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		<summary type="html">&lt;p&gt;GodofSharks: /* Age of Exploration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Celestial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
&lt;br /&gt;
==The Mortal Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Arcanum Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
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&lt;br /&gt;
==The Great Divine War Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
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&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
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This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Aftermath Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
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&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade.&#039;&#039;&#039;&#039;&#039; As [[Shogrush]] grew in power in &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;, a new power began to brew beneath the surface of anger and suffering. A collection of monstrous lineages formed what would eventually be known as the [[Beast Clade Dominion]].&lt;br /&gt;
&lt;br /&gt;
==The Dark Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Fall of Darkness.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1400 ADW&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;End of an Empire.&#039;&#039;&#039;&#039;&#039; It is assumed that this is the official year in which the &#039;&#039;&#039;Beast Clade Dominion&#039;&#039;&#039; fell.&lt;br /&gt;
&lt;br /&gt;
==Age of Adventure==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Steam==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2020 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Arcanum Conflict.&#039;&#039;&#039;&#039;&#039; A conflict over the moral quandaries of magic and its practices began to boil over the surface. A scholar and powerful practitioner named Diadim Canterooss was contracted by a Calvastus-owned energy company to build an efficient device to convert natural magical energies into power for an airship factory. Diadim used sources of magic that society saw as &amp;quot;dark&amp;quot; and &amp;quot;esoteric,&amp;quot; as these sources were easier to harvest. Upon revealing the device, it malfunctioned, causing a burst of dark energy to sweep through the college town of &#039;&#039;&#039;Meadowcraft&#039;&#039;&#039;. The town was left in a state of limbo, objects floating against the forces of gravity, and time completely stood still. This left the world at a loss for words, and many of the governments began cracking down on unfavored uses of magic. It began with laws, and then spiraled into acts of depravity, such as rounding up magic users who refused to register themselves on government lists. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This explosion of anger and anti-magic sentiments caused many practitioners to rebel, and form the first Mageocracy in &#039;&#039;&#039;Jixaron&#039;&#039;&#039;. The &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; were ousted from their seat of power, and the [[Octadic Tribunal]] was formed. This governing body took &#039;&#039;&#039;Jixraon&#039;&#039;&#039; as its seat of power, and soon, the magical countryside of &#039;&#039;&#039;Zharon&#039;&#039;&#039; was also theirs. &#039;&#039;&#039;Jixaron&#039;&#039;&#039; soon ascended into the clouds and even beyond planar limits, as the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039; turned the city into a floating and planar traveling metropolis. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The realm did not officially wage war on the mageocracy, but it was definitively afraid of it. It wasn&#039;t until 2022 ADW where the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; were given the choice of officially joining the mageocracy of the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039;, working for them as both planar researchers and a standing army. The foreign relations and the chief security officers of the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; at the time, [[Sylkress]] and [[Melith Mathesen]], attempted to ease tensions between the mageocracy and the realm. However, the mageocracy was not interested in friendly relations, and was in a pursuit of power and superiority over the realm. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In their first move of power, the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039; created a device called the Choral Siphon, stealing from &#039;&#039;&#039;Planar Marine&#039;&#039;&#039; technology to locate and drain large sources of magic from different planes and even people. In an attempt to stop them, the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; brought adventurers and planar warriors, but walked into a trap. The tribunal used this momentum to shock the realm, launching an attack on some of the largest Planar Marine bases in both the Material Plane and other planes of existence. These attacks were mainly aimed at anyone and anything that had an active role in preventing powerful artifacts, creatures, and rare magics from entering the realm at any given time. The realm responded, and while no official war or lines were drawn, the world exploded into a fight against magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2028 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Wishful Mistake.&#039;&#039;&#039;&#039;&#039; The realm was decisively against magic and any who sided with the tribunal. However, in an attempt to right their wrongs, Diadim cast the spell Wish, wishing that the conflict would end, that magic was seen as a good omen by all, and that everyone had magic. No one is certain how or why this wish backfired, but the outcome instead weakened magic in all people, effectively ending the &#039;&#039;&#039;Arcanum Conflict.&#039;&#039;&#039; Wizards and powerful users who were used to endless magic were merely frail people with blank books, and sorcerers were left without their connection to a bloodline. This single wish would effectively change the outcome of all reality moving forward. Without powerful spells, no one was able to reverse it. While mage hunters and those who hated magic users celebrated, artificers and inventors panicked, as magic was the prime source of energy. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This one event was where timelines and separate realities really began to shift and differentiate. Some timelines continued without magic, while others kept some semblance of their arcane power. This event would change reality forever, similarly to that of the [[Mortal Coil]] event and the [[Realm War]].&lt;br /&gt;
&lt;br /&gt;
==Age of Exploration==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Ether_Legion&amp;diff=3051</id>
		<title>Ether Legion</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Ether_Legion&amp;diff=3051"/>
		<updated>2025-02-07T01:35:44Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ether Legion&#039;&#039;&#039; is a military organization led by [[Tarator, the Ether Weaver]] in &#039;&#039;&#039;Drenjarin&#039;&#039;&#039;. They are one of the large factions warring over the realm-space known as &#039;&#039;&#039;Drenjarin.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Ether_Legion&amp;diff=3050</id>
		<title>Ether Legion</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Ether_Legion&amp;diff=3050"/>
		<updated>2025-02-07T01:28:04Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Ether Legion&amp;#039;&amp;#039;&amp;#039; is a military organization led by Tarator, the Ether Weaver in &amp;#039;&amp;#039;&amp;#039;Drenjarin&amp;#039;&amp;#039;&amp;#039;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ether Legion&#039;&#039;&#039; is a military organization led by [[Tarator, the Ether Weaver]] in &#039;&#039;&#039;Drenjarin&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3049</id>
		<title>Tortoran</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3049"/>
		<updated>2025-02-07T01:23:12Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A country still ravaged by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; &#039;&#039;&#039;Tortoran&#039;&#039;&#039; is a desolate wasteland split and ruled by small factions, kingdoms, and people just trying to survive. Once a great continent of empires, the &#039;&#039;&#039;Divine War&#039;&#039;&#039; decimated billions of lives and totally annihilated the once beautiful country; now it is a wasteland of deserts, ruined structures, grasslands, and scorched earth flatlands. The environment is not the only danger within, strange creatures that were changed and mutated by the events of the &#039;&#039;&#039;Divine War&#039;&#039;&#039; now patrol and live out in the dangerous wastelands, threatening settlements and small city-states alike. &lt;br /&gt;
&lt;br /&gt;
Tortoran is not all doom and gloom, for the life that remains on the continent is strong and unified. Settlements attempt to regularly trade with one another, and cities of the living dead and strange monstrous people live out isolated from the deeper portions of the wastelands. In more recent times, Tortoran joined the [[Dark Pact]], which was mainly a decision made by the city-states that had rulership over some land. The &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; took this as an opportunity to not only assist the rebuilding of many cities and ruined places, but to colonize the land as best as they could. [[Duzgredar]], or the Orcish countryside, and main leaders of the &#039;&#039;&#039;Dark Pact,&#039;&#039;&#039; took to creating colony bases and military bases on the desolate lands, building up their armies far from the ever-watching eyes of their rival faction, the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
There is no true government of Tortoran. Distant cities and settlements attempt to remain in contact through magical means, but all have agreed that they will trade when they can and keep in contact as best as possible. However, each city is entirely different, some have councils, some have kings/queens, while settlements have mayors, military leaders, or raiders who rule over that safe haven. Each city is responsible for themselves, and each settlement is responsible for themselves, but they have created a council called the &#039;&#039;&#039;Survivor&#039;s of Tortoran&#039;&#039;&#039; that magically communicate every month to inform or update one another on their survival. With the joining of the &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; in 1762 ADW, &#039;&#039;&#039;Duzgredar&#039;&#039;&#039; joined in this council and have been sending aid to all these surviving cities and settlements to ensure they remain surviving.&lt;br /&gt;
&lt;br /&gt;
=Capital=&lt;br /&gt;
There is no true capital of Tortoran, as it has always been a collection of survivors and wasteland cities. However, from time to time, a massive and prosperous city rises up and claims the title of &amp;quot;Capital of Tortoran.&amp;quot; This claim is nothing more than just a claim, but many people flock to these locations for a better chance of survival in the wasteland. These places are called &amp;quot;Beacon Cities,&amp;quot; named for their beacon-like properties, bringing people in from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Beacon Cities==&lt;br /&gt;
* Necropolis&lt;br /&gt;
* Coldlight&lt;br /&gt;
* Equinox City&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
Similarly to capitals and governments, there is no official military of &#039;&#039;&#039;Tortoran.&#039;&#039;&#039; However, many cities have large standing armies, and will often travel across large swaths of land to &amp;quot;police&amp;quot; and impose their rule on wastelander gangs and marauders. &lt;br /&gt;
Tortoran is one of the only continents/countries that actively employs adventurers into their armies across all &#039;&#039;&#039;Beacon Cities.&#039;&#039;&#039; &lt;br /&gt;
&amp;quot;Adventurers have changed the fate, for both good and bad, of &#039;&#039;&#039;Tortoran&#039;&#039;&#039;, and this sort of skill can be used in a controlled way to protect the lands that we survive in.&amp;quot; - King Charon, leader of Necropolis&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Factions&amp;diff=3048</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Factions&amp;diff=3048"/>
		<updated>2025-02-07T01:18:32Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Sivurn Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are organized by the following categories: Political Factions, Military Units, Guilds, Cults/Villain Groups/Criminal Organizations, Religious Societies, Academies, Other, and Goliath Noble Houses.&lt;br /&gt;
&lt;br /&gt;
==Sivurn Factions==&lt;br /&gt;
&#039;&#039;&#039;Political Factions&#039;&#039;&#039;&lt;br /&gt;
* [[Order of the Eclipse]]&lt;br /&gt;
* [[Bonded Banner Diplomats]]&lt;br /&gt;
* [[Court of Wolves]]&lt;br /&gt;
* [[Dark Sons]]&lt;br /&gt;
* [[Lorelit Court]]&lt;br /&gt;
* [[Katarra Court]]&lt;br /&gt;
* [[Magistrate Order]]&lt;br /&gt;
* [[The Alliance]]&lt;br /&gt;
* [[The Dark Pact]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Units&#039;&#039;&#039;&lt;br /&gt;
* [[Arcannons]]&lt;br /&gt;
* [[Crimson Company]]&lt;br /&gt;
* [[Death Commandos]]&lt;br /&gt;
* [[Dragon Guard]]&lt;br /&gt;
* [[Dragon Knights]]&lt;br /&gt;
* [[Eclipsing Blades]]&lt;br /&gt;
* [[Honored Imperials]]&lt;br /&gt;
* [[Mountaineers]]&lt;br /&gt;
* [[Night Watch]]&lt;br /&gt;
* [[Scourge Commandos]]&lt;br /&gt;
* [[Storm Wardens]]&lt;br /&gt;
* [[Swift Exalted]]&lt;br /&gt;
* [[Tusktooth Infantry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guilds&#039;&#039;&#039;&lt;br /&gt;
* [[Black Tigers]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Cardinal&#039;s Reach]]&lt;br /&gt;
* [[Clockwork Incorporated]]&lt;br /&gt;
* [[Death Knights]]&lt;br /&gt;
* [[Eclipse Guard]]&lt;br /&gt;
* [[Hoard Breakers]]&lt;br /&gt;
* [[League of Hunters]]&lt;br /&gt;
* [[Moon Jumpers]]&lt;br /&gt;
* [[Planar Marines]]&lt;br /&gt;
* [[Primordial Sentinels]]&lt;br /&gt;
* [[Silver Blade]]&lt;br /&gt;
* [[Thorne Roses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cults/Villain Groups/Criminal Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Cobalt Brotherhood]]&lt;br /&gt;
* [[Coven Court]]&lt;br /&gt;
* [[Faceless]]&lt;br /&gt;
* [[Forsaken]]&lt;br /&gt;
* [[Greylanders]]&lt;br /&gt;
* [[Grim Harvesters]]&lt;br /&gt;
* [[League of Villains]]&lt;br /&gt;
* [[Marauders]]&lt;br /&gt;
* [[Pelor&#039;s Dawn]]&lt;br /&gt;
* [[Platinum Order]]&lt;br /&gt;
* [[Proxima&#039;s Midnights]]&lt;br /&gt;
* [[Purgers]]&lt;br /&gt;
* [[Sinister Seven]]&lt;br /&gt;
* [[Styxian Cabal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Societies&#039;&#039;&#039;&lt;br /&gt;
* [[Church of Dusk]]&lt;br /&gt;
* [[Feast Hall]]&lt;br /&gt;
* [[Hallowed Knights]]&lt;br /&gt;
* [[Honor Bearers]]&lt;br /&gt;
* [[Nine Dawns]]&lt;br /&gt;
* [[Saints]]&lt;br /&gt;
* [[Scriveners of Doom]]&lt;br /&gt;
* [[Touch of Virtue]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academies&#039;&#039;&#039;&lt;br /&gt;
* [[Apex of Innovation]]&lt;br /&gt;
* [[Arpaton Circle of Magic]]&lt;br /&gt;
* [[Blade Archivists]]&lt;br /&gt;
* [[Curators]]&lt;br /&gt;
* [[Jixaron Elite Attunement]]&lt;br /&gt;
* [[Meadowcraft Academy]]&lt;br /&gt;
* [[Thenalion Ancestral College]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* [[Ace of Spades]]&lt;br /&gt;
* [[Armored Shells]]&lt;br /&gt;
* [[Duskfall (Rangers)]]&lt;br /&gt;
* [[Meadowcraft Rangers]]&lt;br /&gt;
* [[Overseers]]&lt;br /&gt;
* [[The Collective]]&lt;br /&gt;
* [[The Pack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goliath Noble Houses&#039;&#039;&#039;&lt;br /&gt;
* [[House Drathos]]&lt;br /&gt;
* [[House Ebonmaw]]&lt;br /&gt;
* [[House Half-Tooth]]&lt;br /&gt;
* [[House Iceheart]]&lt;br /&gt;
* [[House Ironborn]]&lt;br /&gt;
* [[House Jotunkarth]]&lt;br /&gt;
* [[House Sheatheshield]]&lt;br /&gt;
* [[House Stormcaller-Stormborn]]&lt;br /&gt;
* [[House Talon]]&lt;br /&gt;
* [[House Warborn]]&lt;br /&gt;
* [[House Whitefang]]&lt;br /&gt;
&lt;br /&gt;
==Drenjarin (Heirloom) Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Units&#039;&#039;&#039;&lt;br /&gt;
* [[Ether Legion]]&lt;br /&gt;
* [[Pale Violence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political Factions&#039;&#039;&#039;&lt;br /&gt;
* [[Realm&#039;s Order]]&lt;br /&gt;
* [[Primeval Ascendancy]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cults&#039;&#039;&#039;&lt;br /&gt;
* [[Cult of the Broken]]&lt;br /&gt;
* [[Cult of the Chainless]]&lt;br /&gt;
* [[Crowns of Chaos]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Villainous Groups&#039;&#039;&#039;&lt;br /&gt;
* [[Lords of Vile]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* [[Orchid Absolution]]&lt;br /&gt;
* [[Donjon Overwatch]]&lt;br /&gt;
* [[True Silver]]&lt;br /&gt;
* [[Justiciars]]&lt;br /&gt;
* [[Sphere of Fates]]&lt;br /&gt;
* [[Crimson Death]]&lt;br /&gt;
* [[Ascendants]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3047</id>
		<title>Tortoran</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3047"/>
		<updated>2025-02-07T01:16:21Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A country still ravaged by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; &#039;&#039;&#039;Tortoran&#039;&#039;&#039; is a desolate wasteland split and ruled by small factions, kingdoms, and people just trying to survive. Once a great continent of empires, the &#039;&#039;&#039;Divine War&#039;&#039;&#039; decimated billions of lives and totally annihilated the once beautiful country; now it is a wasteland of deserts, ruined structures, grasslands, and scorched earth flatlands. The environment is not the only danger within, strange creatures that were changed and mutated by the events of the &#039;&#039;&#039;Divine War&#039;&#039;&#039; now patrol and live out in the dangerous wastelands, threatening settlements and small city-states alike. &lt;br /&gt;
&lt;br /&gt;
Tortoran is not all doom and gloom, for the life that remains on the continent is strong and unified. Settlements attempt to regularly trade with one another, and cities of the living dead and strange monstrous people live out isolated from the deeper portions of the wastelands. In more recent times, Tortoran joined the [[Dark Pact]], which was mainly a decision made by the city-states that had rulership over some land. The &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; took this as an opportunity to not only assist the rebuilding of many cities and ruined places, but to colonize the land as best as they could. [[Duzgredar]], or the Orcish countryside, and main leaders of the &#039;&#039;&#039;Dark Pact,&#039;&#039;&#039; took to creating colony bases and military bases on the desolate lands, building up their armies far from the ever-watching eyes of their rival faction, the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
There is no true government of Tortoran. Distant cities and settlements attempt to remain in contact through magical means, but all have agreed that they will trade when they can and keep in contact as best as possible. However, each city is entirely different, some have councils, some have kings/queens, while settlements have mayors, military leaders, or raiders who rule over that safe haven. Each city is responsible for themselves, and each settlement is responsible for themselves, but they have created a council called the &#039;&#039;&#039;Survivor&#039;s of Tortoran&#039;&#039;&#039; that magically communicate every month to inform or update one another on their survival. With the joining of the &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; in 1762 ADW, &#039;&#039;&#039;Duzgredar&#039;&#039;&#039; joined in this council and have been sending aid to all these surviving cities and settlements to ensure they remain surviving.&lt;br /&gt;
&lt;br /&gt;
=Capital=&lt;br /&gt;
There is no true capital of Tortoran, as it has always been a collection of survivors and wasteland cities. However, from time to time, a massive and prosperous city rises up and claims the title of &amp;quot;Capital of Tortoran.&amp;quot; This claim is nothing more than just a claim, but many people flock to these locations for a better chance of survival in the wasteland. These places are called &amp;quot;Beacon Cities,&amp;quot; named for their beacon-like properties, bringing people in from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Beacon Cities==&lt;br /&gt;
* Necropolis&lt;br /&gt;
* Coldlight&lt;br /&gt;
* Equinox City&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
Similarly to capitals and governments, there is no official military of &#039;&#039;&#039;Tortoran.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3046</id>
		<title>Tortoran</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3046"/>
		<updated>2025-02-07T01:16:09Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A country still ravaged by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; &#039;&#039;&#039;Tortoran&#039;&#039;&#039; is a desolate wasteland split and ruled by small factions, kingdoms, and people just trying to survive. Once a great continent of empires, the &#039;&#039;&#039;Divine War&#039;&#039;&#039; decimated billions of lives and totally annihilated the once beautiful country; now it is a wasteland of deserts, ruined structures, grasslands, and scorched earth flatlands. The environment is not the only danger within, strange creatures that were changed and mutated by the events of the &#039;&#039;&#039;Divine War&#039;&#039;&#039; now patrol and live out in the dangerous wastelands, threatening settlements and small city-states alike. &lt;br /&gt;
&lt;br /&gt;
Tortoran is not all doom and gloom, for the life that remains on the continent is strong and unified. Settlements attempt to regularly trade with one another, and cities of the living dead and strange monstrous people live out isolated from the deeper portions of the wastelands. In more recent times, Tortoran joined the [[Dark Pact]], which was mainly a decision made by the city-states that had rulership over some land. The &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; took this as an opportunity to not only assist the rebuilding of many cities and ruined places, but to colonize the land as best as they could. [[Duzgredar]], or the Orcish countryside, and main leaders of the &#039;&#039;&#039;Dark Pact,&#039;&#039;&#039; took to creating colony bases and military bases on the desolate lands, building up their armies far from the ever-watching eyes of their rival faction, the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
There is no true government of Tortoran. Distant cities and settlements attempt to remain in contact through magical means, but all have agreed that they will trade when they can and keep in contact as best as possible. However, each city is entirely different, some have councils, some have kings/queens, while settlements have mayors, military leaders, or raiders who rule over that safe haven. Each city is responsible for themselves, and each settlement is responsible for themselves, but they have created a council called the &#039;&#039;&#039;Survivor&#039;s of Tortoran&#039;&#039;&#039; that magically communicate every month to inform or update one another on their survival. With the joining of the &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; in 1762 ADW, &#039;&#039;&#039;Duzgredar&#039;&#039;&#039; joined in this council and have been sending aid to all these surviving cities and settlements to ensure they remain surviving.&lt;br /&gt;
&lt;br /&gt;
=Capital=&lt;br /&gt;
There is no true capital of Tortoran, as it has always been a collection of survivors and wasteland cities. However, from time to time, a massive and prosperous city rises up and claims the title of &amp;quot;Capital of Tortoran.&amp;quot; This claim is nothing more than just a claim, but many people flock to these locations for a better chance of survival in the wasteland. These places are called &amp;quot;Beacon Cities,&amp;quot; named for their beacon-like properties, bringing people in from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Beacon Cities==&lt;br /&gt;
* Necropolis&lt;br /&gt;
* Coldlight&lt;br /&gt;
* Equinox City&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
Similarly to capitals and governments, there is no official military of **Tortoran.**&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3045</id>
		<title>Tortoran</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3045"/>
		<updated>2025-02-07T01:16:00Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A country still ravaged by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; &#039;&#039;&#039;Tortoran&#039;&#039;&#039; is a desolate wasteland split and ruled by small factions, kingdoms, and people just trying to survive. Once a great continent of empires, the &#039;&#039;&#039;Divine War&#039;&#039;&#039; decimated billions of lives and totally annihilated the once beautiful country; now it is a wasteland of deserts, ruined structures, grasslands, and scorched earth flatlands. The environment is not the only danger within, strange creatures that were changed and mutated by the events of the &#039;&#039;&#039;Divine War&#039;&#039;&#039; now patrol and live out in the dangerous wastelands, threatening settlements and small city-states alike. &lt;br /&gt;
&lt;br /&gt;
Tortoran is not all doom and gloom, for the life that remains on the continent is strong and unified. Settlements attempt to regularly trade with one another, and cities of the living dead and strange monstrous people live out isolated from the deeper portions of the wastelands. In more recent times, Tortoran joined the [[Dark Pact]], which was mainly a decision made by the city-states that had rulership over some land. The &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; took this as an opportunity to not only assist the rebuilding of many cities and ruined places, but to colonize the land as best as they could. [[Duzgredar]], or the Orcish countryside, and main leaders of the &#039;&#039;&#039;Dark Pact,&#039;&#039;&#039; took to creating colony bases and military bases on the desolate lands, building up their armies far from the ever-watching eyes of their rival faction, the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
There is no true government of Tortoran. Distant cities and settlements attempt to remain in contact through magical means, but all have agreed that they will trade when they can and keep in contact as best as possible. However, each city is entirely different, some have councils, some have kings/queens, while settlements have mayors, military leaders, or raiders who rule over that safe haven. Each city is responsible for themselves, and each settlement is responsible for themselves, but they have created a council called the &#039;&#039;&#039;Survivor&#039;s of Tortoran&#039;&#039;&#039; that magically communicate every month to inform or update one another on their survival. With the joining of the &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; in 1762 ADW, &#039;&#039;&#039;Duzgredar&#039;&#039;&#039; joined in this council and have been sending aid to all these surviving cities and settlements to ensure they remain surviving.&lt;br /&gt;
&lt;br /&gt;
=Capital=&lt;br /&gt;
There is no true capital of Tortoran, as it has always been a collection of survivors and wasteland cities. However, from time to time, a massive and prosperous city rises up and claims the title of &amp;quot;Capital of Tortoran.&amp;quot; This claim is nothing more than just a claim, but many people flock to these locations for a better chance of survival in the wasteland. These places are called &amp;quot;Beacon Cities,&amp;quot; named for their beacon-like properties, bringing people in from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Beacon Cities==&lt;br /&gt;
* Necropolis&lt;br /&gt;
* Coldlight&lt;br /&gt;
* Equinox City&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
Similarly to capitals and governments, there is no official military of ***Tortoran.***&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3044</id>
		<title>Tortoran</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3044"/>
		<updated>2025-02-07T01:12:23Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Beacon Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A country still ravaged by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; &#039;&#039;&#039;Tortoran&#039;&#039;&#039; is a desolate wasteland split and ruled by small factions, kingdoms, and people just trying to survive. Once a great continent of empires, the &#039;&#039;&#039;Divine War&#039;&#039;&#039; decimated billions of lives and totally annihilated the once beautiful country; now it is a wasteland of deserts, ruined structures, grasslands, and scorched earth flatlands. The environment is not the only danger within, strange creatures that were changed and mutated by the events of the &#039;&#039;&#039;Divine War&#039;&#039;&#039; now patrol and live out in the dangerous wastelands, threatening settlements and small city-states alike. &lt;br /&gt;
&lt;br /&gt;
Tortoran is not all doom and gloom, for the life that remains on the continent is strong and unified. Settlements attempt to regularly trade with one another, and cities of the living dead and strange monstrous people live out isolated from the deeper portions of the wastelands. In more recent times, Tortoran joined the [[Dark Pact]], which was mainly a decision made by the city-states that had rulership over some land. The &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; took this as an opportunity to not only assist the rebuilding of many cities and ruined places, but to colonize the land as best as they could. [[Duzgredar]], or the Orcish countryside, and main leaders of the &#039;&#039;&#039;Dark Pact,&#039;&#039;&#039; took to creating colony bases and military bases on the desolate lands, building up their armies far from the ever-watching eyes of their rival faction, the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
There is no true government of Tortoran. Distant cities and settlements attempt to remain in contact through magical means, but all have agreed that they will trade when they can and keep in contact as best as possible. However, each city is entirely different, some have councils, some have kings/queens, while settlements have mayors, military leaders, or raiders who rule over that safe haven. Each city is responsible for themselves, and each settlement is responsible for themselves, but they have created a council called the &#039;&#039;&#039;Survivor&#039;s of Tortoran&#039;&#039;&#039; that magically communicate every month to inform or update one another on their survival. With the joining of the &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; in 1762 ADW, &#039;&#039;&#039;Duzgredar&#039;&#039;&#039; joined in this council and have been sending aid to all these surviving cities and settlements to ensure they remain surviving.&lt;br /&gt;
&lt;br /&gt;
=Capital=&lt;br /&gt;
There is no true capital of Tortoran, as it has always been a collection of survivors and wasteland cities. However, from time to time, a massive and prosperous city rises up and claims the title of &amp;quot;Capital of Tortoran.&amp;quot; This claim is nothing more than just a claim, but many people flock to these locations for a better chance of survival in the wasteland. These places are called &amp;quot;Beacon Cities,&amp;quot; named for their beacon-like properties, bringing people in from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Beacon Cities==&lt;br /&gt;
* Necropolis&lt;br /&gt;
* Coldlight&lt;br /&gt;
* Equinox City&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3043</id>
		<title>Tortoran</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3043"/>
		<updated>2025-02-07T01:11:52Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Beacon Cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A country still ravaged by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; &#039;&#039;&#039;Tortoran&#039;&#039;&#039; is a desolate wasteland split and ruled by small factions, kingdoms, and people just trying to survive. Once a great continent of empires, the &#039;&#039;&#039;Divine War&#039;&#039;&#039; decimated billions of lives and totally annihilated the once beautiful country; now it is a wasteland of deserts, ruined structures, grasslands, and scorched earth flatlands. The environment is not the only danger within, strange creatures that were changed and mutated by the events of the &#039;&#039;&#039;Divine War&#039;&#039;&#039; now patrol and live out in the dangerous wastelands, threatening settlements and small city-states alike. &lt;br /&gt;
&lt;br /&gt;
Tortoran is not all doom and gloom, for the life that remains on the continent is strong and unified. Settlements attempt to regularly trade with one another, and cities of the living dead and strange monstrous people live out isolated from the deeper portions of the wastelands. In more recent times, Tortoran joined the [[Dark Pact]], which was mainly a decision made by the city-states that had rulership over some land. The &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; took this as an opportunity to not only assist the rebuilding of many cities and ruined places, but to colonize the land as best as they could. [[Duzgredar]], or the Orcish countryside, and main leaders of the &#039;&#039;&#039;Dark Pact,&#039;&#039;&#039; took to creating colony bases and military bases on the desolate lands, building up their armies far from the ever-watching eyes of their rival faction, the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
There is no true government of Tortoran. Distant cities and settlements attempt to remain in contact through magical means, but all have agreed that they will trade when they can and keep in contact as best as possible. However, each city is entirely different, some have councils, some have kings/queens, while settlements have mayors, military leaders, or raiders who rule over that safe haven. Each city is responsible for themselves, and each settlement is responsible for themselves, but they have created a council called the &#039;&#039;&#039;Survivor&#039;s of Tortoran&#039;&#039;&#039; that magically communicate every month to inform or update one another on their survival. With the joining of the &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; in 1762 ADW, &#039;&#039;&#039;Duzgredar&#039;&#039;&#039; joined in this council and have been sending aid to all these surviving cities and settlements to ensure they remain surviving.&lt;br /&gt;
&lt;br /&gt;
=Capital=&lt;br /&gt;
There is no true capital of Tortoran, as it has always been a collection of survivors and wasteland cities. However, from time to time, a massive and prosperous city rises up and claims the title of &amp;quot;Capital of Tortoran.&amp;quot; This claim is nothing more than just a claim, but many people flock to these locations for a better chance of survival in the wasteland. These places are called &amp;quot;Beacon Cities,&amp;quot; named for their beacon-like properties, bringing people in from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Beacon Cities==&lt;br /&gt;
* Necropolis&lt;br /&gt;
* Coldlight&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3042</id>
		<title>Tortoran</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3042"/>
		<updated>2025-02-07T01:10:15Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Capital */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A country still ravaged by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; &#039;&#039;&#039;Tortoran&#039;&#039;&#039; is a desolate wasteland split and ruled by small factions, kingdoms, and people just trying to survive. Once a great continent of empires, the &#039;&#039;&#039;Divine War&#039;&#039;&#039; decimated billions of lives and totally annihilated the once beautiful country; now it is a wasteland of deserts, ruined structures, grasslands, and scorched earth flatlands. The environment is not the only danger within, strange creatures that were changed and mutated by the events of the &#039;&#039;&#039;Divine War&#039;&#039;&#039; now patrol and live out in the dangerous wastelands, threatening settlements and small city-states alike. &lt;br /&gt;
&lt;br /&gt;
Tortoran is not all doom and gloom, for the life that remains on the continent is strong and unified. Settlements attempt to regularly trade with one another, and cities of the living dead and strange monstrous people live out isolated from the deeper portions of the wastelands. In more recent times, Tortoran joined the [[Dark Pact]], which was mainly a decision made by the city-states that had rulership over some land. The &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; took this as an opportunity to not only assist the rebuilding of many cities and ruined places, but to colonize the land as best as they could. [[Duzgredar]], or the Orcish countryside, and main leaders of the &#039;&#039;&#039;Dark Pact,&#039;&#039;&#039; took to creating colony bases and military bases on the desolate lands, building up their armies far from the ever-watching eyes of their rival faction, the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
There is no true government of Tortoran. Distant cities and settlements attempt to remain in contact through magical means, but all have agreed that they will trade when they can and keep in contact as best as possible. However, each city is entirely different, some have councils, some have kings/queens, while settlements have mayors, military leaders, or raiders who rule over that safe haven. Each city is responsible for themselves, and each settlement is responsible for themselves, but they have created a council called the &#039;&#039;&#039;Survivor&#039;s of Tortoran&#039;&#039;&#039; that magically communicate every month to inform or update one another on their survival. With the joining of the &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; in 1762 ADW, &#039;&#039;&#039;Duzgredar&#039;&#039;&#039; joined in this council and have been sending aid to all these surviving cities and settlements to ensure they remain surviving.&lt;br /&gt;
&lt;br /&gt;
=Capital=&lt;br /&gt;
There is no true capital of Tortoran, as it has always been a collection of survivors and wasteland cities. However, from time to time, a massive and prosperous city rises up and claims the title of &amp;quot;Capital of Tortoran.&amp;quot; This claim is nothing more than just a claim, but many people flock to these locations for a better chance of survival in the wasteland. These places are called &amp;quot;Beacon Cities,&amp;quot; named for their beacon-like properties, bringing people in from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Beacon Cities==&lt;br /&gt;
Necropolis&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3041</id>
		<title>Tortoran</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3041"/>
		<updated>2025-02-07T01:09:45Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Capital */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A country still ravaged by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; &#039;&#039;&#039;Tortoran&#039;&#039;&#039; is a desolate wasteland split and ruled by small factions, kingdoms, and people just trying to survive. Once a great continent of empires, the &#039;&#039;&#039;Divine War&#039;&#039;&#039; decimated billions of lives and totally annihilated the once beautiful country; now it is a wasteland of deserts, ruined structures, grasslands, and scorched earth flatlands. The environment is not the only danger within, strange creatures that were changed and mutated by the events of the &#039;&#039;&#039;Divine War&#039;&#039;&#039; now patrol and live out in the dangerous wastelands, threatening settlements and small city-states alike. &lt;br /&gt;
&lt;br /&gt;
Tortoran is not all doom and gloom, for the life that remains on the continent is strong and unified. Settlements attempt to regularly trade with one another, and cities of the living dead and strange monstrous people live out isolated from the deeper portions of the wastelands. In more recent times, Tortoran joined the [[Dark Pact]], which was mainly a decision made by the city-states that had rulership over some land. The &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; took this as an opportunity to not only assist the rebuilding of many cities and ruined places, but to colonize the land as best as they could. [[Duzgredar]], or the Orcish countryside, and main leaders of the &#039;&#039;&#039;Dark Pact,&#039;&#039;&#039; took to creating colony bases and military bases on the desolate lands, building up their armies far from the ever-watching eyes of their rival faction, the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
There is no true government of Tortoran. Distant cities and settlements attempt to remain in contact through magical means, but all have agreed that they will trade when they can and keep in contact as best as possible. However, each city is entirely different, some have councils, some have kings/queens, while settlements have mayors, military leaders, or raiders who rule over that safe haven. Each city is responsible for themselves, and each settlement is responsible for themselves, but they have created a council called the &#039;&#039;&#039;Survivor&#039;s of Tortoran&#039;&#039;&#039; that magically communicate every month to inform or update one another on their survival. With the joining of the &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; in 1762 ADW, &#039;&#039;&#039;Duzgredar&#039;&#039;&#039; joined in this council and have been sending aid to all these surviving cities and settlements to ensure they remain surviving.&lt;br /&gt;
&lt;br /&gt;
=Capital=&lt;br /&gt;
There is no true capital of Tortoran, as it has always been a collection of survivors and wasteland cities. However, from time to time, a massive and prosperous city rises up and claims the title of &amp;quot;Capital of Tortoran.&amp;quot; This claim is nothing more than just a claim, but many people flock to these locations for a better chance of survival in the wasteland. These places are called &amp;quot;Beacon Cities,&amp;quot; named for their beacon-like properties, bringing people in from all over the continent.&lt;br /&gt;
&lt;br /&gt;
==Beacon Cities==&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3040</id>
		<title>Tortoran</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Tortoran&amp;diff=3040"/>
		<updated>2025-02-07T01:05:21Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Capitol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A country still ravaged by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; &#039;&#039;&#039;Tortoran&#039;&#039;&#039; is a desolate wasteland split and ruled by small factions, kingdoms, and people just trying to survive. Once a great continent of empires, the &#039;&#039;&#039;Divine War&#039;&#039;&#039; decimated billions of lives and totally annihilated the once beautiful country; now it is a wasteland of deserts, ruined structures, grasslands, and scorched earth flatlands. The environment is not the only danger within, strange creatures that were changed and mutated by the events of the &#039;&#039;&#039;Divine War&#039;&#039;&#039; now patrol and live out in the dangerous wastelands, threatening settlements and small city-states alike. &lt;br /&gt;
&lt;br /&gt;
Tortoran is not all doom and gloom, for the life that remains on the continent is strong and unified. Settlements attempt to regularly trade with one another, and cities of the living dead and strange monstrous people live out isolated from the deeper portions of the wastelands. In more recent times, Tortoran joined the [[Dark Pact]], which was mainly a decision made by the city-states that had rulership over some land. The &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; took this as an opportunity to not only assist the rebuilding of many cities and ruined places, but to colonize the land as best as they could. [[Duzgredar]], or the Orcish countryside, and main leaders of the &#039;&#039;&#039;Dark Pact,&#039;&#039;&#039; took to creating colony bases and military bases on the desolate lands, building up their armies far from the ever-watching eyes of their rival faction, the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
There is no true government of Tortoran. Distant cities and settlements attempt to remain in contact through magical means, but all have agreed that they will trade when they can and keep in contact as best as possible. However, each city is entirely different, some have councils, some have kings/queens, while settlements have mayors, military leaders, or raiders who rule over that safe haven. Each city is responsible for themselves, and each settlement is responsible for themselves, but they have created a council called the &#039;&#039;&#039;Survivor&#039;s of Tortoran&#039;&#039;&#039; that magically communicate every month to inform or update one another on their survival. With the joining of the &#039;&#039;&#039;Dark Pact&#039;&#039;&#039; in 1762 ADW, &#039;&#039;&#039;Duzgredar&#039;&#039;&#039; joined in this council and have been sending aid to all these surviving cities and settlements to ensure they remain surviving.&lt;br /&gt;
&lt;br /&gt;
=Capital=&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Meadowcraft_Academy&amp;diff=3039</id>
		<title>Meadowcraft Academy</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Meadowcraft_Academy&amp;diff=3039"/>
		<updated>2025-02-06T20:19:53Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Meadowcraft Academy&#039;&#039;&#039; is a wizard academy in [[Calvastus]]. The college has seen many conflicts, such as the demonic incursion during the Bloody Seven and the [[Arcanum Conflict]] later in history. The college shut its doors officially in the year 2021 ADW when the [[Realm&#039;s Order]] forcefully took control of the school. Later in that year, the [[Octadic Tribunal]] launched a massive arcane assault on the Realm&#039;s Order and the college, in the attempts of retaking the school. Unfortunately, so much damage was caused to the school with anti-magic properties that the school was deemed inoperable for the next 5-10 years, and it was eventually abandoned due to this decree.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
===Faculty and Staff===&lt;br /&gt;
* [[Wise-Sky]]&lt;br /&gt;
* [[Ara Nox]]&lt;br /&gt;
* The Janitor&lt;br /&gt;
===Named Students===&lt;br /&gt;
* [[Claude Foxwood]]&lt;br /&gt;
* [[Garb]]&lt;br /&gt;
* [[Albion Storm-Speaker]]&lt;br /&gt;
* [[Grey Storm-Speaker]]&lt;br /&gt;
* [[Luciferine Vykamire]]&lt;br /&gt;
* [[Ashro Nor]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Orelef/Rothenel_family&amp;diff=3038</id>
		<title>Orelef/Rothenel family</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Orelef/Rothenel_family&amp;diff=3038"/>
		<updated>2025-02-06T20:08:21Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Family tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Orelef&#039;&#039;&#039; and &#039;&#039;&#039;Rothenel&#039;&#039;&#039; families are two connected highly influential families of [[moon elf civilization|moon elves]].&lt;br /&gt;
&lt;br /&gt;
Members include [[Zaran Orelef]], [[Rijndael Rothenel]], [[Rinora Rothenel]], [[Emileide Rothenel]], [[Karrius Rothenel II]], [[Karrius Rothenel III]], [[Headmistress General Orelef]], [[Madame Orelef]], and [[Elder Zahn]].&lt;br /&gt;
&lt;br /&gt;
==Family tree==&lt;br /&gt;
{{Chart top|Orelef/Rothenel family tree}}&lt;br /&gt;
{{Tree chart/start|align=center}}&lt;br /&gt;
{{Tree chart|  | ,| -| -| -| .|  |  |  |  |  |  |  |  |  |  |  | ,| -| -| -| -| -| -| -| .|  |}}&lt;br /&gt;
{{Tree chart|   KO   |  |   KA   | v|   KT   |  |  |  |  |  |   HA   |  |   EZ   | v|   AR   |KO=Korred Rothenel|KA=Karrius Rothenel|KT=Katri Bodd|HA=Halseth Orelef|EZ=[[Elder Zahn]]|AR=Ara Orelef}}&lt;br /&gt;
{{Tree chart|  |  |  |  |  |  |  | !|  |  |  | ,| -| -| -| -| -| -| -| .|  |  |  | !|  |  |  |}}&lt;br /&gt;
{{Tree chart|  |  |  |  |  |  |   KA   | v|   RH   |  |  |  |  |  |   VA   | v|   AM   |  |  |KA=[[Karrius Rothenel II]]|RH=Rhelia Var|VA=Valryn Var|AM=Amara Orelef}}&lt;br /&gt;
{{Tree chart|  | ,| -| -| -| -| -| -| -| +| -| -| -| v| -| -| -| .|  |  |  | !|  |  |  |  |  |}}&lt;br /&gt;
{{Tree chart|   KA   | -|   ME   |  |   EM   |  |   RJ   |  |   RI   |  |   HG   |  |  |  |  |KA=[[Karrius Rothenel III]]|ME=Mehra Sadra|EM=[[Emileide Rothenel]]|RJ=[[Rijndael Rothenel]]|RI=[[Rinora Rothenel]]|HG=[[Headmistress General Orelef]]}}&lt;br /&gt;
{{Tree chart/end}}&lt;br /&gt;
{{chart bottom}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Families]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3024</id>
		<title>Main Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3024"/>
		<updated>2025-01-22T18:13:37Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Celestial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
&lt;br /&gt;
==The Mortal Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Arcanum Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
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&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
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More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
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&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
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==The Great Divine War Age==&lt;br /&gt;
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&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
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&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
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&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
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This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
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==Aftermath Age==&lt;br /&gt;
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&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
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By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
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An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
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Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
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&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade.&#039;&#039;&#039;&#039;&#039; As [[Shogrush]] grew in power in &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;, a new power began to brew beneath the surface of anger and suffering. A collection of monstrous lineages formed what would eventually be known as the [[Beast Clade Dominion]].&lt;br /&gt;
