the first humanoids. Sacred texts described many of these races going on a great pilgrimage to colonize what would become the Western Heartlands and Eberron. Stories of their old homes were forgotten, lost in swaths of historical texts that became buried in ancient libraries. The races that remained, formed powerful, independent city-states and tribes that formed a loose assembly. The leaders present at this assembly rule independently of one another, and use meetings to avoid full-scale war with one another. The leaders and most of their nations remain unknown for now.
A place thought to be lost to time, known only through fairytales of wonderous cities of high-fantasy and magic. The fabled land of '''Isrugard''' was actually the ancestral home of the first humanoids. Sacred texts described many of these races going on a great pilgrimage to colonize what would become the Western Heartlands and Eberron. Stories of their old homes were forgotten, lost in swaths of historical texts that became buried in ancient libraries. The races that remained, formed powerful, independent city-states and tribes that formed a loose assembly. The leaders present at this assembly rule independently of one another, and use meetings to avoid full-scale war with one another. The leaders and most of their nations remain unknown for now.


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==Eberron==
===Eberron===
A vast, ever-changing land home to a multitude of races, three vastly different biomes, and wells of undiscovered magic. Eberron was home to native tribes of Goliaths, Drow, and humans who were overrun by the Lords Alliance. One war later, and the Conclave calls the entirety of Eberoon its home. A coalition of third world nations and disenfranchised races united in the late 1700s under the Triumvirate: the '''Goliaths of Jotunrath''', '''Drow Empire of Val Royeaux''', and '''the Warforged of the Khorvaire Quorum'''. Independent city-states and warring tribes fought for scraps of land in the aftermath of the Goliath Uprisings. The Triumvirate carved a large swath of land for themselves in the aftermath of the Seven Year War, allowing loyal city-states and bannermen to claim the remnants, and leaving those who continued to oppose their rule, to die fighting for what was left over. Small pockets of humanoid natives who settled when the first expeditions landed, still call the continent of '''Eberron''' home. Existing in a complicated grey space between nations and cultures.


===The Conclave===
====Ashok Katar====
A coalition of third world nations and disenfranchised races united in the late 1700s under the Triumvirate: the Goliaths of Jotunrath, Warforged of Terminus, and Drow of Val Royeaux. Independent city-states and warring tribes fought for scraps of land in the aftermath of the Goliath Uprisings. The Triumvirate carved a large swath of land for themselves in the aftermath of the Seven Year War, allowing loyal city-states and bannermen to claim the remnants, and leaving those who continued to oppose their rule, to die fighting for what was left over. Small pockets of humanoid natives who settled when the first expeditions landed, still call the continent of '''Eberron''' home. Existing in a complicated grey space between nations and cultures.
* [[Ravenloft]]
* [[Val Royeaux]]


====Icewind Dales====
* [[Grimice]]
* [[Jotunrath]]
* [[Jotunrath]]
* [[Ravenloft]]
 
====Khorvaire====
* [[Cannith]]
* [[Terminus]]
* [[Terminus]]
* [[Val Royeaux]]
 
* [[The Void]]
===Sina Una===
An archipelagic territory far off in the Southeastern waters of Yrso'sidia. Some of the archipelago's native inhabitants consists of Volcano Dwarves, Gold Gnomes, Mangrove halfings, and Balete Elves, all of whom share a rich, magical history with Sina Una.

Latest revision as of 14:45, 20 June 2022

The planet of Iaus is made up of a two great continental landmasses, one of which is the continent of Faerun.

Faerun

Faerun is made up of the greater regions of the Western Heartlands and Isrugard to the west, and Sina Una and Eberron to the east. Each region is home to a number of nation and empire-controlled territories, as well as any number of small, neutral settlements and independent islands.

Western Heartlands

The Western Heartlands is divided into the northern territory of Parlusia and the southeastern territory of Yrso'sidia. The Lords Alliance has claim to most of the territory with its governing nations each possessing a large swath of land.

Parlusia

Yro'sidia


Other landmarks and regions that exist within the Western Heartlands are:

Isrugard

A place thought to be lost to time, known only through fairytales of wonderous cities of high-fantasy and magic. The fabled land of Isrugard was actually the ancestral home of the first humanoids. Sacred texts described many of these races going on a great pilgrimage to colonize what would become the Western Heartlands and Eberron. Stories of their old homes were forgotten, lost in swaths of historical texts that became buried in ancient libraries. The races that remained, formed powerful, independent city-states and tribes that formed a loose assembly. The leaders present at this assembly rule independently of one another, and use meetings to avoid full-scale war with one another. The leaders and most of their nations remain unknown for now.


Eberron

A vast, ever-changing land home to a multitude of races, three vastly different biomes, and wells of undiscovered magic. Eberron was home to native tribes of Goliaths, Drow, and humans who were overrun by the Lords Alliance. One war later, and the Conclave calls the entirety of Eberoon its home. A coalition of third world nations and disenfranchised races united in the late 1700s under the Triumvirate: the Goliaths of Jotunrath, Drow Empire of Val Royeaux, and the Warforged of the Khorvaire Quorum. Independent city-states and warring tribes fought for scraps of land in the aftermath of the Goliath Uprisings. The Triumvirate carved a large swath of land for themselves in the aftermath of the Seven Year War, allowing loyal city-states and bannermen to claim the remnants, and leaving those who continued to oppose their rule, to die fighting for what was left over. Small pockets of humanoid natives who settled when the first expeditions landed, still call the continent of Eberron home. Existing in a complicated grey space between nations and cultures.

Ashok Katar

Icewind Dales

Khorvaire

Sina Una

An archipelagic territory far off in the Southeastern waters of Yrso'sidia. Some of the archipelago's native inhabitants consists of Volcano Dwarves, Gold Gnomes, Mangrove halfings, and Balete Elves, all of whom share a rich, magical history with Sina Una.