True Vampire
True Vampire Race Details
Vampires are the iconic creatures of the night. Feared for their typically evil nature and ability to drain the life force, vampires are undead
Ability Score Increases Your Strength score increases by 2, your charisma increases by 1. Alternatively, you can choose your stats lineage style (Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1)
Age Vampires are ageless, typically reaching adulthood between the ages of 15 and 19 for true vampires and will not die of old age.
Alignment Due to their eating habits, vampires used to lean toward evil alignments. But in these times they have a home and deals and agreements to have enough food to satiate them, thus having good or neutral vampires be a very common occurrence.
Size Your size is Medium.
Speed Your base walking speed is 30 feet.
Charm You can cast the charm person spell once using this trait, using Charisma as your spellcasting ability. You regain the ability to cast this spell when you finish a long or short rest.
Vampiric Bite You can attack a creature with a life draining vampiric bite, the additional bite deals 1d4 piercing damage. The target must make a Constitution saving throw. DC = 8 + Strength modifier + Proficiency On a failed save, they suffer an additional 2d6 necrotic damage, and you are healed for half that amount, rounded down. On a successful save, they only suffer the bite damage. If for whatever reason you already have a bite attack you can apply this feature to that bite as well.
Bloodlust If a creature is reduced to 0 hit points from a vampiric bite attack, you may, as a reaction, move up to half your movement speed and make another attack against a creature you can reach, even if you have already used your full movement this round.
Darkvision Because you are a creature of the night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Undead Nature Your creature type is considered to be both Undead and Humanoid, and you are considered to have the Shapechanger tag. Additionally, you have resistance to fire damage and you are vulnerable to radiant damage. And Sunlight slowly kills you dealing 1d10 damage per minute spent in direct sunlight.
Uncanny Linguist You have proficiency with the Persuasion skill.
Unholy Unlike other undead, you can be restored through healing magic, but it has a significantly dampened effect on you. When you regain hit points from a source that specifies it does not function on undead, you only receive half as many hit points as the source would normally provide, rounded down.
Living Dead You are undead, and your autonomy stays with you thus giving you the spark of life. You are immune to disease. You do not need to eat typical food or breathe, but you can ingest food and drink if you wish. Additionally, you have two creature types: humanoid and undead. You can be affected by a spell or ability if it works on either of your creature types.
Restless As an undead, you very rarely tire. You treat exhaustion as if it was one level less. In addition, instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Languages You can read, speak, and write Common and your choice of Abyssal or Infernal.