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==The Dark Age==&lt;br /&gt;
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&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
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Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
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&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
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A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
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A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
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&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
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&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Fall of Darkness.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
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&#039;&#039;&#039;1400 ADW&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;End of an Empire.&#039;&#039;&#039;&#039;&#039; It is assumed that this is the official year in which the &#039;&#039;&#039;Beast Clade Dominion&#039;&#039;&#039; fell.&lt;br /&gt;
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==Age of Adventure==&lt;br /&gt;
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&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
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&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
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&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
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Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
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&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
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They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
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Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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==Age of Steam==&lt;br /&gt;
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&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
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New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
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Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
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&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
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&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
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Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
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&#039;&#039;&#039;2020 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Arcanum Conflict.&#039;&#039;&#039;&#039;&#039; A conflict over the moral quandaries of magic and its practices began to boil over the surface. A scholar and powerful practitioner named Diadim Canterooss was contracted by a Calvastus-owned energy company to build an efficient device to convert natural magical energies into power for an airship factory. Diadim used sources of magic that society saw as &amp;quot;dark&amp;quot; and &amp;quot;esoteric,&amp;quot; as these sources were easier to harvest. Upon revealing the device, it malfunctioned, causing a burst of dark energy to sweep through the college town of &#039;&#039;&#039;Meadowcraft&#039;&#039;&#039;. The town was left in a state of limbo, objects floating against the forces of gravity, and time completely stood still. This left the world at a loss for words, and many of the governments began cracking down on unfavored uses of magic. It began with laws, and then spiraled into acts of depravity, such as rounding up magic users who refused to register themselves on government lists. &lt;br /&gt;
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This explosion of anger and anti-magic sentiments caused many practitioners to rebel, and form the first Mageocracy in &#039;&#039;&#039;Jixaron&#039;&#039;&#039;. The &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; were ousted from their seat of power, and the [[Octadic Tribunal]] was formed. This governing body took &#039;&#039;&#039;Jixraon&#039;&#039;&#039; as its seat of power, and soon, the magical countryside of &#039;&#039;&#039;Zharon&#039;&#039;&#039; was also theirs. &#039;&#039;&#039;Jixaron&#039;&#039;&#039; soon ascended into the clouds and even beyond planar limits, as the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039; turned the city into a floating and planar traveling metropolis. &lt;br /&gt;
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The realm did not officially wage war on the mageocracy, but it was definitively afraid of it. It wasn&#039;t until 2022 ADW where the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; were given the choice of officially joining the mageocracy of the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039;, working for them as both planar researchers and a standing army. The foreign relations and the chief security officers of the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; at the time, [[Sylkress]] and [[Melith Mathesen]], attempted to ease tensions between the mageocracy and the realm. However, the mageocracy was not interested in friendly relations, and was in a pursuit of power and superiority over the realm. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In their first move of power, the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039; created a device called the Choral Siphon, stealing from &#039;&#039;&#039;Planar Marine&#039;&#039;&#039; technology to locate and drain large sources of magic from different planes and even people. In an attempt to stop them, the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; brought adventurers and planar warriors, but walked into a trap. The tribunal used this momentum to shock the realm, launching an attack on some of the largest Planar Marine bases in both the Material Plane and other planes of existence. These attacks were mainly aimed at anyone and anything that had an active role in preventing powerful artifacts, creatures, and rare magics from entering the realm at any given time. The realm responded, and while no official war or lines were drawn, the world exploded into a fight against magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2028 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Wishful Mistake.&#039;&#039;&#039;&#039;&#039; The realm was decisively against magic and any who sided with the tribunal. However, in an attempt to right their wrongs, Diadim cast the spell Wish, wishing that the conflict would end, that magic was seen as a good omen by all, and that everyone had magic. No one is certain how or why this wish backfired, but the outcome instead weakened magic in all people, effectively ending the &#039;&#039;&#039;Arcanum Conflict.&#039;&#039;&#039; Wizards and powerful users who were used to endless magic were merely frail people with blank books, and sorcerers were left without their connection to a bloodline. This single wish would effectively change the outcome of all reality moving forward. Without powerful spells, no one was able to reverse it. While mage hunters and those who hated magic users celebrated, artificers and inventors panicked, as magic was the prime source of energy. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This one event was where timelines and separate realities really began to shift and differentiate. Some timelines continued without magic, while others kept some semblance of their arcane power. This event would change reality forever, similarly to that of the [[Mortal Coil]] event and the [[Realm War]].&lt;br /&gt;
&lt;br /&gt;
==Age of Exploration==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3023</id>
		<title>Main Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3023"/>
		<updated>2025-01-22T18:11:47Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Age of Modernization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Celestial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
&lt;br /&gt;
==The Mortal Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Arcanum Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Great Divine War Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
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&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Aftermath Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade.&#039;&#039;&#039;&#039;&#039; As [[Shogrush]] grew in power in &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;, a new power began to brew beneath the surface of anger and suffering. A collection of monstrous lineages formed what would eventually be known as the [[Beast Clade Dominion]].&lt;br /&gt;
&lt;br /&gt;
==The Dark Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Fall of Darkness.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1400 ADW&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;End of an Empire.&#039;&#039;&#039;&#039;&#039; It is assumed that this is the official year in which the &#039;&#039;&#039;Beast Clade Dominion&#039;&#039;&#039; fell.&lt;br /&gt;
&lt;br /&gt;
==Age of Adventure==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Steam==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2020 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Arcanum Conflict.&#039;&#039;&#039;&#039;&#039; A conflict over the moral quandaries of magic and its practices began to boil over the surface. A scholar and powerful practitioner named Diadim Canterooss was contracted by a Calvastus-owned energy company to build an efficient device to convert natural magical energies into power for an airship factory. Diadim used sources of magic that society saw as &amp;quot;dark&amp;quot; and &amp;quot;esoteric,&amp;quot; as these sources were easier to harvest. Upon revealing the device, it malfunctioned, causing a burst of dark energy to sweep through the college town of &#039;&#039;&#039;Meadowcraft&#039;&#039;&#039;. The town was left in a state of limbo, objects floating against the forces of gravity, and time completely stood still. This left the world at a loss for words, and many of the governments began cracking down on unfavored uses of magic. It began with laws, and then spiraled into acts of depravity, such as rounding up magic users who refused to register themselves on government lists. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This explosion of anger and anti-magic sentiments caused many practitioners to rebel, and form the first Mageocracy in &#039;&#039;&#039;Jixaron&#039;&#039;&#039;. The &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; were ousted from their seat of power, and the [[Octadic Tribunal]] was formed. This governing body took &#039;&#039;&#039;Jixraon&#039;&#039;&#039; as its seat of power, and soon, the magical countryside of &#039;&#039;&#039;Zharon&#039;&#039;&#039; was also theirs. &#039;&#039;&#039;Jixaron&#039;&#039;&#039; soon ascended into the clouds and even beyond planar limits, as the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039; turned the city into a floating and planar traveling metropolis. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The realm did not officially wage war on the mageocracy, but it was definitively afraid of it. It wasn&#039;t until 2022 ADW where the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; were given the choice of officially joining the mageocracy of the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039;, working for them as both planar researchers and a standing army. The foreign relations and the chief security officers of the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; at the time, [[Sylkress]] and [[Melith Mathesen]], attempted to ease tensions between the mageocracy and the realm. However, the mageocracy was not interested in friendly relations, and was in a pursuit of power and superiority over the realm. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In their first move of power, the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039; created a device called the Choral Siphon, stealing from &#039;&#039;&#039;Planar Marine&#039;&#039;&#039; technology to locate and drain large sources of magic from different planes and even people. In an attempt to stop them, the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; brought adventurers and planar warriors, but walked into a trap. The tribunal used this momentum to shock the realm, launching an attack on some of the largest Planar Marine bases in both the Material Plane and other planes of existence. These attacks were mainly aimed at anyone and anything that had an active role in preventing powerful artifacts, creatures, and rare magics from entering the realm at any given time. The realm responded, and while no official war or lines were drawn, the world exploded into a fight against magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2028 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Wishful Mistake.&#039;&#039;&#039;&#039;&#039; The realm was decisively against magic and any who sided with the tribunal. However, in an attempt to right their wrongs, Diadim cast the spell Wish, wishing that the conflict would end, that magic was seen as a good omen by all, and that everyone had magic. No one is certain how or why this wish backfired, but the outcome instead weakened magic in all people, effectively ending the &#039;&#039;&#039;Arcanum Conflict.&#039;&#039;&#039; Wizards and powerful users who were used to endless magic were merely frail people with blank books, and sorcerers were left without their connection to a bloodline. This single wish would effectively change the outcome of all reality moving forward. Without powerful spells, no one was able to reverse it. While mage hunters and those who hated magic users celebrated, artificers and inventors panicked, as magic was the prime source of energy. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This one event was where timelines and separate realities really began to shift and differentiate. Some timelines continued without magic, while others kept some semblance of their arcane power. This event would change reality forever, similarly to that of the [[Mortal Coil]] event and the [[Realm War]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3022</id>
		<title>Main Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3022"/>
		<updated>2025-01-22T18:11:01Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Age of Modernization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Celestial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
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&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
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Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
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&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
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==The Mortal Age==&lt;br /&gt;
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&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
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Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
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&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
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&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
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The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
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==The Arcanum Age==&lt;br /&gt;
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&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
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These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
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&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
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More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
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&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
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==The Great Divine War Age==&lt;br /&gt;
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&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
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&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
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&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
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This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
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==Aftermath Age==&lt;br /&gt;
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&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
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By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
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An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
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Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
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&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade.&#039;&#039;&#039;&#039;&#039; As [[Shogrush]] grew in power in &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;, a new power began to brew beneath the surface of anger and suffering. A collection of monstrous lineages formed what would eventually be known as the [[Beast Clade Dominion]].&lt;br /&gt;
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==The Dark Age==&lt;br /&gt;
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&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
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Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
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&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
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A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
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A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
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&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
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&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Fall of Darkness.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
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&#039;&#039;&#039;1400 ADW&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;End of an Empire.&#039;&#039;&#039;&#039;&#039; It is assumed that this is the official year in which the &#039;&#039;&#039;Beast Clade Dominion&#039;&#039;&#039; fell.&lt;br /&gt;
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==Age of Adventure==&lt;br /&gt;
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&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
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&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
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&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
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Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
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&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
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They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
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Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Steam==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2020 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Arcanum Conflict.&#039;&#039;&#039;&#039;&#039; A conflict over the moral quandaries of magic and its practices began to boil over the surface. A scholar and powerful practitioner named Diadim Canterooss was contracted by a Calvastus-owned energy company to build an efficient device to convert natural magical energies into power for an airship factory. Diadim used sources of magic that society saw as &amp;quot;dark&amp;quot; and &amp;quot;esoteric,&amp;quot; as these sources were easier to harvest. Upon revealing the device, it malfunctioned, causing a burst of dark energy to sweep through the college town of &#039;&#039;&#039;Meadowcraft&#039;&#039;&#039;. The town was left in a state of limbo, objects floating against the forces of gravity, and time completely stood still. This left the world at a loss for words, and many of the governments began cracking down on unfavored uses of magic. It began with laws, and then spiraled into acts of depravity, such as rounding up magic users who refused to register themselves on government lists. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This explosion of anger and anti-magic sentiments caused many practitioners to rebel, and form the first Mageocracy in &#039;&#039;&#039;Jixaron&#039;&#039;&#039;. The &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; were ousted from their seat of power, and the [[Octadic Tribunal]] was formed. This governing body took &#039;&#039;&#039;Jixraon&#039;&#039;&#039; as its seat of power, and soon, the magical countryside of &#039;&#039;&#039;Zharon&#039;&#039;&#039; was also theirs. &#039;&#039;&#039;Jixaron&#039;&#039;&#039; soon ascended into the clouds and even beyond planar limits, as the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039; turned the city into a floating and planar traveling metropolis. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The realm did not officially wage war on the mageocracy, but it was definitively afraid of it. It wasn&#039;t until 2022 ADW where the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; were given the choice of officially joining the mageocracy of the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039;, working for them as both planar researchers and a standing army. The foreign relations and the chief security officers of the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; at the time, [[Sylkress]] and [[Melith Mathesen]], attempted to ease tensions between the mageocracy and the realm. However, the mageocracy was not interested in friendly relations, and was in a pursuit of power and superiority over the realm. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In their first move of power, the &#039;&#039;&#039;Octadic Tribunal&#039;&#039;&#039; created a device called the Choral Siphon, stealing from &#039;&#039;&#039;Planar Marine&#039;&#039;&#039; technology to locate and drain large sources of magic from different planes and even people. In an attempt to stop them, the &#039;&#039;&#039;Planar Marines&#039;&#039;&#039; brought adventurers and planar warriors, but walked into a trap. The tribunal used this momentum to shock the realm, launching an attack on some of the largest Planar Marine bases in both the Material Plane and other planes of existence. These attacks were mainly aimed at anyone and anything that had an active role in preventing powerful artifacts, creatures, and rare magics from entering the realm at any given time. The realm responded, and while no official war or lines were drawn, the world exploded into a fight against magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2028 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Wishful Mistake.&#039;&#039;&#039;&#039;&#039; The realm was decisively against magic and any who sided with the tribunal. However, in an attempt to right their wrongs, Diadim cast the spell Wish, wishing that the conflict would end, that magic was seen as a good omen by all, and that everyone had magic. No one is certain how or why this wish backfired, but the outcome instead weakened magic in all people, effectively ending the &#039;&#039;&#039;Arcanum Conflict.&#039;&#039;&#039; Wizards and powerful users who were used to endless magic were merely frail people with blank books, and sorcerers were left without their connection to a bloodline. This single wish would effectively change the outcome of all reality moving forward. Without powerful spells, no one was able to reverse it. While mage hunters and those who hated magic users celebrated, artificers and inventors panicked, as magic was the prime source of energy. &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
This one event was where timelines and separate realities really began to shift and differentiate. Some timelines continued without magic, while others kept some semblance of their arcane power. This event would change reality forever, similarly to that of the [[Mortal Coil]] event and the [[Realm War]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3017</id>
		<title>Main Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3017"/>
		<updated>2025-01-22T15:47:45Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Age of Modernization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Celestial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
&lt;br /&gt;
==The Mortal Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Arcanum Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Great Divine War Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Aftermath Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade.&#039;&#039;&#039;&#039;&#039; As [[Shogrush]] grew in power in &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;, a new power began to brew beneath the surface of anger and suffering. A collection of monstrous lineages formed what would eventually be known as the [[Beast Clade Dominion]].&lt;br /&gt;
&lt;br /&gt;
==The Dark Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Fall of Darkness.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1400 ADW&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;End of an Empire.&#039;&#039;&#039;&#039;&#039; It is assumed that this is the official year in which the &#039;&#039;&#039;Beast Clade Dominion&#039;&#039;&#039; fell.&lt;br /&gt;
&lt;br /&gt;
==Age of Adventure==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Steam==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2020 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Arcanum Conflict.&#039;&#039;&#039;&#039;&#039; A conflict over the moral quandaries of magic and its practices began to boil over the surface. A scholar and powerful practitioner named Diadim Canterooss was contracted by a Calvastus-owned energy company to build an efficient device to convert natural magical energies into power for an airship factory. Diadim used sources of magic that society saw as &amp;quot;dark&amp;quot; and &amp;quot;esoteric,&amp;quot; as these sources were easier to harvest. Upon revealing the device, it malfunctioned, causing a burst of dark energy to sweep through the college town of &#039;&#039;&#039;Meadowcraft&#039;&#039;&#039;. The town was left in a state of limbo, objects floating against the forces of gravity, and time completely stood still. This left the world at a loss for words, and many of the governments began cracking down on unfavored uses of magic. It began with laws, and then spiraled into acts of depravity, such as rounding up magic users who refused to register themselves on government lists. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This explosion of anger and anti-magic sentiments caused many practitioners to rebel, and form the first Mageocracy in &#039;&#039;&#039;Jixaron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3016</id>
		<title>Main Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3016"/>
		<updated>2025-01-22T15:47:14Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Age of Modernization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Celestial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
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&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
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Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
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&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
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Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
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&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
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==The Mortal Age==&lt;br /&gt;
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&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
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Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
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&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
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&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
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The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
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==The Arcanum Age==&lt;br /&gt;
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&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
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These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
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&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
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More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
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&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
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==The Great Divine War Age==&lt;br /&gt;
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&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
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&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
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&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
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This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
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==Aftermath Age==&lt;br /&gt;
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&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
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By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
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An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
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Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
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&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade.&#039;&#039;&#039;&#039;&#039; As [[Shogrush]] grew in power in &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;, a new power began to brew beneath the surface of anger and suffering. A collection of monstrous lineages formed what would eventually be known as the [[Beast Clade Dominion]].&lt;br /&gt;
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==The Dark Age==&lt;br /&gt;
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&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
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Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
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&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
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A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
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A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
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&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
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&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Fall of Darkness.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
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&#039;&#039;&#039;1400 ADW&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;End of an Empire.&#039;&#039;&#039;&#039;&#039; It is assumed that this is the official year in which the &#039;&#039;&#039;Beast Clade Dominion&#039;&#039;&#039; fell.&lt;br /&gt;
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==Age of Adventure==&lt;br /&gt;
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&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
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&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
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&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Steam==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2010 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Skepticism of Magics.&#039;&#039;&#039;&#039;&#039; As technology advanced, the need for magic was only for fuel and energy sources. A rifle could just as easily end the life of a charging creature, even more effectively than a spell could. An artillery shell could end the lives of many, and with the press of a button rather than a complicated cast of a spell. With that, many societies began rejecting magic, including the practitioners of these now old ways. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At first, this rejection started off as laws and regulations of magic users. With anger brewing from the magic community, riots and attacks on both the &amp;quot;nonmagic&amp;quot; and &amp;quot;magic&amp;quot; community began. Bloodshed turned into armed fights, and dangerous, destructive battles between those who continue to use magic, and those who wish to eliminate it. Following these events, a dark time in the world&#039;s history began. An open war on all magic users began, as countries, old kingdoms, and unified nations began to target the dangerous wielders of magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not all magic users believed in this rebellious cause. Many magic users believed that it was a new time, and that it was time that the world moved on from these old powers. Others believed that magic should be used for energy rather than destruction, as they believed magic was the cause of many of the worlds&#039; previous calamities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2020 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Arcanum Conflict.&#039;&#039;&#039;&#039;&#039; A conflict over the moral quandaries of magic and its practices began to boil over the surface. A scholar and powerful practitioner named Diadim Canterooss was contracted by a Calvastus-owned energy company to build an efficient device to convert natural magical energies into power for an airship factory. Diadim used sources of magic that society saw as &amp;quot;dark&amp;quot; and &amp;quot;esoteric,&amp;quot; as these sources were easier to harvest. Upon revealing the device, it malfunctioned, causing a burst of dark energy to sweep through the college town of &#039;&#039;&#039;Meadowcraft&#039;&#039;&#039;. The town was left in a state of limbo, objects floating against the forces of gravity, and time completely stood still. This left the world at a loss for words, and many of the governments began cracking down on unfavored uses of magic. It began with laws, and then spiraled into acts of depravity, such as rounding up magic users who refused to register themselves on government lists. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This explosion of anger and anti-magic sentiments caused many practitioners to rebel, and form the first Mageocracy in &#039;&#039;&#039;Jixaron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3015</id>
		<title>Main Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3015"/>
		<updated>2025-01-22T15:46:57Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Age of Modernization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Celestial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
&lt;br /&gt;
==The Mortal Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Arcanum Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Great Divine War Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Aftermath Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade.&#039;&#039;&#039;&#039;&#039; As [[Shogrush]] grew in power in &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;, a new power began to brew beneath the surface of anger and suffering. A collection of monstrous lineages formed what would eventually be known as the [[Beast Clade Dominion]].&lt;br /&gt;
&lt;br /&gt;
==The Dark Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Fall of Darkness.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1400 ADW&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;End of an Empire.&#039;&#039;&#039;&#039;&#039; It is assumed that this is the official year in which the &#039;&#039;&#039;Beast Clade Dominion&#039;&#039;&#039; fell.&lt;br /&gt;
&lt;br /&gt;
==Age of Adventure==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Steam==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2010 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Skepticism of Magics.&#039;&#039;&#039;&#039;&#039; As technology advanced, the need for magic was only for fuel and energy sources. A rifle could just as easily end the life of a charging creature, even more effectively than a spell could. An artillery shell could end the lives of many, and with the press of a button rather than a complicated cast of a spell. With that, many societies began rejecting magic, including the practitioners of these now old ways. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At first, this rejection started off as laws and regulations of magic users. With anger brewing from the magic community, riots and attacks on both the &amp;quot;nonmagic&amp;quot; and &amp;quot;magic&amp;quot; community began. Bloodshed turned into armed fights, and dangerous, destructive battles between those who continue to use magic, and those who wish to eliminate it. Following these events, a dark time in the world&#039;s history began. An open war on all magic users began, as countries, old kingdoms, and unified nations began to target the dangerous wielders of magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not all magic users believed in this rebellious cause. Many magic users believed that it was a new time, and that it was time that the world moved on from these old powers. Others believed that magic should be used for energy rather than destruction, as they believed magic was the cause of many of the worlds&#039; previous calamities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2020 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Arcanum Conflict.&#039;&#039;&#039;&#039;&#039; A conflict over the moral quandaries of magic and its practices began to boil over the surface. A scholar and powerful practitioner named Diadim Canterooss was contracted by a Calvastus-owned energy company to build an efficient device to convert natural magical energies into power for an airship factory. Diadim used sources of magic that society saw as &amp;quot;dark&amp;quot; and &amp;quot;esoteric,&amp;quot; as these sources were easier to harvest. Upon revealing the device, it malfunctioned, causing a burst of dark energy to sweep through the college town of &#039;&#039;Meadowcraft&#039;&#039;. The town was left in a state of limbo, objects floating against the forces of gravity, and time completely stood still. This left the world at a loss for words, and many of the governments began cracking down on unfavored uses of magic. It began with laws, and then spiraled into acts of depravity, such as rounding up magic users who refused to register themselves on government lists. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This explosion of anger and anti-magic sentiments caused many practitioners to rebel, and form the first Mageocracy in &#039;&#039;&#039;Jixaron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=3004</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=3004"/>
		<updated>2025-01-11T05:32:43Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* List of Current Lesser Gods (After Divine War) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gods are powerful entities that are worshipped across the universe, across many religions. Due to the aftermath and impact of the [[Divine War]], the gods, greater or below, are not allowed to directly involve themselves in the affairs of mortals. They are only allowed to counsel and guide. &lt;br /&gt;
&lt;br /&gt;
==Origin of the Gods==&lt;br /&gt;
All gods in this universe can trace their origins to ancient beings known as [[The Precursors]]. &#039;&#039;&#039;The Precursors&#039;&#039;&#039; were ancient and incredibly powerful beings from the [[Far Realms]] that had immense power. They were the ones who created this universe and many others in their exodus across space and time. &lt;br /&gt;
&lt;br /&gt;
As they birthed life, nature, magic and other laws of the world onto different planets across the universe, they began to split into smaller versions of themselves, those that would govern over their creations. These would become known as the [[Ancient Elders]], the first gods.&lt;br /&gt;
&lt;br /&gt;
Over time, even these gods began to split themselves up, dividing the power among those that they create. These gods would hold dominion over minor elements of the growing world, and they would be known as the [[Lesser Elders]]. Some of these &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; that held dominion over darker aspects of life and nature began to corrupt and change, becoming evil gods. &lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;&#039;First Divine Conflict,&#039;&#039;&#039; gods began to fight and kill one another, and began to split their power even more. In an effort to stop this bloodshed, the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; split themselves even more, and created the first and loyal &#039;&#039;&#039;Greater Gods,&#039;&#039;&#039; that would see dominion over the other gods of lower power. When the divine conflict ended, all that was left were the corpses of gods, and the &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; split even more and became &#039;&#039;&#039;Lesser Gods,&#039;&#039;&#039; symbolizing their defeat and stopping the conflict.&lt;br /&gt;
&lt;br /&gt;
The pantheons of the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; and &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; no longer exist after the second divine conflict, and are now a distant memory.&lt;br /&gt;
&lt;br /&gt;
==List of Current Greater Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the common Greater Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Auril]] || Winter, deadly storms || Nature, Tempest, Frost* || Sharp, six-pointed snowflake || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Azuth]] || Magics || Knowledge, Arcana || Immaculately carved wand wreathed in fire || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bane]] || Tyranny, bloodshed, hate, oppression || Violence*, War || Black hand clutching a crushed globe || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhaal]] || Murder, killing, brutality || Death, Violence* || Cracked skull oozing blood || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemosh]] || Undead, undeath || Death || Yellow skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ehlonna]] || Woodlands, animals, plants || Nature, Life || Unicorn horn || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldath]] || Peace, serenity || Nature, Life, Peace || Waterfall plunging into still pool || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Istis]] || Fate, destiny, change || Fate*, Knowledge || Dodecahedron || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Jergal]] || Death, knowledge of the universe || Death, Knowledge || A skull sitting atop an open book || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelemvor]] || Death, afterlife, judgement || Death, Grave, Life || Upright skeletal arm holding balanced scales/armored figure posing with a greatsword || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Loviatar]] || Pain, suffering, misfortune || Death || Nine-headed flail || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Oghma]] || Knowledge of all things || Arcana, Knowledge || Blank scroll surrounded by an infinity symbol || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelor]] || Sun, healing, radiance || Light, Life || Multi-suns || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Primus]] || Modron god, god of law and order || Order || Massive bronze warforged || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Queen]] || Death, crows, afterlife, souls || Death, Grave, Life || Woman draped in shadow, surrounded by a flock of crows || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Saranrae]] || Love, life, peace || Peace, Life || Woman with warm smile and extended arms || Alive&lt;br /&gt;
|- &lt;br /&gt;
| [[Shar]] || Darkness, loss || Death, Trickery || Black disc encircled with a border || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Lord]] || Storms || Nature, Tempest || Leviathan || Dead, circa 1669 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Sune]] || Love, beauty || Life, Peace || Embroidered mirror || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Talona]] || Disease and poison || Pestilence*, Death || Poison droplets || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]] || War || Violence*, War || Upright held flaming sword || Dead, circa 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Tharizdun]] || Eternal darkness || Trickery || Inverted ziggurat || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyr]] || Justice, law || Order || Balanced scales resting on a warhammer || Dead, circa 2048&lt;br /&gt;
|-&lt;br /&gt;
| [[Vecna]] || Evil secrets || Death, Knowledge || Decayed hand with eye in palm || Dead, circa 1559 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Waukeen]] || Trade, commerce, coin || Knowledge, Mercantile* || Coin mid-flip || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Wee Jas]] || Magic and death || Arcana, Knowledge, Death || Red skull in front of fireball || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Current Lesser Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of common Lesser Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Blibdoolpoolp]] || kuo-toa goddess of madness || none || Lobster&#039;s head || Dead, circa 1647 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Dendar]] || Nightmares, dreams || Dream* || Massive serpent coiled around world || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Heironeous]] || Valor, loyalty on the battlefield, honor || Order, War || Lightning bolt || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilmata]] || Fate and destiny || Knowledge || Weaver&#039;s spindle with multiple strands || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Malor]] || Hunt, violence, slaughter || Nature, Violence* || Bloody clawed paw || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Masq]] || Thievery || Trickery || Black mask || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Myrkull]] || God of death || Death, Grave || Decayed human skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Solinari]] || Goddess of the suns and stars, traveling || Nature, Light, Cosmos* || Four stars that form a circle || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Queen]] || Goddess of stars, space, otherworldly existence || Nature, Light, Cosmos* || Shooting star || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvania]] || Goddess of Guns, finance, judgment, vehemence || Ambition, Forge, Mercantile, War, Violence || Revolver || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveler]] || Change, chaos, travel || Trickery, Travel* || Open doorway leading to a path || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Velina]] || Icy climates, snow, ice, protection from storms || Frost*, Nature || Snow peak mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Vespera]] || Goddess of vampires, blood || Blood, Grave, Death || Blood vial || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ygrid]] || Goliath goddess of death, the dead, afterlife, judgment || Grave, Death, Life || Mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyra]] || Illusions, deception || Trickery || Upside-down triangle surrounded by mist || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specific Pantheons==&lt;br /&gt;
&lt;br /&gt;
Below are tables of pantheons that belong to specific cultures or peoples. &lt;br /&gt;
&lt;br /&gt;
==Tabaxi Pantheon==&lt;br /&gt;
&lt;br /&gt;
It is unknown if the &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; actually have real gods, or if they are masters at stories and have created their own pantheon. Whatever the case, &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; clerics get their divinity from some source, and claim that these gods are such source. Each god on this list pertains to an important aspect of the &#039;&#039;&#039;Tabaxi&#039;s&#039;&#039;&#039; culture, with names similar to their own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Blossom Gift || Nature, plants, agriculture || Nature || Sapling&lt;br /&gt;
|-&lt;br /&gt;
| Blood Cat || Vampirism among Tabaxi || Blood || Bloody cat fangs&lt;br /&gt;
|-&lt;br /&gt;
| Bright Moon || Moons, stars, light || Light, Cosmos*, Twilight || Sun and moon&lt;br /&gt;
|-&lt;br /&gt;
| Chains of Burden || Slavery, prisons || none || Chains wrapping around a moon&lt;br /&gt;
|-&lt;br /&gt;
| Dark Moon || Tabaxi god of darkness, shadows || Twilight || Tabaxi surrounded by dark cloak&lt;br /&gt;
|-&lt;br /&gt;
| Elder Fish || Food, fishing, nature || Nature || Giant fish surrounded by net&lt;br /&gt;
|-&lt;br /&gt;
| Elder Matron || Goddess of all Tabaxi, family, birth || Life || Litter of kittens&lt;br /&gt;
|-&lt;br /&gt;
| Great River || Rivers, water, oceans || Nature, Ocean* || Flowing river&lt;br /&gt;
|-&lt;br /&gt;
| Lone Wanderer || Survival, nomads, travel, hunting || Nature, Travel* || Hooded figure walking in towards a sun&lt;br /&gt;
|-&lt;br /&gt;
| Open Grave || Death, afterlife, dead || Death, Grave, Life || Tombstone&lt;br /&gt;
|-&lt;br /&gt;
| Riddle || Knowledge, mischief || Knowledge, Trickery || Puzzle piece&lt;br /&gt;
|-&lt;br /&gt;
| Silver Tail || Trade, discussion, diplomacy || Mercantile*, Peace || Tabaxi grasped hands&lt;br /&gt;
|-&lt;br /&gt;
| Songbird || Adventure, stories, songs || Travel* || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Sweetcat || Desserts, food, baking || Life || Cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wuxian Pantheon==&lt;br /&gt;
&lt;br /&gt;
