Dracorem
Dracorem Race Details
Dracorem are very rare and reclusive, they can be found all over, hidden in plain sight. They can look like any other race in their humanoid form, but their true nature is unleashed when they shift into their Dracorem form. Once they do so they become dragon like creatures. When they unleash this power nothing but destruction is left behind.
Ability Score Increase Your Constitution score increases by 2, and your Charisma increases by 1. Alternatively, you can choose your stats lineage style (Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1)
Age Dracorem appear to age a rate similar to what ever race they look like in their humanoid form appear to stop aging in that race’s prime age. However, in actuality they can live for thousands of years. They walk hours after being born, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15
Alignment Dracorem tend to be reclusive to hide their draconic nature, so they are typically nuetral.
Size The size of a Dracorem’s humanoid form varies by it’s humanoid form. But your size always matches that of your humanoid race.
Speed Your base walking speed is 30 feet.
Languages You can speak, read, and write Common, Draconic and the native language of your humanoid form.
Humanoid Form Choose another race besides this one, which must be humanoid and not a construct. In your humanoid form you appear to look like a member of this race but you do not gain any benefits of that race. Your size, height, and movement speed are the same as a typical member of that race. If your Main Race has subraces, you can select one, but you still don’t gain it’s benefits.
Dracorem Form You can transform into your Dracorem Form. Choose one type of dracorem from the Form table. Your breath weapon and damage resistance are determined by the form type, as shown in the table. Certain colors give you alternate movement speeds in that form. You can change into your Dracorem Form a number of times equal to your Constitution Modifier, and you regain uses after a long rest. Your Dracorem form lasts for 10 minutes and you can turn back to your humanoid form as a bonus action.
Draconic Ancestry
Scale Color | Damage Type | Breath Weapon | Movement |
---|---|---|---|
Black | Acid | 5 by 30 ft. line (Dex. save) | 30ft climb |
Blue | Lightning | 5 by 30 ft. line (Dex. save) | 30ft swim |
Azure | Bludgeoning (Water Breath) | 5 by 30 ft. line (Str. save) | 30ft swim |
Twinkling Azure | Cold | 15 ft. cone (Con. save) | 30ft swim |
Brass | Fire | 5 by 30 ft. line (Dex. save) | 30ft climb |
Bronze | Lightning | 5 by 30 ft. line (Dex. save) | 30ft swim |
Copper | Acid | 5 by 30 ft. line (Dex. save) | 30ft swim |
Gold | Fire | 15 ft. cone (Dex. save) | 30ft climb |
Green | Poison | 15 ft. cone (Con. save) | 30ft climb |
Red | Fire | 15 ft. cone (Dex. save) | 30ft climb |
Silver | Cold | 15 ft. cone (Con. save) | 30ft swim |
White | Cold | 15 ft. cone (Con. save) | 30ft swim |
Pearlescent | Psychic | 15 ft. cone (Int. save) | 30ft climb |
Void | Necrotic | 15 ft. cone (Con. save) | 30ft climb |
Light | Radiant | 15 ft. cone (Con. save) | 30ft climb |
Astral | Force | 5 by 30 ft. line (Dex. save) | 30ft swim (Also doesn’t need to breathe) |
Breath Weapon You can use your action to exhale destructive energy. Your dracorem form determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your dracorem form. The DC for this saving throw and all other Race saving throws equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. Once use your breath weapon, you must roll a d6 and you get another use of your breath weapoon when you roll a 6. If you don’t get a 6 you can roll again at the start of each of your turns. You gain a use back when you complete a short or long rest. If your breath weapon stems from the Void dragon they you gain the Void subrace.
Damage Resistance You have resistance to the damage type associated with your Dracorem Form.
Dragon Scales Your Dracorem form’s AC equals 15 plus your Constitution Modifier.
Draco Fury Your Dracorem form gains extra attack at 5th level if you don’t already have it.
Alternate Attacks Your Dracorem form can attack in ways to compliment your class. If you are a spell caster you can add a spell slot to your breath weapon adding 1 damage die for each slot below 6th level (1 for 1st, 2 for 2nd, 3 for 3rd level, 4 for 4th and 5 for 5th). You can also use Martial class abilities in this form, such as, rage or utilizing Ki points and even cast spells. However, you cannot Wild Shape in this form.
Form Levels
Your Dracorem form levels up with you and grows stronger and larger.
1st Level
Medium
2d6 breath weapon damage
Flying speed 40ft
Claw attack 1d6 slashing
Bite attack 1d10 piercing
Tail attack 1d6 bludgeoning
6th Level
Large
4d6 breath weapon damage
Flying speed 50ft
Claw attack 2d6 slashing
Bite attack 2d10 piercing
Tail attack 2d6 bludgeoning
12th Level
Huge
6d6 breath weapon damage
Flying speed 60ft
Claw attack 3d6 slashing
Bite attack 3d10 piercing
Tail attack 3d6 bludgeoning
Wing attack (Dex save) 2d6 bludgeoning, target is knocked prone if they fail the saving throw and you can move half your flying speed away.
Frightful Presence - each creature of your choice (Up to a maximum of your Charisma Modifier) that is within 60 feet of you and aware of you must succeed on a Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours. You can use this once per long or short rest.
18th Level
Gargantuan
8d6 breath weapon damage
Flying speed 70ft
Claw attack 4d6
Bite attack 4d10
Tail attack 4d6
Wing attack (Dex save) 3d6 bludgeoning, target is knocked prone if they fail the saving throw and you can move half your flying speed away
Frightful Prescence twice per long or short rest