Gulthyn

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Gulthyn Doomwake
OccupationWizard, Train Robber
Years active1775
EraAge of Power
OrganizationThe F Team
Known forThe Behemoth Heist

Gulthyn is an amateur wizard and train robber. During their time with The F Team, not much about Gulthyn's true identity was known. Gulthyn was disguised the entire time as the powerful wizard Salamanth Doomwake who spoke to Gulthyn telepathically through a red crystal.

Gulthyn's character sheet on D&D Beyond

Appearance

See Salamanth Doomwake#Appearance.

When not disguised, Gulthyn is a sticky green ooze that forms in a pile about 2 feet tall. They can form appendages when necessary, but they usually are only a blob. They usually wear a wizard hat.

Biography

Gulthyn is a sentient ooze created and awakened by the powerful wizard Salamanth Doomwake, meant to be a lab assistant to Salamanth. Their earliest memory is waking up in Salamanth's tower and being ordered to retrieve a tome for him, before they even understood their consciousness. Salamanth was harsh and uncaring, always demanding that Gulthyn fetch grimoires, cleaning, and generally doing whatever Salamanth told them to, Salamanth would give curt orders and Gulthyn would follow them. Gulthyn had a natural curiosity, which much like Salamanth's was never sated. As Salamanth would practice his dark rituals, Gulthyn would watch and listen. At night when Salamanth slept, Gulthyn would sneak out and read his spellbooks and notes. Little by little Gulthyn learned the ways of wizardry, starting with the dark and forbidden before moving on to the likes of Prestidigitation. Salamanth was generally mistrusting and disapproving of this, but on his rare more sentimental or compassionate days he would occasionally correct Gulthyn's mistakes in casting or offer some vague guidance. Gulthyn was still his assistant, but deep in his cold heart he did always want an apprentice. Despite becoming a near-expert in matters of the arcane, Gulthyn lived their entire life sheltered in Salamanth's tower and knew nothing of the outside world.

One day Gulthyn found that Salamanth was missing and a mysterious large ruby appeared in the tower. A few hours would pass before Gulthyn would pick up the ruby and immedietly learn that Salamanth had somehow had his soul trapped inside could communicate with who was holding the ruby, with Gulthyn recieves a telepathic scolding from Salamanth followed by his instruction for what to do next. Salamanth had the goal of reaching Dweomercore, and he wasn't going to let being trapped in a ruby stop him. Gulthyn would, as per Salamanth's instruction, retrieve Salamanth's Hat of Disguise and Amulet of Health and disguise themself as Salamanth to join the Behemoth Heist. Salamanth had been invited to the heist because of his criminal past that Gulthyn didn't know about, and wanted to retrieve the spellbook of an illithid wizard called Cephalossk, a former Dweomercore student whose spellbook supposedly contained the location of the ancient arcane institution. Donning Salamanth's magic items and appearance, and following his guidance through the ruby, Gulthyn made their way to Sheng-Lao, leaving the "tower" (which was actually just a small cottage) and stepping out into the sunlight to experience the world for the first time.

After the heist, Gulthyn translated Cephalossk's spellbook and eventually traveled to a waterfall east of Bowerstone where they found a hidden entrance to Dweomercore.

Trivia

  • Gulthyn's name comes from the Forgotten Realms lesser dwarven deity Gorm Gulthyn.