People that hail from [[Wuxia]], a country within the [[Alliance]], tend to follow this pantheon. These gods stem from [[Lesser Elders]] that split themselves during the first divine war. These gods watch over the mysterious land that they are charged with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Aka || Wuxian goddess of love, birth, and life || Life, Peace || Glowing heart&lt;br /&gt;
|-&lt;br /&gt;
| Edata || Wuxian goddess of the sea, sailing, fishing || Ocean* || Sailing ship&lt;br /&gt;
|-&lt;br /&gt;
| Quen || Wuxian god of battle || War || Tattered battle flag&lt;br /&gt;
|-&lt;br /&gt;
| Rishin || Wuxian god of peace and writing || Peace, Knowledge || Scroll full of text&lt;br /&gt;
|-&lt;br /&gt;
| Roni || Wuxian god of betrayal and murder || Death || Serrated dagger&lt;br /&gt;
|-&lt;br /&gt;
| Suri || Wuxian god of agriculture || Nature || Plow and hoe&lt;br /&gt;
|-&lt;br /&gt;
| Syn || Wuxian god of death and the afterlife || Grave, Death || Soul orb&lt;br /&gt;
|-&lt;br /&gt;
| Yadama || Wuxian god of adventure || Travel* || Heroic figure posing&lt;br /&gt;
|-&lt;br /&gt;
| Yumo || Wuxian god of storms, weather || Nature, Tempest || Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| Zunshiro || Wuxian god of trade, diplomacy, spoken word || Mercantile*, Peace || Quill and coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragonborn Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Dragonborn pantheon is unchanged since the first divine war, with their gods immediately splitting from the [[Lesser Elders]] when the Dragonborn people came into existence. It is believed that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; and &#039;&#039;&#039;Tiamat&#039;&#039;&#039; were two of these &#039;&#039;&#039;Lesser Elders,&#039;&#039;&#039; with a different name and different form. The two created separate images of themselves and formed the remainder of the pantheon, fighting over who gets control of what. Eventually, the gods that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; created banded together and banished &#039;&#039;&#039;Tiamat&#039;&#039;&#039; to the hells, along with the gods she had birthed and created.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Astilabor || Acquisitions, wealth, treasure || Mercantile* || Dragon head on a coin&lt;br /&gt;
|-&lt;br /&gt;
| Bahamut || Good, law || Order, War, Life || Platinum dragon head in profile&lt;br /&gt;
|-&lt;br /&gt;
| B&#039;falor || Elder dragon god, god of all dragons || Life, Death || Ten-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Eress || Dragon goddess of magic || Arcana, Trickery || Dragon claw holding a wand&lt;br /&gt;
|-&lt;br /&gt;
| Lendir || Justice, punishment || Order || Dragon claw holding balanced scales&lt;br /&gt;
|-&lt;br /&gt;
| Kuyuth || Dragonborn demigod || Peace, Order || Dragonborn with wings&lt;br /&gt;
|-&lt;br /&gt;
| Null || Dragon god of the dead || Grave || Skeletal dragon wings curled around a dragon skull&lt;br /&gt;
|-&lt;br /&gt;
| Niflis || Dragon god of the sea, oceanic dragons || Ocean* || Yellow dragon&lt;br /&gt;
|-&lt;br /&gt;
| Sarwoar || Gem dragon god, psionics || none || Massive cracked gem&lt;br /&gt;
|-&lt;br /&gt;
| Skorgix || Dragon god of war and necessary violence || Violence*, War || Dragon claw holding a sheathed sword&lt;br /&gt;
|-&lt;br /&gt;
| Taratan || Healers, mercy || Life, Peace || Open draconic palm &lt;br /&gt;
|-&lt;br /&gt;
| Tassel || Greed, lies || Trickery || Coiled wyrm&lt;br /&gt;
|-&lt;br /&gt;
| Tiamat || Evil dragon goddess, vengeance || Death, Trickery || Five-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Zarthalion || Dragon god of slaughter, violence, destruction || Violence*, War || Dragon breathing fire&lt;br /&gt;
|-&lt;br /&gt;
| Zot || Hatchlings, birth || Life || Egg &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Elvish pantheon dates far beyond recorded history. It is believed that since the Elves were some of the first creations of the &#039;&#039;&#039;Precursors,&#039;&#039;&#039; their gods came into existence first and haven&#039;t changed. Some gods might have switched names or portfolios, but no significant changes have occurred since that time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Avandir || Primary god of the moon and sun elves || Cosmos*, Light, Twilight || Moon, star and sun &lt;br /&gt;
|-&lt;br /&gt;
| Culinir || Primary god of all elven kind; life cycles, death || Life, Grave || Mighty elvish character&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sashelas || Primary god of aquatic elves || Nature, Ocean*, Tempest || Dolphin&lt;br /&gt;
|-&lt;br /&gt;
| Erivar || Elvish trickster god || Trickery || Broken triangle&lt;br /&gt;
|-&lt;br /&gt;
| G&#039;delyn || Wood elvish god of heroism, adventuring, outlaws, feasting || Nature || Leaf-shaped arrow&lt;br /&gt;
|-&lt;br /&gt;
| Hy&#039;ali || Wood elvish goddess of love and birth || Life, Nature || Mother holding a child&lt;br /&gt;
|-&lt;br /&gt;
| Inet || Storms, natural disasters || Nature, Tempest || Tsunami&lt;br /&gt;
|-&lt;br /&gt;
| Laetar || Philosophy, knowledge, secrets || Arcana, Knowledge || Eye inside an orb&lt;br /&gt;
|-&lt;br /&gt;
| Lotor || Dark Elvish god of freedom, adventure, home || Life, Peace || House&lt;br /&gt;
|-&lt;br /&gt;
| R&#039;ili Fane || Wood elvish god of nature and the wilds || Nature || Stag horns&lt;br /&gt;
|-&lt;br /&gt;
| Ryn Fane || Wood elvish god of ritualistic cannibalism || Violence* || Figure eating a person &lt;br /&gt;
|-&lt;br /&gt;
| Sanan Moontouched || Moon elvish god of the moon, death and the dead || Death, Grave, Twilight || Moon over a tomb&lt;br /&gt;
|-&lt;br /&gt;
| Shevara || Demigod of revenge || Violence*, War || Bloody clenched fist&lt;br /&gt;
|-&lt;br /&gt;
| S&#039;lora || Wood elvish god of hunting || Nature || Hunter&#039;s bow&lt;br /&gt;
|-&lt;br /&gt;
| Vanata || War, violence, loss, grief || Death, Violence*, War || Broken longsword&lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;tir || Wood elvish goddess of Weavers, magical stories || Arcana, Nature || Web with book inside&lt;br /&gt;
|-&lt;br /&gt;
| Yun || Snow elvish god || Frost*, Nature || Snowball&lt;br /&gt;
|-&lt;br /&gt;
| [[Zandalir]] || Magic || Arcana || Spell tome&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drow Pantheon==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Drow&#039;&#039;&#039; pantheon split from the rest of the Elvish pantheon in the earliest years of the first divine war. This was when &#039;&#039;&#039;Lolth&#039;&#039;&#039; was spawned, after she attempted to split from the Elvish pantheon by attempting to murder Culinir with the help of another evil god. She was banished to the &#039;&#039;&#039;Underdark,&#039;&#039;&#039; where she spawned her own kin, as well as her own pantheon from her own stomach. She was pregnant at the time with another god&#039;s child, but after being tainted with evil magics, these children came out dark and twisted, and formed the Drow pantheon. Most of the gods of this pantheon are considered evil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Kiarasen || Slavery, undead, vengeance || Death || Cloak of bones &lt;br /&gt;
|-&lt;br /&gt;
| Lolth || God of all drow, spiders, demons, chaos, destiny || Trickery || Spider&lt;br /&gt;
|-&lt;br /&gt;
| Sevelar || Demigod of battle, bloodlust, violence || Violence*, War || Bloody crossed swords&lt;br /&gt;
|-&lt;br /&gt;
| Vhaerun || Darkness, thievery, male drow, evil activity on the surface || Trickery, Twilight, Violence* || Broken whip&lt;br /&gt;
|-&lt;br /&gt;
| Zhanatana || Chaos, assassins, change || Trickery || Shortsword in a cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
Isolated during the first Divine war, the Dwarvish pantheon built creations and great cities for their people to live in, and hide out from the godly conflict. However, just like the Dwarvish people, their intentions were not as they would seem. The Dwarvish gods would build weapons of mass destruction, capable of killing gods. These weapons would be given to their people in case a rival god were to attack. Luckily, no other gods bothered this pantheon, as killing them would net in nothing gained.&lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon&#039;s divine domain is a massive network of mines known as Dwarfhome. For any and all intruders, it is virtually impossible to find where one would want to go and disturb. For followers, those with a knack for digging and embracing Dwarven culture are greeted to sights of gold, rare ore, and the Long Table, a dinner table stocked with endless food to partake in. &lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon has a hierarchy to keep themselves in check; greater Dwarves and intermediate Dwarves. Those befitting of the greater status oversee much within Dwarvish society and culture, and watch over the other intermediate gods. The remaining gods oversee smaller aspects of Dwarvish life and cannot rise beyond their predetermined status. This system is mostly adhered to, and killing another god within or outside their own pantheon grants nothing to a Dwarvish god. Instead, a Dwarvish god, if they want to rise in power, must forge something of reality-breaking value, either good or bad. However, the god with such that capability is their leader, Moradin, who oversees the Grand Forge. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Abbathor || Greed || Trickery || Jeweled dagger pointed down&lt;br /&gt;
|-&lt;br /&gt;
| Berronar Truesilver || Hearth, home, motherhood || Peace, Life, Love* || Dwarvish house&lt;br /&gt;
|-&lt;br /&gt;
| Clangeddin Silverbeard || Battle, honor in combat, valor || War || Hammer and shield&lt;br /&gt;
|-&lt;br /&gt;
| Deep Duerra || Duergar goddess of conquest, expansion, psionics || Order, War || Mind flayer skull&lt;br /&gt;
|-&lt;br /&gt;
| Dugmaren Brightmantle || Discovery, invention, scholarship, teaching || Knowledge || Open book&lt;br /&gt;
|-&lt;br /&gt;
| Dumathoin || Gems, mining, underground exploration || Mercantile*, Travel* || Gauntlet holding a gem&lt;br /&gt;
|-&lt;br /&gt;
| Gorm Gulthyn || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Haela Brightaxe || Battle, luck || War || Flaming sword&lt;br /&gt;
|-&lt;br /&gt;
| Hanseath || Alcohol, carousing, war || War || Beer stein made from a skull&lt;br /&gt;
|-&lt;br /&gt;
| Laduguer || Duergar god of the duergar, magic, weapon-crafting || Forge, Life || Broken arrow &lt;br /&gt;
|-&lt;br /&gt;
| Marthammor Duin || Exiles, wanderers || Travel* || Upright mace in front of a tall boot&lt;br /&gt;
|-&lt;br /&gt;
| Moradin || Creation, crafts || Forge, Life || Hammer and anvil&lt;br /&gt;
|-&lt;br /&gt;
| Sharindlar || Healing, fertility, romance || Life, Love* || Blanket&lt;br /&gt;
|-&lt;br /&gt;
| Thard Harr || Hunting, nature, survival || Nature, Travel* || Wolf biting an arrow&lt;br /&gt;
|-&lt;br /&gt;
| Tharmekhûl || Forge, molten rock || Forge, Nature || Molten rock&lt;br /&gt;
|-&lt;br /&gt;
| Vergadain || Chance, luck, negotiation, trickery, wealth || Mercantile*, Travel*, Trickery || Gold coin with the face of a dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orcish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Orcs have mostly their own gods, who rose as champions during the Reign of Shogrush, and were instrumental in his defeat. Many of these gods were risen mortals, who became champions to another deity and became their own god. After Shogrush&#039; reign, it was crucial to these champions that the orcs had someone to follow to save them from the total darkness that their world was under. However, they have old Gods, that those of the Free Orc tribes still worship. &lt;br /&gt;
&lt;br /&gt;
Technically, with the exception of Dunthir Chak, Usurial Chak, Gruumsh, Luthic, Yugul, Ilneval and Morthal Chak, most of the Orc pantheon are actually divine entities or lesser deities. From the mortal perspective, they are all gods, but in the divine realm, they are only lesser deities and not full gods. This is because many of these gods still see them as heavily connected to the mortal plane and wish to not lose this connection. This connection allows them to directly intervene in affairs, but still with limitations. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Arfal Chak || Redemption, sacrifice, honor, second chances ||  Peace, Order, Life || Kneeling figure before a blade&lt;br /&gt;
|-&lt;br /&gt;
| Argan Demnir Chak || Fatherhood, parents, family || Peace, Life, Love* || Family figures holding hands&lt;br /&gt;
|-&lt;br /&gt;
| Bunda Chak || Hunting, exploration || Nature, Travel* || Bow and climbing shoes&lt;br /&gt;
|-&lt;br /&gt;
| Dunthir Chak || Law, honor, strength, valor, fighting || Order, War || Shield with crest on it&lt;br /&gt;
|-&lt;br /&gt;
| Endofir Chak || Stealth, assassinations, lawlessness || Twilight || Throwing dagger&lt;br /&gt;
|-&lt;br /&gt;
| [[Grull Shev Chak]] || Oceans, storms, sea life, sailing, travel || Ocean*, Nature || Orc riding a wave&lt;br /&gt;
|-&lt;br /&gt;
| Gruumsh || Old god of all orcs, war, violence || Death, Violence*, War || Fist dripping with blood&lt;br /&gt;
|-&lt;br /&gt;
| Ilneval || Old god of strategy and fighting || War || Sword and scroll&lt;br /&gt;
|-&lt;br /&gt;
| Luthic || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Morthal Chak || Architecture, strength, cities, growth, civilization || Life, Order, Forge || Tower &lt;br /&gt;
|-&lt;br /&gt;
| Mar Chak || Geography, exploration, travel, weather || Nature, Travel* || Carriage or Boat&lt;br /&gt;
|-&lt;br /&gt;
| Nunadon Chak || Deceit, lies || Trickery || Hooded mask&lt;br /&gt;
|-&lt;br /&gt;
| [[Shogrush Chak]] || Shadows, Death, Curses, Darkness || Death, Grave || Shadow cloud with a crown in the center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norse Pantheon==&lt;br /&gt;
&lt;br /&gt;
Among the many pantheons, the Norse Pantheon is one of the oldest. Within this pantheon are some of the strongest gods that wield ancient power. Their main worshippers are the Nords, mostly inhabiting [[Skaalgluvic]]. The Nords are humans that have existed in cold environments. These people hold high regards to their gods and are willing to fight for it, even fighting with their ancient neighbors, the Goliaths of [[Jotunrath]]. &lt;br /&gt;
&lt;br /&gt;
The gods within the Norse Pantheon are among some of the first gods to walk among mortals in ancient times. Often, these gods would disguise themselves as fellow warriors or common folk to oversee their worship and the fate of their societies. These gods command massive areas of land in their divine domains and realms of the afterlife, allowing them to own an entire other dimension existing within the current realm. The Norse Pantheon oversee the realm of Ysgard, and have subsections within this plane dedicated to each good member of the pantheon.&lt;br /&gt;
&lt;br /&gt;
After the second divine war, the Norse pantheon, in a twist of betrayal from one of their own, was banished to their dimension of power with no way of returning. This effectively cut them off from any and all worship from the Nords, sending their people into a mass panic that was recorded as an apocalyptic event within their culture. Thousands of years after this apocalyptic event, the most Nords have abandoned the faith to their gods, and have become a godless-society. However, a few remain loyal and one day wait for the return of their gods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Aegir || Seas, storms || Nature, Ocean*, Tempest || Rough ocean waves&lt;br /&gt;
|-&lt;br /&gt;
| Balder || Beauty, poetry || Peace, Life, Love* || Gem-encrusted chalice&lt;br /&gt;
|-&lt;br /&gt;
| Forseti || Justice, Law || Order || Horned helmet &lt;br /&gt;
|-&lt;br /&gt;
| Frey || Fatherhood, kinship, peace || Life || Boar&lt;br /&gt;
|-&lt;br /&gt;
| Freya || Fertility, love || Life || Falcon&lt;br /&gt;
|-&lt;br /&gt;
| Frigg || Childbirth, motherhood || Light, Life || Cat&lt;br /&gt;
|-&lt;br /&gt;
| Heimdall || Prophecy, loyalty, watchfulness || Cosmos* || Oracle orb&lt;br /&gt;
|-&lt;br /&gt;
| Hel || Death, undeath, undead, underworld || Death, Grave, War || Woman&#039;s face, rotting on one side&lt;br /&gt;
|-&lt;br /&gt;
| [[Loki]] || Illusions, lies, madness || Trickery || Green dagger&lt;br /&gt;
|-&lt;br /&gt;
| Njord || Seas, winds || Nature, Ocean*, Tempest, Travel* || Boat&lt;br /&gt;
|-&lt;br /&gt;
| Odur || Light, sun, stars || Cosmos*, Light, Travel* || Solar sphere&lt;br /&gt;
|-&lt;br /&gt;
| Sif || War || War || Winged upraised sword&lt;br /&gt;
|-&lt;br /&gt;
| Skadi || Earth, mountains || Nature || Mountain peak&lt;br /&gt;
|-&lt;br /&gt;
| [[Thor]] || Honor, storms, thunder || Tempest, War || Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Ullr || Hunting, snow, winter || Nature, Frost || Longbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Clade Pantheon==&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;&#039;Shogrush&#039;&#039;&#039;&#039;s reign, many beast-folk with similar ideas banded together to create the first society, called the Beast Clade. This empire stood strong for hundreds of years, and only disappeared when &#039;&#039;&#039;Shogrush&#039;&#039;&#039; was defeated by good aligned deities and their followers. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade is arguably one of the most powerful empires to have ever existed, and held sway over all those underneath their banner and beyond. They had their own gods, many of which rose to power as former champions of this new empire. &lt;br /&gt;
&lt;br /&gt;
Among the Beast Clade were species such as Minotaur, Goblins, Kobolds, Bugbears, Hobgoblins, Lizardfolk, Shifters, Orcs, Trolls, Oni, and fish-like species. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade held dominion over the realm for hundreds of years. &lt;br /&gt;
&lt;br /&gt;
The gods of the Beast Clade commanded strength and loyalty. Each of their gods represented a different lineage living within the society. Both the empire and the pantheon are referred to as the Beast Clade, though often times the Beast Clade Dominion is used to describe the actual empire. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade gods mostly consist of spirits and primordials, who purposely treat their power differently from the greater and lesser gods, having been wronged by them for thousands of years. These spirits can exist practically anywhere and at anytime, even in brief moments in the past. However, because they do not adhere to the godly rules that were put in place after the second divine war, they were not granted a divine domain. Instead, they combined their powers and created the Spirit Guide, a massive creature that appears differently to each god, that acts as a mobile afterlife. This mobility allowed this spirit to travel between the [[Throne Worlds]] of each god, but made it a target for other evil gods outside the pantheon who wanted to feed on souls. &lt;br /&gt;
&lt;br /&gt;
When the Beast Clade Dominion vanished, it is unclear what actually happened to the Beast Clade gods. Some believe they fled to the Nine Hells, all becoming corrupted lesser Archdevils, brooding and waiting for their empire to return. Others believe they left to the Eldritch Unknown or even the Vile Dimension, eventually fading from existence. &lt;br /&gt;
&lt;br /&gt;
Instead of true worship, many of these monstrous lineages post-Shogrush pay homage to these former deities. However, unlike traditional deities, it seems that the Beast Clade pantheon was directly tied to the health of the empire, and the worship of names does not apply to this pantheon. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Agnath || Banished Spirit of the Pteraps, chaos, hunger, madness || Madness*, Trickery || Jawless fish eating a globe&lt;br /&gt;
|-&lt;br /&gt;
| Aslaan || Spirit of the Leonin, glory, victory || War || Rising paw&lt;br /&gt;
|-&lt;br /&gt;
| Ches || Clans, friendship, prides, strength in numbers || Peace, Order || A pack of beasts&lt;br /&gt;
|-&lt;br /&gt;
| Canis || Spirit of the Caninae, loyalty, moon, stars || Cosmos*, Light, Order, Peace, Twilight || A wolf howling at the moon&lt;br /&gt;
|-&lt;br /&gt;
| Crocuta || Spirit of the Gnolls, bloodshed, conquest, violence || Blood, Violence*, War || Bloody jaws&lt;br /&gt;
|-&lt;br /&gt;
| Dylus || Spirit of the Lizardfolk, anger, strength || Violence* || Toothy maw&lt;br /&gt;
|-&lt;br /&gt;
| Ehlahs || Spirit of the Chondric, coin, combat, merchants, trade || Blood, Mercantile*, Violence*, War || Damaged shark fin&lt;br /&gt;
|-&lt;br /&gt;
| Fonor || Harvest, food, grazing || Nature || A lush field&lt;br /&gt;
|-&lt;br /&gt;
| Fyrix || Spirit of Clade Death, apocalypses, death, graves, undeath || Apocalypse*, Death, Grave || Burning village&lt;br /&gt;
|-&lt;br /&gt;
| Guiyu || Spirit of the Ostei, darkness, mystery, water || Ocean*, Tempest, Twilight || Outline of a dark fish&lt;br /&gt;
|-&lt;br /&gt;
| Holocepp || Spirit of the Ostei, death, space, travel, wards || Arcana, Death, Grave || Undersea trench&lt;br /&gt;
|-&lt;br /&gt;
| Jharo || Spirit of the Beast, creation, law, society || Arcana, Forge, Order || Shield and club pointing down&lt;br /&gt;
|-&lt;br /&gt;
| Kilimar || All elements, nature, survival || Frost, Nature, Ocean*, Tempest || All elements in a circle&lt;br /&gt;
|-&lt;br /&gt;
| Okuta || Banished Spirit of the Ostei, pain, suffering || Ocean*, Tempest || Bloody anchor&lt;br /&gt;
|-&lt;br /&gt;
| Prokul || Banished Spirit, destiny, fate, prophecy, time  || Arcana, Cosmos*, Fate*, Time* || Three bleeding eyes&lt;br /&gt;
|-&lt;br /&gt;
| Thrahtahn || Banished Spirit, anarchy, assassination, betrayal, murder, slavery || Death, Twilight || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Xarkasi || Banished Spirit, conflict, strife, terror, war || Blood, Violence*, War || Screaming face&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Eldritch Unknown==&lt;br /&gt;
&lt;br /&gt;
The Eldritch Unknown is not a pantheon, rather a collection of ancient beings from a realm known as &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, a place completely shrouded in mystery and madness. Only fools have entered this realm, and lost all idea of why they went there in the first place, if they ever left. It is surmised that this realm is a collection of infested planets and other realms that are ruled by these entities, but scholars who have attempted to glimpse into this realm lose their minds and all concept of reality. &lt;br /&gt;
&lt;br /&gt;
By definition, these deities have no known powers, but their followers &amp;quot;claim&amp;quot; they hold dominion over certain aspects. What is clear is that if any of these entities were to leave their realm and enter &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, the end of the world would be determined.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
|-&lt;br /&gt;
| Bolothomagg &lt;br /&gt;
|-&lt;br /&gt;
| Dendar the Night Serpent&lt;br /&gt;
|-&lt;br /&gt;
| Hunger Below &lt;br /&gt;
|-&lt;br /&gt;
| Piscathes &lt;br /&gt;
|-&lt;br /&gt;
| Shothogugg &lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;chak &lt;br /&gt;
|-&lt;br /&gt;
| Borem, Lake of Boiling Mud &lt;br /&gt;
|-&lt;br /&gt;
| Kezef the Chaos Houd &lt;br /&gt;
|-&lt;br /&gt;
| Ityak-Ortheel the Elf Eater &lt;br /&gt;
|-&lt;br /&gt;
| The Gray Pestilence &lt;br /&gt;
|-&lt;br /&gt;
| Ragnorra, Mother of Monsters &lt;br /&gt;
|-&lt;br /&gt;
| Kyuss the Worm that Walks &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Atropus, World Born Dead &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Pandorym the Utter Annihilation &lt;br /&gt;
|-&lt;br /&gt;
| Haemnathuun the Blood Lord &lt;br /&gt;
|-&lt;br /&gt;
| Maram of the Great Spear &lt;br /&gt;
|-&lt;br /&gt;
| Tyranthaxus the Flamed One &lt;br /&gt;
|-&lt;br /&gt;
| Father Llymic, Alien Thought Given Flesh &lt;br /&gt;
|-&lt;br /&gt;
| The God in Yellow &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dead Worlds &amp;amp; Dead Stars==&lt;br /&gt;
&lt;br /&gt;
Dead Worlds and Dead Stars are heavily associated with the Eldritch Unknown. These are star bodies and planets given a horrible sentience, and seen as entities by the most insane of worshippers and cultists. Power indeed does come from these stars and planets, as they are able to travel across the Eldritch Unknown&#039;s realm space, and in very rare and dangerous cases, leave. &lt;br /&gt;
&lt;br /&gt;
Dead Stars and Dead Worlds have certain colors that attribute to their absolute power over reality and madness. Colors such as orange, yellow, and green denominate lesser power, while blue, red, purple, gray, and black mean extreme power. Additionally, certain Dead Stars and Dead Worlds have the ability to travel between realms. A blue colored dead star that can travel between realities is considered extremely dangerous. These stars and worlds, in rare circumstances, are able to appear in the sky of &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, disguising themselves as actual stars. In reality, they are watching, planning, and corrupting the reality of the realm. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Reality Travel? !! Color !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Acamar || Yes || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Caiphon || Yes || Purple || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Delban || No || White ||  Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Gibbeth || Yes || Green || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Hadar || No || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ihbar || Yes || Black || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Khirad || No || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Nihal || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ulban || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Zhudun || Yes || Gray || Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=3003</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=3003"/>
		<updated>2025-01-11T05:31:45Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* List of Current Lesser Gods (After Divine War) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gods are powerful entities that are worshipped across the universe, across many religions. Due to the aftermath and impact of the [[Divine War]], the gods, greater or below, are not allowed to directly involve themselves in the affairs of mortals. They are only allowed to counsel and guide. &lt;br /&gt;
&lt;br /&gt;
==Origin of the Gods==&lt;br /&gt;
All gods in this universe can trace their origins to ancient beings known as [[The Precursors]]. &#039;&#039;&#039;The Precursors&#039;&#039;&#039; were ancient and incredibly powerful beings from the [[Far Realms]] that had immense power. They were the ones who created this universe and many others in their exodus across space and time. &lt;br /&gt;
&lt;br /&gt;
As they birthed life, nature, magic and other laws of the world onto different planets across the universe, they began to split into smaller versions of themselves, those that would govern over their creations. These would become known as the [[Ancient Elders]], the first gods.&lt;br /&gt;
&lt;br /&gt;
Over time, even these gods began to split themselves up, dividing the power among those that they create. These gods would hold dominion over minor elements of the growing world, and they would be known as the [[Lesser Elders]]. Some of these &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; that held dominion over darker aspects of life and nature began to corrupt and change, becoming evil gods. &lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;&#039;First Divine Conflict,&#039;&#039;&#039; gods began to fight and kill one another, and began to split their power even more. In an effort to stop this bloodshed, the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; split themselves even more, and created the first and loyal &#039;&#039;&#039;Greater Gods,&#039;&#039;&#039; that would see dominion over the other gods of lower power. When the divine conflict ended, all that was left were the corpses of gods, and the &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; split even more and became &#039;&#039;&#039;Lesser Gods,&#039;&#039;&#039; symbolizing their defeat and stopping the conflict.&lt;br /&gt;
&lt;br /&gt;
The pantheons of the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; and &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; no longer exist after the second divine conflict, and are now a distant memory.&lt;br /&gt;
&lt;br /&gt;
==List of Current Greater Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the common Greater Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Auril]] || Winter, deadly storms || Nature, Tempest, Frost* || Sharp, six-pointed snowflake || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Azuth]] || Magics || Knowledge, Arcana || Immaculately carved wand wreathed in fire || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bane]] || Tyranny, bloodshed, hate, oppression || Violence*, War || Black hand clutching a crushed globe || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhaal]] || Murder, killing, brutality || Death, Violence* || Cracked skull oozing blood || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemosh]] || Undead, undeath || Death || Yellow skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ehlonna]] || Woodlands, animals, plants || Nature, Life || Unicorn horn || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldath]] || Peace, serenity || Nature, Life, Peace || Waterfall plunging into still pool || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Istis]] || Fate, destiny, change || Fate*, Knowledge || Dodecahedron || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Jergal]] || Death, knowledge of the universe || Death, Knowledge || A skull sitting atop an open book || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelemvor]] || Death, afterlife, judgement || Death, Grave, Life || Upright skeletal arm holding balanced scales/armored figure posing with a greatsword || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Loviatar]] || Pain, suffering, misfortune || Death || Nine-headed flail || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Oghma]] || Knowledge of all things || Arcana, Knowledge || Blank scroll surrounded by an infinity symbol || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelor]] || Sun, healing, radiance || Light, Life || Multi-suns || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Primus]] || Modron god, god of law and order || Order || Massive bronze warforged || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Queen]] || Death, crows, afterlife, souls || Death, Grave, Life || Woman draped in shadow, surrounded by a flock of crows || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Saranrae]] || Love, life, peace || Peace, Life || Woman with warm smile and extended arms || Alive&lt;br /&gt;
|- &lt;br /&gt;
| [[Shar]] || Darkness, loss || Death, Trickery || Black disc encircled with a border || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Lord]] || Storms || Nature, Tempest || Leviathan || Dead, circa 1669 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Sune]] || Love, beauty || Life, Peace || Embroidered mirror || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Talona]] || Disease and poison || Pestilence*, Death || Poison droplets || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]] || War || Violence*, War || Upright held flaming sword || Dead, circa 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Tharizdun]] || Eternal darkness || Trickery || Inverted ziggurat || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyr]] || Justice, law || Order || Balanced scales resting on a warhammer || Dead, circa 2048&lt;br /&gt;
|-&lt;br /&gt;
| [[Vecna]] || Evil secrets || Death, Knowledge || Decayed hand with eye in palm || Dead, circa 1559 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Waukeen]] || Trade, commerce, coin || Knowledge, Mercantile* || Coin mid-flip || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Wee Jas]] || Magic and death || Arcana, Knowledge, Death || Red skull in front of fireball || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Current Lesser Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of common Lesser Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Blibdoolpoolp]] || kuo-toa goddess of madness || none || Lobster&#039;s head || Dead, circa 1647 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Dendar]] || Nightmares, dreams || Dream* || Massive serpent coiled around world || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Heironeous]] || Valor, loyalty on the battlefield, honor || Order, War || Lightning bolt || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilmata]] || Fate and destiny || Knowledge || Weaver&#039;s spindle with multiple strands || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Malor]] || Hunt, violence, slaughter || Nature, Violence* || Bloody clawed paw || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Masq]] || Thievery || Trickery || Black mask || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Myrkull]] || God of death || Death, Grave || Decayed human skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Solinari]] || Goddess of the suns and stars, traveling || Nature, Light, Cosmos* || Four stars that form a circle || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Queen]] || Goddess of stars, space, otherworldly existence || Nature, Light, Cosmos* || Shooting star || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvania]] || Goddess of Guns, finance, vehemence || Ambition, Forge, Mercantile, War, Violence || Revolver || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveler]] || Change, chaos, travel || Trickery, Travel* || Open doorway leading to a path || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Velina]] || Icy climates, snow, ice, protection from storms || Frost*, Nature || Snow peak mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Vespera]] || Goddess of vampires, blood || Blood, Grave, Death || Blood vial || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ygrid]] || Goliath goddess of death, the dead, afterlife, judgment || Grave, Death, Life || Mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyra]] || Illusions, deception || Trickery || Upside-down triangle surrounded by mist || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specific Pantheons==&lt;br /&gt;
&lt;br /&gt;
Below are tables of pantheons that belong to specific cultures or peoples. &lt;br /&gt;
&lt;br /&gt;
==Tabaxi Pantheon==&lt;br /&gt;
&lt;br /&gt;
It is unknown if the &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; actually have real gods, or if they are masters at stories and have created their own pantheon. Whatever the case, &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; clerics get their divinity from some source, and claim that these gods are such source. Each god on this list pertains to an important aspect of the &#039;&#039;&#039;Tabaxi&#039;s&#039;&#039;&#039; culture, with names similar to their own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Blossom Gift || Nature, plants, agriculture || Nature || Sapling&lt;br /&gt;
|-&lt;br /&gt;
| Blood Cat || Vampirism among Tabaxi || Blood || Bloody cat fangs&lt;br /&gt;
|-&lt;br /&gt;
| Bright Moon || Moons, stars, light || Light, Cosmos*, Twilight || Sun and moon&lt;br /&gt;
|-&lt;br /&gt;
| Chains of Burden || Slavery, prisons || none || Chains wrapping around a moon&lt;br /&gt;
|-&lt;br /&gt;
| Dark Moon || Tabaxi god of darkness, shadows || Twilight || Tabaxi surrounded by dark cloak&lt;br /&gt;
|-&lt;br /&gt;
| Elder Fish || Food, fishing, nature || Nature || Giant fish surrounded by net&lt;br /&gt;
|-&lt;br /&gt;
| Elder Matron || Goddess of all Tabaxi, family, birth || Life || Litter of kittens&lt;br /&gt;
|-&lt;br /&gt;
| Great River || Rivers, water, oceans || Nature, Ocean* || Flowing river&lt;br /&gt;
|-&lt;br /&gt;
| Lone Wanderer || Survival, nomads, travel, hunting || Nature, Travel* || Hooded figure walking in towards a sun&lt;br /&gt;
|-&lt;br /&gt;
| Open Grave || Death, afterlife, dead || Death, Grave, Life || Tombstone&lt;br /&gt;
|-&lt;br /&gt;
| Riddle || Knowledge, mischief || Knowledge, Trickery || Puzzle piece&lt;br /&gt;
|-&lt;br /&gt;
| Silver Tail || Trade, discussion, diplomacy || Mercantile*, Peace || Tabaxi grasped hands&lt;br /&gt;
|-&lt;br /&gt;
| Songbird || Adventure, stories, songs || Travel* || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Sweetcat || Desserts, food, baking || Life || Cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wuxian Pantheon==&lt;br /&gt;
&lt;br /&gt;
People that hail from [[Wuxia]], a country within the [[Alliance]], tend to follow this pantheon. These gods stem from [[Lesser Elders]] that split themselves during the first divine war. These gods watch over the mysterious land that they are charged with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Aka || Wuxian goddess of love, birth, and life || Life, Peace || Glowing heart&lt;br /&gt;
|-&lt;br /&gt;
| Edata || Wuxian goddess of the sea, sailing, fishing || Ocean* || Sailing ship&lt;br /&gt;
|-&lt;br /&gt;
| Quen || Wuxian god of battle || War || Tattered battle flag&lt;br /&gt;
|-&lt;br /&gt;
| Rishin || Wuxian god of peace and writing || Peace, Knowledge || Scroll full of text&lt;br /&gt;
|-&lt;br /&gt;
| Roni || Wuxian god of betrayal and murder || Death || Serrated dagger&lt;br /&gt;
|-&lt;br /&gt;
| Suri || Wuxian god of agriculture || Nature || Plow and hoe&lt;br /&gt;
|-&lt;br /&gt;
| Syn || Wuxian god of death and the afterlife || Grave, Death || Soul orb&lt;br /&gt;
|-&lt;br /&gt;
| Yadama || Wuxian god of adventure || Travel* || Heroic figure posing&lt;br /&gt;
|-&lt;br /&gt;
| Yumo || Wuxian god of storms, weather || Nature, Tempest || Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| Zunshiro || Wuxian god of trade, diplomacy, spoken word || Mercantile*, Peace || Quill and coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragonborn Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Dragonborn pantheon is unchanged since the first divine war, with their gods immediately splitting from the [[Lesser Elders]] when the Dragonborn people came into existence. It is believed that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; and &#039;&#039;&#039;Tiamat&#039;&#039;&#039; were two of these &#039;&#039;&#039;Lesser Elders,&#039;&#039;&#039; with a different name and different form. The two created separate images of themselves and formed the remainder of the pantheon, fighting over who gets control of what. Eventually, the gods that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; created banded together and banished &#039;&#039;&#039;Tiamat&#039;&#039;&#039; to the hells, along with the gods she had birthed and created.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Astilabor || Acquisitions, wealth, treasure || Mercantile* || Dragon head on a coin&lt;br /&gt;
|-&lt;br /&gt;
| Bahamut || Good, law || Order, War, Life || Platinum dragon head in profile&lt;br /&gt;
|-&lt;br /&gt;
| B&#039;falor || Elder dragon god, god of all dragons || Life, Death || Ten-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Eress || Dragon goddess of magic || Arcana, Trickery || Dragon claw holding a wand&lt;br /&gt;
|-&lt;br /&gt;
| Lendir || Justice, punishment || Order || Dragon claw holding balanced scales&lt;br /&gt;
|-&lt;br /&gt;
| Kuyuth || Dragonborn demigod || Peace, Order || Dragonborn with wings&lt;br /&gt;
|-&lt;br /&gt;
| Null || Dragon god of the dead || Grave || Skeletal dragon wings curled around a dragon skull&lt;br /&gt;
|-&lt;br /&gt;
| Niflis || Dragon god of the sea, oceanic dragons || Ocean* || Yellow dragon&lt;br /&gt;
|-&lt;br /&gt;
| Sarwoar || Gem dragon god, psionics || none || Massive cracked gem&lt;br /&gt;
|-&lt;br /&gt;
| Skorgix || Dragon god of war and necessary violence || Violence*, War || Dragon claw holding a sheathed sword&lt;br /&gt;
|-&lt;br /&gt;
| Taratan || Healers, mercy || Life, Peace || Open draconic palm &lt;br /&gt;
|-&lt;br /&gt;
| Tassel || Greed, lies || Trickery || Coiled wyrm&lt;br /&gt;
|-&lt;br /&gt;
| Tiamat || Evil dragon goddess, vengeance || Death, Trickery || Five-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Zarthalion || Dragon god of slaughter, violence, destruction || Violence*, War || Dragon breathing fire&lt;br /&gt;
|-&lt;br /&gt;
| Zot || Hatchlings, birth || Life || Egg &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Elvish pantheon dates far beyond recorded history. It is believed that since the Elves were some of the first creations of the &#039;&#039;&#039;Precursors,&#039;&#039;&#039; their gods came into existence first and haven&#039;t changed. Some gods might have switched names or portfolios, but no significant changes have occurred since that time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Avandir || Primary god of the moon and sun elves || Cosmos*, Light, Twilight || Moon, star and sun &lt;br /&gt;
|-&lt;br /&gt;
| Culinir || Primary god of all elven kind; life cycles, death || Life, Grave || Mighty elvish character&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sashelas || Primary god of aquatic elves || Nature, Ocean*, Tempest || Dolphin&lt;br /&gt;
|-&lt;br /&gt;
| Erivar || Elvish trickster god || Trickery || Broken triangle&lt;br /&gt;
|-&lt;br /&gt;
| G&#039;delyn || Wood elvish god of heroism, adventuring, outlaws, feasting || Nature || Leaf-shaped arrow&lt;br /&gt;
|-&lt;br /&gt;
| Hy&#039;ali || Wood elvish goddess of love and birth || Life, Nature || Mother holding a child&lt;br /&gt;
|-&lt;br /&gt;
| Inet || Storms, natural disasters || Nature, Tempest || Tsunami&lt;br /&gt;
|-&lt;br /&gt;
| Laetar || Philosophy, knowledge, secrets || Arcana, Knowledge || Eye inside an orb&lt;br /&gt;
|-&lt;br /&gt;
| Lotor || Dark Elvish god of freedom, adventure, home || Life, Peace || House&lt;br /&gt;
|-&lt;br /&gt;
| R&#039;ili Fane || Wood elvish god of nature and the wilds || Nature || Stag horns&lt;br /&gt;
|-&lt;br /&gt;
| Ryn Fane || Wood elvish god of ritualistic cannibalism || Violence* || Figure eating a person &lt;br /&gt;
|-&lt;br /&gt;
| Sanan Moontouched || Moon elvish god of the moon, death and the dead || Death, Grave, Twilight || Moon over a tomb&lt;br /&gt;
|-&lt;br /&gt;
| Shevara || Demigod of revenge || Violence*, War || Bloody clenched fist&lt;br /&gt;
|-&lt;br /&gt;
| S&#039;lora || Wood elvish god of hunting || Nature || Hunter&#039;s bow&lt;br /&gt;
|-&lt;br /&gt;
| Vanata || War, violence, loss, grief || Death, Violence*, War || Broken longsword&lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;tir || Wood elvish goddess of Weavers, magical stories || Arcana, Nature || Web with book inside&lt;br /&gt;
|-&lt;br /&gt;
| Yun || Snow elvish god || Frost*, Nature || Snowball&lt;br /&gt;
|-&lt;br /&gt;
| [[Zandalir]] || Magic || Arcana || Spell tome&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drow Pantheon==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Drow&#039;&#039;&#039; pantheon split from the rest of the Elvish pantheon in the earliest years of the first divine war. This was when &#039;&#039;&#039;Lolth&#039;&#039;&#039; was spawned, after she attempted to split from the Elvish pantheon by attempting to murder Culinir with the help of another evil god. She was banished to the &#039;&#039;&#039;Underdark,&#039;&#039;&#039; where she spawned her own kin, as well as her own pantheon from her own stomach. She was pregnant at the time with another god&#039;s child, but after being tainted with evil magics, these children came out dark and twisted, and formed the Drow pantheon. Most of the gods of this pantheon are considered evil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Kiarasen || Slavery, undead, vengeance || Death || Cloak of bones &lt;br /&gt;
|-&lt;br /&gt;
| Lolth || God of all drow, spiders, demons, chaos, destiny || Trickery || Spider&lt;br /&gt;
|-&lt;br /&gt;
| Sevelar || Demigod of battle, bloodlust, violence || Violence*, War || Bloody crossed swords&lt;br /&gt;
|-&lt;br /&gt;
| Vhaerun || Darkness, thievery, male drow, evil activity on the surface || Trickery, Twilight, Violence* || Broken whip&lt;br /&gt;
|-&lt;br /&gt;
| Zhanatana || Chaos, assassins, change || Trickery || Shortsword in a cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
Isolated during the first Divine war, the Dwarvish pantheon built creations and great cities for their people to live in, and hide out from the godly conflict. However, just like the Dwarvish people, their intentions were not as they would seem. The Dwarvish gods would build weapons of mass destruction, capable of killing gods. These weapons would be given to their people in case a rival god were to attack. Luckily, no other gods bothered this pantheon, as killing them would net in nothing gained.&lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon&#039;s divine domain is a massive network of mines known as Dwarfhome. For any and all intruders, it is virtually impossible to find where one would want to go and disturb. For followers, those with a knack for digging and embracing Dwarven culture are greeted to sights of gold, rare ore, and the Long Table, a dinner table stocked with endless food to partake in. &lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon has a hierarchy to keep themselves in check; greater Dwarves and intermediate Dwarves. Those befitting of the greater status oversee much within Dwarvish society and culture, and watch over the other intermediate gods. The remaining gods oversee smaller aspects of Dwarvish life and cannot rise beyond their predetermined status. This system is mostly adhered to, and killing another god within or outside their own pantheon grants nothing to a Dwarvish god. Instead, a Dwarvish god, if they want to rise in power, must forge something of reality-breaking value, either good or bad. However, the god with such that capability is their leader, Moradin, who oversees the Grand Forge. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Abbathor || Greed || Trickery || Jeweled dagger pointed down&lt;br /&gt;
|-&lt;br /&gt;
| Berronar Truesilver || Hearth, home, motherhood || Peace, Life, Love* || Dwarvish house&lt;br /&gt;
|-&lt;br /&gt;
| Clangeddin Silverbeard || Battle, honor in combat, valor || War || Hammer and shield&lt;br /&gt;
|-&lt;br /&gt;
| Deep Duerra || Duergar goddess of conquest, expansion, psionics || Order, War || Mind flayer skull&lt;br /&gt;
|-&lt;br /&gt;
| Dugmaren Brightmantle || Discovery, invention, scholarship, teaching || Knowledge || Open book&lt;br /&gt;
|-&lt;br /&gt;
| Dumathoin || Gems, mining, underground exploration || Mercantile*, Travel* || Gauntlet holding a gem&lt;br /&gt;
|-&lt;br /&gt;
| Gorm Gulthyn || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Haela Brightaxe || Battle, luck || War || Flaming sword&lt;br /&gt;
|-&lt;br /&gt;
| Hanseath || Alcohol, carousing, war || War || Beer stein made from a skull&lt;br /&gt;
|-&lt;br /&gt;
| Laduguer || Duergar god of the duergar, magic, weapon-crafting || Forge, Life || Broken arrow &lt;br /&gt;
|-&lt;br /&gt;
| Marthammor Duin || Exiles, wanderers || Travel* || Upright mace in front of a tall boot&lt;br /&gt;
|-&lt;br /&gt;
| Moradin || Creation, crafts || Forge, Life || Hammer and anvil&lt;br /&gt;
|-&lt;br /&gt;
| Sharindlar || Healing, fertility, romance || Life, Love* || Blanket&lt;br /&gt;
|-&lt;br /&gt;
| Thard Harr || Hunting, nature, survival || Nature, Travel* || Wolf biting an arrow&lt;br /&gt;
|-&lt;br /&gt;
| Tharmekhûl || Forge, molten rock || Forge, Nature || Molten rock&lt;br /&gt;
|-&lt;br /&gt;
| Vergadain || Chance, luck, negotiation, trickery, wealth || Mercantile*, Travel*, Trickery || Gold coin with the face of a dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orcish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Orcs have mostly their own gods, who rose as champions during the Reign of Shogrush, and were instrumental in his defeat. Many of these gods were risen mortals, who became champions to another deity and became their own god. After Shogrush&#039; reign, it was crucial to these champions that the orcs had someone to follow to save them from the total darkness that their world was under. However, they have old Gods, that those of the Free Orc tribes still worship. &lt;br /&gt;
&lt;br /&gt;
Technically, with the exception of Dunthir Chak, Usurial Chak, Gruumsh, Luthic, Yugul, Ilneval and Morthal Chak, most of the Orc pantheon are actually divine entities or lesser deities. From the mortal perspective, they are all gods, but in the divine realm, they are only lesser deities and not full gods. This is because many of these gods still see them as heavily connected to the mortal plane and wish to not lose this connection. This connection allows them to directly intervene in affairs, but still with limitations. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Arfal Chak || Redemption, sacrifice, honor, second chances ||  Peace, Order, Life || Kneeling figure before a blade&lt;br /&gt;
|-&lt;br /&gt;
| Argan Demnir Chak || Fatherhood, parents, family || Peace, Life, Love* || Family figures holding hands&lt;br /&gt;
|-&lt;br /&gt;
| Bunda Chak || Hunting, exploration || Nature, Travel* || Bow and climbing shoes&lt;br /&gt;
|-&lt;br /&gt;
| Dunthir Chak || Law, honor, strength, valor, fighting || Order, War || Shield with crest on it&lt;br /&gt;
|-&lt;br /&gt;
| Endofir Chak || Stealth, assassinations, lawlessness || Twilight || Throwing dagger&lt;br /&gt;
|-&lt;br /&gt;
| [[Grull Shev Chak]] || Oceans, storms, sea life, sailing, travel || Ocean*, Nature || Orc riding a wave&lt;br /&gt;
|-&lt;br /&gt;
| Gruumsh || Old god of all orcs, war, violence || Death, Violence*, War || Fist dripping with blood&lt;br /&gt;
|-&lt;br /&gt;
| Ilneval || Old god of strategy and fighting || War || Sword and scroll&lt;br /&gt;
|-&lt;br /&gt;
| Luthic || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Morthal Chak || Architecture, strength, cities, growth, civilization || Life, Order, Forge || Tower &lt;br /&gt;
|-&lt;br /&gt;
| Mar Chak || Geography, exploration, travel, weather || Nature, Travel* || Carriage or Boat&lt;br /&gt;
|-&lt;br /&gt;
| Nunadon Chak || Deceit, lies || Trickery || Hooded mask&lt;br /&gt;
|-&lt;br /&gt;
| [[Shogrush Chak]] || Shadows, Death, Curses, Darkness || Death, Grave || Shadow cloud with a crown in the center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norse Pantheon==&lt;br /&gt;
&lt;br /&gt;
Among the many pantheons, the Norse Pantheon is one of the oldest. Within this pantheon are some of the strongest gods that wield ancient power. Their main worshippers are the Nords, mostly inhabiting [[Skaalgluvic]]. The Nords are humans that have existed in cold environments. These people hold high regards to their gods and are willing to fight for it, even fighting with their ancient neighbors, the Goliaths of [[Jotunrath]]. &lt;br /&gt;
&lt;br /&gt;
The gods within the Norse Pantheon are among some of the first gods to walk among mortals in ancient times. Often, these gods would disguise themselves as fellow warriors or common folk to oversee their worship and the fate of their societies. These gods command massive areas of land in their divine domains and realms of the afterlife, allowing them to own an entire other dimension existing within the current realm. The Norse Pantheon oversee the realm of Ysgard, and have subsections within this plane dedicated to each good member of the pantheon.&lt;br /&gt;
&lt;br /&gt;
After the second divine war, the Norse pantheon, in a twist of betrayal from one of their own, was banished to their dimension of power with no way of returning. This effectively cut them off from any and all worship from the Nords, sending their people into a mass panic that was recorded as an apocalyptic event within their culture. Thousands of years after this apocalyptic event, the most Nords have abandoned the faith to their gods, and have become a godless-society. However, a few remain loyal and one day wait for the return of their gods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Aegir || Seas, storms || Nature, Ocean*, Tempest || Rough ocean waves&lt;br /&gt;
|-&lt;br /&gt;
| Balder || Beauty, poetry || Peace, Life, Love* || Gem-encrusted chalice&lt;br /&gt;
|-&lt;br /&gt;
| Forseti || Justice, Law || Order || Horned helmet &lt;br /&gt;
|-&lt;br /&gt;
| Frey || Fatherhood, kinship, peace || Life || Boar&lt;br /&gt;
|-&lt;br /&gt;
| Freya || Fertility, love || Life || Falcon&lt;br /&gt;
|-&lt;br /&gt;
| Frigg || Childbirth, motherhood || Light, Life || Cat&lt;br /&gt;
|-&lt;br /&gt;
| Heimdall || Prophecy, loyalty, watchfulness || Cosmos* || Oracle orb&lt;br /&gt;
|-&lt;br /&gt;
| Hel || Death, undeath, undead, underworld || Death, Grave, War || Woman&#039;s face, rotting on one side&lt;br /&gt;
|-&lt;br /&gt;
| [[Loki]] || Illusions, lies, madness || Trickery || Green dagger&lt;br /&gt;
|-&lt;br /&gt;
| Njord || Seas, winds || Nature, Ocean*, Tempest, Travel* || Boat&lt;br /&gt;
|-&lt;br /&gt;
| Odur || Light, sun, stars || Cosmos*, Light, Travel* || Solar sphere&lt;br /&gt;
|-&lt;br /&gt;
| Sif || War || War || Winged upraised sword&lt;br /&gt;
|-&lt;br /&gt;
| Skadi || Earth, mountains || Nature || Mountain peak&lt;br /&gt;
|-&lt;br /&gt;
| [[Thor]] || Honor, storms, thunder || Tempest, War || Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Ullr || Hunting, snow, winter || Nature, Frost || Longbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Clade Pantheon==&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;&#039;Shogrush&#039;&#039;&#039;&#039;s reign, many beast-folk with similar ideas banded together to create the first society, called the Beast Clade. This empire stood strong for hundreds of years, and only disappeared when &#039;&#039;&#039;Shogrush&#039;&#039;&#039; was defeated by good aligned deities and their followers. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade is arguably one of the most powerful empires to have ever existed, and held sway over all those underneath their banner and beyond. They had their own gods, many of which rose to power as former champions of this new empire. &lt;br /&gt;
&lt;br /&gt;
Among the Beast Clade were species such as Minotaur, Goblins, Kobolds, Bugbears, Hobgoblins, Lizardfolk, Shifters, Orcs, Trolls, Oni, and fish-like species. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade held dominion over the realm for hundreds of years. &lt;br /&gt;
&lt;br /&gt;
The gods of the Beast Clade commanded strength and loyalty. Each of their gods represented a different lineage living within the society. Both the empire and the pantheon are referred to as the Beast Clade, though often times the Beast Clade Dominion is used to describe the actual empire. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade gods mostly consist of spirits and primordials, who purposely treat their power differently from the greater and lesser gods, having been wronged by them for thousands of years. These spirits can exist practically anywhere and at anytime, even in brief moments in the past. However, because they do not adhere to the godly rules that were put in place after the second divine war, they were not granted a divine domain. Instead, they combined their powers and created the Spirit Guide, a massive creature that appears differently to each god, that acts as a mobile afterlife. This mobility allowed this spirit to travel between the [[Throne Worlds]] of each god, but made it a target for other evil gods outside the pantheon who wanted to feed on souls. &lt;br /&gt;
&lt;br /&gt;
When the Beast Clade Dominion vanished, it is unclear what actually happened to the Beast Clade gods. Some believe they fled to the Nine Hells, all becoming corrupted lesser Archdevils, brooding and waiting for their empire to return. Others believe they left to the Eldritch Unknown or even the Vile Dimension, eventually fading from existence. &lt;br /&gt;
&lt;br /&gt;
Instead of true worship, many of these monstrous lineages post-Shogrush pay homage to these former deities. However, unlike traditional deities, it seems that the Beast Clade pantheon was directly tied to the health of the empire, and the worship of names does not apply to this pantheon. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Agnath || Banished Spirit of the Pteraps, chaos, hunger, madness || Madness*, Trickery || Jawless fish eating a globe&lt;br /&gt;
|-&lt;br /&gt;
| Aslaan || Spirit of the Leonin, glory, victory || War || Rising paw&lt;br /&gt;
|-&lt;br /&gt;
| Ches || Clans, friendship, prides, strength in numbers || Peace, Order || A pack of beasts&lt;br /&gt;
|-&lt;br /&gt;
| Canis || Spirit of the Caninae, loyalty, moon, stars || Cosmos*, Light, Order, Peace, Twilight || A wolf howling at the moon&lt;br /&gt;
|-&lt;br /&gt;
| Crocuta || Spirit of the Gnolls, bloodshed, conquest, violence || Blood, Violence*, War || Bloody jaws&lt;br /&gt;
|-&lt;br /&gt;
| Dylus || Spirit of the Lizardfolk, anger, strength || Violence* || Toothy maw&lt;br /&gt;
|-&lt;br /&gt;
| Ehlahs || Spirit of the Chondric, coin, combat, merchants, trade || Blood, Mercantile*, Violence*, War || Damaged shark fin&lt;br /&gt;
|-&lt;br /&gt;
| Fonor || Harvest, food, grazing || Nature || A lush field&lt;br /&gt;
|-&lt;br /&gt;
| Fyrix || Spirit of Clade Death, apocalypses, death, graves, undeath || Apocalypse*, Death, Grave || Burning village&lt;br /&gt;
|-&lt;br /&gt;
| Guiyu || Spirit of the Ostei, darkness, mystery, water || Ocean*, Tempest, Twilight || Outline of a dark fish&lt;br /&gt;
|-&lt;br /&gt;
| Holocepp || Spirit of the Ostei, death, space, travel, wards || Arcana, Death, Grave || Undersea trench&lt;br /&gt;
|-&lt;br /&gt;
| Jharo || Spirit of the Beast, creation, law, society || Arcana, Forge, Order || Shield and club pointing down&lt;br /&gt;
|-&lt;br /&gt;
| Kilimar || All elements, nature, survival || Frost, Nature, Ocean*, Tempest || All elements in a circle&lt;br /&gt;
|-&lt;br /&gt;
| Okuta || Banished Spirit of the Ostei, pain, suffering || Ocean*, Tempest || Bloody anchor&lt;br /&gt;
|-&lt;br /&gt;
| Prokul || Banished Spirit, destiny, fate, prophecy, time  || Arcana, Cosmos*, Fate*, Time* || Three bleeding eyes&lt;br /&gt;
|-&lt;br /&gt;
| Thrahtahn || Banished Spirit, anarchy, assassination, betrayal, murder, slavery || Death, Twilight || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Xarkasi || Banished Spirit, conflict, strife, terror, war || Blood, Violence*, War || Screaming face&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Eldritch Unknown==&lt;br /&gt;
&lt;br /&gt;
The Eldritch Unknown is not a pantheon, rather a collection of ancient beings from a realm known as &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, a place completely shrouded in mystery and madness. Only fools have entered this realm, and lost all idea of why they went there in the first place, if they ever left. It is surmised that this realm is a collection of infested planets and other realms that are ruled by these entities, but scholars who have attempted to glimpse into this realm lose their minds and all concept of reality. &lt;br /&gt;
&lt;br /&gt;
By definition, these deities have no known powers, but their followers &amp;quot;claim&amp;quot; they hold dominion over certain aspects. What is clear is that if any of these entities were to leave their realm and enter &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, the end of the world would be determined.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
|-&lt;br /&gt;
| Bolothomagg &lt;br /&gt;
|-&lt;br /&gt;
| Dendar the Night Serpent&lt;br /&gt;
|-&lt;br /&gt;
| Hunger Below &lt;br /&gt;
|-&lt;br /&gt;
| Piscathes &lt;br /&gt;
|-&lt;br /&gt;
| Shothogugg &lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;chak &lt;br /&gt;
|-&lt;br /&gt;
| Borem, Lake of Boiling Mud &lt;br /&gt;
|-&lt;br /&gt;
| Kezef the Chaos Houd &lt;br /&gt;
|-&lt;br /&gt;
| Ityak-Ortheel the Elf Eater &lt;br /&gt;
|-&lt;br /&gt;
| The Gray Pestilence &lt;br /&gt;
|-&lt;br /&gt;
| Ragnorra, Mother of Monsters &lt;br /&gt;
|-&lt;br /&gt;
| Kyuss the Worm that Walks &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Atropus, World Born Dead &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Pandorym the Utter Annihilation &lt;br /&gt;
|-&lt;br /&gt;
| Haemnathuun the Blood Lord &lt;br /&gt;
|-&lt;br /&gt;
| Maram of the Great Spear &lt;br /&gt;
|-&lt;br /&gt;
| Tyranthaxus the Flamed One &lt;br /&gt;
|-&lt;br /&gt;
| Father Llymic, Alien Thought Given Flesh &lt;br /&gt;
|-&lt;br /&gt;
| The God in Yellow &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dead Worlds &amp;amp; Dead Stars==&lt;br /&gt;
&lt;br /&gt;
Dead Worlds and Dead Stars are heavily associated with the Eldritch Unknown. These are star bodies and planets given a horrible sentience, and seen as entities by the most insane of worshippers and cultists. Power indeed does come from these stars and planets, as they are able to travel across the Eldritch Unknown&#039;s realm space, and in very rare and dangerous cases, leave. &lt;br /&gt;
&lt;br /&gt;
Dead Stars and Dead Worlds have certain colors that attribute to their absolute power over reality and madness. Colors such as orange, yellow, and green denominate lesser power, while blue, red, purple, gray, and black mean extreme power. Additionally, certain Dead Stars and Dead Worlds have the ability to travel between realms. A blue colored dead star that can travel between realities is considered extremely dangerous. These stars and worlds, in rare circumstances, are able to appear in the sky of &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, disguising themselves as actual stars. In reality, they are watching, planning, and corrupting the reality of the realm. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Reality Travel? !! Color !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Acamar || Yes || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Caiphon || Yes || Purple || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Delban || No || White ||  Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Gibbeth || Yes || Green || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Hadar || No || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ihbar || Yes || Black || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Khirad || No || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Nihal || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ulban || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Zhudun || Yes || Gray || Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=3001</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=3001"/>
		<updated>2025-01-06T01:23:36Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Beast Clade Pantheon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gods are powerful entities that are worshipped across the universe, across many religions. Due to the aftermath and impact of the [[Divine War]], the gods, greater or below, are not allowed to directly involve themselves in the affairs of mortals. They are only allowed to counsel and guide. &lt;br /&gt;
&lt;br /&gt;
==Origin of the Gods==&lt;br /&gt;
All gods in this universe can trace their origins to ancient beings known as [[The Precursors]]. &#039;&#039;&#039;The Precursors&#039;&#039;&#039; were ancient and incredibly powerful beings from the [[Far Realms]] that had immense power. They were the ones who created this universe and many others in their exodus across space and time. &lt;br /&gt;
&lt;br /&gt;
As they birthed life, nature, magic and other laws of the world onto different planets across the universe, they began to split into smaller versions of themselves, those that would govern over their creations. These would become known as the [[Ancient Elders]], the first gods.&lt;br /&gt;
&lt;br /&gt;
Over time, even these gods began to split themselves up, dividing the power among those that they create. These gods would hold dominion over minor elements of the growing world, and they would be known as the [[Lesser Elders]]. Some of these &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; that held dominion over darker aspects of life and nature began to corrupt and change, becoming evil gods. &lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;&#039;First Divine Conflict,&#039;&#039;&#039; gods began to fight and kill one another, and began to split their power even more. In an effort to stop this bloodshed, the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; split themselves even more, and created the first and loyal &#039;&#039;&#039;Greater Gods,&#039;&#039;&#039; that would see dominion over the other gods of lower power. When the divine conflict ended, all that was left were the corpses of gods, and the &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; split even more and became &#039;&#039;&#039;Lesser Gods,&#039;&#039;&#039; symbolizing their defeat and stopping the conflict.&lt;br /&gt;
&lt;br /&gt;
The pantheons of the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; and &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; no longer exist after the second divine conflict, and are now a distant memory.&lt;br /&gt;
&lt;br /&gt;
==List of Current Greater Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the common Greater Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Auril]] || Winter, deadly storms || Nature, Tempest, Frost* || Sharp, six-pointed snowflake || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Azuth]] || Magics || Knowledge, Arcana || Immaculately carved wand wreathed in fire || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bane]] || Tyranny, bloodshed, hate, oppression || Violence*, War || Black hand clutching a crushed globe || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhaal]] || Murder, killing, brutality || Death, Violence* || Cracked skull oozing blood || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemosh]] || Undead, undeath || Death || Yellow skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ehlonna]] || Woodlands, animals, plants || Nature, Life || Unicorn horn || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldath]] || Peace, serenity || Nature, Life, Peace || Waterfall plunging into still pool || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Istis]] || Fate, destiny, change || Fate*, Knowledge || Dodecahedron || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Jergal]] || Death, knowledge of the universe || Death, Knowledge || A skull sitting atop an open book || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelemvor]] || Death, afterlife, judgement || Death, Grave, Life || Upright skeletal arm holding balanced scales/armored figure posing with a greatsword || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Loviatar]] || Pain, suffering, misfortune || Death || Nine-headed flail || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Oghma]] || Knowledge of all things || Arcana, Knowledge || Blank scroll surrounded by an infinity symbol || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelor]] || Sun, healing, radiance || Light, Life || Multi-suns || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Primus]] || Modron god, god of law and order || Order || Massive bronze warforged || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Queen]] || Death, crows, afterlife, souls || Death, Grave, Life || Woman draped in shadow, surrounded by a flock of crows || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Saranrae]] || Love, life, peace || Peace, Life || Woman with warm smile and extended arms || Alive&lt;br /&gt;
|- &lt;br /&gt;
| [[Shar]] || Darkness, loss || Death, Trickery || Black disc encircled with a border || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Lord]] || Storms || Nature, Tempest || Leviathan || Dead, circa 1669 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Sune]] || Love, beauty || Life, Peace || Embroidered mirror || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Talona]] || Disease and poison || Pestilence*, Death || Poison droplets || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]] || War || Violence*, War || Upright held flaming sword || Dead, circa 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Tharizdun]] || Eternal darkness || Trickery || Inverted ziggurat || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyr]] || Justice, law || Order || Balanced scales resting on a warhammer || Dead, circa 2048&lt;br /&gt;
|-&lt;br /&gt;
| [[Vecna]] || Evil secrets || Death, Knowledge || Decayed hand with eye in palm || Dead, circa 1559 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Waukeen]] || Trade, commerce, coin || Knowledge, Mercantile* || Coin mid-flip || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Wee Jas]] || Magic and death || Arcana, Knowledge, Death || Red skull in front of fireball || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Current Lesser Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of common Lesser Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Blibdoolpoolp]] || kuo-toa goddess of madness || none || Lobster&#039;s head || Dead, circa 1647 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Dendar]] || Nightmares, dreams || Dream* || Massive serpent coiled around world || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Heironeous]] || Valor, loyalty on the battlefield, honor || Order, War || Lightning bolt || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilmata]] || Fate and destiny || Knowledge || Weaver&#039;s spindle with multiple strands || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Malor]] || Hunt, violence, slaughter || Nature, Violence* || Bloody clawed paw || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Masq]] || Thievery || Trickery || Black mask || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Myrkull]] || God of death || Death, Grave || Decayed human skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Solinari]] || Goddess of the suns and stars, traveling || Nature, Light, Cosmos* || Four stars that form a circle || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Queen]] || Goddess of stars, space, otherworldly existence || Nature, Light, Cosmos* || Shooting star || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveler]] || Change, chaos, travel || Trickery, Travel* || Open doorway leading to a path || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Velina]] || Icy climates, snow, ice, protection from storms || Frost*, Nature || Snow peak mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Vespera]] || Goddess of vampires, blood || Blood, Grave, Death || Blood vial || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ygrid]] || Goliath goddess of death, the dead, afterlife, judgment || Grave, Death, Life || Mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyra]] || Illusions, deception || Trickery || Upside-down triangle surrounded by mist || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specific Pantheons==&lt;br /&gt;
&lt;br /&gt;
Below are tables of pantheons that belong to specific cultures or peoples. &lt;br /&gt;
&lt;br /&gt;
==Tabaxi Pantheon==&lt;br /&gt;
&lt;br /&gt;
It is unknown if the &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; actually have real gods, or if they are masters at stories and have created their own pantheon. Whatever the case, &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; clerics get their divinity from some source, and claim that these gods are such source. Each god on this list pertains to an important aspect of the &#039;&#039;&#039;Tabaxi&#039;s&#039;&#039;&#039; culture, with names similar to their own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Blossom Gift || Nature, plants, agriculture || Nature || Sapling&lt;br /&gt;
|-&lt;br /&gt;
| Blood Cat || Vampirism among Tabaxi || Blood || Bloody cat fangs&lt;br /&gt;
|-&lt;br /&gt;
| Bright Moon || Moons, stars, light || Light, Cosmos*, Twilight || Sun and moon&lt;br /&gt;
|-&lt;br /&gt;
| Chains of Burden || Slavery, prisons || none || Chains wrapping around a moon&lt;br /&gt;
|-&lt;br /&gt;
| Dark Moon || Tabaxi god of darkness, shadows || Twilight || Tabaxi surrounded by dark cloak&lt;br /&gt;
|-&lt;br /&gt;
| Elder Fish || Food, fishing, nature || Nature || Giant fish surrounded by net&lt;br /&gt;
|-&lt;br /&gt;
| Elder Matron || Goddess of all Tabaxi, family, birth || Life || Litter of kittens&lt;br /&gt;
|-&lt;br /&gt;
| Great River || Rivers, water, oceans || Nature, Ocean* || Flowing river&lt;br /&gt;
|-&lt;br /&gt;
| Lone Wanderer || Survival, nomads, travel, hunting || Nature, Travel* || Hooded figure walking in towards a sun&lt;br /&gt;
|-&lt;br /&gt;
| Open Grave || Death, afterlife, dead || Death, Grave, Life || Tombstone&lt;br /&gt;
|-&lt;br /&gt;
| Riddle || Knowledge, mischief || Knowledge, Trickery || Puzzle piece&lt;br /&gt;
|-&lt;br /&gt;
| Silver Tail || Trade, discussion, diplomacy || Mercantile*, Peace || Tabaxi grasped hands&lt;br /&gt;
|-&lt;br /&gt;
| Songbird || Adventure, stories, songs || Travel* || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Sweetcat || Desserts, food, baking || Life || Cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wuxian Pantheon==&lt;br /&gt;
&lt;br /&gt;
People that hail from [[Wuxia]], a country within the [[Alliance]], tend to follow this pantheon. These gods stem from [[Lesser Elders]] that split themselves during the first divine war. These gods watch over the mysterious land that they are charged with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Aka || Wuxian goddess of love, birth, and life || Life, Peace || Glowing heart&lt;br /&gt;
|-&lt;br /&gt;
| Edata || Wuxian goddess of the sea, sailing, fishing || Ocean* || Sailing ship&lt;br /&gt;
|-&lt;br /&gt;
| Quen || Wuxian god of battle || War || Tattered battle flag&lt;br /&gt;
|-&lt;br /&gt;
| Rishin || Wuxian god of peace and writing || Peace, Knowledge || Scroll full of text&lt;br /&gt;
|-&lt;br /&gt;
| Roni || Wuxian god of betrayal and murder || Death || Serrated dagger&lt;br /&gt;
|-&lt;br /&gt;
| Suri || Wuxian god of agriculture || Nature || Plow and hoe&lt;br /&gt;
|-&lt;br /&gt;
| Syn || Wuxian god of death and the afterlife || Grave, Death || Soul orb&lt;br /&gt;
|-&lt;br /&gt;
| Yadama || Wuxian god of adventure || Travel* || Heroic figure posing&lt;br /&gt;
|-&lt;br /&gt;
| Yumo || Wuxian god of storms, weather || Nature, Tempest || Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| Zunshiro || Wuxian god of trade, diplomacy, spoken word || Mercantile*, Peace || Quill and coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragonborn Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Dragonborn pantheon is unchanged since the first divine war, with their gods immediately splitting from the [[Lesser Elders]] when the Dragonborn people came into existence. It is believed that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; and &#039;&#039;&#039;Tiamat&#039;&#039;&#039; were two of these &#039;&#039;&#039;Lesser Elders,&#039;&#039;&#039; with a different name and different form. The two created separate images of themselves and formed the remainder of the pantheon, fighting over who gets control of what. Eventually, the gods that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; created banded together and banished &#039;&#039;&#039;Tiamat&#039;&#039;&#039; to the hells, along with the gods she had birthed and created.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Astilabor || Acquisitions, wealth, treasure || Mercantile* || Dragon head on a coin&lt;br /&gt;
|-&lt;br /&gt;
| Bahamut || Good, law || Order, War, Life || Platinum dragon head in profile&lt;br /&gt;
|-&lt;br /&gt;
| B&#039;falor || Elder dragon god, god of all dragons || Life, Death || Ten-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Eress || Dragon goddess of magic || Arcana, Trickery || Dragon claw holding a wand&lt;br /&gt;
|-&lt;br /&gt;
| Lendir || Justice, punishment || Order || Dragon claw holding balanced scales&lt;br /&gt;
|-&lt;br /&gt;
| Kuyuth || Dragonborn demigod || Peace, Order || Dragonborn with wings&lt;br /&gt;
|-&lt;br /&gt;
| Null || Dragon god of the dead || Grave || Skeletal dragon wings curled around a dragon skull&lt;br /&gt;
|-&lt;br /&gt;
| Niflis || Dragon god of the sea, oceanic dragons || Ocean* || Yellow dragon&lt;br /&gt;
|-&lt;br /&gt;
| Sarwoar || Gem dragon god, psionics || none || Massive cracked gem&lt;br /&gt;
|-&lt;br /&gt;
| Skorgix || Dragon god of war and necessary violence || Violence*, War || Dragon claw holding a sheathed sword&lt;br /&gt;
|-&lt;br /&gt;
| Taratan || Healers, mercy || Life, Peace || Open draconic palm &lt;br /&gt;
|-&lt;br /&gt;
| Tassel || Greed, lies || Trickery || Coiled wyrm&lt;br /&gt;
|-&lt;br /&gt;
| Tiamat || Evil dragon goddess, vengeance || Death, Trickery || Five-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Zarthalion || Dragon god of slaughter, violence, destruction || Violence*, War || Dragon breathing fire&lt;br /&gt;
|-&lt;br /&gt;
| Zot || Hatchlings, birth || Life || Egg &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Elvish pantheon dates far beyond recorded history. It is believed that since the Elves were some of the first creations of the &#039;&#039;&#039;Precursors,&#039;&#039;&#039; their gods came into existence first and haven&#039;t changed. Some gods might have switched names or portfolios, but no significant changes have occurred since that time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Avandir || Primary god of the moon and sun elves || Cosmos*, Light, Twilight || Moon, star and sun &lt;br /&gt;
|-&lt;br /&gt;
| Culinir || Primary god of all elven kind; life cycles, death || Life, Grave || Mighty elvish character&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sashelas || Primary god of aquatic elves || Nature, Ocean*, Tempest || Dolphin&lt;br /&gt;
|-&lt;br /&gt;
| Erivar || Elvish trickster god || Trickery || Broken triangle&lt;br /&gt;
|-&lt;br /&gt;
| G&#039;delyn || Wood elvish god of heroism, adventuring, outlaws, feasting || Nature || Leaf-shaped arrow&lt;br /&gt;
|-&lt;br /&gt;
| Hy&#039;ali || Wood elvish goddess of love and birth || Life, Nature || Mother holding a child&lt;br /&gt;
|-&lt;br /&gt;
| Inet || Storms, natural disasters || Nature, Tempest || Tsunami&lt;br /&gt;
|-&lt;br /&gt;
| Laetar || Philosophy, knowledge, secrets || Arcana, Knowledge || Eye inside an orb&lt;br /&gt;
|-&lt;br /&gt;
| Lotor || Dark Elvish god of freedom, adventure, home || Life, Peace || House&lt;br /&gt;
|-&lt;br /&gt;
| R&#039;ili Fane || Wood elvish god of nature and the wilds || Nature || Stag horns&lt;br /&gt;
|-&lt;br /&gt;
| Ryn Fane || Wood elvish god of ritualistic cannibalism || Violence* || Figure eating a person &lt;br /&gt;
|-&lt;br /&gt;
| Sanan Moontouched || Moon elvish god of the moon, death and the dead || Death, Grave, Twilight || Moon over a tomb&lt;br /&gt;
|-&lt;br /&gt;
| Shevara || Demigod of revenge || Violence*, War || Bloody clenched fist&lt;br /&gt;
|-&lt;br /&gt;
| S&#039;lora || Wood elvish god of hunting || Nature || Hunter&#039;s bow&lt;br /&gt;
|-&lt;br /&gt;
| Vanata || War, violence, loss, grief || Death, Violence*, War || Broken longsword&lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;tir || Wood elvish goddess of Weavers, magical stories || Arcana, Nature || Web with book inside&lt;br /&gt;
|-&lt;br /&gt;
| Yun || Snow elvish god || Frost*, Nature || Snowball&lt;br /&gt;
|-&lt;br /&gt;
| [[Zandalir]] || Magic || Arcana || Spell tome&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drow Pantheon==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Drow&#039;&#039;&#039; pantheon split from the rest of the Elvish pantheon in the earliest years of the first divine war. This was when &#039;&#039;&#039;Lolth&#039;&#039;&#039; was spawned, after she attempted to split from the Elvish pantheon by attempting to murder Culinir with the help of another evil god. She was banished to the &#039;&#039;&#039;Underdark,&#039;&#039;&#039; where she spawned her own kin, as well as her own pantheon from her own stomach. She was pregnant at the time with another god&#039;s child, but after being tainted with evil magics, these children came out dark and twisted, and formed the Drow pantheon. Most of the gods of this pantheon are considered evil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Kiarasen || Slavery, undead, vengeance || Death || Cloak of bones &lt;br /&gt;
|-&lt;br /&gt;
| Lolth || God of all drow, spiders, demons, chaos, destiny || Trickery || Spider&lt;br /&gt;
|-&lt;br /&gt;
| Sevelar || Demigod of battle, bloodlust, violence || Violence*, War || Bloody crossed swords&lt;br /&gt;
|-&lt;br /&gt;
| Vhaerun || Darkness, thievery, male drow, evil activity on the surface || Trickery, Twilight, Violence* || Broken whip&lt;br /&gt;
|-&lt;br /&gt;
| Zhanatana || Chaos, assassins, change || Trickery || Shortsword in a cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
Isolated during the first Divine war, the Dwarvish pantheon built creations and great cities for their people to live in, and hide out from the godly conflict. However, just like the Dwarvish people, their intentions were not as they would seem. The Dwarvish gods would build weapons of mass destruction, capable of killing gods. These weapons would be given to their people in case a rival god were to attack. Luckily, no other gods bothered this pantheon, as killing them would net in nothing gained.&lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon&#039;s divine domain is a massive network of mines known as Dwarfhome. For any and all intruders, it is virtually impossible to find where one would want to go and disturb. For followers, those with a knack for digging and embracing Dwarven culture are greeted to sights of gold, rare ore, and the Long Table, a dinner table stocked with endless food to partake in. &lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon has a hierarchy to keep themselves in check; greater Dwarves and intermediate Dwarves. Those befitting of the greater status oversee much within Dwarvish society and culture, and watch over the other intermediate gods. The remaining gods oversee smaller aspects of Dwarvish life and cannot rise beyond their predetermined status. This system is mostly adhered to, and killing another god within or outside their own pantheon grants nothing to a Dwarvish god. Instead, a Dwarvish god, if they want to rise in power, must forge something of reality-breaking value, either good or bad. However, the god with such that capability is their leader, Moradin, who oversees the Grand Forge. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Abbathor || Greed || Trickery || Jeweled dagger pointed down&lt;br /&gt;
|-&lt;br /&gt;
| Berronar Truesilver || Hearth, home, motherhood || Peace, Life, Love* || Dwarvish house&lt;br /&gt;
|-&lt;br /&gt;
| Clangeddin Silverbeard || Battle, honor in combat, valor || War || Hammer and shield&lt;br /&gt;
|-&lt;br /&gt;
| Deep Duerra || Duergar goddess of conquest, expansion, psionics || Order, War || Mind flayer skull&lt;br /&gt;
|-&lt;br /&gt;
| Dugmaren Brightmantle || Discovery, invention, scholarship, teaching || Knowledge || Open book&lt;br /&gt;
|-&lt;br /&gt;
| Dumathoin || Gems, mining, underground exploration || Mercantile*, Travel* || Gauntlet holding a gem&lt;br /&gt;
|-&lt;br /&gt;
| Gorm Gulthyn || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Haela Brightaxe || Battle, luck || War || Flaming sword&lt;br /&gt;
|-&lt;br /&gt;
| Hanseath || Alcohol, carousing, war || War || Beer stein made from a skull&lt;br /&gt;
|-&lt;br /&gt;
| Laduguer || Duergar god of the duergar, magic, weapon-crafting || Forge, Life || Broken arrow &lt;br /&gt;
|-&lt;br /&gt;
| Marthammor Duin || Exiles, wanderers || Travel* || Upright mace in front of a tall boot&lt;br /&gt;
|-&lt;br /&gt;
| Moradin || Creation, crafts || Forge, Life || Hammer and anvil&lt;br /&gt;
|-&lt;br /&gt;
| Sharindlar || Healing, fertility, romance || Life, Love* || Blanket&lt;br /&gt;
|-&lt;br /&gt;
| Thard Harr || Hunting, nature, survival || Nature, Travel* || Wolf biting an arrow&lt;br /&gt;
|-&lt;br /&gt;
| Tharmekhûl || Forge, molten rock || Forge, Nature || Molten rock&lt;br /&gt;
|-&lt;br /&gt;
| Vergadain || Chance, luck, negotiation, trickery, wealth || Mercantile*, Travel*, Trickery || Gold coin with the face of a dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orcish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Orcs have mostly their own gods, who rose as champions during the Reign of Shogrush, and were instrumental in his defeat. Many of these gods were risen mortals, who became champions to another deity and became their own god. After Shogrush&#039; reign, it was crucial to these champions that the orcs had someone to follow to save them from the total darkness that their world was under. However, they have old Gods, that those of the Free Orc tribes still worship. &lt;br /&gt;
&lt;br /&gt;
Technically, with the exception of Dunthir Chak, Usurial Chak, Gruumsh, Luthic, Yugul, Ilneval and Morthal Chak, most of the Orc pantheon are actually divine entities or lesser deities. From the mortal perspective, they are all gods, but in the divine realm, they are only lesser deities and not full gods. This is because many of these gods still see them as heavily connected to the mortal plane and wish to not lose this connection. This connection allows them to directly intervene in affairs, but still with limitations. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Arfal Chak || Redemption, sacrifice, honor, second chances ||  Peace, Order, Life || Kneeling figure before a blade&lt;br /&gt;
|-&lt;br /&gt;
| Argan Demnir Chak || Fatherhood, parents, family || Peace, Life, Love* || Family figures holding hands&lt;br /&gt;
|-&lt;br /&gt;
| Bunda Chak || Hunting, exploration || Nature, Travel* || Bow and climbing shoes&lt;br /&gt;
|-&lt;br /&gt;
| Dunthir Chak || Law, honor, strength, valor, fighting || Order, War || Shield with crest on it&lt;br /&gt;
|-&lt;br /&gt;
| Endofir Chak || Stealth, assassinations, lawlessness || Twilight || Throwing dagger&lt;br /&gt;
|-&lt;br /&gt;
| [[Grull Shev Chak]] || Oceans, storms, sea life, sailing, travel || Ocean*, Nature || Orc riding a wave&lt;br /&gt;
|-&lt;br /&gt;
| Gruumsh || Old god of all orcs, war, violence || Death, Violence*, War || Fist dripping with blood&lt;br /&gt;
|-&lt;br /&gt;
| Ilneval || Old god of strategy and fighting || War || Sword and scroll&lt;br /&gt;
|-&lt;br /&gt;
| Luthic || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Morthal Chak || Architecture, strength, cities, growth, civilization || Life, Order, Forge || Tower &lt;br /&gt;
|-&lt;br /&gt;
| Mar Chak || Geography, exploration, travel, weather || Nature, Travel* || Carriage or Boat&lt;br /&gt;
|-&lt;br /&gt;
| Nunadon Chak || Deceit, lies || Trickery || Hooded mask&lt;br /&gt;
|-&lt;br /&gt;
| [[Shogrush Chak]] || Shadows, Death, Curses, Darkness || Death, Grave || Shadow cloud with a crown in the center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norse Pantheon==&lt;br /&gt;
&lt;br /&gt;
Among the many pantheons, the Norse Pantheon is one of the oldest. Within this pantheon are some of the strongest gods that wield ancient power. Their main worshippers are the Nords, mostly inhabiting [[Skaalgluvic]]. The Nords are humans that have existed in cold environments. These people hold high regards to their gods and are willing to fight for it, even fighting with their ancient neighbors, the Goliaths of [[Jotunrath]]. &lt;br /&gt;
&lt;br /&gt;
The gods within the Norse Pantheon are among some of the first gods to walk among mortals in ancient times. Often, these gods would disguise themselves as fellow warriors or common folk to oversee their worship and the fate of their societies. These gods command massive areas of land in their divine domains and realms of the afterlife, allowing them to own an entire other dimension existing within the current realm. The Norse Pantheon oversee the realm of Ysgard, and have subsections within this plane dedicated to each good member of the pantheon.&lt;br /&gt;
&lt;br /&gt;
After the second divine war, the Norse pantheon, in a twist of betrayal from one of their own, was banished to their dimension of power with no way of returning. This effectively cut them off from any and all worship from the Nords, sending their people into a mass panic that was recorded as an apocalyptic event within their culture. Thousands of years after this apocalyptic event, the most Nords have abandoned the faith to their gods, and have become a godless-society. However, a few remain loyal and one day wait for the return of their gods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Aegir || Seas, storms || Nature, Ocean*, Tempest || Rough ocean waves&lt;br /&gt;
|-&lt;br /&gt;
| Balder || Beauty, poetry || Peace, Life, Love* || Gem-encrusted chalice&lt;br /&gt;
|-&lt;br /&gt;
| Forseti || Justice, Law || Order || Horned helmet &lt;br /&gt;
|-&lt;br /&gt;
| Frey || Fatherhood, kinship, peace || Life || Boar&lt;br /&gt;
|-&lt;br /&gt;
| Freya || Fertility, love || Life || Falcon&lt;br /&gt;
|-&lt;br /&gt;
| Frigg || Childbirth, motherhood || Light, Life || Cat&lt;br /&gt;
|-&lt;br /&gt;
| Heimdall || Prophecy, loyalty, watchfulness || Cosmos* || Oracle orb&lt;br /&gt;
|-&lt;br /&gt;
| Hel || Death, undeath, undead, underworld || Death, Grave, War || Woman&#039;s face, rotting on one side&lt;br /&gt;
|-&lt;br /&gt;
| [[Loki]] || Illusions, lies, madness || Trickery || Green dagger&lt;br /&gt;
|-&lt;br /&gt;
| Njord || Seas, winds || Nature, Ocean*, Tempest, Travel* || Boat&lt;br /&gt;
|-&lt;br /&gt;
| Odur || Light, sun, stars || Cosmos*, Light, Travel* || Solar sphere&lt;br /&gt;
|-&lt;br /&gt;
| Sif || War || War || Winged upraised sword&lt;br /&gt;
|-&lt;br /&gt;
| Skadi || Earth, mountains || Nature || Mountain peak&lt;br /&gt;
|-&lt;br /&gt;
| [[Thor]] || Honor, storms, thunder || Tempest, War || Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Ullr || Hunting, snow, winter || Nature, Frost || Longbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Clade Pantheon==&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;&#039;Shogrush&#039;&#039;&#039;&#039;s reign, many beast-folk with similar ideas banded together to create the first society, called the Beast Clade. This empire stood strong for hundreds of years, and only disappeared when &#039;&#039;&#039;Shogrush&#039;&#039;&#039; was defeated by good aligned deities and their followers. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade is arguably one of the most powerful empires to have ever existed, and held sway over all those underneath their banner and beyond. They had their own gods, many of which rose to power as former champions of this new empire. &lt;br /&gt;
&lt;br /&gt;
Among the Beast Clade were species such as Minotaur, Goblins, Kobolds, Bugbears, Hobgoblins, Lizardfolk, Shifters, Orcs, Trolls, Oni, and fish-like species. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade held dominion over the realm for hundreds of years. &lt;br /&gt;
&lt;br /&gt;
The gods of the Beast Clade commanded strength and loyalty. Each of their gods represented a different lineage living within the society. Both the empire and the pantheon are referred to as the Beast Clade, though often times the Beast Clade Dominion is used to describe the actual empire. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade gods mostly consist of spirits and primordials, who purposely treat their power differently from the greater and lesser gods, having been wronged by them for thousands of years. These spirits can exist practically anywhere and at anytime, even in brief moments in the past. However, because they do not adhere to the godly rules that were put in place after the second divine war, they were not granted a divine domain. Instead, they combined their powers and created the Spirit Guide, a massive creature that appears differently to each god, that acts as a mobile afterlife. This mobility allowed this spirit to travel between the [[Throne Worlds]] of each god, but made it a target for other evil gods outside the pantheon who wanted to feed on souls. &lt;br /&gt;
&lt;br /&gt;
When the Beast Clade Dominion vanished, it is unclear what actually happened to the Beast Clade gods. Some believe they fled to the Nine Hells, all becoming corrupted lesser Archdevils, brooding and waiting for their empire to return. Others believe they left to the Eldritch Unknown or even the Vile Dimension, eventually fading from existence. &lt;br /&gt;
&lt;br /&gt;
Instead of true worship, many of these monstrous lineages post-Shogrush pay homage to these former deities. However, unlike traditional deities, it seems that the Beast Clade pantheon was directly tied to the health of the empire, and the worship of names does not apply to this pantheon. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Agnath || Banished Spirit of the Pteraps, chaos, hunger, madness || Madness*, Trickery || Jawless fish eating a globe&lt;br /&gt;
|-&lt;br /&gt;
| Aslaan || Spirit of the Leonin, glory, victory || War || Rising paw&lt;br /&gt;
|-&lt;br /&gt;
| Ches || Clans, friendship, prides, strength in numbers || Peace, Order || A pack of beasts&lt;br /&gt;
|-&lt;br /&gt;
| Canis || Spirit of the Caninae, loyalty, moon, stars || Cosmos*, Light, Order, Peace, Twilight || A wolf howling at the moon&lt;br /&gt;
|-&lt;br /&gt;
| Crocuta || Spirit of the Gnolls, bloodshed, conquest, violence || Blood, Violence*, War || Bloody jaws&lt;br /&gt;
|-&lt;br /&gt;
| Dylus || Spirit of the Lizardfolk, anger, strength || Violence* || Toothy maw&lt;br /&gt;
|-&lt;br /&gt;
| Ehlahs || Spirit of the Chondric, coin, combat, merchants, trade || Blood, Mercantile*, Violence*, War || Damaged shark fin&lt;br /&gt;
|-&lt;br /&gt;
| Fonor || Harvest, food, grazing || Nature || A lush field&lt;br /&gt;
|-&lt;br /&gt;
| Fyrix || Spirit of Clade Death, apocalypses, death, graves, undeath || Apocalypse*, Death, Grave || Burning village&lt;br /&gt;
|-&lt;br /&gt;
| Guiyu || Spirit of the Ostei, darkness, mystery, water || Ocean*, Tempest, Twilight || Outline of a dark fish&lt;br /&gt;
|-&lt;br /&gt;
| Holocepp || Spirit of the Ostei, death, space, travel, wards || Arcana, Death, Grave || Undersea trench&lt;br /&gt;
|-&lt;br /&gt;
| Jharo || Spirit of the Beast, creation, law, society || Arcana, Forge, Order || Shield and club pointing down&lt;br /&gt;
|-&lt;br /&gt;
| Kilimar || All elements, nature, survival || Frost, Nature, Ocean*, Tempest || All elements in a circle&lt;br /&gt;
|-&lt;br /&gt;
| Okuta || Banished Spirit of the Ostei, pain, suffering || Ocean*, Tempest || Bloody anchor&lt;br /&gt;
|-&lt;br /&gt;
| Prokul || Banished Spirit, destiny, fate, prophecy, time  || Arcana, Cosmos*, Fate*, Time* || Three bleeding eyes&lt;br /&gt;
|-&lt;br /&gt;
| Thrahtahn || Banished Spirit, anarchy, assassination, betrayal, murder, slavery || Death, Twilight || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Xarkasi || Banished Spirit, conflict, strife, terror, war || Blood, Violence*, War || Screaming face&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Eldritch Unknown==&lt;br /&gt;
&lt;br /&gt;
The Eldritch Unknown is not a pantheon, rather a collection of ancient beings from a realm known as &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, a place completely shrouded in mystery and madness. Only fools have entered this realm, and lost all idea of why they went there in the first place, if they ever left. It is surmised that this realm is a collection of infested planets and other realms that are ruled by these entities, but scholars who have attempted to glimpse into this realm lose their minds and all concept of reality. &lt;br /&gt;
&lt;br /&gt;
By definition, these deities have no known powers, but their followers &amp;quot;claim&amp;quot; they hold dominion over certain aspects. What is clear is that if any of these entities were to leave their realm and enter &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, the end of the world would be determined.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
|-&lt;br /&gt;
| Bolothomagg &lt;br /&gt;
|-&lt;br /&gt;
| Dendar the Night Serpent&lt;br /&gt;
|-&lt;br /&gt;
| Hunger Below &lt;br /&gt;
|-&lt;br /&gt;
| Piscathes &lt;br /&gt;
|-&lt;br /&gt;
| Shothogugg &lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;chak &lt;br /&gt;
|-&lt;br /&gt;
| Borem, Lake of Boiling Mud &lt;br /&gt;
|-&lt;br /&gt;
| Kezef the Chaos Houd &lt;br /&gt;
|-&lt;br /&gt;
| Ityak-Ortheel the Elf Eater &lt;br /&gt;
|-&lt;br /&gt;
| The Gray Pestilence &lt;br /&gt;
|-&lt;br /&gt;
| Ragnorra, Mother of Monsters &lt;br /&gt;
|-&lt;br /&gt;
| Kyuss the Worm that Walks &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Atropus, World Born Dead &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Pandorym the Utter Annihilation &lt;br /&gt;
|-&lt;br /&gt;
| Haemnathuun the Blood Lord &lt;br /&gt;
|-&lt;br /&gt;
| Maram of the Great Spear &lt;br /&gt;
|-&lt;br /&gt;
| Tyranthaxus the Flamed One &lt;br /&gt;
|-&lt;br /&gt;
| Father Llymic, Alien Thought Given Flesh &lt;br /&gt;
|-&lt;br /&gt;
| The God in Yellow &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dead Worlds &amp;amp; Dead Stars==&lt;br /&gt;
&lt;br /&gt;
Dead Worlds and Dead Stars are heavily associated with the Eldritch Unknown. These are star bodies and planets given a horrible sentience, and seen as entities by the most insane of worshippers and cultists. Power indeed does come from these stars and planets, as they are able to travel across the Eldritch Unknown&#039;s realm space, and in very rare and dangerous cases, leave. &lt;br /&gt;
&lt;br /&gt;
Dead Stars and Dead Worlds have certain colors that attribute to their absolute power over reality and madness. Colors such as orange, yellow, and green denominate lesser power, while blue, red, purple, gray, and black mean extreme power. Additionally, certain Dead Stars and Dead Worlds have the ability to travel between realms. A blue colored dead star that can travel between realities is considered extremely dangerous. These stars and worlds, in rare circumstances, are able to appear in the sky of &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, disguising themselves as actual stars. In reality, they are watching, planning, and corrupting the reality of the realm. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Reality Travel? !! Color !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Acamar || Yes || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Caiphon || Yes || Purple || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Delban || No || White ||  Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Gibbeth || Yes || Green || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Hadar || No || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ihbar || Yes || Black || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Khirad || No || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Nihal || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ulban || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Zhudun || Yes || Gray || Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3000</id>
		<title>Main Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=3000"/>
		<updated>2025-01-05T18:19:40Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* The Dark Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
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&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
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&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
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==The Celestial Age==&lt;br /&gt;
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&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
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As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
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&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
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Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
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&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
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Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
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&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
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==The Mortal Age==&lt;br /&gt;
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&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
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Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
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&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
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&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
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The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
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==The Arcanum Age==&lt;br /&gt;
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&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
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These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
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&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
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More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
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&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
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==The Great Divine War Age==&lt;br /&gt;
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&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
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&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
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&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
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This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
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==Aftermath Age==&lt;br /&gt;
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&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
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By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
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An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
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Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
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&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade.&#039;&#039;&#039;&#039;&#039; As [[Shogrush]] grew in power in &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;, a new power began to brew beneath the surface of anger and suffering. A collection of monstrous lineages formed what would eventually be known as the [[Beast Clade Dominion]].&lt;br /&gt;
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==The Dark Age==&lt;br /&gt;
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&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
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Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
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&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
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A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
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A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
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&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
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&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Fall of Darkness.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
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&#039;&#039;&#039;1400 ADW&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;End of an Empire.&#039;&#039;&#039;&#039;&#039; It is assumed that this is the official year in which the &#039;&#039;&#039;Beast Clade Dominion&#039;&#039;&#039; fell.&lt;br /&gt;
&lt;br /&gt;
==Age of Adventure==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Steam==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2010 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Skepticism of Magics.&#039;&#039;&#039;&#039;&#039; As technology advanced, the need for magic was only for fuel and energy sources. A rifle could just as easily end the life of a charging creature, even more effectively than a spell could. An artillery shell could end the lives of many, and with the press of a button rather than a complicated cast of a spell. With that, many societies began rejecting magic, including the practitioners of these now old ways. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At first, this rejection started off as laws and regulations of magic users. With anger brewing from the magic community, riots and attacks on both the &amp;quot;nonmagic&amp;quot; and &amp;quot;magic&amp;quot; community began. Bloodshed turned into armed fights, and dangerous, destructive battles between those who continue to use magic, and those who wish to eliminate it. Following these events, a dark time in the world&#039;s history began. An open war on all magic users began, as countries, old kingdoms, and unified nations began to target the dangerous wielders of magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not all magic users believed in this rebellious cause. Many magic users believed that it was a new time, and that it was time that the world moved on from these old powers. Others believed that magic should be used for energy rather than destruction, as they believed magic was the cause of many of the worlds&#039; previous calamities.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Characters&amp;diff=2999</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Characters&amp;diff=2999"/>
		<updated>2025-01-05T18:13:20Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the characters that have appeared in War in the Realm campaigns. The characters will be organized by Campaign (as seen in the Campaign Timeline) that they first appeared in. Some characters are historical figures that have not appeared in campaigns physically, and will appear in the Historical Figures section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Echoes of Dissonance&#039;&#039;&#039;&lt;br /&gt;
* [[Shogrush]]&lt;br /&gt;
* [[Arch Keltan]]&lt;br /&gt;
* [[Lazgrul]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Age of Adventure==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Death Queen&#039;&#039;&#039;&lt;br /&gt;
* [[Alison D&#039;naugerat]]&lt;br /&gt;
* [[Bugby]]&lt;br /&gt;
* [[Barry]]&lt;br /&gt;
* [[&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Campaign_Timeline&amp;diff=2998</id>
		<title>Campaign Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Campaign_Timeline&amp;diff=2998"/>
		<updated>2025-01-05T18:07:28Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following timeline represents all the campaigns in order. Refer to the [[Main Timeline]] for the complete timeline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Aftermath Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Echoes of Dissonance Campaign&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Age of Adventure==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; [[Stank Bitches]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; [[Super Orphan Squad]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; [[Like Minded Individuals]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Thenalia Campaign.&#039;&#039;&#039;&#039;&#039; [[Boogeypeople]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Steam==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1762- 1764 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse Campaign.&#039;&#039;&#039;&#039;&#039; [[Meat Squad]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1789- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Contingency of Demise.&#039;&#039;&#039;&#039;&#039; [[Memento Mori]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=2997</id>
		<title>Main Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=2997"/>
		<updated>2025-01-05T18:05:48Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Aftermath Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Celestial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
&lt;br /&gt;
==The Mortal Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
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Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
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&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
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&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
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The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
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==The Arcanum Age==&lt;br /&gt;
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&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
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These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
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&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
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More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
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&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
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==The Great Divine War Age==&lt;br /&gt;
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&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
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&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
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&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
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This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
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==Aftermath Age==&lt;br /&gt;
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&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
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By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
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An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
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Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
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&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade.&#039;&#039;&#039;&#039;&#039; As [[Shogrush]] grew in power in &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;, a new power began to brew beneath the surface of anger and suffering. A collection of monstrous lineages formed what would eventually be known as the [[Beast Clade Dominion]].&lt;br /&gt;
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==The Dark Age==&lt;br /&gt;
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&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
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Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
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&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
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A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
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A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
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&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
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&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Time of Rest and Peace.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
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==Age of Adventure==&lt;br /&gt;
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&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
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&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
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&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
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Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
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&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
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They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
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Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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==Age of Steam==&lt;br /&gt;
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&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
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New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
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Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
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&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
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&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2010 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Skepticism of Magics.&#039;&#039;&#039;&#039;&#039; As technology advanced, the need for magic was only for fuel and energy sources. A rifle could just as easily end the life of a charging creature, even more effectively than a spell could. An artillery shell could end the lives of many, and with the press of a button rather than a complicated cast of a spell. With that, many societies began rejecting magic, including the practitioners of these now old ways. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At first, this rejection started off as laws and regulations of magic users. With anger brewing from the magic community, riots and attacks on both the &amp;quot;nonmagic&amp;quot; and &amp;quot;magic&amp;quot; community began. Bloodshed turned into armed fights, and dangerous, destructive battles between those who continue to use magic, and those who wish to eliminate it. Following these events, a dark time in the world&#039;s history began. An open war on all magic users began, as countries, old kingdoms, and unified nations began to target the dangerous wielders of magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not all magic users believed in this rebellious cause. Many magic users believed that it was a new time, and that it was time that the world moved on from these old powers. Others believed that magic should be used for energy rather than destruction, as they believed magic was the cause of many of the worlds&#039; previous calamities.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Shogrush&amp;diff=2994</id>
		<title>Shogrush</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Shogrush&amp;diff=2994"/>
		<updated>2025-01-05T17:44:48Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shogrush Chak&#039;&#039;&#039;, the &#039;&#039;&#039;Lich Emperor&#039;&#039;&#039;, the &#039;&#039;&#039;Thorn of Vecna&#039;&#039;&#039; was an infamous necromancer and warrior who ushered in one of the darkest periods in all of history. He is responsible for hundreds of years of darkness, all issued by one mortal being. He ruled over the Material Plane with an iron fist, and tactically conquered the known realm with his armies of devils, demons, and aberrations.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Born in the year 330 ADW, Shogrush Chak saw early on the mistreatment that was inflicted upon the Orcs by both the Dwarves and Elves. From an early age, he grew to hate the Elves and Dwarves, and anyone in the realm who scoffed at the idea that Orcs and other beasts could be civilized. This mistreatment stemmed from the previous conflict, where the previous Orcish leader, &#039;&#039;&#039;Baroness Roga&#039;&#039;&#039; attempted to conquer beyond the border shared between the Orcs and the Dwarves. Her ideas of conquest failed miserably, but left a trail of carnage as she and her armies retreated. Wanting revenge, the Dwarves and Elves decided to inflict &#039;&#039;&#039;Contaminated Isolation&#039;&#039;&#039; upon the Orcs. &lt;br /&gt;
&lt;br /&gt;
==Contaminated Isolation==&lt;br /&gt;
Following the events of the previous conflict, the Elves and Dwarves occupied the Orcish land of [[Duzgredar]], assuming control of all aspects of life. When Shogrush reached 20 years of age, he saw just how cruel the oppressors were. Nestled into every business, occupation of responsibility, and within council members of Orcish lineage, was a Dwarven or Elvish loyalist, dedicated to sabotaging any and all attempts for organization. This was part of the occupiers&#039; plan, &#039;&#039;&#039;Contaminated Isolation&#039;&#039;&#039;, treating the Orcs as a disease, and isolating them wherever they can, making life difficult. As a young Orc whose society depends on the youth to forge a new destiny, it was utterly impossible to do anything. &lt;br /&gt;
&lt;br /&gt;
==Wild yet Tame==&lt;br /&gt;
Realizing that he could only live in poverty and failure due to his horrendous overlords, Shogrush eventually fled the Orcish cities and ventured into the woods, seeking the [[Wild Orcs]]. Finding them was no issue, but speaking to them was. The &#039;&#039;&#039;Wild Orcs&#039;&#039;&#039; were complete isolationists, refusing to integrate into society. Shogrush saw this and respected their dedication to nature and survival. Overtime, he became accepted as one of them. Eventually, Shogrush earned the respect of many of these tribes, showing his natural prowess over magic and martial skill. This impressed the Wild Orcs, so much so that they granted Shogrush an honorary warrior title. Shogrush realized the respect and value that the Wild Orcs had built over generations of isolation, and took that to heart. &lt;br /&gt;
&lt;br /&gt;
Deciding to return to society when he reached 30 years old, he did so with several Wild Orc leaders who would accompany him on his grand Orcish journey. It is said that, in all parts of Orcish culture, one must embark on a grand and epic journey that brings inspiration and change to you or others. Shogrush would eventually do all of these things.&lt;br /&gt;
&lt;br /&gt;
==Dark Powers==&lt;br /&gt;
Shogrush had proven himself as a powerful mage and warrior, combining both feats into one. Any who challenged him, expecting a warrior, fought a tactical mage. Any who expected a mage, fought a mage slayer. He was incredibly powerful and intelligent, which stemmed from his exploration into the Wild Orc&#039;s teachings of dark abilities. Considered &amp;quot;dark&amp;quot; by society, Shogrush thought nothing of it and mastered them over time. Many of these Wild Orcs worshipped ancient Orcish gods, and a Lich God named [[Vecna]]. Drawing power from this Death God, Shogrush quickly became a powerful necromancer. &lt;br /&gt;
&lt;br /&gt;
==The Beginning of Change==&lt;br /&gt;
Returning to his home, he saw that, in his absence, nothing had changed. He had secretly hoped that other more impressive leaders and figures would fight for something. However, in this moment he realized that if you want something, you must take it yourself. He gathered all of the leaders he knew and respected, and told them his ideas of a unified people, including the Wild Orcs, and modeling society after them in their honor. Most scoffed at him, but one individual, [[Lazgrul Chak]], was inspired by Shogrush&#039;s dedication to his people. From that day forward, &#039;&#039;&#039;Lazgrul&#039;&#039;&#039; would become a pivotal part of his council and support. &lt;br /&gt;
&lt;br /&gt;
Another pivotal figure who joined this council was named [[Arch Keltan]], a leader of another growing empire. He was a human, but a beast at heart. He ruled over the growing [[Beast Clade Dominion]], but was seen by Shogrush as potential competition. &lt;br /&gt;
&lt;br /&gt;
His council of warriors, spellcasters, and politicians was formed in 368 ADW. They would not have their first instance of action until two months later, where they organized mobs and riots to fight back against the Elves and Dwarves, who did not believe this feat was even possible. The oppressors were defeated easily, and this defeat gave Shogrush and his followers enough ammunition to keep going, chasing these guards and arrogant knights across &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In 370 ADW, most of Duzgredar had been returned to the hands of the Orcs. The Elves and Dwarves were planning to retaliate, not wanting to lose to the Orcs and beasts. &#039;&#039;&#039;Arch Keltan&#039;&#039;&#039; proved himself to the court that at the beginning of the year by striking the Elves and Dwarves, forcing them to reevaluate their ability to continue their retaliatory hatred. &#039;&#039;&#039;Arch Keltan&#039;&#039;&#039; then returned to his home to establish his kingdom. This opened an opportunity for Shogrush to strike. &lt;br /&gt;
&lt;br /&gt;
==Betrayal and Brutality==&lt;br /&gt;
Planning a massive army to strike the heart of the military might of both the Elves and Dwarves, Shogrush rose the dead of his enemies, bringing them back to their home. As Shogrush charged with his army of undead and loyalist Orcs, his council appeared with their armies, on the side of the Elves and Dwarves. Shogrush carved a path through all the armies, but had to retreat in defeat due to the betrayal. Shogrush, not giving up, returned during the night alone, made a deal with Vecna for power, and rose all the thousands of dead, using them to invade the city they were sieging. Floating in the sky as the Grand Lich, Shogrush forever changed that day. &lt;br /&gt;
&lt;br /&gt;
From that day forward, Shogrush only trusted &#039;&#039;&#039;Lazgrul&#039;&#039;&#039; and accomplished most feats himself. He rose the traitorous council members from the dead and turned them into the lowest of the undead ranks to follow him around. &lt;br /&gt;
&lt;br /&gt;
He continued down a path of utter brutality and vileness, raising the undead and using them against his enemies. Soon, Shogrush was near unstoppable.&lt;br /&gt;
&lt;br /&gt;
==Reign of Darkness==&lt;br /&gt;
Shogrush began to usher in an age of darkness beginning in 500 ADW. Thanks to his dark bargain, he had the knowledge to connect and commune with entities beyond the realm. He did so, bargaining with them, giving them whatever they wanted, so long as they stayed loyal to his domain. He gathered armies of darkness, and conquered the realm. The only opposition he had was the &#039;&#039;&#039;Beast Clade Dominion&#039;&#039;&#039;, which at this point had become its own empire.&lt;br /&gt;
&lt;br /&gt;
Shogrush used his dark bargain and powers learned from these otherworldly entities to banish the literal gods, ushering the realm into a pure dark dominion. For 400 years, the world was consumed by destruction, chaos, and death.&lt;br /&gt;
&lt;br /&gt;
==Living under Darkness==&lt;br /&gt;
Shogrush ushered in an empire for his people 10 times over. While his people followed him up until this point, the life he granted for them was questionable. Society was built upon literal mass graves and continued suffering, something that most people were tired of. However, demons and devils ruled cities and towns, and the people could not fight back.&lt;br /&gt;
&lt;br /&gt;
==The Light Returns==&lt;br /&gt;
Eventually, the literal Gods broke these banishing chains, sending divine armies down. Armies of the realm rose up all across the realm, and very slowly but surely, fought back against Shogrush. Soon, his dark armies fell to divine smites and divinity, as the literal gods broke their promise and descended upon the realm, touching it physically for the first time in hundreds of years. &lt;br /&gt;
&lt;br /&gt;
In an effort to keep his failing power, Shogrush stored his power into a spear, his favored weapon. This weapon would be broken into three pieces, spread across the universe, making it impossible for him to be truly defeated. He fought to the bitter end, falling to champions of gods and mortals alike. &lt;br /&gt;
&lt;br /&gt;
==The Aftermath of the Fall==&lt;br /&gt;
After Shogrush&#039;s death, his people were not punished by the realm. However, they were to be heavily watched, and barred from entering an realm alliances. The people of &#039;&#039;&#039;Duzgredar&#039;&#039;&#039; were forever too afraid to elect another powerful leader, for fear of a part two.&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Shogrush&amp;diff=2993</id>
		<title>Shogrush</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Shogrush&amp;diff=2993"/>
		<updated>2025-01-05T17:24:18Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shogrush Chak&#039;&#039;&#039;, the &#039;&#039;&#039;Lich Emperor&#039;&#039;&#039;, the &#039;&#039;&#039;Thorn of Vecna&#039;&#039;&#039; was an infamous necromancer and warrior who ushered in one of the darkest periods in all of history. He is responsible for hundreds of years of darkness, all issued by one mortal being. He ruled over the Material Plane with an iron fist, and tactically conquered the known realm with his armies of devils, demons, and aberrations.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Born in the year 330 ADW, Shogrush Chak saw early on the mistreatment that was inflicted upon the Orcs by both the Dwarves and Elves. From an early age, he grew to hate the Elves and Dwarves, and anyone in the realm who scoffed at the idea that Orcs and other beasts could be civilized. This mistreatment stemmed from the previous conflict, where the previous Orcish leader, &#039;&#039;&#039;Baroness Roga&#039;&#039;&#039; attempted to conquer beyond the border shared between the Orcs and the Dwarves. Her ideas of conquest failed miserably, but left a trail of carnage as she and her armies retreated. Wanting revenge, the Dwarves and Elves decided to inflict &#039;&#039;&#039;Contaminated Isolation&#039;&#039;&#039; upon the Orcs. &lt;br /&gt;
&lt;br /&gt;
==Contaminated Isolation==&lt;br /&gt;
Following the events of the previous conflict, the Elves and Dwarves occupied the Orcish land of [[Duzgredar]], assuming control of all aspects of life. When Shogrush reached 20 years of age, he saw just how cruel the oppressors were. Nestled into every business, occupation of responsibility, and within council members of Orcish lineage, was a Dwarven or Elvish loyalist, dedicated to sabotaging any and all attempts for organization. This was part of the occupiers&#039; plan, &#039;&#039;&#039;Contaminated Isolation&#039;&#039;&#039;, treating the Orcs as a disease, and isolating them wherever they can, making life difficult. As a young Orc whose society depends on the youth to forge a new destiny, it was utterly impossible to do anything. &lt;br /&gt;
&lt;br /&gt;
==Wild yet Tame==&lt;br /&gt;
Realizing that he could only live in poverty and failure due to his horrendous overlords, Shogrush eventually fled the Orcish cities and ventured into the woods, seeking the [[Wild Orcs]]. Finding them was no issue, but speaking to them was. The &#039;&#039;&#039;Wild Orcs&#039;&#039;&#039; were complete isolationists, refusing to integrate into society. Shogrush saw this and respected their dedication to nature and survival. Overtime, he became accepted as one of them. Eventually, Shogrush earned the respect of many of these tribes, showing his natural prowess over magic and martial skill. This impressed the Wild Orcs, so much so that they granted Shogrush an honorary warrior title. Shogrush realized the respect and value that the Wild Orcs had built over generations of isolation, and took that to heart. &lt;br /&gt;
&lt;br /&gt;
Deciding to return to society when he reached 30 years old, he did so with several Wild Orc leaders who would accompany him on his grand Orcish journey. It is said that, in all parts of Orcish culture, one must embark on a grand and epic journey that brings inspiration and change to you or others. Shogrush would eventually do all of these things.&lt;br /&gt;
&lt;br /&gt;
==Dark Powers==&lt;br /&gt;
Shogrush had proven himself as a powerful mage and warrior, combining both feats into one. Any who challenged him, expecting a warrior, fought a tactical mage. Any who expected a mage, fought a mage slayer. He was incredibly powerful and intelligent, which stemmed from his exploration into the Wild Orc&#039;s teachings of dark abilities. Considered &amp;quot;dark&amp;quot; by society, Shogrush thought nothing of it and mastered them over time. Many of these Wild Orcs worshipped ancient Orcish gods, and a Lich God named [[Vecna]]. Drawing power from this Death God, Shogrush quickly became a powerful necromancer. &lt;br /&gt;
&lt;br /&gt;
==The Beginning of Change==&lt;br /&gt;
Returning to his home, he saw that, in his absence, nothing had changed. He had secretly hoped that other more impressive leaders and figures would fight for something. However, in this moment he realized that if you want something, you must take it yourself. He gathered all of the leaders he knew and respected, and told them his ideas of a unified people, including the Wild Orcs, and modeling society after them in their honor. Most scoffed at him, but one individual, [[Lazgrul Chak]], was inspired by Shogrush&#039;s dedication to his people. From that day forward, &#039;&#039;&#039;Lazgrul&#039;&#039;&#039; would become a pivotal part of his council and support. &lt;br /&gt;
&lt;br /&gt;
Another pivotal figure who joined this council was named [[Arch Keltan]], a leader of another growing empire. He was a human, but a beast at heart. He ruled over the growing [[Beast Clade Dominion]], but was seen by Shogrush as potential competition. &lt;br /&gt;
&lt;br /&gt;
His council of warriors, spellcasters, and politicians was formed in 368 ADW. They would not have their first instance of action until two months later, where they organized mobs and riots to fight back against the Elves and Dwarves, who did not believe this feat was even possible. The oppressors were defeated easily, and this defeat gave Shogrush and his followers enough ammunition to keep going, chasing these guards and arrogant knights across &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In 370 ADW, most of Duzgredar had been returned to the hands of the Orcs. The Elves and Dwarves were planning to retaliate, not wanting to lose to the Orcs and beasts. &#039;&#039;&#039;Arch Keltan&#039;&#039;&#039; proved himself to the court that at the beginning of the year by striking the Elves and Dwarves, forcing them to reevaluate their ability to continue their retaliatory hatred. &#039;&#039;&#039;Arch Keltan&#039;&#039;&#039; then returned to his home to establish his kingdom. This opened an opportunity for Shogrush to strike. &lt;br /&gt;
&lt;br /&gt;
==Betrayal and Brutality==&lt;br /&gt;
Planning a massive army to strike the heart of the military might of both the Elves and Dwarves, Shogrush rose the dead of his enemies, bringing them back to their home. As Shogrush charged with his army of undead and loyalist Orcs, his council appeared with their armies, on the side of the Elves and Dwarves. Shogrush carved a path through all the armies, but had to retreat in defeat due to the betrayal. Shogrush, not giving up, returned during the night alone, made a deal with Vecna for power, and rose all the thousands of dead, using them to invade the city they were sieging. Floating in the sky as the Grand Lich, Shogrush forever changed that day. &lt;br /&gt;
&lt;br /&gt;
From that day forward, Shogrush only trusted &#039;&#039;&#039;Lazgrul&#039;&#039;&#039; and accomplished most feats himself. He rose the traitorous council members from the dead and turned them into the lowest of the undead ranks to follow him around.&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Shogrush&amp;diff=2988</id>
		<title>Shogrush</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Shogrush&amp;diff=2988"/>
		<updated>2025-01-05T16:48:35Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shogrush Chak&#039;&#039;&#039;, the &#039;&#039;&#039;Lich Emperor&#039;&#039;&#039;, the &#039;&#039;&#039;Thorn of Vecna&#039;&#039;&#039; was an infamous necromancer and warrior who ushered in one of the darkest periods in all of history. He is responsible for hundreds of years of darkness, all issued by one mortal being. He ruled over the Material Plane with an iron fist, and tactically conquered the known realm with his armies of devils, demons, and aberrations.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Born in the year 330 ADW, Shogrush Chak saw early on the mistreatment that was inflicted upon the Orcs by both the Dwarves and Elves. From an early age, he grew to hate the Elves and Dwarves, and anyone in the realm who scoffed at the idea that Orcs and other beasts could be civilized. This mistreatment stemmed from the previous conflict, where the previous Orcish leader, &#039;&#039;&#039;Baroness Roga&#039;&#039;&#039; attempted to conquer beyond the border shared between the Orcs and the Dwarves. Her ideas of conquest failed miserably, but left a trail of carnage as she and her armies retreated. Wanting revenge, the Dwarves and Elves decided to inflict &#039;&#039;&#039;Contaminated Isolation&#039;&#039;&#039; upon the Orcs. &lt;br /&gt;
&lt;br /&gt;
==Contaminated Isolation==&lt;br /&gt;
Following the events of the previous conflict, the Elves and Dwarves occupied the Orcish land of [[Duzgredar]], assuming control of all aspects of life. When Shogrush reached 20 years of age, he saw just how cruel the oppressors were. Nestled into every business, occupation of responsibility, and within council members of Orcish lineage, was a Dwarven or Elvish loyalist, dedicated to sabotaging any and all attempts for organization. This was part of the occupiers&#039; plan, &#039;&#039;&#039;Contaminated Isolation&#039;&#039;&#039;, treating the Orcs as a disease, and isolating them wherever they can, making life difficult. As a young Orc whose society depends on the youth to forge a new destiny, it was utterly impossible to do anything. &lt;br /&gt;
&lt;br /&gt;
==Wild yet Tame==&lt;br /&gt;
Realizing that he could only live in poverty and failure due to his horrendous overlords, Shogrush eventually fled the Orcish cities and ventured into the woods, seeking the [[Wild Orcs]]. Finding them was no issue, but speaking to them was. The &#039;&#039;&#039;Wild Orcs&#039;&#039;&#039; were complete isolationists, refusing to integrate into society. Shogrush saw this and respected their dedication to nature and survival. Overtime, he became accepted as one of them. Eventually, Shogrush earned the respect of many of these tribes, showing his natural prowess over magic and martial skill. This impressed the Wild Orcs, so much so that they granted Shogrush an honorary warrior title. Shogrush realized the respect and value that the Wild Orcs had built over generations of isolation, and took that to heart. &lt;br /&gt;
&lt;br /&gt;
Deciding to return to society when he reached 30 years old, he did so with several Wild Orc leaders who would accompany him on his grand Orcish journey. It is said that, in all parts of Orcish culture, one must embark on a grand and epic journey that brings inspiration and change to you or others. Shogrush would eventually do all of these things.&lt;br /&gt;
&lt;br /&gt;
==The Beginning of Change==&lt;br /&gt;
Returning to his home, he saw that, in his absence, nothing had changed. He had secretly hoped that other more impressive leaders and figures would fight for something. However, in this moment he realized that if you want something, you must take it yourself. He gathered all of the leaders he knew and respected, and told them his ideas of a unified people, including the Wild Orcs, and modeling society after them in their honor. Most scoffed at him, but one individual, [[Lazgrul Chak]], was inspired by Shogrush&#039;s dedication to his people. From that day forward, &#039;&#039;&#039;Lazgrul&#039;&#039;&#039; would become a pivotal part of&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Shogrush&amp;diff=2987</id>
		<title>Shogrush</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Shogrush&amp;diff=2987"/>
		<updated>2025-01-05T16:44:03Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Shogrush Chak&amp;#039;&amp;#039;&amp;#039; was an infamous necromancer and warrior who ushered in one of the darkest periods in all of history. He is responsible for hundreds of years of darkness, all issued by one mortal being. He ruled over the Material Plane with an iron fist, and tactically conquered the known realm with his armies of devils, demons, and aberrations.  ==Early Life== Born in the year 330 ADW, Shogrush Chak saw early on the mistreatment that was inflicted upon the Orcs by bo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shogrush Chak&#039;&#039;&#039; was an infamous necromancer and warrior who ushered in one of the darkest periods in all of history. He is responsible for hundreds of years of darkness, all issued by one mortal being. He ruled over the Material Plane with an iron fist, and tactically conquered the known realm with his armies of devils, demons, and aberrations.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Born in the year 330 ADW, Shogrush Chak saw early on the mistreatment that was inflicted upon the Orcs by both the Dwarves and Elves. From an early age, he grew to hate the Elves and Dwarves, and anyone in the realm who scoffed at the idea that Orcs and other beasts could be civilized. This mistreatment stemmed from the previous conflict, where the previous Orcish leader, &#039;&#039;&#039;Baroness Roga&#039;&#039;&#039; attempted to conquer beyond the border shared between the Orcs and the Dwarves. Her ideas of conquest failed miserably, but left a trail of carnage as she and her armies retreated. Wanting revenge, the Dwarves and Elves decided to inflict &#039;&#039;&#039;Contaminated Isolation&#039;&#039;&#039; upon the Orcs. &lt;br /&gt;
&lt;br /&gt;
==Contaminated Isolation==&lt;br /&gt;
Following the events of the previous conflict, the Elves and Dwarves occupied the Orcish land of [[Duzgredar]], assuming control of all aspects of life. When Shogrush reached 20 years of age, he saw just how cruel the oppressors were. Nestled into every business, occupation of responsibility, and within council members of Orcish lineage, was a Dwarven or Elvish loyalist, dedicated to sabotaging any and all attempts for organization. This was part of the occupiers&#039; plan, &#039;&#039;&#039;Contaminated Isolation&#039;&#039;&#039;, treating the Orcs as a disease, and isolating them wherever they can, making life difficult. As a young Orc whose society depends on the youth to forge a new destiny, it was utterly impossible to do anything. &lt;br /&gt;
&lt;br /&gt;
==Wild yet Tame==&lt;br /&gt;
Realizing that he could only live in poverty and failure due to his horrendous overlords, Shogrush eventually fled the Orcish cities and ventured into the woods, seeking the [[Wild Orcs]]. Finding them was no issue, but speaking to them was. The &#039;&#039;&#039;Wild Orcs&#039;&#039;&#039; were complete isolationists, refusing to integrate into society. Shogrush saw this and respected their dedication to nature and survival. Overtime, he became accepted as one of them. Eventually, Shogrush earned the respect of many of these tribes, showing his natural prowess over magic and martial skill. This impressed the Wild Orcs, so much so that they granted Shogrush an honorary warrior title. Shogrush realized the respect and value that the Wild Orcs had built over generations of isolation, and took that to heart. &lt;br /&gt;
&lt;br /&gt;
Deciding to return to society when he reached 30 years old, he did so with several Wild Orc leaders who would accompany him on his grand Orcish journey. It is said that, in all parts of Orcish culture, one must embark on a grand and epic journey that brings inspiration and change to you or others. Shogrush would eventually do all of these things.&lt;br /&gt;
&lt;br /&gt;
==&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=2985</id>
		<title>Main Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=2985"/>
		<updated>2025-01-05T16:00:27Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Aftermath Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Celestial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
&lt;br /&gt;
==The Mortal Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Arcanum Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
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&lt;br /&gt;
==The Great Divine War Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Aftermath Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
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&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade.&#039;&#039;&#039;&#039;&#039; As [[Shogrush]] grew in power in &#039;&#039;&#039;Duzgredar&#039;&#039;&#039;, a new power began to brew beneath the surface of anger and suffering. A collection of monstrous lineages formed what would eventually be known as the [[Beast Clade Dominion]], following the success of the Lich Emperor, &#039;&#039;&#039;Shogrush.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Dark Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
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&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Time of Rest and Peace.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Adventure==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Steam==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2010 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Skepticism of Magics.&#039;&#039;&#039;&#039;&#039; As technology advanced, the need for magic was only for fuel and energy sources. A rifle could just as easily end the life of a charging creature, even more effectively than a spell could. An artillery shell could end the lives of many, and with the press of a button rather than a complicated cast of a spell. With that, many societies began rejecting magic, including the practitioners of these now old ways. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At first, this rejection started off as laws and regulations of magic users. With anger brewing from the magic community, riots and attacks on both the &amp;quot;nonmagic&amp;quot; and &amp;quot;magic&amp;quot; community began. Bloodshed turned into armed fights, and dangerous, destructive battles between those who continue to use magic, and those who wish to eliminate it. Following these events, a dark time in the world&#039;s history began. An open war on all magic users began, as countries, old kingdoms, and unified nations began to target the dangerous wielders of magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not all magic users believed in this rebellious cause. Many magic users believed that it was a new time, and that it was time that the world moved on from these old powers. Others believed that magic should be used for energy rather than destruction, as they believed magic was the cause of many of the worlds&#039; previous calamities.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=2984</id>
		<title>Main Timeline</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Timeline&amp;diff=2984"/>
		<updated>2025-01-05T15:56:42Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Aftermath Age */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The years and ages in this timeline DO NOT reflect real world timelines. Years in this universe would be read as, for example, &amp;quot;1,986 (year one-thousand, nine eight six).&amp;quot; &lt;br /&gt;
For information of the calendar and holidays, see [[Calendar]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Erased Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Primordial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Primordial Cataclysm.&#039;&#039;&#039;&#039;&#039; Primeval entities walked the planes, creating destructive waves in their wake that formed the planes as we know today. Massive eruptions from within the core, huge flooding storms and ever-flowing rocks slowly carved out the Material Plane. When the destruction subsided, all that was left were newly formed planes of existence, stemming from all forms of natural occurrences. While many believe it was the Greater Gods that did this, there is evidence to believe that many of the planes formed through natural, destructive means. However, the natural elemental planes and the Material Plane had no barriers at this time; it was continuous primordial events that continued to shape the Material Plane every hundreds of years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0030&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Precursors.&#039;&#039;&#039;&#039;&#039; Highly intelligent, sentient entities known as the &#039;&#039;&#039;Precursors&#039;&#039;&#039; travel to the forming Material Plane and Elemental Planes. Fleeing from an ancient enemy, the Precursors start the creation of life; a single spark to get life on this planet going. Other entities follow suit. The Precursors eventually leave, but stay within the solar system to watch their garden grow. The other entities that remain on this world would eventually become known as &#039;&#039;&#039;The First Gods.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0100&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Light.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;The First Gods&#039;&#039;&#039; continue the work that the &#039;&#039;&#039;Precursors&#039;&#039;&#039; left unfinished. These entities were all powerful from an ancient plane known as &#039;&#039;&#039;Celestia.&#039;&#039;&#039; These Gods continued to breathe life into the planes, each dividing their task among themselves. &#039;&#039;&#039;The First Gods&#039;&#039;&#039; created primeval animals, plants, and eventually, the first humanoid. These humanoids looked nothing like our &amp;quot;humans&amp;quot; today, as they were modeled after the Precursors. Overtime, evolution would be had, and the primordial creatures in the beginning would evolve to more modern versions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The First Gods&#039;&#039;&#039; did battle with massive primordial entities, such as Elemental Titans that continued to break and tear the realm apart. As &#039;&#039;&#039;The First Gods&#039;&#039;&#039; destroyed many of these disruptive titans, some of these Gods fell in battle. Their bodies and energy would empower the first mortals, giving them clerical powers. This energy would also spawn new gods under them and slowly form a massive pantheon within the plane of &#039;&#039;&#039;Celestia.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Celestial Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Divine Birth.&#039;&#039;&#039;&#039;&#039; As life was blooming on what is now known as &#039;&#039;&#039;The Material Plane,&#039;&#039;&#039; as it was created from all forms of materials during the &#039;&#039;&#039;Primordial Age,&#039;&#039;&#039; many of &#039;&#039;&#039;The First Gods&#039;&#039;&#039; decided that they must spread themselves among the lands and continue to fertilize life. They started taking large amounts of their power and creating other gods with it, as well as using their life to birth more creation. From this, many new gods were given life, and were given the responsibility to watch over &#039;&#039;&#039;The Garden,&#039;&#039;&#039; or &#039;&#039;&#039;The Material Plane.&#039;&#039;&#039; Some of these gods that were formed were Sarenrae, Pelor, Ehlona, Celestian, The Star Queen, and Myrkull. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As pantheons continued to be created, each God was given a &amp;quot;portfolio&amp;quot; of power that was passed down to them. That portfolio would dictate what they would have dominion over within the world. All the Gods in this time were busy with the creation of life, and soon the first humanoids would evolve into two types: The &#039;&#039;&#039;Lumair&#039;&#039;&#039; (Elves) and the &#039;&#039;&#039;Romair&#039;&#039;&#039; (Orcs). &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1200&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Creation of the Planes.&#039;&#039;&#039;&#039;&#039; While life was still being born, and the first humanoids starting creating fire and learning to survive, the Gods saw chaos still within the planes. There was no protection as of yet from the &#039;&#039;&#039;Elemental Planes,&#039;&#039;&#039; which was the current biggest threat to destroying all that was created. The Gods came together and decided to create incredibly powerful barriers between these planes of existence, called &#039;&#039;&#039;Divine Gates.&#039;&#039;&#039; These gates would prevent any free travel between the planes, thus stopping any destructive elemental energies coming to harm. The Gods also decreed that some would go and oversee these planes. While their power was create, the plane that they oversaw was much stronger and much older than they, thus creating and transforming some of these gods into &#039;&#039;&#039;Gods of the Elements.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other Gods would place themselves in these newly forming &#039;&#039;&#039;Outer Planes&#039;&#039;&#039;; some of these planes were being created while others were manifesting into reality from the undiscovered &#039;&#039;&#039;magic&#039;&#039;&#039; of the realm. These planes would turn and meld these Gods into different forms. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1500-1550&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Light and Dark, Good and Evil.&#039;&#039;&#039;&#039;&#039; While &#039;&#039;&#039;The Material Plane&#039;&#039;&#039; was complete, the &#039;&#039;&#039;Elemental Planes&#039;&#039;&#039; were sealed off as well as other planes within the realm, a new type of God was forming from the remnants of the &#039;&#039;&#039;First Gods.&#039;&#039;&#039; One of these Gods, who mysteriously had no divine energy flow out of them to create life, had cast a massive shadow on one half of the world. The &#039;&#039;&#039;Lumair&#039;&#039;&#039; and the &#039;&#039;&#039;Romair&#039;&#039;&#039; typically avoided this place, but it offered cool climates to those that did live within. This shadow started to take form, and any that lived within this massive shade began to lose color and vitality. For many years, this shadow began to plague the world with vitality-sapping energies, for those that came near and/or lived within. The Gods in Celestia took notice and collectively banished the shadow, as well as the body of the First God that it had been clinging to. The shadow began to take form from this banishment, and as it grew in power, those that were unfortunate to be banished as well started to die. When it finished its transformation, this shadow became known as &#039;&#039;&#039;The Shadowfell,&#039;&#039;&#039; a plane of eternal darkness and death. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Limitlessly spawning from the corpse of this god were the first &#039;&#039;&#039;undead,&#039;&#039;&#039; those that were unable to escape being banished. From this corpse, Gods of a different breed began to take form; Gods with darker intentions, spawned by lifeless energies from this plane.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1600-1640&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Divine Conflict.&#039;&#039;&#039;&#039;&#039; As these dark gods were being formed, the powers that they had would challenge that of the gods of light. Gods of &#039;&#039;&#039;Celestia&#039;&#039;&#039; created armies of divine entities, or &#039;&#039;&#039;Angels&#039;&#039;&#039; to do battle with these shadowy gods. A great conflict loomed over the newly birthed &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; and soon the battles would commence. While this conflict only lasted 40 years, it showed the destructive capabilities of the gods that had just created life. Both sides of gods were able to so easily create and destroy without hesitation. In this conflict, Gods perished, and their bodies created more power, more lesser gods, and/or more creatures within the realms. Some gods would create planes to house other corpses so that the power could not be stolen. This chaos created more and more planes that we now know today, as well as the term &#039;&#039;&#039;Divine Spark.&#039;&#039;&#039; A &#039;&#039;&#039;Divine Spark&#039;&#039;&#039; is a fragment of a God&#039;s divine essence that could be absorbed by a mortal, a sentient creature, or another god, to gain power.&lt;br /&gt;
&lt;br /&gt;
==The Mortal Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1650&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Tribes.&#039;&#039;&#039;&#039;&#039; As the conflict within Celestia subsided, the first mortal tribes began to form. The first Orcs and Elves had already existed, but were surviving among the chaos from the gods and other ancient creatures. When the Divine Conflict ended, many new creatures were formed, including many monstrous entities, undead, and other dangerous threats within the Material Plane. Other humanoids were created, however, formed from the already existing races of the world. Humans and Dwarves were the next creations to come to life, followed by many of the newer gods creating spitting images of themselves to populate the world after destruction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each race of humanoid traveled throughout the world as nomads, only settling down when the natural resources was abundant and the location was perfect. Overtime, these tribes began creating more tribes, and slowly formed the first small civilizations. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1700&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The First Cities.&#039;&#039;&#039;&#039;&#039; Tribes began to grow and spread, until eventually each prominent species settled in their &amp;quot;claimed&amp;quot; territories. Soon, tribal groups grew into villages, then eventually, the first cities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Kingdoms.&#039;&#039;&#039;&#039;&#039; Each of the prominent species began setting up ruling bodies within their established borders and lands. Many tribal nations still existed, but would be either annexed by these larger ruling kingdoms, or destroyed entirely. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Kingdoms that exist as of this time would be the following: Elvish Collective, Dwarvish Ruling Clans, and several, independent Human Kingdoms. Each of these kingdoms, separated to their own lands, had unique cultures, religions, laws, and ways of ruling themselves. They would continue to be the dominant forces in the world, as the rest of the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; continued to grow.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==The Arcanum Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1905&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Magic Discovery.&#039;&#039;&#039;&#039;&#039; As the Kingdoms of mortals begin to expand and explore, many of the factions begin discovering old and ancient relics and sites of grand, magic power. However, it is different from the previously known and studied forms of magic. Previously studied forms of magic were either that of natural casting and powers, or divine abilities. This magic, however, is entirely different. It was always there within the world, just undiscovered and previously not tapped into. This form of magic, &amp;quot;arcane&amp;quot; magic is chaotic and wild. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These ancient sites were referred to as &#039;&#039;&#039;Arcane Wells,&#039;&#039;&#039; sources of this raw, arcane magical power. Kingdoms would eventually, over the course of this age, learn to harvest and tap into these wells to empower their societies. &lt;br /&gt;
However, any advancements of arcane science would take many, many years to develop. Instead, the individuals would learn to tap into these power sources and become names that we know today: Wizards, Sorcerers, etc. &lt;br /&gt;
Not all magic users stem their gifts from this source. Those who understood the way this magic worked would realize that this magic had been around forever, and had always shaped the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1910-1930&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divide.&#039;&#039;&#039;&#039;&#039; As magic began to spread within the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; many societies would start to question the legitimacy of these new gifts and powers. Many societies that still had heavy roots in natural magics, such as the Orcish tribes, were skeptical of &amp;quot;arcane magics.&amp;quot; Human kingdoms, rooted in the ways of the warrior and respectable combat, were also suspicious. This skepticism brought a divide among the world&#039;s major kingdoms, and the more hidden tribal factions. Those who incorporated magic into their society saw prosperity and advancement, while those that chose to ignore it remained stuck in the past. This divide in the world would start to unearth many challenges, problems and strife towards one another; putting blame on others for their faults became common. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More conflicts began to emerge as the more powerful Elvish and Dwarvish societies began to massively expand, even into the other territories who were not as magically advanced. This would begin a trend within the world of unending strife and conflict, with only a few able to really stop the trend.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1956-1986&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Conquest War.&#039;&#039;&#039;&#039;&#039; As the kingdoms began to become more powerful, and expanding into their own self-claimed territories, those who were more advanced (the Dwarves of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; and the Elvish Collective of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039;) began to expand into other established countries, as a part of their expansion decrees. This started the first major war, known as the &#039;&#039;&#039;Conquest War.&#039;&#039;&#039; The Elves began to expand into their countryside, as well as into the Dwarvish territory of &#039;&#039;&#039;Baelrum,&#039;&#039;&#039; which caused the Dwarves to expand into the Orcish territory, known as &#039;&#039;&#039;Duzgredar.&#039;&#039;&#039; This cycle of expanding into other territories started a bloody, 30 year conflict that ended with the Elves, Dwarves, and Human kingdoms gaining more land and territory. The only other prominent species were the Orcs, and they lost a massive expanse of their territory. The other three leading species thought that the Orcs did not need a massive countryside that they were not going to expand into. This angered the Orcs, and would start a downwards spiral of utter hatred towards those that wronged them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Great Divine War Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2000&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Religious Societies Form.&#039;&#039;&#039;&#039;&#039; After the first major conflict of the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; the world began its process of healing. Many kingdoms and societies of the world began to find ways of healing and peace. &lt;br /&gt;
Those, at least, that weren&#039;t utterly destroyed by the war found religion and worship of the powers above to be solace to them. With the hatred of the previous war still fresh in many individuals&#039; minds, religious sects began to form to challenge rulership, challenge legitimacies of other religions, and began to cause more conflict. While no religious group was ready to go to war, kingdoms and societies were quick to claim which religions should dominate their countries, and which should be ousted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2005&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Conflict Brewing Above.&#039;&#039;&#039;&#039;&#039; As the religious groups on the &#039;&#039;&#039;Material Plane&#039;&#039;&#039; emerged out of the ashes of a previous conflict seeking answers and solace, the divine entities above began to brew their own issues. As competition grew stiff below, many gods were gaining more power at an increased rate. The more followers, the stronger they become. This created competition, alliances and enemies among the gods, that would soon be put to the test. Evil gods began to emerge as their followers grew, and they started to challenge the realm of the &amp;quot;good beating evil.&amp;quot; &lt;br /&gt;
The first alliances, known as &#039;&#039;&#039;Gods of Dusk,&#039;&#039;&#039; and &#039;&#039;&#039;Gods of Dawn,&#039;&#039;&#039; formed within &#039;&#039;&#039;Celestia&#039;&#039;&#039; and the other planes where gods existed. The &#039;&#039;&#039;Gods of Dusk&#039;&#039;&#039; were deemed the evil gods, while the &#039;&#039;&#039;Gods of Dawn&#039;&#039;&#039; were considered on the good side. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2010-2210&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Divine War Begins.&#039;&#039;&#039;&#039;&#039; As the Gods began to fight above, the mortals below started their sporadic conflicts over the course of a 200 year period. The Gods also descended to join their mortal worshippers in the flesh and their avatar forms to do battle, destroying their opposition with divine destruction. &lt;br /&gt;
Over the course of this 200 year period, societies on both the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; and &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; began to crumble and disappear, as the Gods unleashed their full powers upon their enemies, utterly destroying all that was around them. This conflict would see to the extinction of many species, races, and societies. The world would be forever changed. The &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; after the 200 year period, would become a wasteland of destroyed kingdoms, temples, and millions of bodies, including those of dead gods, would remain scattered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This utter destruction would also lead to, what is now known by many scholars, &amp;quot;the destruction of time.&amp;quot; Calendars stopped, all records ceased to exist. From this point on, it is widely accepted that the world completely stopped, and there is a massive gap in the timeline as there would be no records for 1,000 years. The next recording of events would be pronounced to be at the year &amp;quot;0,&amp;quot; as it is a symbol of life resetting after such a tragic event.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Aftermath Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0-100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Society Reborn.&#039;&#039;&#039;&#039;&#039; It is commonly understood that the next recorded event after the destructive &#039;&#039;&#039;Divine War&#039;&#039;&#039; was the recreation of many societies. The &#039;&#039;&#039;Southern Hemisphere&#039;&#039;&#039; was mostly unaffected by the destructive conflict, though it would still see the aftershock of the destruction. Their kingdoms stood strong, but continued to rebuild what they had lost. &lt;br /&gt;
Kingdoms of the &#039;&#039;&#039;Northern Hemisphere&#039;&#039;&#039; were mostly lost and destroyed, with the exception of the Dragonborn society of Quelxiros. They continued to record events as best they could, and their scholars decided that the calendar and the year would reset to 0, and all time thereafter should be given the tag After Divine War, or &#039;&#039;&#039;ADW.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By all accounts and technicality, about 1,000 years would have passed from the end of the Divine War to the start of the &amp;quot;calendar reset.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;400 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Birth of Darkness; [[Shogrush]].&#039;&#039;&#039;&#039;&#039; In the quiet, brewing country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; the Orcs were still suffering in a reduction of their land, still controlled by the Elvish and Dwarvish kingdoms. Their own kingdoms never lasted more than 30 years at a time, as spies, assassins, political enemies, and strong curses would bring their kingdom to ruin, to be started anew by another brilliant or tyrannical, Orcish mind. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An individual known as &#039;&#039;&#039;Shogrush Chak,&#039;&#039;&#039; born of the famous Chak bloodline, sought to end this cycle, and put the Orcs on top of all others within the cruel world. Shogrush was a powerful warrior, but dove into the practice of magic, something that many Orcs would scoff at. He rose to the top among his clan, and slaughtered those who challenged him and his ideals. He grew up in Elvish controlled Duzgredar, and saw the mistreatment of his kin at the hands of both the Elves and Dwarves. Shogrush wanted to create an empire; something long lasting, powerful, and of Orcish control. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush, over the course of 30 years, would gain immense power in both the skillset of an unbeatable warrior, as well as in arcane magics. Specifically, Shogrush focused on the powers of the dead, undead, and necromancy. He unified many of the separated Orcish factions, clans, and tribes, and amassed a powerful army at his back. He tore down the current kingdom, giving him rulership out of awe and fear. This process was not without opposition, as both the Elves and Dwarves challenged Shogrush at every turn. Somehow, however, the small Orcish country defeated both the Dwarvish and Elvish armies in their first battle against one another.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;432 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of the Beast Clade&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Dark Age==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;500 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Rise/Reign.&#039;&#039;&#039;&#039;&#039; Over the course of 100 years, Shogrush created a powerful Orcish kingdom that was unstoppable. In order to keep his kingdom from being destroyed by his enemies, he created pacts, deals and bargains with dark entities from all across the planes. Dark creatures, such as demons, devils, aberrations, and others would send powerful armies into the Material Plane at his behalf to control, with the promise of gaining portions of the world for their dark deeds. Shogrush then declared war on the world, and his army of darkness swept through the Material Plane, making quick work of any opposition. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shogrush&#039;s massive, dark empire would last over the course of 400, long years. Shogrush would seek immortality through the process of becoming a Lich, and would create a species of Orc in his own splitting image. These Orcs would be called &#039;&#039;&#039;Shadow Orcs,&#039;&#039;&#039; or the &amp;quot;Sha&#039;or.&amp;quot; These Orcs, upon death, would instantly resurrect as unstoppable, undead soldiers at his disposal. The constant death of his opposition continued to feed his massive undead and dark armies, and soon the world would be draped in a curtain of eternal darkness for 400 years.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;900 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Rise of Light.&#039;&#039;&#039;&#039;&#039; Many forces continued to fight this darkness over the course of 400 years. Rebellions rose and failed miserably each time, with Shogrush and his forces only growing stronger. But on the start of this year, the Gods, attempting to make up for their destruction of previous life, sent an army of angels and divine creatures at the backs of those who wanted to rid the world of this terrible force. This army supported all species, races and creatures that wanted this utter evil empire to fall. It was no longer an Orcish empire, it was an empire built on blood and death. Even many Orcs wanted Shogrush to be removed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A new species of Orcs were created to start this fight from within. These Orcs were known as &#039;&#039;&#039;Platinum Orcs,&#039;&#039;&#039; distinguished by their platinum-colored sheen and skin. They were given divine gifts, and were destined to defeat evil from within.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A great battle for the world ensued, as divine creatures fought their mortal enemies, while all species banded together to defeat great evil. It would take all the combined forces, some key battles, and the banishing of these evil creatures to finally reclaim the world, leaving only Shogrush and his countryside to defend. This battle, all combined, would last 100 years of pure good defeating pure darkness. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Shogrush&#039;s Fall.&#039;&#039;&#039;&#039;&#039; On the start of this year, Shogrush was killed; a combination of his forces giving his location up and inner circles weakening him. It would be the great King Haarith-Unda Alivir that dealt the final blow against Shogrush himself. Shogrush&#039;s dark followers fled with his phylactery, something that would allow him to resurrect in the future. Their circles, while mostly destroyed, would continue to brew in the background, waiting for his eventual return.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1010-1100 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Time of Rest and Peace.&#039;&#039;&#039;&#039;&#039; After Shogrush&#039;s defeat and his dark armies banished, it was time for the world to heal and pick up the pieces. Countries returned to their original size, and the Orcs were given some of their country back, but were under constant watch by the rest of the surviving kingdoms. From this day forward, kingdoms of the Humans, Elves and Dwarves would remain mostly unchanged, asides from their leaders. Territories and border lines would be drawn, and land would be established among the surviving and prominent factions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Adventure==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1519 ADW&#039;&#039;&#039; - A party of adventurers in [[Tortoran]] hunt an evil wizard, saving the town of [[Ashirmir]] and others that were turned into animals by the mage, including themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1549-1550 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Death Queen Campaign.&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed and defeated &#039;&#039;&#039;Alison the Death Queen,&#039;&#039;&#039; who was attempting to merge the plane of the &#039;&#039;&#039;Shadowfell&#039;&#039;&#039; and the &#039;&#039;&#039;Material Plane,&#039;&#039;&#039; which would have destroyed all life and plunged the world into eternal darkness.  The &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; formed as a small group of adventurers out of the Orcish country of &#039;&#039;&#039;Duzgredar,&#039;&#039;&#039; seeking to explore and catalog undiscovered territory, creating the next &amp;quot;image&amp;quot; for how all adventurers should carry themselves.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1580-1587 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Bloody Seven Campaign.&#039;&#039;&#039;&#039;&#039; The &#039;&#039;&#039;Bloody Seven&#039;&#039;&#039; began with the &#039;&#039;&#039;Goliath&#039;&#039;&#039; people seeking their own nation, fighting against the &#039;&#039;&#039;Alliance&#039;&#039;&#039; who wanted them to stay as tribes. It ended with the tragic death of &#039;&#039;&#039;Ygrid Ironborn,&#039;&#039;&#039; previous hero of the &#039;&#039;&#039;Stank Bitches&#039;&#039;&#039; adventuring party. The war ended with the Goliaths creating their country known as &#039;&#039;&#039;Jotunrath.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1642-1647 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Planar Travels Campaign.&#039;&#039;&#039;&#039;&#039; A group of adventurers known as the &#039;&#039;&#039;Super Orphan Squad&#039;&#039;&#039; were flung into the far planes and began adventuring far from their homes of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; Their group was responsible for burning down a portion of &#039;&#039;&#039;The Beastlands,&#039;&#039;&#039; and appearing before the court of gods. They would redeem themselves by destroying an evil empire of vampires in the &#039;&#039;&#039;Shadowfell,&#039;&#039;&#039; as well as defeat the self-proclaimed god-entity known as &#039;&#039;&#039;The Mindbender,&#039;&#039;&#039; which sought to put the entire world into an eternal dream state where it controlled everyone. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their adventuring party, following in the footsteps of the &#039;&#039;&#039;Stank Bitches,&#039;&#039;&#039; would set the premise for what adventurers should not do in the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1669-1672 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;A Darkness Awakened Campaign.&#039;&#039;&#039;&#039;&#039; Formed on the &#039;&#039;&#039;Northern Hemisphere,&#039;&#039;&#039; a group of adventurers called &#039;&#039;&#039;Like Minded Individuals&#039;&#039;&#039; explored mysterious lands still affected by the &#039;&#039;&#039;Divine War,&#039;&#039;&#039; which took place thousands of years ago. They took down a mysterious faction of corrupted individuals, tainted with some dark power. Some of these figures included &#039;&#039;&#039;Ivar Warborn,&#039;&#039;&#039; &#039;&#039;&#039;The Flesh Mechanist,&#039;&#039;&#039; and &#039;&#039;&#039;Sengir Ironbeard,&#039;&#039;&#039; who each individually attempted to use their &#039;&#039;&#039;Vile&#039;&#039;&#039; corruption to create their own nation in this wasteland of a world. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They also discovered divine powers were fading, in a land once touched by Gods and divinity. They learned that a figure from the &#039;&#039;&#039;Divine War&#039;&#039;&#039; period, known as &#039;&#039;&#039;Alastar Viceron,&#039;&#039;&#039; a warrior fighting against the gods&#039; destruction, was seeking revenge and killing gods for their mass extinction. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, they uncovered that all this corruption was leaking out from open rifts, coming from an ancient and evil location that predates all existence. This place, known as the &#039;&#039;&#039;Vile Dimension,&#039;&#039;&#039; has creatures with the only purpose of utter extinction of all life. These &#039;&#039;&#039;Abominations&#039;&#039;&#039; were behind the corruption of many, and the &#039;&#039;&#039;Like Minded Individuals,&#039;&#039;&#039; through planar magic, traveled to a far away planet to close the final rifts to this dimension, before all life would be wiped out. Their heroic sacrifice would be celebrated and known across the planes, as none returned. They had successfully stopped what is now known as &#039;&#039;&#039;The First Abomination Extinction Event.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1702- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Wolves Within Campaign.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Age of Steam==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1710-1760 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Advancements and Magics.&#039;&#039;&#039;&#039;&#039; The world began to heal and modernize after the near destructive event that was stopped by the &#039;&#039;&#039;Like Minded Individuals.&#039;&#039;&#039; Countries banded together, and reformed two old factions to unify the world in case of another event. These two factions are known as &#039;&#039;&#039;The Dark Pact,&#039;&#039;&#039; or &#039;&#039;&#039;The Conclave,&#039;&#039;&#039; and &#039;&#039;&#039;The Alliance.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New technological advancements, incorporated with magics, were beginning to emerge as societies began to change. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under the declaration known as &#039;&#039;&#039;The Law of the Guild,&#039;&#039;&#039; the two factions declared that all adventuring parties shall be formed through official, recognized guilds, to ensure that they are regulated and checked by powerful forces. After seeing success of the &#039;&#039;&#039;Cardinal&#039;s Reach&#039;&#039;&#039; guild within the Elvish lands of &#039;&#039;&#039;Thenalia,&#039;&#039;&#039; the world decided that this law would be uniform. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1762- ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Fall of the Eclipse&#039;&#039; Campaign.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1789 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;The Contingency of Demise&#039;&#039; Campaign&#039;&#039;&#039;.&lt;br /&gt;
==Age of Modernization==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1800-2000 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Modernizing Technologies.&#039;&#039;&#039;&#039;&#039; As the cycle continues of the world healing from grand calamities, it heals by evolving its technology to be able to combat any incoming threats. However, as this arms race began, similar to the &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; before it, technologies are being built for conflict, not for advancement. Weapons, vehicles of war, and explosives take the main stage of development, while the societies slowly advance alongside their weaponry. Little is there need for swords, shields and armor, as rifles and tanks take the center stage of destructive warfare. The &#039;&#039;&#039;Age of Steam&#039;&#039;&#039; saw similar advancements, and was tested through a time of conflict. For these 200 years, technology continues to advance, being created for a foreseeable enemy, rather than trying to solve the inner problems of the &#039;&#039;&#039;Material Plane.&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many scholars would debate as to what the next devastating conflict could be, and how it would shape the world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2010 ADW&#039;&#039;&#039; - &#039;&#039;&#039;&#039;&#039;Skepticism of Magics.&#039;&#039;&#039;&#039;&#039; As technology advanced, the need for magic was only for fuel and energy sources. A rifle could just as easily end the life of a charging creature, even more effectively than a spell could. An artillery shell could end the lives of many, and with the press of a button rather than a complicated cast of a spell. With that, many societies began rejecting magic, including the practitioners of these now old ways. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At first, this rejection started off as laws and regulations of magic users. With anger brewing from the magic community, riots and attacks on both the &amp;quot;nonmagic&amp;quot; and &amp;quot;magic&amp;quot; community began. Bloodshed turned into armed fights, and dangerous, destructive battles between those who continue to use magic, and those who wish to eliminate it. Following these events, a dark time in the world&#039;s history began. An open war on all magic users began, as countries, old kingdoms, and unified nations began to target the dangerous wielders of magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not all magic users believed in this rebellious cause. Many magic users believed that it was a new time, and that it was time that the world moved on from these old powers. Others believed that magic should be used for energy rather than destruction, as they believed magic was the cause of many of the worlds&#039; previous calamities.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Calendar]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=2977</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=2977"/>
		<updated>2025-01-05T01:45:21Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Beast Clade Pantheon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gods are powerful entities that are worshipped across the universe, across many religions. Due to the aftermath and impact of the [[Divine War]], the gods, greater or below, are not allowed to directly involve themselves in the affairs of mortals. They are only allowed to counsel and guide. &lt;br /&gt;
&lt;br /&gt;
==Origin of the Gods==&lt;br /&gt;
All gods in this universe can trace their origins to ancient beings known as [[The Precursors]]. &#039;&#039;&#039;The Precursors&#039;&#039;&#039; were ancient and incredibly powerful beings from the [[Far Realms]] that had immense power. They were the ones who created this universe and many others in their exodus across space and time. &lt;br /&gt;
&lt;br /&gt;
As they birthed life, nature, magic and other laws of the world onto different planets across the universe, they began to split into smaller versions of themselves, those that would govern over their creations. These would become known as the [[Ancient Elders]], the first gods.&lt;br /&gt;
&lt;br /&gt;
Over time, even these gods began to split themselves up, dividing the power among those that they create. These gods would hold dominion over minor elements of the growing world, and they would be known as the [[Lesser Elders]]. Some of these &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; that held dominion over darker aspects of life and nature began to corrupt and change, becoming evil gods. &lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;&#039;First Divine Conflict,&#039;&#039;&#039; gods began to fight and kill one another, and began to split their power even more. In an effort to stop this bloodshed, the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; split themselves even more, and created the first and loyal &#039;&#039;&#039;Greater Gods,&#039;&#039;&#039; that would see dominion over the other gods of lower power. When the divine conflict ended, all that was left were the corpses of gods, and the &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; split even more and became &#039;&#039;&#039;Lesser Gods,&#039;&#039;&#039; symbolizing their defeat and stopping the conflict.&lt;br /&gt;
&lt;br /&gt;
The pantheons of the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; and &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; no longer exist after the second divine conflict, and are now a distant memory.&lt;br /&gt;
&lt;br /&gt;
==List of Current Greater Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the common Greater Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Auril]] || Winter, deadly storms || Nature, Tempest, Frost* || Sharp, six-pointed snowflake || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Azuth]] || Magics || Knowledge, Arcana || Immaculately carved wand wreathed in fire || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bane]] || Tyranny, bloodshed, hate, oppression || Violence*, War || Black hand clutching a crushed globe || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhaal]] || Murder, killing, brutality || Death, Violence* || Cracked skull oozing blood || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemosh]] || Undead, undeath || Death || Yellow skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ehlonna]] || Woodlands, animals, plants || Nature, Life || Unicorn horn || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldath]] || Peace, serenity || Nature, Life, Peace || Waterfall plunging into still pool || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Istis]] || Fate, destiny, change || Fate*, Knowledge || Dodecahedron || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Jergal]] || Death, knowledge of the universe || Death, Knowledge || A skull sitting atop an open book || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelemvor]] || Death, afterlife, judgement || Death, Grave, Life || Upright skeletal arm holding balanced scales/armored figure posing with a greatsword || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Loviatar]] || Pain, suffering, misfortune || Death || Nine-headed flail || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Oghma]] || Knowledge of all things || Arcana, Knowledge || Blank scroll surrounded by an infinity symbol || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelor]] || Sun, healing, radiance || Light, Life || Multi-suns || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Primus]] || Modron god, god of law and order || Order || Massive bronze warforged || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Queen]] || Death, crows, afterlife, souls || Death, Grave, Life || Woman draped in shadow, surrounded by a flock of crows || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Saranrae]] || Love, life, peace || Peace, Life || Woman with warm smile and extended arms || Alive&lt;br /&gt;
|- &lt;br /&gt;
| [[Shar]] || Darkness, loss || Death, Trickery || Black disc encircled with a border || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Lord]] || Storms || Nature, Tempest || Leviathan || Dead, circa 1669 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Sune]] || Love, beauty || Life, Peace || Embroidered mirror || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Talona]] || Disease and poison || Pestilence*, Death || Poison droplets || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]] || War || Violence*, War || Upright held flaming sword || Dead, circa 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Tharizdun]] || Eternal darkness || Trickery || Inverted ziggurat || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyr]] || Justice, law || Order || Balanced scales resting on a warhammer || Dead, circa 2048&lt;br /&gt;
|-&lt;br /&gt;
| [[Vecna]] || Evil secrets || Death, Knowledge || Decayed hand with eye in palm || Dead, circa 1559 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Waukeen]] || Trade, commerce, coin || Knowledge, Mercantile* || Coin mid-flip || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Wee Jas]] || Magic and death || Arcana, Knowledge, Death || Red skull in front of fireball || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Current Lesser Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of common Lesser Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Blibdoolpoolp]] || kuo-toa goddess of madness || none || Lobster&#039;s head || Dead, circa 1647 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Dendar]] || Nightmares, dreams || Dream* || Massive serpent coiled around world || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Heironeous]] || Valor, loyalty on the battlefield, honor || Order, War || Lightning bolt || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilmata]] || Fate and destiny || Knowledge || Weaver&#039;s spindle with multiple strands || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Malor]] || Hunt, violence, slaughter || Nature, Violence* || Bloody clawed paw || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Masq]] || Thievery || Trickery || Black mask || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Myrkull]] || God of death || Death, Grave || Decayed human skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Solinari]] || Goddess of the suns and stars, traveling || Nature, Light, Cosmos* || Four stars that form a circle || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Queen]] || Goddess of stars, space, otherworldly existence || Nature, Light, Cosmos* || Shooting star || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveler]] || Change, chaos, travel || Trickery, Travel* || Open doorway leading to a path || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Velina]] || Icy climates, snow, ice, protection from storms || Frost*, Nature || Snow peak mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Vespera]] || Goddess of vampires, blood || Blood, Grave, Death || Blood vial || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ygrid]] || Goliath goddess of death, the dead, afterlife, judgment || Grave, Death, Life || Mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyra]] || Illusions, deception || Trickery || Upside-down triangle surrounded by mist || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specific Pantheons==&lt;br /&gt;
&lt;br /&gt;
Below are tables of pantheons that belong to specific cultures or peoples. &lt;br /&gt;
&lt;br /&gt;
==Tabaxi Pantheon==&lt;br /&gt;
&lt;br /&gt;
It is unknown if the &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; actually have real gods, or if they are masters at stories and have created their own pantheon. Whatever the case, &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; clerics get their divinity from some source, and claim that these gods are such source. Each god on this list pertains to an important aspect of the &#039;&#039;&#039;Tabaxi&#039;s&#039;&#039;&#039; culture, with names similar to their own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Blossom Gift || Nature, plants, agriculture || Nature || Sapling&lt;br /&gt;
|-&lt;br /&gt;
| Blood Cat || Vampirism among Tabaxi || Blood || Bloody cat fangs&lt;br /&gt;
|-&lt;br /&gt;
| Bright Moon || Moons, stars, light || Light, Cosmos*, Twilight || Sun and moon&lt;br /&gt;
|-&lt;br /&gt;
| Chains of Burden || Slavery, prisons || none || Chains wrapping around a moon&lt;br /&gt;
|-&lt;br /&gt;
| Dark Moon || Tabaxi god of darkness, shadows || Twilight || Tabaxi surrounded by dark cloak&lt;br /&gt;
|-&lt;br /&gt;
| Elder Fish || Food, fishing, nature || Nature || Giant fish surrounded by net&lt;br /&gt;
|-&lt;br /&gt;
| Elder Matron || Goddess of all Tabaxi, family, birth || Life || Litter of kittens&lt;br /&gt;
|-&lt;br /&gt;
| Great River || Rivers, water, oceans || Nature, Ocean* || Flowing river&lt;br /&gt;
|-&lt;br /&gt;
| Lone Wanderer || Survival, nomads, travel, hunting || Nature, Travel* || Hooded figure walking in towards a sun&lt;br /&gt;
|-&lt;br /&gt;
| Open Grave || Death, afterlife, dead || Death, Grave, Life || Tombstone&lt;br /&gt;
|-&lt;br /&gt;
| Riddle || Knowledge, mischief || Knowledge, Trickery || Puzzle piece&lt;br /&gt;
|-&lt;br /&gt;
| Silver Tail || Trade, discussion, diplomacy || Mercantile*, Peace || Tabaxi grasped hands&lt;br /&gt;
|-&lt;br /&gt;
| Songbird || Adventure, stories, songs || Travel* || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Sweetcat || Desserts, food, baking || Life || Cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wuxian Pantheon==&lt;br /&gt;
&lt;br /&gt;
People that hail from [[Wuxia]], a country within the [[Alliance]], tend to follow this pantheon. These gods stem from [[Lesser Elders]] that split themselves during the first divine war. These gods watch over the mysterious land that they are charged with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Aka || Wuxian goddess of love, birth, and life || Life, Peace || Glowing heart&lt;br /&gt;
|-&lt;br /&gt;
| Edata || Wuxian goddess of the sea, sailing, fishing || Ocean* || Sailing ship&lt;br /&gt;
|-&lt;br /&gt;
| Quen || Wuxian god of battle || War || Tattered battle flag&lt;br /&gt;
|-&lt;br /&gt;
| Rishin || Wuxian god of peace and writing || Peace, Knowledge || Scroll full of text&lt;br /&gt;
|-&lt;br /&gt;
| Roni || Wuxian god of betrayal and murder || Death || Serrated dagger&lt;br /&gt;
|-&lt;br /&gt;
| Suri || Wuxian god of agriculture || Nature || Plow and hoe&lt;br /&gt;
|-&lt;br /&gt;
| Syn || Wuxian god of death and the afterlife || Grave, Death || Soul orb&lt;br /&gt;
|-&lt;br /&gt;
| Yadama || Wuxian god of adventure || Travel* || Heroic figure posing&lt;br /&gt;
|-&lt;br /&gt;
| Yumo || Wuxian god of storms, weather || Nature, Tempest || Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| Zunshiro || Wuxian god of trade, diplomacy, spoken word || Mercantile*, Peace || Quill and coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragonborn Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Dragonborn pantheon is unchanged since the first divine war, with their gods immediately splitting from the [[Lesser Elders]] when the Dragonborn people came into existence. It is believed that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; and &#039;&#039;&#039;Tiamat&#039;&#039;&#039; were two of these &#039;&#039;&#039;Lesser Elders,&#039;&#039;&#039; with a different name and different form. The two created separate images of themselves and formed the remainder of the pantheon, fighting over who gets control of what. Eventually, the gods that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; created banded together and banished &#039;&#039;&#039;Tiamat&#039;&#039;&#039; to the hells, along with the gods she had birthed and created.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Astilabor || Acquisitions, wealth, treasure || Mercantile* || Dragon head on a coin&lt;br /&gt;
|-&lt;br /&gt;
| Bahamut || Good, law || Order, War, Life || Platinum dragon head in profile&lt;br /&gt;
|-&lt;br /&gt;
| B&#039;falor || Elder dragon god, god of all dragons || Life, Death || Ten-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Eress || Dragon goddess of magic || Arcana, Trickery || Dragon claw holding a wand&lt;br /&gt;
|-&lt;br /&gt;
| Lendir || Justice, punishment || Order || Dragon claw holding balanced scales&lt;br /&gt;
|-&lt;br /&gt;
| Kuyuth || Dragonborn demigod || Peace, Order || Dragonborn with wings&lt;br /&gt;
|-&lt;br /&gt;
| Null || Dragon god of the dead || Grave || Skeletal dragon wings curled around a dragon skull&lt;br /&gt;
|-&lt;br /&gt;
| Niflis || Dragon god of the sea, oceanic dragons || Ocean* || Yellow dragon&lt;br /&gt;
|-&lt;br /&gt;
| Sarwoar || Gem dragon god, psionics || none || Massive cracked gem&lt;br /&gt;
|-&lt;br /&gt;
| Skorgix || Dragon god of war and necessary violence || Violence*, War || Dragon claw holding a sheathed sword&lt;br /&gt;
|-&lt;br /&gt;
| Taratan || Healers, mercy || Life, Peace || Open draconic palm &lt;br /&gt;
|-&lt;br /&gt;
| Tassel || Greed, lies || Trickery || Coiled wyrm&lt;br /&gt;
|-&lt;br /&gt;
| Tiamat || Evil dragon goddess, vengeance || Death, Trickery || Five-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Zarthalion || Dragon god of slaughter, violence, destruction || Violence*, War || Dragon breathing fire&lt;br /&gt;
|-&lt;br /&gt;
| Zot || Hatchlings, birth || Life || Egg &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Elvish pantheon dates far beyond recorded history. It is believed that since the Elves were some of the first creations of the &#039;&#039;&#039;Precursors,&#039;&#039;&#039; their gods came into existence first and haven&#039;t changed. Some gods might have switched names or portfolios, but no significant changes have occurred since that time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Avandir || Primary god of the moon and sun elves || Cosmos*, Light, Twilight || Moon, star and sun &lt;br /&gt;
|-&lt;br /&gt;
| Culinir || Primary god of all elven kind; life cycles, death || Life, Grave || Mighty elvish character&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sashelas || Primary god of aquatic elves || Nature, Ocean*, Tempest || Dolphin&lt;br /&gt;
|-&lt;br /&gt;
| Erivar || Elvish trickster god || Trickery || Broken triangle&lt;br /&gt;
|-&lt;br /&gt;
| G&#039;delyn || Wood elvish god of heroism, adventuring, outlaws, feasting || Nature || Leaf-shaped arrow&lt;br /&gt;
|-&lt;br /&gt;
| Hy&#039;ali || Wood elvish goddess of love and birth || Life, Nature || Mother holding a child&lt;br /&gt;
|-&lt;br /&gt;
| Inet || Storms, natural disasters || Nature, Tempest || Tsunami&lt;br /&gt;
|-&lt;br /&gt;
| Laetar || Philosophy, knowledge, secrets || Arcana, Knowledge || Eye inside an orb&lt;br /&gt;
|-&lt;br /&gt;
| Lotor || Dark Elvish god of freedom, adventure, home || Life, Peace || House&lt;br /&gt;
|-&lt;br /&gt;
| R&#039;ili Fane || Wood elvish god of nature and the wilds || Nature || Stag horns&lt;br /&gt;
|-&lt;br /&gt;
| Ryn Fane || Wood elvish god of ritualistic cannibalism || Violence* || Figure eating a person &lt;br /&gt;
|-&lt;br /&gt;
| Sanan Moontouched || Moon elvish god of the moon, death and the dead || Death, Grave, Twilight || Moon over a tomb&lt;br /&gt;
|-&lt;br /&gt;
| Shevara || Demigod of revenge || Violence*, War || Bloody clenched fist&lt;br /&gt;
|-&lt;br /&gt;
| S&#039;lora || Wood elvish god of hunting || Nature || Hunter&#039;s bow&lt;br /&gt;
|-&lt;br /&gt;
| Vanata || War, violence, loss, grief || Death, Violence*, War || Broken longsword&lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;tir || Wood elvish goddess of Weavers, magical stories || Arcana, Nature || Web with book inside&lt;br /&gt;
|-&lt;br /&gt;
| Yun || Snow elvish god || Frost*, Nature || Snowball&lt;br /&gt;
|-&lt;br /&gt;
| [[Zandalir]] || Magic || Arcana || Spell tome&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drow Pantheon==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Drow&#039;&#039;&#039; pantheon split from the rest of the Elvish pantheon in the earliest years of the first divine war. This was when &#039;&#039;&#039;Lolth&#039;&#039;&#039; was spawned, after she attempted to split from the Elvish pantheon by attempting to murder Culinir with the help of another evil god. She was banished to the &#039;&#039;&#039;Underdark,&#039;&#039;&#039; where she spawned her own kin, as well as her own pantheon from her own stomach. She was pregnant at the time with another god&#039;s child, but after being tainted with evil magics, these children came out dark and twisted, and formed the Drow pantheon. Most of the gods of this pantheon are considered evil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Kiarasen || Slavery, undead, vengeance || Death || Cloak of bones &lt;br /&gt;
|-&lt;br /&gt;
| Lolth || God of all drow, spiders, demons, chaos, destiny || Trickery || Spider&lt;br /&gt;
|-&lt;br /&gt;
| Sevelar || Demigod of battle, bloodlust, violence || Violence*, War || Bloody crossed swords&lt;br /&gt;
|-&lt;br /&gt;
| Vhaerun || Darkness, thievery, male drow, evil activity on the surface || Trickery, Twilight, Violence* || Broken whip&lt;br /&gt;
|-&lt;br /&gt;
| Zhanatana || Chaos, assassins, change || Trickery || Shortsword in a cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
Isolated during the first Divine war, the Dwarvish pantheon built creations and great cities for their people to live in, and hide out from the godly conflict. However, just like the Dwarvish people, their intentions were not as they would seem. The Dwarvish gods would build weapons of mass destruction, capable of killing gods. These weapons would be given to their people in case a rival god were to attack. Luckily, no other gods bothered this pantheon, as killing them would net in nothing gained.&lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon&#039;s divine domain is a massive network of mines known as Dwarfhome. For any and all intruders, it is virtually impossible to find where one would want to go and disturb. For followers, those with a knack for digging and embracing Dwarven culture are greeted to sights of gold, rare ore, and the Long Table, a dinner table stocked with endless food to partake in. &lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon has a hierarchy to keep themselves in check; greater Dwarves and intermediate Dwarves. Those befitting of the greater status oversee much within Dwarvish society and culture, and watch over the other intermediate gods. The remaining gods oversee smaller aspects of Dwarvish life and cannot rise beyond their predetermined status. This system is mostly adhered to, and killing another god within or outside their own pantheon grants nothing to a Dwarvish god. Instead, a Dwarvish god, if they want to rise in power, must forge something of reality-breaking value, either good or bad. However, the god with such that capability is their leader, Moradin, who oversees the Grand Forge. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Abbathor || Greed || Trickery || Jeweled dagger pointed down&lt;br /&gt;
|-&lt;br /&gt;
| Berronar Truesilver || Hearth, home, motherhood || Peace, Life, Love* || Dwarvish house&lt;br /&gt;
|-&lt;br /&gt;
| Clangeddin Silverbeard || Battle, honor in combat, valor || War || Hammer and shield&lt;br /&gt;
|-&lt;br /&gt;
| Deep Duerra || Duergar goddess of conquest, expansion, psionics || Order, War || Mind flayer skull&lt;br /&gt;
|-&lt;br /&gt;
| Dugmaren Brightmantle || Discovery, invention, scholarship, teaching || Knowledge || Open book&lt;br /&gt;
|-&lt;br /&gt;
| Dumathoin || Gems, mining, underground exploration || Mercantile*, Travel* || Gauntlet holding a gem&lt;br /&gt;
|-&lt;br /&gt;
| Gorm Gulthyn || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Haela Brightaxe || Battle, luck || War || Flaming sword&lt;br /&gt;
|-&lt;br /&gt;
| Hanseath || Alcohol, carousing, war || War || Beer stein made from a skull&lt;br /&gt;
|-&lt;br /&gt;
| Laduguer || Duergar god of the duergar, magic, weapon-crafting || Forge, Life || Broken arrow &lt;br /&gt;
|-&lt;br /&gt;
| Marthammor Duin || Exiles, wanderers || Travel* || Upright mace in front of a tall boot&lt;br /&gt;
|-&lt;br /&gt;
| Moradin || Creation, crafts || Forge, Life || Hammer and anvil&lt;br /&gt;
|-&lt;br /&gt;
| Sharindlar || Healing, fertility, romance || Life, Love* || Blanket&lt;br /&gt;
|-&lt;br /&gt;
| Thard Harr || Hunting, nature, survival || Nature, Travel* || Wolf biting an arrow&lt;br /&gt;
|-&lt;br /&gt;
| Tharmekhûl || Forge, molten rock || Forge, Nature || Molten rock&lt;br /&gt;
|-&lt;br /&gt;
| Vergadain || Chance, luck, negotiation, trickery, wealth || Mercantile*, Travel*, Trickery || Gold coin with the face of a dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orcish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Orcs have mostly their own gods, who rose as champions during the Reign of Shogrush, and were instrumental in his defeat. Many of these gods were risen mortals, who became champions to another deity and became their own god. After Shogrush&#039; reign, it was crucial to these champions that the orcs had someone to follow to save them from the total darkness that their world was under. However, they have old Gods, that those of the Free Orc tribes still worship. &lt;br /&gt;
&lt;br /&gt;
Technically, with the exception of Dunthir Chak, Usurial Chak, Gruumsh, Luthic, Yugul, Ilneval and Morthal Chak, most of the Orc pantheon are actually divine entities or lesser deities. From the mortal perspective, they are all gods, but in the divine realm, they are only lesser deities and not full gods. This is because many of these gods still see them as heavily connected to the mortal plane and wish to not lose this connection. This connection allows them to directly intervene in affairs, but still with limitations. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Arfal Chak || Redemption, sacrifice, honor, second chances ||  Peace, Order, Life || Kneeling figure before a blade&lt;br /&gt;
|-&lt;br /&gt;
| Argan Demnir Chak || Fatherhood, parents, family || Peace, Life, Love* || Family figures holding hands&lt;br /&gt;
|-&lt;br /&gt;
| Bunda Chak || Hunting, exploration || Nature, Travel* || Bow and climbing shoes&lt;br /&gt;
|-&lt;br /&gt;
| Dunthir Chak || Law, honor, strength, valor, fighting || Order, War || Shield with crest on it&lt;br /&gt;
|-&lt;br /&gt;
| Endofir Chak || Stealth, assassinations, lawlessness || Twilight || Throwing dagger&lt;br /&gt;
|-&lt;br /&gt;
| Grull Shev Chak || Oceans, storms, sea life, sailing, travel || Ocean*, Nature || Orc riding a wave&lt;br /&gt;
|-&lt;br /&gt;
| Gruumsh || Old god of all orcs, war, violence || Death, Violence*, War || Fist dripping with blood&lt;br /&gt;
|-&lt;br /&gt;
| Ilneval || Old god of strategy and fighting || War || Sword and scroll&lt;br /&gt;
|-&lt;br /&gt;
| Luthic || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Morthal Chak || Architecture, strength, cities, growth, civilization || Life, Order, Forge || Tower &lt;br /&gt;
|-&lt;br /&gt;
| Mar Chak || Geography, exploration, travel, weather || Nature, Travel* || Carriage or Boat&lt;br /&gt;
|-&lt;br /&gt;
| Nunadon Chak || Deceit, lies || Trickery || Hooded mask&lt;br /&gt;
|-&lt;br /&gt;
| Shogrush Chak || Shadows, Death, Curses, Darkness || Death, Grave || Shadow cloud with a crown in the center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norse Pantheon==&lt;br /&gt;
&lt;br /&gt;
Among the many pantheons, the Norse Pantheon is one of the oldest. Within this pantheon are some of the strongest gods that wield ancient power. Their main worshippers are the Nords, mostly inhabiting [[Skaalgluvic]]. The Nords are humans that have existed in cold environments. These people hold high regards to their gods and are willing to fight for it, even fighting with their ancient neighbors, the Goliaths of [[Jotunrath]]. &lt;br /&gt;
&lt;br /&gt;
The gods within the Norse Pantheon are among some of the first gods to walk among mortals in ancient times. Often, these gods would disguise themselves as fellow warriors or common folk to oversee their worship and the fate of their societies. These gods command massive areas of land in their divine domains and realms of the afterlife, allowing them to own an entire other dimension existing within the current realm. The Norse Pantheon oversee the realm of Ysgard, and have subsections within this plane dedicated to each good member of the pantheon.&lt;br /&gt;
&lt;br /&gt;
After the second divine war, the Norse pantheon, in a twist of betrayal from one of their own, was banished to their dimension of power with no way of returning. This effectively cut them off from any and all worship from the Nords, sending their people into a mass panic that was recorded as an apocalyptic event within their culture. Thousands of years after this apocalyptic event, the most Nords have abandoned the faith to their gods, and have become a godless-society. However, a few remain loyal and one day wait for the return of their gods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Aegir || Seas, storms || Nature, Ocean*, Tempest || Rough ocean waves&lt;br /&gt;
|-&lt;br /&gt;
| Balder || Beauty, poetry || Peace, Life, Love* || Gem-encrusted chalice&lt;br /&gt;
|-&lt;br /&gt;
| Forseti || Justice, Law || Order || Horned helmet &lt;br /&gt;
|-&lt;br /&gt;
| Frey || Fatherhood, kinship, peace || Life || Boar&lt;br /&gt;
|-&lt;br /&gt;
| Freya || Fertility, love || Life || Falcon&lt;br /&gt;
|-&lt;br /&gt;
| Frigg || Childbirth, motherhood || Light, Life || Cat&lt;br /&gt;
|-&lt;br /&gt;
| Heimdall || Prophecy, loyalty, watchfulness || Cosmos* || Oracle orb&lt;br /&gt;
|-&lt;br /&gt;
| Hel || Death, undeath, undead, underworld || Death, Grave, War || Woman&#039;s face, rotting on one side&lt;br /&gt;
|-&lt;br /&gt;
| [[Loki]] || Illusions, lies, madness || Trickery || Green dagger&lt;br /&gt;
|-&lt;br /&gt;
| Njord || Seas, winds || Nature, Ocean*, Tempest, Travel* || Boat&lt;br /&gt;
|-&lt;br /&gt;
| Odur || Light, sun, stars || Cosmos*, Light, Travel* || Solar sphere&lt;br /&gt;
|-&lt;br /&gt;
| Sif || War || War || Winged upraised sword&lt;br /&gt;
|-&lt;br /&gt;
| Skadi || Earth, mountains || Nature || Mountain peak&lt;br /&gt;
|-&lt;br /&gt;
| [[Thor]] || Honor, storms, thunder || Tempest, War || Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Ullr || Hunting, snow, winter || Nature, Frost || Longbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Clade Pantheon==&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;&#039;Shogrush&#039;&#039;&#039;&#039;s reign, many beast-folk with similar ideas banded together to create the first society, called the Beast Clade. This empire stood strong for hundreds of years, and only disappeared when &#039;&#039;&#039;Shogrush&#039;&#039;&#039; was defeated by good aligned deities and their followers. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade is arguably one of the most powerful empires to have ever existed, and held sway over all those underneath their banner and beyond. They had their own gods, many of which rose to power as former champions of this new empire. The Beast Clade took control of land that &#039;&#039;&#039;Shogrush&#039;&#039;&#039; oversaw, and quickly seized places such as [[Al-Harim]], [[Baelrum]], [[Thenalia]], [[Calvastus]], [[Wuxia]], [[Undaris]], and even as far as parts of [[Tortoran]]. &lt;br /&gt;
&lt;br /&gt;
Among the Beast Clade were species such as Minotaur, Goblins, Kobolds, Bugbears, Hobgoblins, Lizardfolk, Shifters, Orcs, Trolls, Oni, and fish-like species. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade held dominion over the realm for hundreds of years. &lt;br /&gt;
&lt;br /&gt;
The gods of the Beast Clade commanded strength and loyalty. Each of their gods represented a different lineage living within the society. Both the empire and the pantheon are referred to as the Beast Clade, though often times the Beast Clade Dominion is used to describe the actual empire. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade gods mostly consist of spirits and primordials, who purposely treat their power differently from the greater and lesser gods, having been wronged by them for thousands of years. These spirits can exist practically anywhere and at anytime, even in brief moments in the past. However, because they do not adhere to the godly rules that were put in place after the second divine war, they were not granted a divine domain. Instead, they combined their powers and created the Spirit Guide, a massive creature that appears differently to each god, that acts as a mobile afterlife. This mobility allowed this spirit to travel between the [[Throne Worlds]] of each god, but made it a target for other evil gods outside the pantheon who wanted to feed on souls. &lt;br /&gt;
&lt;br /&gt;
When the Beast Clade Dominion vanished, it is unclear what actually happened to the Beast Clade gods. Some believe they fled to the Nine Hells, all becoming corrupted lesser Archdevils, brooding and waiting for their empire to return. Others believe they left to the Eldritch Unknown or even the Vile Dimension, eventually fading from existence. &lt;br /&gt;
&lt;br /&gt;
Instead of true worship, many of these monstrous lineages post-Shogrush pay homage to these former deities. However, unlike traditional deities, it seems that the Beast Clade pantheon was directly tied to the health of the empire, and the worship of names does not apply to this pantheon. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Agnath || Banished Spirit of the Pteraps, chaos, hunger, madness || Madness*, Trickery || Jawless fish eating a globe&lt;br /&gt;
|-&lt;br /&gt;
| Aslaan || Spirit of the Leonin, glory, victory || War || Rising paw&lt;br /&gt;
|-&lt;br /&gt;
| Ches || Clans, friendship, prides, strength in numbers || Peace, Order || A pack of beasts&lt;br /&gt;
|-&lt;br /&gt;
| Canis || Spirit of the Caninae, loyalty, moon, stars || Cosmos*, Light, Order, Peace, Twilight || A wolf howling at the moon&lt;br /&gt;
|-&lt;br /&gt;
| Crocuta || Spirit of the Gnolls, bloodshed, conquest, violence || Blood, Violence*, War || Bloody jaws&lt;br /&gt;
|-&lt;br /&gt;
| Dylus || Spirit of the Lizardfolk, anger, strength || Violence* || Toothy maw&lt;br /&gt;
|-&lt;br /&gt;
| Ehlahs || Spirit of the Chondric, coin, combat, merchants, trade || Blood, Mercantile*, Violence*, War || Damaged shark fin&lt;br /&gt;
|-&lt;br /&gt;
| Fonor || Harvest, food, grazing || Nature || A lush field&lt;br /&gt;
|-&lt;br /&gt;
| Fyrix || Spirit of Clade Death, apocalypses, death, graves, undeath || Apocalypse*, Death, Grave || Burning village&lt;br /&gt;
|-&lt;br /&gt;
| Guiyu || Spirit of the Ostei, darkness, mystery, water || Ocean*, Tempest, Twilight || Outline of a dark fish&lt;br /&gt;
|-&lt;br /&gt;
| Holocepp || Spirit of the Ostei, death, space, travel, wards || Arcana, Death, Grave || Undersea trench&lt;br /&gt;
|-&lt;br /&gt;
| Jharo || Spirit of the Beast, creation, law, society || Arcana, Forge, Order || Shield and club pointing down&lt;br /&gt;
|-&lt;br /&gt;
| Kilimar || All elements, nature, survival || Frost, Nature, Ocean*, Tempest || All elements in a circle&lt;br /&gt;
|-&lt;br /&gt;
| Okuta || Banished Spirit of the Ostei, pain, suffering || Ocean*, Tempest || Bloody anchor&lt;br /&gt;
|-&lt;br /&gt;
| Prokul || Banished Spirit, destiny, fate, prophecy, time  || Arcana, Cosmos*, Fate*, Time* || Three bleeding eyes&lt;br /&gt;
|-&lt;br /&gt;
| Thrahtahn || Banished Spirit, anarchy, assassination, betrayal, murder, slavery || Death, Twilight || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Xarkasi || Banished Spirit, conflict, strife, terror, war || Blood, Violence*, War || Screaming face&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Eldritch Unknown==&lt;br /&gt;
&lt;br /&gt;
The Eldritch Unknown is not a pantheon, rather a collection of ancient beings from a realm known as &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, a place completely shrouded in mystery and madness. Only fools have entered this realm, and lost all idea of why they went there in the first place, if they ever left. It is surmised that this realm is a collection of infested planets and other realms that are ruled by these entities, but scholars who have attempted to glimpse into this realm lose their minds and all concept of reality. &lt;br /&gt;
&lt;br /&gt;
By definition, these deities have no known powers, but their followers &amp;quot;claim&amp;quot; they hold dominion over certain aspects. What is clear is that if any of these entities were to leave their realm and enter &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, the end of the world would be determined.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
|-&lt;br /&gt;
| Bolothomagg &lt;br /&gt;
|-&lt;br /&gt;
| Dendar the Night Serpent&lt;br /&gt;
|-&lt;br /&gt;
| Hunger Below &lt;br /&gt;
|-&lt;br /&gt;
| Piscathes &lt;br /&gt;
|-&lt;br /&gt;
| Shothogugg &lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;chak &lt;br /&gt;
|-&lt;br /&gt;
| Borem, Lake of Boiling Mud &lt;br /&gt;
|-&lt;br /&gt;
| Kezef the Chaos Houd &lt;br /&gt;
|-&lt;br /&gt;
| Ityak-Ortheel the Elf Eater &lt;br /&gt;
|-&lt;br /&gt;
| The Gray Pestilence &lt;br /&gt;
|-&lt;br /&gt;
| Ragnorra, Mother of Monsters &lt;br /&gt;
|-&lt;br /&gt;
| Kyuss the Worm that Walks &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Atropus, World Born Dead &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Pandorym the Utter Annihilation &lt;br /&gt;
|-&lt;br /&gt;
| Haemnathuun the Blood Lord &lt;br /&gt;
|-&lt;br /&gt;
| Maram of the Great Spear &lt;br /&gt;
|-&lt;br /&gt;
| Tyranthaxus the Flamed One &lt;br /&gt;
|-&lt;br /&gt;
| Father Llymic, Alien Thought Given Flesh &lt;br /&gt;
|-&lt;br /&gt;
| The God in Yellow &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dead Worlds &amp;amp; Dead Stars==&lt;br /&gt;
&lt;br /&gt;
Dead Worlds and Dead Stars are heavily associated with the Eldritch Unknown. These are star bodies and planets given a horrible sentience, and seen as entities by the most insane of worshippers and cultists. Power indeed does come from these stars and planets, as they are able to travel across the Eldritch Unknown&#039;s realm space, and in very rare and dangerous cases, leave. &lt;br /&gt;
&lt;br /&gt;
Dead Stars and Dead Worlds have certain colors that attribute to their absolute power over reality and madness. Colors such as orange, yellow, and green denominate lesser power, while blue, red, purple, gray, and black mean extreme power. Additionally, certain Dead Stars and Dead Worlds have the ability to travel between realms. A blue colored dead star that can travel between realities is considered extremely dangerous. These stars and worlds, in rare circumstances, are able to appear in the sky of &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, disguising themselves as actual stars. In reality, they are watching, planning, and corrupting the reality of the realm. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Reality Travel? !! Color !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Acamar || Yes || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Caiphon || Yes || Purple || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Delban || No || White ||  Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Gibbeth || Yes || Green || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Hadar || No || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ihbar || Yes || Black || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Khirad || No || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Nihal || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ulban || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Zhudun || Yes || Gray || Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Races&amp;diff=2949</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Races&amp;diff=2949"/>
		<updated>2024-12-31T21:12:43Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Heirloom Species */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of races and subraces that have a unique take to this world. These pages will consist of a deep insight into the cultures and origins of these individuals.&lt;br /&gt;
&lt;br /&gt;
==Sivurn Species==&lt;br /&gt;
* [[Arcana-Born]]&lt;br /&gt;
* [[Kenku]]&lt;br /&gt;
* [[Tabaxi]]&lt;br /&gt;
&lt;br /&gt;
==Subraces==&lt;br /&gt;
Orcs&lt;br /&gt;
* [[Iron Orc]]&lt;br /&gt;
* [[Platinum Orc]]&lt;br /&gt;
* [[Shadow Orc]]&lt;br /&gt;
* [[Snow Orc]]&lt;br /&gt;
* [[Wild Orc]]&lt;br /&gt;
&lt;br /&gt;
Elves&lt;br /&gt;
* [[Blood Elves]]&lt;br /&gt;
* [[Moon Elves]]&lt;br /&gt;
* [[Snow Elves]]&lt;br /&gt;
* [[Sun Elves]]&lt;br /&gt;
* [[Void Elves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves&lt;br /&gt;
* [[Magma Dwarf]]&lt;br /&gt;
* [[Frost Dwarf]]&lt;br /&gt;
&lt;br /&gt;
==Drenjarin (Heirloom) Species==&lt;br /&gt;
* [[Vulgar]]&lt;br /&gt;
* [[Thratoid]]&lt;br /&gt;
* [[Hedylid]]&lt;br /&gt;
* [[Dynast]]&lt;br /&gt;
* [[Draren Spawn]]&lt;br /&gt;
* [[Blasphemous]]&lt;br /&gt;
* [[Nihilite]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Geography&amp;diff=2948</id>
		<title>Geography</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Geography&amp;diff=2948"/>
		<updated>2024-12-31T20:39:57Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Heirloom Countries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sivurn Hemispheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eilatar (Northern Hemisphere)&#039;&#039;&#039;&lt;br /&gt;
* [[Quelxiros]]&lt;br /&gt;
* [[Shao-jui]]&lt;br /&gt;
* [[The Veil]]&lt;br /&gt;
* [[Ravager&#039;s Isle]]&lt;br /&gt;
* [[Tortoran]]&lt;br /&gt;
* [[Emerald Atoll]]&lt;br /&gt;
* [[Dendarus]]&lt;br /&gt;
* [[Kasiri Cay]]&lt;br /&gt;
* [[Vinterra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axzhallon (Southern Hemisphere)&#039;&#039;&#039;&lt;br /&gt;
* [[Duzgredar]]&lt;br /&gt;
* [[Baelrum]]&lt;br /&gt;
* [[Thenalion Empire]]&lt;br /&gt;
* [[Jotunrath]]&lt;br /&gt;
* [[Skalgluvic]]&lt;br /&gt;
* [[Wuxia]]&lt;br /&gt;
* [[Calvastus]]&lt;br /&gt;
* [[Al-Harim]]&lt;br /&gt;
* [[Undaris]]&lt;br /&gt;
* [[Drau Mokoth (Realm of Ice)]]&lt;br /&gt;
* [[Naterlands]]&lt;br /&gt;
* [[Dendarus]]&lt;br /&gt;
* [[Selma&#039;s Island]]&lt;br /&gt;
* [[Death Watch Isle]]&lt;br /&gt;
* [[Shogrush&#039;s Rest]]&lt;br /&gt;
* [[Head-Split Rock]]&lt;br /&gt;
* [[Ghost Island]]&lt;br /&gt;
&lt;br /&gt;
==Drenjarin (Heirloom) Countries==&lt;br /&gt;
&lt;br /&gt;
* [[Wargrave]]&lt;br /&gt;
* [[Malinmoor]]&lt;br /&gt;
* [[Fundament]]&lt;br /&gt;
* [[Fangelsi]]&lt;br /&gt;
* [[Archon]]&lt;br /&gt;
* [[Drenevoil]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Factions&amp;diff=2947</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Factions&amp;diff=2947"/>
		<updated>2024-12-31T20:39:07Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Heirloom Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are organized by the following categories: Political Factions, Military Units, Guilds, Cults/Villain Groups/Criminal Organizations, Religious Societies, Academies, Other, and Goliath Noble Houses.&lt;br /&gt;
&lt;br /&gt;
==Sivurn Factions==&lt;br /&gt;
&#039;&#039;&#039;Political Factions&#039;&#039;&#039;&lt;br /&gt;
* [[Order of the Eclipse]]&lt;br /&gt;
* [[Bonded Banner Diplomats]]&lt;br /&gt;
* [[Court of Wolves]]&lt;br /&gt;
* [[Dark Sons]]&lt;br /&gt;
* [[Lorelit Court]]&lt;br /&gt;
* [[Katarra Court]]&lt;br /&gt;
* [[Magistrate Order]]&lt;br /&gt;
* [[The Alliance]]&lt;br /&gt;
* [[The Dark Pact]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Units&#039;&#039;&#039;&lt;br /&gt;
* [[Arcannons]]&lt;br /&gt;
* [[Crimson Company]]&lt;br /&gt;
* [[Death Commandos]]&lt;br /&gt;
* [[Dragon Guard]]&lt;br /&gt;
* [[Dragon Knights]]&lt;br /&gt;
* [[Eclipse Troopers]]&lt;br /&gt;
* [[Honored Imperials]]&lt;br /&gt;
* [[Mountaineers]]&lt;br /&gt;
* [[Night Watch]]&lt;br /&gt;
* [[Scourge Commandos]]&lt;br /&gt;
* [[Storm Wardens]]&lt;br /&gt;
* [[Swift Exalted]]&lt;br /&gt;
* [[Tusktooth Infantry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guilds&#039;&#039;&#039;&lt;br /&gt;
* [[Black Tigers]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Cardinal&#039;s Reach]]&lt;br /&gt;
* [[Clockwork Incorporated]]&lt;br /&gt;
* [[Death Knights]]&lt;br /&gt;
* [[Eclipse Guard]]&lt;br /&gt;
* [[Hoard Breakers]]&lt;br /&gt;
* [[League of Hunters]]&lt;br /&gt;
* [[Moon Jumpers]]&lt;br /&gt;
* [[Planar Marines]]&lt;br /&gt;
* [[Primordial Sentinels]]&lt;br /&gt;
* [[Silver Blade]]&lt;br /&gt;
* [[Thorne Roses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cults/Villain Groups/Criminal Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Cobalt Brotherhood]]&lt;br /&gt;
* [[Coven Court]]&lt;br /&gt;
* [[Faceless]]&lt;br /&gt;
* [[Forsaken]]&lt;br /&gt;
* [[Greylanders]]&lt;br /&gt;
* [[Grim Harvesters]]&lt;br /&gt;
* [[League of Villains]]&lt;br /&gt;
* [[Marauders]]&lt;br /&gt;
* [[Pelor&#039;s Dawn]]&lt;br /&gt;
* [[Platinum Order]]&lt;br /&gt;
* [[Proxima&#039;s Midnights]]&lt;br /&gt;
* [[Purgers]]&lt;br /&gt;
* [[Sinister Seven]]&lt;br /&gt;
* [[Styxian Cabal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Societies&#039;&#039;&#039;&lt;br /&gt;
* [[Church of Dusk]]&lt;br /&gt;
* [[Feast Hall]]&lt;br /&gt;
* [[Hallowed Knights]]&lt;br /&gt;
* [[Honor Bearers]]&lt;br /&gt;
* [[Nine Dawns]]&lt;br /&gt;
* [[Saints]]&lt;br /&gt;
* [[Scriveners of Doom]]&lt;br /&gt;
* [[Touch of Virtue]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academies&#039;&#039;&#039;&lt;br /&gt;
* [[Apex of Innovation]]&lt;br /&gt;
* [[Arpaton Circle of Magic]]&lt;br /&gt;
* [[Blade Archivists]]&lt;br /&gt;
* [[Curators]]&lt;br /&gt;
* [[Jixaron Elite Attunement]]&lt;br /&gt;
* [[Meadowcraft Academy]]&lt;br /&gt;
* [[Thenalion Ancestral College]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* [[Ace of Spades]]&lt;br /&gt;
* [[Armored Shells]]&lt;br /&gt;
* [[Duskfall (Rangers)]]&lt;br /&gt;
* [[Meadowcraft Rangers]]&lt;br /&gt;
* [[Overseers]]&lt;br /&gt;
* [[The Collective]]&lt;br /&gt;
* [[The Pack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goliath Noble Houses&#039;&#039;&#039;&lt;br /&gt;
* [[House Drathos]]&lt;br /&gt;
* [[House Ebonmaw]]&lt;br /&gt;
* [[House Half-Tooth]]&lt;br /&gt;
* [[House Iceheart]]&lt;br /&gt;
* [[House Ironborn]]&lt;br /&gt;
* [[House Jotunkarth]]&lt;br /&gt;
* [[House Sheatheshield]]&lt;br /&gt;
* [[House Stormcaller-Stormborn]]&lt;br /&gt;
* [[House Talon]]&lt;br /&gt;
* [[House Warborn]]&lt;br /&gt;
* [[House Whitefang]]&lt;br /&gt;
&lt;br /&gt;
==Drenjarin (Heirloom) Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Units&#039;&#039;&#039;&lt;br /&gt;
* [[Ether Legion]]&lt;br /&gt;
* [[Pale Violence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political Factions&#039;&#039;&#039;&lt;br /&gt;
* [[Realm&#039;s Order]]&lt;br /&gt;
* [[Primeval Ascendancy]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cults&#039;&#039;&#039;&lt;br /&gt;
* [[Cult of the Broken]]&lt;br /&gt;
* [[Cult of the Chainless]]&lt;br /&gt;
* [[Crowns of Chaos]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Villainous Groups&#039;&#039;&#039;&lt;br /&gt;
* [[Lords of Vile]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* [[Orchid Absolution]]&lt;br /&gt;
* [[Donjon Overwatch]]&lt;br /&gt;
* [[True Silver]]&lt;br /&gt;
* [[Justiciars]]&lt;br /&gt;
* [[Sphere of Fates]]&lt;br /&gt;
* [[Crimson Death]]&lt;br /&gt;
* [[Ascendants]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=2946</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=2946"/>
		<updated>2024-12-31T02:51:19Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* The Eldritch Unknown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gods are powerful entities that are worshipped across the universe, across many religions. Due to the aftermath and impact of the [[Divine War]], the gods, greater or below, are not allowed to directly involve themselves in the affairs of mortals. They are only allowed to counsel and guide. &lt;br /&gt;
&lt;br /&gt;
==Origin of the Gods==&lt;br /&gt;
All gods in this universe can trace their origins to ancient beings known as [[The Precursors]]. &#039;&#039;&#039;The Precursors&#039;&#039;&#039; were ancient and incredibly powerful beings from the [[Far Realms]] that had immense power. They were the ones who created this universe and many others in their exodus across space and time. &lt;br /&gt;
&lt;br /&gt;
As they birthed life, nature, magic and other laws of the world onto different planets across the universe, they began to split into smaller versions of themselves, those that would govern over their creations. These would become known as the [[Ancient Elders]], the first gods.&lt;br /&gt;
&lt;br /&gt;
Over time, even these gods began to split themselves up, dividing the power among those that they create. These gods would hold dominion over minor elements of the growing world, and they would be known as the [[Lesser Elders]]. Some of these &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; that held dominion over darker aspects of life and nature began to corrupt and change, becoming evil gods. &lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;&#039;First Divine Conflict,&#039;&#039;&#039; gods began to fight and kill one another, and began to split their power even more. In an effort to stop this bloodshed, the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; split themselves even more, and created the first and loyal &#039;&#039;&#039;Greater Gods,&#039;&#039;&#039; that would see dominion over the other gods of lower power. When the divine conflict ended, all that was left were the corpses of gods, and the &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; split even more and became &#039;&#039;&#039;Lesser Gods,&#039;&#039;&#039; symbolizing their defeat and stopping the conflict.&lt;br /&gt;
&lt;br /&gt;
The pantheons of the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; and &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; no longer exist after the second divine conflict, and are now a distant memory.&lt;br /&gt;
&lt;br /&gt;
==List of Current Greater Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the common Greater Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Auril]] || Winter, deadly storms || Nature, Tempest, Frost* || Sharp, six-pointed snowflake || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Azuth]] || Magics || Knowledge, Arcana || Immaculately carved wand wreathed in fire || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bane]] || Tyranny, bloodshed, hate, oppression || Violence*, War || Black hand clutching a crushed globe || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhaal]] || Murder, killing, brutality || Death, Violence* || Cracked skull oozing blood || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemosh]] || Undead, undeath || Death || Yellow skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ehlonna]] || Woodlands, animals, plants || Nature, Life || Unicorn horn || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldath]] || Peace, serenity || Nature, Life, Peace || Waterfall plunging into still pool || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Istis]] || Fate, destiny, change || Fate*, Knowledge || Dodecahedron || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Jergal]] || Death, knowledge of the universe || Death, Knowledge || A skull sitting atop an open book || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelemvor]] || Death, afterlife, judgement || Death, Grave, Life || Upright skeletal arm holding balanced scales/armored figure posing with a greatsword || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Loviatar]] || Pain, suffering, misfortune || Death || Nine-headed flail || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Oghma]] || Knowledge of all things || Arcana, Knowledge || Blank scroll surrounded by an infinity symbol || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelor]] || Sun, healing, radiance || Light, Life || Multi-suns || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Primus]] || Modron god, god of law and order || Order || Massive bronze warforged || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Queen]] || Death, crows, afterlife, souls || Death, Grave, Life || Woman draped in shadow, surrounded by a flock of crows || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Saranrae]] || Love, life, peace || Peace, Life || Woman with warm smile and extended arms || Alive&lt;br /&gt;
|- &lt;br /&gt;
| [[Shar]] || Darkness, loss || Death, Trickery || Black disc encircled with a border || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Lord]] || Storms || Nature, Tempest || Leviathan || Dead, circa 1669 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Sune]] || Love, beauty || Life, Peace || Embroidered mirror || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Talona]] || Disease and poison || Pestilence*, Death || Poison droplets || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]] || War || Violence*, War || Upright held flaming sword || Dead, circa 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Tharizdun]] || Eternal darkness || Trickery || Inverted ziggurat || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyr]] || Justice, law || Order || Balanced scales resting on a warhammer || Dead, circa 2048&lt;br /&gt;
|-&lt;br /&gt;
| [[Vecna]] || Evil secrets || Death, Knowledge || Decayed hand with eye in palm || Dead, circa 1559 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Waukeen]] || Trade, commerce, coin || Knowledge, Mercantile* || Coin mid-flip || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Wee Jas]] || Magic and death || Arcana, Knowledge, Death || Red skull in front of fireball || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Current Lesser Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of common Lesser Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Blibdoolpoolp]] || kuo-toa goddess of madness || none || Lobster&#039;s head || Dead, circa 1647 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Dendar]] || Nightmares, dreams || Dream* || Massive serpent coiled around world || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Heironeous]] || Valor, loyalty on the battlefield, honor || Order, War || Lightning bolt || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilmata]] || Fate and destiny || Knowledge || Weaver&#039;s spindle with multiple strands || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Malor]] || Hunt, violence, slaughter || Nature, Violence* || Bloody clawed paw || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Masq]] || Thievery || Trickery || Black mask || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Myrkull]] || God of death || Death, Grave || Decayed human skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Solinari]] || Goddess of the suns and stars, traveling || Nature, Light, Cosmos* || Four stars that form a circle || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Queen]] || Goddess of stars, space, otherworldly existence || Nature, Light, Cosmos* || Shooting star || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveler]] || Change, chaos, travel || Trickery, Travel* || Open doorway leading to a path || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Velina]] || Icy climates, snow, ice, protection from storms || Frost*, Nature || Snow peak mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Vespera]] || Goddess of vampires, blood || Blood, Grave, Death || Blood vial || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ygrid]] || Goliath goddess of death, the dead, afterlife, judgment || Grave, Death, Life || Mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyra]] || Illusions, deception || Trickery || Upside-down triangle surrounded by mist || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specific Pantheons==&lt;br /&gt;
&lt;br /&gt;
Below are tables of pantheons that belong to specific cultures or peoples. &lt;br /&gt;
&lt;br /&gt;
==Tabaxi Pantheon==&lt;br /&gt;
&lt;br /&gt;
It is unknown if the &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; actually have real gods, or if they are masters at stories and have created their own pantheon. Whatever the case, &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; clerics get their divinity from some source, and claim that these gods are such source. Each god on this list pertains to an important aspect of the &#039;&#039;&#039;Tabaxi&#039;s&#039;&#039;&#039; culture, with names similar to their own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Blossom Gift || Nature, plants, agriculture || Nature || Sapling&lt;br /&gt;
|-&lt;br /&gt;
| Blood Cat || Vampirism among Tabaxi || Blood || Bloody cat fangs&lt;br /&gt;
|-&lt;br /&gt;
| Bright Moon || Moons, stars, light || Light, Cosmos*, Twilight || Sun and moon&lt;br /&gt;
|-&lt;br /&gt;
| Chains of Burden || Slavery, prisons || none || Chains wrapping around a moon&lt;br /&gt;
|-&lt;br /&gt;
| Dark Moon || Tabaxi god of darkness, shadows || Twilight || Tabaxi surrounded by dark cloak&lt;br /&gt;
|-&lt;br /&gt;
| Elder Fish || Food, fishing, nature || Nature || Giant fish surrounded by net&lt;br /&gt;
|-&lt;br /&gt;
| Elder Matron || Goddess of all Tabaxi, family, birth || Life || Litter of kittens&lt;br /&gt;
|-&lt;br /&gt;
| Great River || Rivers, water, oceans || Nature, Ocean* || Flowing river&lt;br /&gt;
|-&lt;br /&gt;
| Lone Wanderer || Survival, nomads, travel, hunting || Nature, Travel* || Hooded figure walking in towards a sun&lt;br /&gt;
|-&lt;br /&gt;
| Open Grave || Death, afterlife, dead || Death, Grave, Life || Tombstone&lt;br /&gt;
|-&lt;br /&gt;
| Riddle || Knowledge, mischief || Knowledge, Trickery || Puzzle piece&lt;br /&gt;
|-&lt;br /&gt;
| Silver Tail || Trade, discussion, diplomacy || Mercantile*, Peace || Tabaxi grasped hands&lt;br /&gt;
|-&lt;br /&gt;
| Songbird || Adventure, stories, songs || Travel* || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Sweetcat || Desserts, food, baking || Life || Cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wuxian Pantheon==&lt;br /&gt;
&lt;br /&gt;
People that hail from [[Wuxia]], a country within the [[Alliance]], tend to follow this pantheon. These gods stem from [[Lesser Elders]] that split themselves during the first divine war. These gods watch over the mysterious land that they are charged with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Aka || Wuxian goddess of love, birth, and life || Life, Peace || Glowing heart&lt;br /&gt;
|-&lt;br /&gt;
| Edata || Wuxian goddess of the sea, sailing, fishing || Ocean* || Sailing ship&lt;br /&gt;
|-&lt;br /&gt;
| Quen || Wuxian god of battle || War || Tattered battle flag&lt;br /&gt;
|-&lt;br /&gt;
| Rishin || Wuxian god of peace and writing || Peace, Knowledge || Scroll full of text&lt;br /&gt;
|-&lt;br /&gt;
| Roni || Wuxian god of betrayal and murder || Death || Serrated dagger&lt;br /&gt;
|-&lt;br /&gt;
| Suri || Wuxian god of agriculture || Nature || Plow and hoe&lt;br /&gt;
|-&lt;br /&gt;
| Syn || Wuxian god of death and the afterlife || Grave, Death || Soul orb&lt;br /&gt;
|-&lt;br /&gt;
| Yadama || Wuxian god of adventure || Travel* || Heroic figure posing&lt;br /&gt;
|-&lt;br /&gt;
| Yumo || Wuxian god of storms, weather || Nature, Tempest || Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| Zunshiro || Wuxian god of trade, diplomacy, spoken word || Mercantile*, Peace || Quill and coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragonborn Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Dragonborn pantheon is unchanged since the first divine war, with their gods immediately splitting from the [[Lesser Elders]] when the Dragonborn people came into existence. It is believed that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; and &#039;&#039;&#039;Tiamat&#039;&#039;&#039; were two of these &#039;&#039;&#039;Lesser Elders,&#039;&#039;&#039; with a different name and different form. The two created separate images of themselves and formed the remainder of the pantheon, fighting over who gets control of what. Eventually, the gods that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; created banded together and banished &#039;&#039;&#039;Tiamat&#039;&#039;&#039; to the hells, along with the gods she had birthed and created.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Astilabor || Acquisitions, wealth, treasure || Mercantile* || Dragon head on a coin&lt;br /&gt;
|-&lt;br /&gt;
| Bahamut || Good, law || Order, War, Life || Platinum dragon head in profile&lt;br /&gt;
|-&lt;br /&gt;
| B&#039;falor || Elder dragon god, god of all dragons || Life, Death || Ten-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Eress || Dragon goddess of magic || Arcana, Trickery || Dragon claw holding a wand&lt;br /&gt;
|-&lt;br /&gt;
| Lendir || Justice, punishment || Order || Dragon claw holding balanced scales&lt;br /&gt;
|-&lt;br /&gt;
| Kuyuth || Dragonborn demigod || Peace, Order || Dragonborn with wings&lt;br /&gt;
|-&lt;br /&gt;
| Null || Dragon god of the dead || Grave || Skeletal dragon wings curled around a dragon skull&lt;br /&gt;
|-&lt;br /&gt;
| Niflis || Dragon god of the sea, oceanic dragons || Ocean* || Yellow dragon&lt;br /&gt;
|-&lt;br /&gt;
| Sarwoar || Gem dragon god, psionics || none || Massive cracked gem&lt;br /&gt;
|-&lt;br /&gt;
| Skorgix || Dragon god of war and necessary violence || Violence*, War || Dragon claw holding a sheathed sword&lt;br /&gt;
|-&lt;br /&gt;
| Taratan || Healers, mercy || Life, Peace || Open draconic palm &lt;br /&gt;
|-&lt;br /&gt;
| Tassel || Greed, lies || Trickery || Coiled wyrm&lt;br /&gt;
|-&lt;br /&gt;
| Tiamat || Evil dragon goddess, vengeance || Death, Trickery || Five-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Zarthalion || Dragon god of slaughter, violence, destruction || Violence*, War || Dragon breathing fire&lt;br /&gt;
|-&lt;br /&gt;
| Zot || Hatchlings, birth || Life || Egg &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Elvish pantheon dates far beyond recorded history. It is believed that since the Elves were some of the first creations of the &#039;&#039;&#039;Precursors,&#039;&#039;&#039; their gods came into existence first and haven&#039;t changed. Some gods might have switched names or portfolios, but no significant changes have occurred since that time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Avandir || Primary god of the moon and sun elves || Cosmos*, Light, Twilight || Moon, star and sun &lt;br /&gt;
|-&lt;br /&gt;
| Culinir || Primary god of all elven kind; life cycles, death || Life, Grave || Mighty elvish character&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sashelas || Primary god of aquatic elves || Nature, Ocean*, Tempest || Dolphin&lt;br /&gt;
|-&lt;br /&gt;
| Erivar || Elvish trickster god || Trickery || Broken triangle&lt;br /&gt;
|-&lt;br /&gt;
| G&#039;delyn || Wood elvish god of heroism, adventuring, outlaws, feasting || Nature || Leaf-shaped arrow&lt;br /&gt;
|-&lt;br /&gt;
| Hy&#039;ali || Wood elvish goddess of love and birth || Life, Nature || Mother holding a child&lt;br /&gt;
|-&lt;br /&gt;
| Inet || Storms, natural disasters || Nature, Tempest || Tsunami&lt;br /&gt;
|-&lt;br /&gt;
| Laetar || Philosophy, knowledge, secrets || Arcana, Knowledge || Eye inside an orb&lt;br /&gt;
|-&lt;br /&gt;
| Lotor || Dark Elvish god of freedom, adventure, home || Life, Peace || House&lt;br /&gt;
|-&lt;br /&gt;
| R&#039;ili Fane || Wood elvish god of nature and the wilds || Nature || Stag horns&lt;br /&gt;
|-&lt;br /&gt;
| Ryn Fane || Wood elvish god of ritualistic cannibalism || Violence* || Figure eating a person &lt;br /&gt;
|-&lt;br /&gt;
| Sanan Moontouched || Moon elvish god of the moon, death and the dead || Death, Grave, Twilight || Moon over a tomb&lt;br /&gt;
|-&lt;br /&gt;
| Shevara || Demigod of revenge || Violence*, War || Bloody clenched fist&lt;br /&gt;
|-&lt;br /&gt;
| S&#039;lora || Wood elvish god of hunting || Nature || Hunter&#039;s bow&lt;br /&gt;
|-&lt;br /&gt;
| Vanata || War, violence, loss, grief || Death, Violence*, War || Broken longsword&lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;tir || Wood elvish goddess of Weavers, magical stories || Arcana, Nature || Web with book inside&lt;br /&gt;
|-&lt;br /&gt;
| Yun || Snow elvish god || Frost*, Nature || Snowball&lt;br /&gt;
|-&lt;br /&gt;
| [[Zandalir]] || Magic || Arcana || Spell tome&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drow Pantheon==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Drow&#039;&#039;&#039; pantheon split from the rest of the Elvish pantheon in the earliest years of the first divine war. This was when &#039;&#039;&#039;Lolth&#039;&#039;&#039; was spawned, after she attempted to split from the Elvish pantheon by attempting to murder Culinir with the help of another evil god. She was banished to the &#039;&#039;&#039;Underdark,&#039;&#039;&#039; where she spawned her own kin, as well as her own pantheon from her own stomach. She was pregnant at the time with another god&#039;s child, but after being tainted with evil magics, these children came out dark and twisted, and formed the Drow pantheon. Most of the gods of this pantheon are considered evil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Kiarasen || Slavery, undead, vengeance || Death || Cloak of bones &lt;br /&gt;
|-&lt;br /&gt;
| Lolth || God of all drow, spiders, demons, chaos, destiny || Trickery || Spider&lt;br /&gt;
|-&lt;br /&gt;
| Sevelar || Demigod of battle, bloodlust, violence || Violence*, War || Bloody crossed swords&lt;br /&gt;
|-&lt;br /&gt;
| Vhaerun || Darkness, thievery, male drow, evil activity on the surface || Trickery, Twilight, Violence* || Broken whip&lt;br /&gt;
|-&lt;br /&gt;
| Zhanatana || Chaos, assassins, change || Trickery || Shortsword in a cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
Isolated during the first Divine war, the Dwarvish pantheon built creations and great cities for their people to live in, and hide out from the godly conflict. However, just like the Dwarvish people, their intentions were not as they would seem. The Dwarvish gods would build weapons of mass destruction, capable of killing gods. These weapons would be given to their people in case a rival god were to attack. Luckily, no other gods bothered this pantheon, as killing them would net in nothing gained.&lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon&#039;s divine domain is a massive network of mines known as Dwarfhome. For any and all intruders, it is virtually impossible to find where one would want to go and disturb. For followers, those with a knack for digging and embracing Dwarven culture are greeted to sights of gold, rare ore, and the Long Table, a dinner table stocked with endless food to partake in. &lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon has a hierarchy to keep themselves in check; greater Dwarves and intermediate Dwarves. Those befitting of the greater status oversee much within Dwarvish society and culture, and watch over the other intermediate gods. The remaining gods oversee smaller aspects of Dwarvish life and cannot rise beyond their predetermined status. This system is mostly adhered to, and killing another god within or outside their own pantheon grants nothing to a Dwarvish god. Instead, a Dwarvish god, if they want to rise in power, must forge something of reality-breaking value, either good or bad. However, the god with such that capability is their leader, Moradin, who oversees the Grand Forge. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Abbathor || Greed || Trickery || Jeweled dagger pointed down&lt;br /&gt;
|-&lt;br /&gt;
| Berronar Truesilver || Hearth, home, motherhood || Peace, Life, Love* || Dwarvish house&lt;br /&gt;
|-&lt;br /&gt;
| Clangeddin Silverbeard || Battle, honor in combat, valor || War || Hammer and shield&lt;br /&gt;
|-&lt;br /&gt;
| Deep Duerra || Duergar goddess of conquest, expansion, psionics || Order, War || Mind flayer skull&lt;br /&gt;
|-&lt;br /&gt;
| Dugmaren Brightmantle || Discovery, invention, scholarship, teaching || Knowledge || Open book&lt;br /&gt;
|-&lt;br /&gt;
| Dumathoin || Gems, mining, underground exploration || Mercantile*, Travel* || Gauntlet holding a gem&lt;br /&gt;
|-&lt;br /&gt;
| Gorm Gulthyn || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Haela Brightaxe || Battle, luck || War || Flaming sword&lt;br /&gt;
|-&lt;br /&gt;
| Hanseath || Alcohol, carousing, war || War || Beer stein made from a skull&lt;br /&gt;
|-&lt;br /&gt;
| Laduguer || Duergar god of the duergar, magic, weapon-crafting || Forge, Life || Broken arrow &lt;br /&gt;
|-&lt;br /&gt;
| Marthammor Duin || Exiles, wanderers || Travel* || Upright mace in front of a tall boot&lt;br /&gt;
|-&lt;br /&gt;
| Moradin || Creation, crafts || Forge, Life || Hammer and anvil&lt;br /&gt;
|-&lt;br /&gt;
| Sharindlar || Healing, fertility, romance || Life, Love* || Blanket&lt;br /&gt;
|-&lt;br /&gt;
| Thard Harr || Hunting, nature, survival || Nature, Travel* || Wolf biting an arrow&lt;br /&gt;
|-&lt;br /&gt;
| Tharmekhûl || Forge, molten rock || Forge, Nature || Molten rock&lt;br /&gt;
|-&lt;br /&gt;
| Vergadain || Chance, luck, negotiation, trickery, wealth || Mercantile*, Travel*, Trickery || Gold coin with the face of a dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orcish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Orcs have mostly their own gods, who rose as champions during the Reign of Shogrush, and were instrumental in his defeat. Many of these gods were risen mortals, who became champions to another deity and became their own god. After Shogrush&#039; reign, it was crucial to these champions that the orcs had someone to follow to save them from the total darkness that their world was under. However, they have old Gods, that those of the Free Orc tribes still worship. &lt;br /&gt;
&lt;br /&gt;
Technically, with the exception of Dunthir Chak, Usurial Chak, Gruumsh, Luthic, Yugul, Ilneval and Morthal Chak, most of the Orc pantheon are actually divine entities or lesser deities. From the mortal perspective, they are all gods, but in the divine realm, they are only lesser deities and not full gods. This is because many of these gods still see them as heavily connected to the mortal plane and wish to not lose this connection. This connection allows them to directly intervene in affairs, but still with limitations. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Arfal Chak || Redemption, sacrifice, honor, second chances ||  Peace, Order, Life || Kneeling figure before a blade&lt;br /&gt;
|-&lt;br /&gt;
| Argan Demnir Chak || Fatherhood, parents, family || Peace, Life, Love* || Family figures holding hands&lt;br /&gt;
|-&lt;br /&gt;
| Bunda Chak || Hunting, exploration || Nature, Travel* || Bow and climbing shoes&lt;br /&gt;
|-&lt;br /&gt;
| Dunthir Chak || Law, honor, strength, valor, fighting || Order, War || Shield with crest on it&lt;br /&gt;
|-&lt;br /&gt;
| Endofir Chak || Stealth, assassinations, lawlessness || Twilight || Throwing dagger&lt;br /&gt;
|-&lt;br /&gt;
| Grull Shev Chak || Oceans, storms, sea life, sailing, travel || Ocean*, Nature || Orc riding a wave&lt;br /&gt;
|-&lt;br /&gt;
| Gruumsh || Old god of all orcs, war, violence || Death, Violence*, War || Fist dripping with blood&lt;br /&gt;
|-&lt;br /&gt;
| Ilneval || Old god of strategy and fighting || War || Sword and scroll&lt;br /&gt;
|-&lt;br /&gt;
| Luthic || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Morthal Chak || Architecture, strength, cities, growth, civilization || Life, Order, Forge || Tower &lt;br /&gt;
|-&lt;br /&gt;
| Mar Chak || Geography, exploration, travel, weather || Nature, Travel* || Carriage or Boat&lt;br /&gt;
|-&lt;br /&gt;
| Nunadon Chak || Deceit, lies || Trickery || Hooded mask&lt;br /&gt;
|-&lt;br /&gt;
| Shogrush Chak || Shadows, Death, Curses, Darkness || Death, Grave || Shadow cloud with a crown in the center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norse Pantheon==&lt;br /&gt;
&lt;br /&gt;
Among the many pantheons, the Norse Pantheon is one of the oldest. Within this pantheon are some of the strongest gods that wield ancient power. Their main worshippers are the Nords, mostly inhabiting [[Skaalgluvic]]. The Nords are humans that have existed in cold environments. These people hold high regards to their gods and are willing to fight for it, even fighting with their ancient neighbors, the Goliaths of [[Jotunrath]]. &lt;br /&gt;
&lt;br /&gt;
The gods within the Norse Pantheon are among some of the first gods to walk among mortals in ancient times. Often, these gods would disguise themselves as fellow warriors or common folk to oversee their worship and the fate of their societies. These gods command massive areas of land in their divine domains and realms of the afterlife, allowing them to own an entire other dimension existing within the current realm. The Norse Pantheon oversee the realm of Ysgard, and have subsections within this plane dedicated to each good member of the pantheon.&lt;br /&gt;
&lt;br /&gt;
After the second divine war, the Norse pantheon, in a twist of betrayal from one of their own, was banished to their dimension of power with no way of returning. This effectively cut them off from any and all worship from the Nords, sending their people into a mass panic that was recorded as an apocalyptic event within their culture. Thousands of years after this apocalyptic event, the most Nords have abandoned the faith to their gods, and have become a godless-society. However, a few remain loyal and one day wait for the return of their gods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Aegir || Seas, storms || Nature, Ocean*, Tempest || Rough ocean waves&lt;br /&gt;
|-&lt;br /&gt;
| Balder || Beauty, poetry || Peace, Life, Love* || Gem-encrusted chalice&lt;br /&gt;
|-&lt;br /&gt;
| Forseti || Justice, Law || Order || Horned helmet &lt;br /&gt;
|-&lt;br /&gt;
| Frey || Fatherhood, kinship, peace || Life || Boar&lt;br /&gt;
|-&lt;br /&gt;
| Freya || Fertility, love || Life || Falcon&lt;br /&gt;
|-&lt;br /&gt;
| Frigg || Childbirth, motherhood || Light, Life || Cat&lt;br /&gt;
|-&lt;br /&gt;
| Heimdall || Prophecy, loyalty, watchfulness || Cosmos* || Oracle orb&lt;br /&gt;
|-&lt;br /&gt;
| Hel || Death, undeath, undead, underworld || Death, Grave, War || Woman&#039;s face, rotting on one side&lt;br /&gt;
|-&lt;br /&gt;
| [[Loki]] || Illusions, lies, madness || Trickery || Green dagger&lt;br /&gt;
|-&lt;br /&gt;
| Njord || Seas, winds || Nature, Ocean*, Tempest, Travel* || Boat&lt;br /&gt;
|-&lt;br /&gt;
| Odur || Light, sun, stars || Cosmos*, Light, Travel* || Solar sphere&lt;br /&gt;
|-&lt;br /&gt;
| Sif || War || War || Winged upraised sword&lt;br /&gt;
|-&lt;br /&gt;
| Skadi || Earth, mountains || Nature || Mountain peak&lt;br /&gt;
|-&lt;br /&gt;
| [[Thor]] || Honor, storms, thunder || Tempest, War || Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Ullr || Hunting, snow, winter || Nature, Frost || Longbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Clade Pantheon==&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;&#039;Shogrush&#039;&#039;&#039;&#039;s reign, many beast-folk with similar ideas banded together to create the first society, called the Beast Clade. This empire stood strong for hundreds of years, and only disappeared when &#039;&#039;&#039;Shogrush&#039;&#039;&#039; was defeated by good aligned deities and their followers. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade is arguably one of the most powerful empires to have ever existed, and held sway over all those underneath their banner and beyond. They had their own gods, many of which rose to power as former champions of this new empire. The Beast Clade took control of land that &#039;&#039;&#039;Shogrush&#039;&#039;&#039; oversaw, and quickly seized places such as [[Al-Harim]], [[Baelrum]], [[Thenalia]], [[Calvastus]], [[Wuxia]], [[Undaris]], and even as far as parts of [[Tortoran]]. &lt;br /&gt;
&lt;br /&gt;
Among the Beast Clade were species such as Minotaur, Goblins, Kobolds, Bugbears, Hobgoblins, Lizardfolk, Shifters, Orcs, Trolls, Oni, and fish-like species. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade held dominion over the realm for hundreds of years, and even tried expanding into the Northern Hemisphere, with little success, as the Dragonborn of Quelxiros fought them at every opportunity. At some point, the Beast Clade attempted to cross the threshold into other realms, and with some success, controlling these portal gates. They were some of the first to even cross into the Vile Dimension, the Eldritch Unknown, and even [[Heirloom]], the realm of Ether. However, once the Beast Clade attempted to do so with little success, they had split their empire too far, making it easier for chaos to unfold within their society. Chaos and uprisings slowly infected their society, until the good aligned deities destroyed the entire empire with their army of angels, clerics and paladins. There is little left of the Beast Clade, not even ruins showcase their former glory past &#039;&#039;&#039;Shogrush&#039;&#039;&#039;&#039;s fall. &lt;br /&gt;
&lt;br /&gt;
The gods of the Beast Clade commanded strength and loyalty. Each of their gods represented a different lineage living within the society. Both the empire and the pantheon are referred to as the Beast Clade, though often times the Beast Clade Dominion is used to describe the actual empire. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade gods mostly consist of spirits and primordials, who purposely treat their power differently from the greater and lesser gods, having been wronged by them for thousands of years. These spirits can exist practically anywhere and at anytime, even in brief moments in the past. However, because they do not adhere to the godly rules that were put in place after the second divine war, they were not granted a divine domain. Instead, they combined their powers and created the Spirit Guide, a massive creature that appears differently to each god, that acts as a mobile afterlife. This mobility allowed this spirit to travel between the [[Throne Worlds]] of each god, but made it a target for other evil gods outside the pantheon who wanted to feed on souls. &lt;br /&gt;
&lt;br /&gt;
When the Beast Clade Dominion vanished, it is unclear what actually happened to the Beast Clade gods. Some believe they fled to the Nine Hells, all becoming corrupted lesser Archdevils, brooding and waiting for their empire to return. Others believe they left to the Eldritch Unknown or even the Vile Dimension, eventually fading from existence. Some say, however, they left for Heirloom to lie in wait for the Beast Clade empire to return. Whatever the case, they have absolutely no influence on the realm anymore post-Shogrush, and their text is gone. &lt;br /&gt;
&lt;br /&gt;
Instead of true worship, many of these monstrous lineages post-Shogrush pay homage to these former deities. However, unlike traditional deities, it seems that the Beast Clade pantheon was directly tied to the health of the empire, and the worship of names does not apply to this pantheon. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Agnath || Banished Spirit of the Pteraps, chaos, hunger, madness || Madness*, Trickery || Jawless fish eating a globe&lt;br /&gt;
|-&lt;br /&gt;
| Aslaan || Spirit of the Leonin, glory, victory || War || Rising paw&lt;br /&gt;
|-&lt;br /&gt;
| Ches || Clans, friendship, prides, strength in numbers || Peace, Order || A pack of beasts&lt;br /&gt;
|-&lt;br /&gt;
| Canis || Spirit of the Caninae, loyalty, moon, stars || Cosmos*, Light, Order, Peace, Twilight || A wolf howling at the moon&lt;br /&gt;
|-&lt;br /&gt;
| Crocuta || Spirit of the Gnolls, bloodshed, conquest, violence || Blood, Violence*, War || Bloody jaws&lt;br /&gt;
|-&lt;br /&gt;
| Dylus || Spirit of the Lizardfolk, anger, strength || Violence* || Toothy maw&lt;br /&gt;
|-&lt;br /&gt;
| Ehlahs || Spirit of the Chondric, coin, combat, merchants, trade || Blood, Mercantile*, Violence*, War || Damaged shark fin&lt;br /&gt;
|-&lt;br /&gt;
| Fonor || Harvest, food, grazing || Nature || A lush field&lt;br /&gt;
|-&lt;br /&gt;
| Fyrix || Spirit of Clade Death, apocalypses, death, graves, undeath || Apocalypse*, Death, Grave || Burning village&lt;br /&gt;
|-&lt;br /&gt;
| Guiyu || Spirit of the Ostei, darkness, mystery, water || Ocean*, Tempest, Twilight || Outline of a dark fish&lt;br /&gt;
|-&lt;br /&gt;
| Holocepp || Spirit of the Ostei, death, space, travel, wards || Arcana, Death, Grave || Undersea trench&lt;br /&gt;
|-&lt;br /&gt;
| Jharo || Spirit of the Beast, creation, law, society || Arcana, Forge, Order || Shield and club pointing down&lt;br /&gt;
|-&lt;br /&gt;
| Kilimar || All elements, nature, survival || Frost, Nature, Ocean*, Tempest || All elements in a circle&lt;br /&gt;
|-&lt;br /&gt;
| Okuta || Banished Spirit of the Ostei, pain, suffering || Ocean*, Tempest || Bloody anchor&lt;br /&gt;
|-&lt;br /&gt;
| Prokul || Banished Spirit, destiny, fate, prophecy, time  || Arcana, Cosmos*, Fate*, Time* || Three bleeding eyes&lt;br /&gt;
|-&lt;br /&gt;
| Thrahtahn || Banished Spirit, anarchy, assassination, betrayal, murder, slavery || Death, Twilight || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Xarkasi || Banished Spirit, conflict, strife, terror, war || Blood, Violence*, War || Screaming face&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Eldritch Unknown==&lt;br /&gt;
&lt;br /&gt;
The Eldritch Unknown is not a pantheon, rather a collection of ancient beings from a realm known as &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, a place completely shrouded in mystery and madness. Only fools have entered this realm, and lost all idea of why they went there in the first place, if they ever left. It is surmised that this realm is a collection of infested planets and other realms that are ruled by these entities, but scholars who have attempted to glimpse into this realm lose their minds and all concept of reality. &lt;br /&gt;
&lt;br /&gt;
By definition, these deities have no known powers, but their followers &amp;quot;claim&amp;quot; they hold dominion over certain aspects. What is clear is that if any of these entities were to leave their realm and enter &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, the end of the world would be determined.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
|-&lt;br /&gt;
| Bolothomagg &lt;br /&gt;
|-&lt;br /&gt;
| Dendar the Night Serpent&lt;br /&gt;
|-&lt;br /&gt;
| Hunger Below &lt;br /&gt;
|-&lt;br /&gt;
| Piscathes &lt;br /&gt;
|-&lt;br /&gt;
| Shothogugg &lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;chak &lt;br /&gt;
|-&lt;br /&gt;
| Borem, Lake of Boiling Mud &lt;br /&gt;
|-&lt;br /&gt;
| Kezef the Chaos Houd &lt;br /&gt;
|-&lt;br /&gt;
| Ityak-Ortheel the Elf Eater &lt;br /&gt;
|-&lt;br /&gt;
| The Gray Pestilence &lt;br /&gt;
|-&lt;br /&gt;
| Ragnorra, Mother of Monsters &lt;br /&gt;
|-&lt;br /&gt;
| Kyuss the Worm that Walks &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Atropus, World Born Dead &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Pandorym the Utter Annihilation &lt;br /&gt;
|-&lt;br /&gt;
| Haemnathuun the Blood Lord &lt;br /&gt;
|-&lt;br /&gt;
| Maram of the Great Spear &lt;br /&gt;
|-&lt;br /&gt;
| Tyranthaxus the Flamed One &lt;br /&gt;
|-&lt;br /&gt;
| Father Llymic, Alien Thought Given Flesh &lt;br /&gt;
|-&lt;br /&gt;
| The God in Yellow &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dead Worlds &amp;amp; Dead Stars==&lt;br /&gt;
&lt;br /&gt;
Dead Worlds and Dead Stars are heavily associated with the Eldritch Unknown. These are star bodies and planets given a horrible sentience, and seen as entities by the most insane of worshippers and cultists. Power indeed does come from these stars and planets, as they are able to travel across the Eldritch Unknown&#039;s realm space, and in very rare and dangerous cases, leave. &lt;br /&gt;
&lt;br /&gt;
Dead Stars and Dead Worlds have certain colors that attribute to their absolute power over reality and madness. Colors such as orange, yellow, and green denominate lesser power, while blue, red, purple, gray, and black mean extreme power. Additionally, certain Dead Stars and Dead Worlds have the ability to travel between realms. A blue colored dead star that can travel between realities is considered extremely dangerous. These stars and worlds, in rare circumstances, are able to appear in the sky of &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, disguising themselves as actual stars. In reality, they are watching, planning, and corrupting the reality of the realm. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Reality Travel? !! Color !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Acamar || Yes || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Caiphon || Yes || Purple || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Delban || No || White ||  Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Gibbeth || Yes || Green || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Hadar || No || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ihbar || Yes || Black || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Khirad || No || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Nihal || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ulban || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Zhudun || Yes || Gray || Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Page&amp;diff=2945</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Page&amp;diff=2945"/>
		<updated>2024-12-31T02:50:24Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* World Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the War in the Realm Wiki! A universe and game DM&#039;d by Isaac Wynzel.&lt;br /&gt;
&lt;br /&gt;
Wiki page created by Steve Runyon.&lt;br /&gt;
&lt;br /&gt;
War in the Realm is a campaign universe that follows the tales of individuals through times of strife and villainy. Players/characters make tough moral choices as they explore the vast lands of the realm.&lt;br /&gt;
==World Information==&lt;br /&gt;
*[[Main Timeline]]&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
*[[Factions]]&lt;br /&gt;
*[[Campaign Timeline]]&lt;br /&gt;
*[[Gods]]&lt;br /&gt;
*[[Races]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
&lt;br /&gt;
==The Skaad==&lt;br /&gt;
The [[Skaad]] is an adventuring party in the [[Thenalion Empire]] that work with the [[Inquisitors]] and were once the [[Boogeypeople]]. It consists of:&lt;br /&gt;
* [[Amalgam]]: played by Josh&lt;br /&gt;
* [[Elbath Scavenger]]: played by Nick&lt;br /&gt;
* [[Koi]]: played by [[User:Steve|Steve]]&lt;br /&gt;
* [[Theren Emberstone]]: played by Jacob&lt;br /&gt;
* [[V&#039;ark]]: played by Lorenzo&lt;br /&gt;
&lt;br /&gt;
==Memento Mori==&lt;br /&gt;
[[Memento Mori]] is an adventuring party in [[Wargrave]] that are part of the [[Blackguards]]. It consists of:&lt;br /&gt;
* [[Frites Magnifique]]: played by Lorenzo&lt;br /&gt;
* [[Lamni Armorpha]]: played by [[User:Steve|Steve]]&lt;br /&gt;
* [[Miyuki Viceron-Serothis]]: played by Kireh&lt;br /&gt;
* [[Oswin Venator-Navita]]: played by Steven&lt;br /&gt;
* [[&amp;quot;The Ram&amp;quot;]]: played by Marcus&lt;br /&gt;
* [[Seol Ikamuzu]]: played by Nick&lt;br /&gt;
&lt;br /&gt;
==Other Parties==&lt;br /&gt;
Other [[:Category:Adventuring parties|parties]] that have existed are:&lt;br /&gt;
* [[Spearbreaker]]&lt;br /&gt;
* [[Stank Bitches]]&lt;br /&gt;
* [[Super Orphan Squad]]&lt;br /&gt;
* [[Like-Minded Individuals]] / Rijndael&#039;s Rangers featuring The Khazz from the Dire Wolves Series&lt;br /&gt;
* [[Showtime]]&lt;br /&gt;
* [[Thresher Squad]]&lt;br /&gt;
* [[Meat Squad]]&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
All the Campaigns, in order of the timeline, and their descriptions can be found here:&lt;br /&gt;
* [[The Death Queen]]&lt;br /&gt;
* [[Bloody Seven]]&lt;br /&gt;
* [[Planar Travels]]&lt;br /&gt;
* [[A Darkness Awakened]]&lt;br /&gt;
* [[Thenalia]]&lt;br /&gt;
* [[Fall of the Eclipse]]&lt;br /&gt;
* [[Rise of the Hunters]]&lt;br /&gt;
* [[Spearbreakers]]&lt;br /&gt;
* [[Corruption]] &lt;br /&gt;
&lt;br /&gt;
==Related Wikis==&lt;br /&gt;
* [http://breadsandwich.net/goldmaskwiki Goldmask Wiki]&lt;br /&gt;
* [http://breadsandwich.net/heroesforhirewiki Heroes for Hire Wiki]&lt;br /&gt;
* [http://breadsandwich.net/ocawiki Old Cyber Age Wiki]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Geography&amp;diff=2944</id>
		<title>Geography</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Geography&amp;diff=2944"/>
		<updated>2024-12-31T02:49:53Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sivurn Hemispheres==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eilatar (Northern Hemisphere)&#039;&#039;&#039;&lt;br /&gt;
* [[Quelxiros]]&lt;br /&gt;
* [[Shao-jui]]&lt;br /&gt;
* [[The Veil]]&lt;br /&gt;
* [[Ravager&#039;s Isle]]&lt;br /&gt;
* [[Tortoran]]&lt;br /&gt;
* [[Emerald Atoll]]&lt;br /&gt;
* [[Dendarus]]&lt;br /&gt;
* [[Kasiri Cay]]&lt;br /&gt;
* [[Vinterra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axzhallon (Southern Hemisphere)&#039;&#039;&#039;&lt;br /&gt;
* [[Duzgredar]]&lt;br /&gt;
* [[Baelrum]]&lt;br /&gt;
* [[Thenalion Empire]]&lt;br /&gt;
* [[Jotunrath]]&lt;br /&gt;
* [[Skalgluvic]]&lt;br /&gt;
* [[Wuxia]]&lt;br /&gt;
* [[Calvastus]]&lt;br /&gt;
* [[Al-Harim]]&lt;br /&gt;
* [[Undaris]]&lt;br /&gt;
* [[Drau Mokoth (Realm of Ice)]]&lt;br /&gt;
* [[Naterlands]]&lt;br /&gt;
* [[Dendarus]]&lt;br /&gt;
* [[Selma&#039;s Island]]&lt;br /&gt;
* [[Death Watch Isle]]&lt;br /&gt;
* [[Shogrush&#039;s Rest]]&lt;br /&gt;
* [[Head-Split Rock]]&lt;br /&gt;
* [[Ghost Island]]&lt;br /&gt;
&lt;br /&gt;
==Heirloom Countries==&lt;br /&gt;
&lt;br /&gt;
* [[Wargrave]]&lt;br /&gt;
* [[Malinmoor]]&lt;br /&gt;
* [[Fundament]]&lt;br /&gt;
* [[Fangelsi]]&lt;br /&gt;
* [[Archon]]&lt;br /&gt;
* [[Drenevoil]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Factions&amp;diff=2943</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Factions&amp;diff=2943"/>
		<updated>2024-12-31T02:46:03Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Heirloom Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are organized by the following categories: Political Factions, Military Units, Guilds, Cults/Villain Groups/Criminal Organizations, Religious Societies, Academies, Other, and Goliath Noble Houses.&lt;br /&gt;
&lt;br /&gt;
==Sivurn Factions==&lt;br /&gt;
&#039;&#039;&#039;Political Factions&#039;&#039;&#039;&lt;br /&gt;
* [[Order of the Eclipse]]&lt;br /&gt;
* [[Bonded Banner Diplomats]]&lt;br /&gt;
* [[Court of Wolves]]&lt;br /&gt;
* [[Dark Sons]]&lt;br /&gt;
* [[Lorelit Court]]&lt;br /&gt;
* [[Katarra Court]]&lt;br /&gt;
* [[Magistrate Order]]&lt;br /&gt;
* [[The Alliance]]&lt;br /&gt;
* [[The Dark Pact]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Units&#039;&#039;&#039;&lt;br /&gt;
* [[Arcannons]]&lt;br /&gt;
* [[Crimson Company]]&lt;br /&gt;
* [[Death Commandos]]&lt;br /&gt;
* [[Dragon Guard]]&lt;br /&gt;
* [[Dragon Knights]]&lt;br /&gt;
* [[Eclipse Troopers]]&lt;br /&gt;
* [[Honored Imperials]]&lt;br /&gt;
* [[Mountaineers]]&lt;br /&gt;
* [[Night Watch]]&lt;br /&gt;
* [[Scourge Commandos]]&lt;br /&gt;
* [[Storm Wardens]]&lt;br /&gt;
* [[Swift Exalted]]&lt;br /&gt;
* [[Tusktooth Infantry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guilds&#039;&#039;&#039;&lt;br /&gt;
* [[Black Tigers]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Cardinal&#039;s Reach]]&lt;br /&gt;
* [[Clockwork Incorporated]]&lt;br /&gt;
* [[Death Knights]]&lt;br /&gt;
* [[Eclipse Guard]]&lt;br /&gt;
* [[Hoard Breakers]]&lt;br /&gt;
* [[League of Hunters]]&lt;br /&gt;
* [[Moon Jumpers]]&lt;br /&gt;
* [[Planar Marines]]&lt;br /&gt;
* [[Primordial Sentinels]]&lt;br /&gt;
* [[Silver Blade]]&lt;br /&gt;
* [[Thorne Roses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cults/Villain Groups/Criminal Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Cobalt Brotherhood]]&lt;br /&gt;
* [[Coven Court]]&lt;br /&gt;
* [[Faceless]]&lt;br /&gt;
* [[Forsaken]]&lt;br /&gt;
* [[Greylanders]]&lt;br /&gt;
* [[Grim Harvesters]]&lt;br /&gt;
* [[League of Villains]]&lt;br /&gt;
* [[Marauders]]&lt;br /&gt;
* [[Pelor&#039;s Dawn]]&lt;br /&gt;
* [[Platinum Order]]&lt;br /&gt;
* [[Proxima&#039;s Midnights]]&lt;br /&gt;
* [[Purgers]]&lt;br /&gt;
* [[Sinister Seven]]&lt;br /&gt;
* [[Styxian Cabal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Societies&#039;&#039;&#039;&lt;br /&gt;
* [[Church of Dusk]]&lt;br /&gt;
* [[Feast Hall]]&lt;br /&gt;
* [[Hallowed Knights]]&lt;br /&gt;
* [[Honor Bearers]]&lt;br /&gt;
* [[Nine Dawns]]&lt;br /&gt;
* [[Saints]]&lt;br /&gt;
* [[Scriveners of Doom]]&lt;br /&gt;
* [[Touch of Virtue]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academies&#039;&#039;&#039;&lt;br /&gt;
* [[Apex of Innovation]]&lt;br /&gt;
* [[Arpaton Circle of Magic]]&lt;br /&gt;
* [[Blade Archivists]]&lt;br /&gt;
* [[Curators]]&lt;br /&gt;
* [[Jixaron Elite Attunement]]&lt;br /&gt;
* [[Meadowcraft Academy]]&lt;br /&gt;
* [[Thenalion Ancestral College]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* [[Ace of Spades]]&lt;br /&gt;
* [[Armored Shells]]&lt;br /&gt;
* [[Duskfall (Rangers)]]&lt;br /&gt;
* [[Meadowcraft Rangers]]&lt;br /&gt;
* [[Overseers]]&lt;br /&gt;
* [[The Collective]]&lt;br /&gt;
* [[The Pack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goliath Noble Houses&#039;&#039;&#039;&lt;br /&gt;
* [[House Drathos]]&lt;br /&gt;
* [[House Ebonmaw]]&lt;br /&gt;
* [[House Half-Tooth]]&lt;br /&gt;
* [[House Iceheart]]&lt;br /&gt;
* [[House Ironborn]]&lt;br /&gt;
* [[House Jotunkarth]]&lt;br /&gt;
* [[House Sheatheshield]]&lt;br /&gt;
* [[House Stormcaller-Stormborn]]&lt;br /&gt;
* [[House Talon]]&lt;br /&gt;
* [[House Warborn]]&lt;br /&gt;
* [[House Whitefang]]&lt;br /&gt;
&lt;br /&gt;
==Heirloom Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Units&#039;&#039;&#039;&lt;br /&gt;
* [[Ether Legion]]&lt;br /&gt;
* [[Pale Violence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Political Factions&#039;&#039;&#039;&lt;br /&gt;
* [[Realm&#039;s Order]]&lt;br /&gt;
* [[Primeval Ascendancy]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cults&#039;&#039;&#039;&lt;br /&gt;
* [[Cult of the Broken]]&lt;br /&gt;
* [[Cult of the Chainless]]&lt;br /&gt;
* [[Crowns of Chaos]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Villainous Groups&#039;&#039;&#039;&lt;br /&gt;
* [[Lords of Vile]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* [[Orchid Absolution]]&lt;br /&gt;
* [[Donjon Overwatch]]&lt;br /&gt;
* [[True Silver]]&lt;br /&gt;
* [[Justiciars]]&lt;br /&gt;
* [[Sphere of Fates]]&lt;br /&gt;
* [[Crimson Death]]&lt;br /&gt;
* [[Ascendants]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Factions&amp;diff=2942</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Factions&amp;diff=2942"/>
		<updated>2024-12-31T02:38:04Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are organized by the following categories: Political Factions, Military Units, Guilds, Cults/Villain Groups/Criminal Organizations, Religious Societies, Academies, Other, and Goliath Noble Houses.&lt;br /&gt;
&lt;br /&gt;
==Sivurn Factions==&lt;br /&gt;
&#039;&#039;&#039;Political Factions&#039;&#039;&#039;&lt;br /&gt;
* [[Order of the Eclipse]]&lt;br /&gt;
* [[Bonded Banner Diplomats]]&lt;br /&gt;
* [[Court of Wolves]]&lt;br /&gt;
* [[Dark Sons]]&lt;br /&gt;
* [[Lorelit Court]]&lt;br /&gt;
* [[Katarra Court]]&lt;br /&gt;
* [[Magistrate Order]]&lt;br /&gt;
* [[The Alliance]]&lt;br /&gt;
* [[The Dark Pact]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Units&#039;&#039;&#039;&lt;br /&gt;
* [[Arcannons]]&lt;br /&gt;
* [[Crimson Company]]&lt;br /&gt;
* [[Death Commandos]]&lt;br /&gt;
* [[Dragon Guard]]&lt;br /&gt;
* [[Dragon Knights]]&lt;br /&gt;
* [[Eclipse Troopers]]&lt;br /&gt;
* [[Honored Imperials]]&lt;br /&gt;
* [[Mountaineers]]&lt;br /&gt;
* [[Night Watch]]&lt;br /&gt;
* [[Scourge Commandos]]&lt;br /&gt;
* [[Storm Wardens]]&lt;br /&gt;
* [[Swift Exalted]]&lt;br /&gt;
* [[Tusktooth Infantry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guilds&#039;&#039;&#039;&lt;br /&gt;
* [[Black Tigers]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Cardinal&#039;s Reach]]&lt;br /&gt;
* [[Clockwork Incorporated]]&lt;br /&gt;
* [[Death Knights]]&lt;br /&gt;
* [[Eclipse Guard]]&lt;br /&gt;
* [[Hoard Breakers]]&lt;br /&gt;
* [[League of Hunters]]&lt;br /&gt;
* [[Moon Jumpers]]&lt;br /&gt;
* [[Planar Marines]]&lt;br /&gt;
* [[Primordial Sentinels]]&lt;br /&gt;
* [[Silver Blade]]&lt;br /&gt;
* [[Thorne Roses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cults/Villain Groups/Criminal Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Cobalt Brotherhood]]&lt;br /&gt;
* [[Coven Court]]&lt;br /&gt;
* [[Faceless]]&lt;br /&gt;
* [[Forsaken]]&lt;br /&gt;
* [[Greylanders]]&lt;br /&gt;
* [[Grim Harvesters]]&lt;br /&gt;
* [[League of Villains]]&lt;br /&gt;
* [[Marauders]]&lt;br /&gt;
* [[Pelor&#039;s Dawn]]&lt;br /&gt;
* [[Platinum Order]]&lt;br /&gt;
* [[Proxima&#039;s Midnights]]&lt;br /&gt;
* [[Purgers]]&lt;br /&gt;
* [[Sinister Seven]]&lt;br /&gt;
* [[Styxian Cabal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Societies&#039;&#039;&#039;&lt;br /&gt;
* [[Church of Dusk]]&lt;br /&gt;
* [[Feast Hall]]&lt;br /&gt;
* [[Hallowed Knights]]&lt;br /&gt;
* [[Honor Bearers]]&lt;br /&gt;
* [[Nine Dawns]]&lt;br /&gt;
* [[Saints]]&lt;br /&gt;
* [[Scriveners of Doom]]&lt;br /&gt;
* [[Touch of Virtue]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academies&#039;&#039;&#039;&lt;br /&gt;
* [[Apex of Innovation]]&lt;br /&gt;
* [[Arpaton Circle of Magic]]&lt;br /&gt;
* [[Blade Archivists]]&lt;br /&gt;
* [[Curators]]&lt;br /&gt;
* [[Jixaron Elite Attunement]]&lt;br /&gt;
* [[Meadowcraft Academy]]&lt;br /&gt;
* [[Thenalion Ancestral College]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* [[Ace of Spades]]&lt;br /&gt;
* [[Armored Shells]]&lt;br /&gt;
* [[Duskfall (Rangers)]]&lt;br /&gt;
* [[Meadowcraft Rangers]]&lt;br /&gt;
* [[Overseers]]&lt;br /&gt;
* [[The Collective]]&lt;br /&gt;
* [[The Pack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goliath Noble Houses&#039;&#039;&#039;&lt;br /&gt;
* [[House Drathos]]&lt;br /&gt;
* [[House Ebonmaw]]&lt;br /&gt;
* [[House Half-Tooth]]&lt;br /&gt;
* [[House Iceheart]]&lt;br /&gt;
* [[House Ironborn]]&lt;br /&gt;
* [[House Jotunkarth]]&lt;br /&gt;
* [[House Sheatheshield]]&lt;br /&gt;
* [[House Stormcaller-Stormborn]]&lt;br /&gt;
* [[House Talon]]&lt;br /&gt;
* [[House Warborn]]&lt;br /&gt;
* [[House Whitefang]]&lt;br /&gt;
&lt;br /&gt;
==Heirloom Factions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Units&#039;&#039;&#039;&lt;br /&gt;
* [[Ether Legion]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Factions&amp;diff=2941</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Factions&amp;diff=2941"/>
		<updated>2024-12-31T02:36:29Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are organized by the following categories: Political Factions, Military Units, Guilds, Cults/Villain Groups/Criminal Organizations, Religious Societies, Academies, Other, and Goliath Noble Houses.&lt;br /&gt;
&lt;br /&gt;
==Sivurn Factions==&lt;br /&gt;
&#039;&#039;&#039;Political Factions&#039;&#039;&#039;&lt;br /&gt;
* [[Order of the Eclipse]]&lt;br /&gt;
* [[Bonded Banner Diplomats]]&lt;br /&gt;
* [[Court of Wolves]]&lt;br /&gt;
* [[Dark Sons]]&lt;br /&gt;
* [[Lorelit Court]]&lt;br /&gt;
* [[Katarra Court]]&lt;br /&gt;
* [[Magistrate Order]]&lt;br /&gt;
* [[The Alliance]]&lt;br /&gt;
* [[The Dark Pact]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Units&#039;&#039;&#039;&lt;br /&gt;
* [[Arcannons]]&lt;br /&gt;
* [[Crimson Company]]&lt;br /&gt;
* [[Death Commandos]]&lt;br /&gt;
* [[Dragon Guard]]&lt;br /&gt;
* [[Dragon Knights]]&lt;br /&gt;
* [[Eclipse Troopers]]&lt;br /&gt;
* [[Honored Imperials]]&lt;br /&gt;
* [[Mountaineers]]&lt;br /&gt;
* [[Night Watch]]&lt;br /&gt;
* [[Scourge Commandos]]&lt;br /&gt;
* [[Storm Wardens]]&lt;br /&gt;
* [[Swift Exalted]]&lt;br /&gt;
* [[Tusktooth Infantry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guilds&#039;&#039;&#039;&lt;br /&gt;
* [[Black Tigers]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Cardinal&#039;s Reach]]&lt;br /&gt;
* [[Clockwork Incorporated]]&lt;br /&gt;
* [[Death Knights]]&lt;br /&gt;
* [[Eclipse Guard]]&lt;br /&gt;
* [[Hoard Breakers]]&lt;br /&gt;
* [[League of Hunters]]&lt;br /&gt;
* [[Moon Jumpers]]&lt;br /&gt;
* [[Planar Marines]]&lt;br /&gt;
* [[Primordial Sentinels]]&lt;br /&gt;
* [[Silver Blade]]&lt;br /&gt;
* [[Thorne Roses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cults/Villain Groups/Criminal Organizations&#039;&#039;&#039;&lt;br /&gt;
* [[Cobalt Brotherhood]]&lt;br /&gt;
* [[Coven Court]]&lt;br /&gt;
* [[Faceless]]&lt;br /&gt;
* [[Forsaken]]&lt;br /&gt;
* [[Greylanders]]&lt;br /&gt;
* [[Grim Harvesters]]&lt;br /&gt;
* [[League of Villains]]&lt;br /&gt;
* [[Marauders]]&lt;br /&gt;
* [[Pelor&#039;s Dawn]]&lt;br /&gt;
* [[Platinum Order]]&lt;br /&gt;
* [[Proxima&#039;s Midnights]]&lt;br /&gt;
* [[Purgers]]&lt;br /&gt;
* [[Sinister Seven]]&lt;br /&gt;
* [[Styxian Cabal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Societies&#039;&#039;&#039;&lt;br /&gt;
* [[Church of Dusk]]&lt;br /&gt;
* [[Feast Hall]]&lt;br /&gt;
* [[Hallowed Knights]]&lt;br /&gt;
* [[Honor Bearers]]&lt;br /&gt;
* [[Nine Dawns]]&lt;br /&gt;
* [[Saints]]&lt;br /&gt;
* [[Scriveners of Doom]]&lt;br /&gt;
* [[Touch of Virtue]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Academies&#039;&#039;&#039;&lt;br /&gt;
* [[Apex of Innovation]]&lt;br /&gt;
* [[Arpaton Circle of Magic]]&lt;br /&gt;
* [[Blade Archivists]]&lt;br /&gt;
* [[Curators]]&lt;br /&gt;
* [[Jixaron Elite Attunement]]&lt;br /&gt;
* [[Meadowcraft Academy]]&lt;br /&gt;
* [[Thenalion Ancestral College]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* [[Ace of Spades]]&lt;br /&gt;
* [[Armored Shells]]&lt;br /&gt;
* [[Duskfall (Rangers)]]&lt;br /&gt;
* [[Meadowcraft Rangers]]&lt;br /&gt;
* [[The Collective]]&lt;br /&gt;
* [[The Pack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goliath Noble Houses&#039;&#039;&#039;&lt;br /&gt;
* [[House Drathos]]&lt;br /&gt;
* [[House Ebonmaw]]&lt;br /&gt;
* [[House Half-Tooth]]&lt;br /&gt;
* [[House Iceheart]]&lt;br /&gt;
* [[House Ironborn]]&lt;br /&gt;
* [[House Jotunkarth]]&lt;br /&gt;
* [[House Sheatheshield]]&lt;br /&gt;
* [[House Stormcaller-Stormborn]]&lt;br /&gt;
* [[House Talon]]&lt;br /&gt;
* [[House Warborn]]&lt;br /&gt;
* [[House Whitefang]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Blackguards&amp;diff=2940</id>
		<title>Blackguards</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Blackguards&amp;diff=2940"/>
		<updated>2024-12-31T02:35:47Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Blackguards&#039;&#039;&#039; are an order of warrior who use the vile energy of the [[abominations]] against them.&lt;br /&gt;
&lt;br /&gt;
Their goal is to protect this realm and others, destroy vile rifts and portals, destroy abominations, protect the weak, and destroy that which would corrupt.&lt;br /&gt;
&lt;br /&gt;
The Blackguard order began with [[Savorin Chak]]. The order was restarted by [[Catalina Chak]] and [[V5-75]] on the [[Moon elf civilization|moon]].&lt;br /&gt;
&lt;br /&gt;
Eventually [[Halex Vin]] was the leader and one of the only members. He recruited [[Qupsop Ganger]] and [[Kra&#039;lachak]] into the order, and the Blackguards once again ventured into the [[Vile Wilds]] to fight [[Gromush]]. They succeeded, but most of the order died, leaving Kra&#039;lachak as the last living Blackguard.&lt;br /&gt;
&lt;br /&gt;
The Blackguards are an extremely secretive organization, often hiding themselves in the unsearched regions of the world, only coming out when an abomination threat is near. These organizations spread throughout the world are so secretive that they are often not aware of one another&#039;s&#039; existence until they are called to fight in the same place. &lt;br /&gt;
&lt;br /&gt;
Each sect of the Blackguards is dedicated to a specific defense against [[abominations]]. While all sects are warrior/spellcaster based, some study the teachings and origins of previous warriors, while others explore and eliminate cultish worship of these vile creatures.&lt;br /&gt;
&lt;br /&gt;
Those who seek out Blackguards are often met with rejection, as only the strongest wills and bodies can become a Blackguard. It is a teaching that destroys ones&#039; body and suffers in order to defeat their vile foes. Most often times, individuals who attempt to follow the Blackguard ways end up becoming Blackguard cults, not actually tied to the organization. These cults are hunted down by actual Blackguards just the same as any other abomination threat, as they are a danger to spreading this failure. These Blackguard cults are not actual Blackguards, rather, those who failed the tests and didn&#039;t die immediately, but were left with debilitating madness. They continue spreading this madness, and false teachings to those who would want to join, under false pretenses of joining the &amp;quot;Blackguards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Blackguard Orders==&lt;br /&gt;
* [[Shade Scar]]&lt;br /&gt;
* [[Dead Prophets]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Races&amp;diff=2939</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Races&amp;diff=2939"/>
		<updated>2024-12-31T02:33:21Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of races and subraces that have a unique take to this world. These pages will consist of a deep insight into the cultures and origins of these individuals.&lt;br /&gt;
&lt;br /&gt;
==Sivurn Species==&lt;br /&gt;
* [[Arcana-Born]]&lt;br /&gt;
* [[Kenku]]&lt;br /&gt;
* [[Tabaxi]]&lt;br /&gt;
&lt;br /&gt;
==Subraces==&lt;br /&gt;
Orcs&lt;br /&gt;
* [[Iron Orc]]&lt;br /&gt;
* [[Platinum Orc]]&lt;br /&gt;
* [[Shadow Orc]]&lt;br /&gt;
* [[Snow Orc]]&lt;br /&gt;
* [[Wild Orc]]&lt;br /&gt;
&lt;br /&gt;
Elves&lt;br /&gt;
* [[Blood Elves]]&lt;br /&gt;
* [[Moon Elves]]&lt;br /&gt;
* [[Snow Elves]]&lt;br /&gt;
* [[Sun Elves]]&lt;br /&gt;
* [[Void Elves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves&lt;br /&gt;
* [[Magma Dwarf]]&lt;br /&gt;
* [[Frost Dwarf]]&lt;br /&gt;
&lt;br /&gt;
==Heirloom Species==&lt;br /&gt;
* [[Vulgar]]&lt;br /&gt;
* [[Thratoid]]&lt;br /&gt;
* [[Hedylid]]&lt;br /&gt;
* [[Dynast]]&lt;br /&gt;
* [[Draren Spawn]]&lt;br /&gt;
* [[Blasphemous]]&lt;br /&gt;
* [[Nihilite]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Races&amp;diff=2938</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Races&amp;diff=2938"/>
		<updated>2024-12-31T02:32:58Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of races and subraces that have a unique take to this world. These pages will consist of a deep insight into the cultures and origins of these individuals.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
* [[Arcana-Born]]&lt;br /&gt;
* [[Kenku]]&lt;br /&gt;
* [[Tabaxi]]&lt;br /&gt;
&lt;br /&gt;
==Subraces==&lt;br /&gt;
Orcs&lt;br /&gt;
* [[Iron Orc]]&lt;br /&gt;
* [[Platinum Orc]]&lt;br /&gt;
* [[Shadow Orc]]&lt;br /&gt;
* [[Snow Orc]]&lt;br /&gt;
* [[Wild Orc]]&lt;br /&gt;
&lt;br /&gt;
Elves&lt;br /&gt;
* [[Blood Elves]]&lt;br /&gt;
* [[Moon Elves]]&lt;br /&gt;
* [[Snow Elves]]&lt;br /&gt;
* [[Sun Elves]]&lt;br /&gt;
* [[Void Elves]]&lt;br /&gt;
&lt;br /&gt;
Dwarves&lt;br /&gt;
* [[Magma Dwarf]]&lt;br /&gt;
* [[Frost Dwarf]]&lt;br /&gt;
&lt;br /&gt;
==Heirloom Species==&lt;br /&gt;
* [[Vulgar]]&lt;br /&gt;
* [[Thratoid]]&lt;br /&gt;
* [[Hedylid]]&lt;br /&gt;
* [[Dynast]]&lt;br /&gt;
* [[Draren Spawn]]&lt;br /&gt;
* [[Blasphemous]]&lt;br /&gt;
* [[Nihilite]]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Main_Page&amp;diff=2937</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Main_Page&amp;diff=2937"/>
		<updated>2024-12-31T02:28:20Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* World Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the War in the Realm Wiki! A universe and game DM&#039;d by Isaac Wynzel.&lt;br /&gt;
&lt;br /&gt;
Wiki page created by Steve Runyon.&lt;br /&gt;
&lt;br /&gt;
War in the Realm is a campaign universe that follows the tales of individuals through times of strife and villainy. Players/characters make tough moral choices as they explore the vast lands of the realm.&lt;br /&gt;
==World Information==&lt;br /&gt;
*[[Main Timeline]]&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
*[[Factions]]&lt;br /&gt;
*[[Campaign Timeline]]&lt;br /&gt;
*[[Gods]]&lt;br /&gt;
*[[Species]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
&lt;br /&gt;
==The Skaad==&lt;br /&gt;
The [[Skaad]] is an adventuring party in the [[Thenalion Empire]] that work with the [[Inquisitors]] and were once the [[Boogeypeople]]. It consists of:&lt;br /&gt;
* [[Amalgam]]: played by Josh&lt;br /&gt;
* [[Elbath Scavenger]]: played by Nick&lt;br /&gt;
* [[Koi]]: played by [[User:Steve|Steve]]&lt;br /&gt;
* [[Theren Emberstone]]: played by Jacob&lt;br /&gt;
* [[V&#039;ark]]: played by Lorenzo&lt;br /&gt;
&lt;br /&gt;
==Memento Mori==&lt;br /&gt;
[[Memento Mori]] is an adventuring party in [[Wargrave]] that are part of the [[Blackguards]]. It consists of:&lt;br /&gt;
* [[Frites Magnifique]]: played by Lorenzo&lt;br /&gt;
* [[Lamni Armorpha]]: played by [[User:Steve|Steve]]&lt;br /&gt;
* [[Miyuki Viceron-Serothis]]: played by Kireh&lt;br /&gt;
* [[Oswin Venator-Navita]]: played by Steven&lt;br /&gt;
* [[&amp;quot;The Ram&amp;quot;]]: played by Marcus&lt;br /&gt;
* [[Seol Ikamuzu]]: played by Nick&lt;br /&gt;
&lt;br /&gt;
==Other Parties==&lt;br /&gt;
Other [[:Category:Adventuring parties|parties]] that have existed are:&lt;br /&gt;
* [[Spearbreaker]]&lt;br /&gt;
* [[Stank Bitches]]&lt;br /&gt;
* [[Super Orphan Squad]]&lt;br /&gt;
* [[Like-Minded Individuals]] / Rijndael&#039;s Rangers featuring The Khazz from the Dire Wolves Series&lt;br /&gt;
* [[Showtime]]&lt;br /&gt;
* [[Thresher Squad]]&lt;br /&gt;
* [[Meat Squad]]&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
All the Campaigns, in order of the timeline, and their descriptions can be found here:&lt;br /&gt;
* [[The Death Queen]]&lt;br /&gt;
* [[Bloody Seven]]&lt;br /&gt;
* [[Planar Travels]]&lt;br /&gt;
* [[A Darkness Awakened]]&lt;br /&gt;
* [[Thenalia]]&lt;br /&gt;
* [[Fall of the Eclipse]]&lt;br /&gt;
* [[Rise of the Hunters]]&lt;br /&gt;
* [[Spearbreakers]]&lt;br /&gt;
* [[Corruption]] &lt;br /&gt;
&lt;br /&gt;
==Related Wikis==&lt;br /&gt;
* [http://breadsandwich.net/goldmaskwiki Goldmask Wiki]&lt;br /&gt;
* [http://breadsandwich.net/heroesforhirewiki Heroes for Hire Wiki]&lt;br /&gt;
* [http://breadsandwich.net/ocawiki Old Cyber Age Wiki]&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=2936</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=2936"/>
		<updated>2024-12-31T02:26:39Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Beast Clade Pantheon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gods are powerful entities that are worshipped across the universe, across many religions. Due to the aftermath and impact of the [[Divine War]], the gods, greater or below, are not allowed to directly involve themselves in the affairs of mortals. They are only allowed to counsel and guide. &lt;br /&gt;
&lt;br /&gt;
==Origin of the Gods==&lt;br /&gt;
All gods in this universe can trace their origins to ancient beings known as [[The Precursors]]. &#039;&#039;&#039;The Precursors&#039;&#039;&#039; were ancient and incredibly powerful beings from the [[Far Realms]] that had immense power. They were the ones who created this universe and many others in their exodus across space and time. &lt;br /&gt;
&lt;br /&gt;
As they birthed life, nature, magic and other laws of the world onto different planets across the universe, they began to split into smaller versions of themselves, those that would govern over their creations. These would become known as the [[Ancient Elders]], the first gods.&lt;br /&gt;
&lt;br /&gt;
Over time, even these gods began to split themselves up, dividing the power among those that they create. These gods would hold dominion over minor elements of the growing world, and they would be known as the [[Lesser Elders]]. Some of these &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; that held dominion over darker aspects of life and nature began to corrupt and change, becoming evil gods. &lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;&#039;First Divine Conflict,&#039;&#039;&#039; gods began to fight and kill one another, and began to split their power even more. In an effort to stop this bloodshed, the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; split themselves even more, and created the first and loyal &#039;&#039;&#039;Greater Gods,&#039;&#039;&#039; that would see dominion over the other gods of lower power. When the divine conflict ended, all that was left were the corpses of gods, and the &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; split even more and became &#039;&#039;&#039;Lesser Gods,&#039;&#039;&#039; symbolizing their defeat and stopping the conflict.&lt;br /&gt;
&lt;br /&gt;
The pantheons of the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; and &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; no longer exist after the second divine conflict, and are now a distant memory.&lt;br /&gt;
&lt;br /&gt;
==List of Current Greater Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the common Greater Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Auril]] || Winter, deadly storms || Nature, Tempest, Frost* || Sharp, six-pointed snowflake || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Azuth]] || Magics || Knowledge, Arcana || Immaculately carved wand wreathed in fire || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bane]] || Tyranny, bloodshed, hate, oppression || Violence*, War || Black hand clutching a crushed globe || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Bhaal]] || Murder, killing, brutality || Death, Violence* || Cracked skull oozing blood || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemosh]] || Undead, undeath || Death || Yellow skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ehlonna]] || Woodlands, animals, plants || Nature, Life || Unicorn horn || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Eldath]] || Peace, serenity || Nature, Life, Peace || Waterfall plunging into still pool || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Istis]] || Fate, destiny, change || Fate*, Knowledge || Dodecahedron || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Jergal]] || Death, knowledge of the universe || Death, Knowledge || A skull sitting atop an open book || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelemvor]] || Death, afterlife, judgement || Death, Grave, Life || Upright skeletal arm holding balanced scales/armored figure posing with a greatsword || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Loviatar]] || Pain, suffering, misfortune || Death || Nine-headed flail || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Oghma]] || Knowledge of all things || Arcana, Knowledge || Blank scroll surrounded by an infinity symbol || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelor]] || Sun, healing, radiance || Light, Life || Multi-suns || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Primus]] || Modron god, god of law and order || Order || Massive bronze warforged || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven Queen]] || Death, crows, afterlife, souls || Death, Grave, Life || Woman draped in shadow, surrounded by a flock of crows || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Saranrae]] || Love, life, peace || Peace, Life || Woman with warm smile and extended arms || Alive&lt;br /&gt;
|- &lt;br /&gt;
| [[Shar]] || Darkness, loss || Death, Trickery || Black disc encircled with a border || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm Lord]] || Storms || Nature, Tempest || Leviathan || Dead, circa 1669 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Sune]] || Love, beauty || Life, Peace || Embroidered mirror || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Talona]] || Disease and poison || Pestilence*, Death || Poison droplets || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus]] || War || Violence*, War || Upright held flaming sword || Dead, circa 2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Tharizdun]] || Eternal darkness || Trickery || Inverted ziggurat || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyr]] || Justice, law || Order || Balanced scales resting on a warhammer || Dead, circa 2048&lt;br /&gt;
|-&lt;br /&gt;
| [[Vecna]] || Evil secrets || Death, Knowledge || Decayed hand with eye in palm || Dead, circa 1559 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Waukeen]] || Trade, commerce, coin || Knowledge, Mercantile* || Coin mid-flip || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Wee Jas]] || Magic and death || Arcana, Knowledge, Death || Red skull in front of fireball || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Current Lesser Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of common Lesser Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Blibdoolpoolp]] || kuo-toa goddess of madness || none || Lobster&#039;s head || Dead, circa 1647 ADW&lt;br /&gt;
|-&lt;br /&gt;
| [[Dendar]] || Nightmares, dreams || Dream* || Massive serpent coiled around world || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Heironeous]] || Valor, loyalty on the battlefield, honor || Order, War || Lightning bolt || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilmata]] || Fate and destiny || Knowledge || Weaver&#039;s spindle with multiple strands || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Malor]] || Hunt, violence, slaughter || Nature, Violence* || Bloody clawed paw || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Masq]] || Thievery || Trickery || Black mask || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Myrkull]] || God of death || Death, Grave || Decayed human skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Solinari]] || Goddess of the suns and stars, traveling || Nature, Light, Cosmos* || Four stars that form a circle || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Queen]] || Goddess of stars, space, otherworldly existence || Nature, Light, Cosmos* || Shooting star || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveler]] || Change, chaos, travel || Trickery, Travel* || Open doorway leading to a path || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Velina]] || Icy climates, snow, ice, protection from storms || Frost*, Nature || Snow peak mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Vespera]] || Goddess of vampires, blood || Blood, Grave, Death || Blood vial || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Ygrid]] || Goliath goddess of death, the dead, afterlife, judgment || Grave, Death, Life || Mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| [[Zyra]] || Illusions, deception || Trickery || Upside-down triangle surrounded by mist || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specific Pantheons==&lt;br /&gt;
&lt;br /&gt;
Below are tables of pantheons that belong to specific cultures or peoples. &lt;br /&gt;
&lt;br /&gt;
==Tabaxi Pantheon==&lt;br /&gt;
&lt;br /&gt;
It is unknown if the &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; actually have real gods, or if they are masters at stories and have created their own pantheon. Whatever the case, &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; clerics get their divinity from some source, and claim that these gods are such source. Each god on this list pertains to an important aspect of the &#039;&#039;&#039;Tabaxi&#039;s&#039;&#039;&#039; culture, with names similar to their own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Blossom Gift || Nature, plants, agriculture || Nature || Sapling&lt;br /&gt;
|-&lt;br /&gt;
| Blood Cat || Vampirism among Tabaxi || Blood || Bloody cat fangs&lt;br /&gt;
|-&lt;br /&gt;
| Bright Moon || Moons, stars, light || Light, Cosmos*, Twilight || Sun and moon&lt;br /&gt;
|-&lt;br /&gt;
| Chains of Burden || Slavery, prisons || none || Chains wrapping around a moon&lt;br /&gt;
|-&lt;br /&gt;
| Dark Moon || Tabaxi god of darkness, shadows || Twilight || Tabaxi surrounded by dark cloak&lt;br /&gt;
|-&lt;br /&gt;
| Elder Fish || Food, fishing, nature || Nature || Giant fish surrounded by net&lt;br /&gt;
|-&lt;br /&gt;
| Elder Matron || Goddess of all Tabaxi, family, birth || Life || Litter of kittens&lt;br /&gt;
|-&lt;br /&gt;
| Great River || Rivers, water, oceans || Nature, Ocean* || Flowing river&lt;br /&gt;
|-&lt;br /&gt;
| Lone Wanderer || Survival, nomads, travel, hunting || Nature, Travel* || Hooded figure walking in towards a sun&lt;br /&gt;
|-&lt;br /&gt;
| Open Grave || Death, afterlife, dead || Death, Grave, Life || Tombstone&lt;br /&gt;
|-&lt;br /&gt;
| Riddle || Knowledge, mischief || Knowledge, Trickery || Puzzle piece&lt;br /&gt;
|-&lt;br /&gt;
| Silver Tail || Trade, discussion, diplomacy || Mercantile*, Peace || Tabaxi grasped hands&lt;br /&gt;
|-&lt;br /&gt;
| Songbird || Adventure, stories, songs || Travel* || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Sweetcat || Desserts, food, baking || Life || Cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wuxian Pantheon==&lt;br /&gt;
&lt;br /&gt;
People that hail from [[Wuxia]], a country within the [[Alliance]], tend to follow this pantheon. These gods stem from [[Lesser Elders]] that split themselves during the first divine war. These gods watch over the mysterious land that they are charged with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Aka || Wuxian goddess of love, birth, and life || Life, Peace || Glowing heart&lt;br /&gt;
|-&lt;br /&gt;
| Edata || Wuxian goddess of the sea, sailing, fishing || Ocean* || Sailing ship&lt;br /&gt;
|-&lt;br /&gt;
| Quen || Wuxian god of battle || War || Tattered battle flag&lt;br /&gt;
|-&lt;br /&gt;
| Rishin || Wuxian god of peace and writing || Peace, Knowledge || Scroll full of text&lt;br /&gt;
|-&lt;br /&gt;
| Roni || Wuxian god of betrayal and murder || Death || Serrated dagger&lt;br /&gt;
|-&lt;br /&gt;
| Suri || Wuxian god of agriculture || Nature || Plow and hoe&lt;br /&gt;
|-&lt;br /&gt;
| Syn || Wuxian god of death and the afterlife || Grave, Death || Soul orb&lt;br /&gt;
|-&lt;br /&gt;
| Yadama || Wuxian god of adventure || Travel* || Heroic figure posing&lt;br /&gt;
|-&lt;br /&gt;
| Yumo || Wuxian god of storms, weather || Nature, Tempest || Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| Zunshiro || Wuxian god of trade, diplomacy, spoken word || Mercantile*, Peace || Quill and coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragonborn Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Dragonborn pantheon is unchanged since the first divine war, with their gods immediately splitting from the [[Lesser Elders]] when the Dragonborn people came into existence. It is believed that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; and &#039;&#039;&#039;Tiamat&#039;&#039;&#039; were two of these &#039;&#039;&#039;Lesser Elders,&#039;&#039;&#039; with a different name and different form. The two created separate images of themselves and formed the remainder of the pantheon, fighting over who gets control of what. Eventually, the gods that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; created banded together and banished &#039;&#039;&#039;Tiamat&#039;&#039;&#039; to the hells, along with the gods she had birthed and created.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Astilabor || Acquisitions, wealth, treasure || Mercantile* || Dragon head on a coin&lt;br /&gt;
|-&lt;br /&gt;
| Bahamut || Good, law || Order, War, Life || Platinum dragon head in profile&lt;br /&gt;
|-&lt;br /&gt;
| B&#039;falor || Elder dragon god, god of all dragons || Life, Death || Ten-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Eress || Dragon goddess of magic || Arcana, Trickery || Dragon claw holding a wand&lt;br /&gt;
|-&lt;br /&gt;
| Lendir || Justice, punishment || Order || Dragon claw holding balanced scales&lt;br /&gt;
|-&lt;br /&gt;
| Kuyuth || Dragonborn demigod || Peace, Order || Dragonborn with wings&lt;br /&gt;
|-&lt;br /&gt;
| Null || Dragon god of the dead || Grave || Skeletal dragon wings curled around a dragon skull&lt;br /&gt;
|-&lt;br /&gt;
| Niflis || Dragon god of the sea, oceanic dragons || Ocean* || Yellow dragon&lt;br /&gt;
|-&lt;br /&gt;
| Sarwoar || Gem dragon god, psionics || none || Massive cracked gem&lt;br /&gt;
|-&lt;br /&gt;
| Skorgix || Dragon god of war and necessary violence || Violence*, War || Dragon claw holding a sheathed sword&lt;br /&gt;
|-&lt;br /&gt;
| Taratan || Healers, mercy || Life, Peace || Open draconic palm &lt;br /&gt;
|-&lt;br /&gt;
| Tassel || Greed, lies || Trickery || Coiled wyrm&lt;br /&gt;
|-&lt;br /&gt;
| Tiamat || Evil dragon goddess, vengeance || Death, Trickery || Five-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Zarthalion || Dragon god of slaughter, violence, destruction || Violence*, War || Dragon breathing fire&lt;br /&gt;
|-&lt;br /&gt;
| Zot || Hatchlings, birth || Life || Egg &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Elvish pantheon dates far beyond recorded history. It is believed that since the Elves were some of the first creations of the &#039;&#039;&#039;Precursors,&#039;&#039;&#039; their gods came into existence first and haven&#039;t changed. Some gods might have switched names or portfolios, but no significant changes have occurred since that time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Avandir || Primary god of the moon and sun elves || Cosmos*, Light, Twilight || Moon, star and sun &lt;br /&gt;
|-&lt;br /&gt;
| Culinir || Primary god of all elven kind; life cycles, death || Life, Grave || Mighty elvish character&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sashelas || Primary god of aquatic elves || Nature, Ocean*, Tempest || Dolphin&lt;br /&gt;
|-&lt;br /&gt;
| Erivar || Elvish trickster god || Trickery || Broken triangle&lt;br /&gt;
|-&lt;br /&gt;
| G&#039;delyn || Wood elvish god of heroism, adventuring, outlaws, feasting || Nature || Leaf-shaped arrow&lt;br /&gt;
|-&lt;br /&gt;
| Hy&#039;ali || Wood elvish goddess of love and birth || Life, Nature || Mother holding a child&lt;br /&gt;
|-&lt;br /&gt;
| Inet || Storms, natural disasters || Nature, Tempest || Tsunami&lt;br /&gt;
|-&lt;br /&gt;
| Laetar || Philosophy, knowledge, secrets || Arcana, Knowledge || Eye inside an orb&lt;br /&gt;
|-&lt;br /&gt;
| Lotor || Dark Elvish god of freedom, adventure, home || Life, Peace || House&lt;br /&gt;
|-&lt;br /&gt;
| R&#039;ili Fane || Wood elvish god of nature and the wilds || Nature || Stag horns&lt;br /&gt;
|-&lt;br /&gt;
| Ryn Fane || Wood elvish god of ritualistic cannibalism || Violence* || Figure eating a person &lt;br /&gt;
|-&lt;br /&gt;
| Sanan Moontouched || Moon elvish god of the moon, death and the dead || Death, Grave, Twilight || Moon over a tomb&lt;br /&gt;
|-&lt;br /&gt;
| Shevara || Demigod of revenge || Violence*, War || Bloody clenched fist&lt;br /&gt;
|-&lt;br /&gt;
| S&#039;lora || Wood elvish god of hunting || Nature || Hunter&#039;s bow&lt;br /&gt;
|-&lt;br /&gt;
| Vanata || War, violence, loss, grief || Death, Violence*, War || Broken longsword&lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;tir || Wood elvish goddess of Weavers, magical stories || Arcana, Nature || Web with book inside&lt;br /&gt;
|-&lt;br /&gt;
| Yun || Snow elvish god || Frost*, Nature || Snowball&lt;br /&gt;
|-&lt;br /&gt;
| [[Zandalir]] || Magic || Arcana || Spell tome&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drow Pantheon==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Drow&#039;&#039;&#039; pantheon split from the rest of the Elvish pantheon in the earliest years of the first divine war. This was when &#039;&#039;&#039;Lolth&#039;&#039;&#039; was spawned, after she attempted to split from the Elvish pantheon by attempting to murder Culinir with the help of another evil god. She was banished to the &#039;&#039;&#039;Underdark,&#039;&#039;&#039; where she spawned her own kin, as well as her own pantheon from her own stomach. She was pregnant at the time with another god&#039;s child, but after being tainted with evil magics, these children came out dark and twisted, and formed the Drow pantheon. Most of the gods of this pantheon are considered evil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Kiarasen || Slavery, undead, vengeance || Death || Cloak of bones &lt;br /&gt;
|-&lt;br /&gt;
| Lolth || God of all drow, spiders, demons, chaos, destiny || Trickery || Spider&lt;br /&gt;
|-&lt;br /&gt;
| Sevelar || Demigod of battle, bloodlust, violence || Violence*, War || Bloody crossed swords&lt;br /&gt;
|-&lt;br /&gt;
| Vhaerun || Darkness, thievery, male drow, evil activity on the surface || Trickery, Twilight, Violence* || Broken whip&lt;br /&gt;
|-&lt;br /&gt;
| Zhanatana || Chaos, assassins, change || Trickery || Shortsword in a cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
Isolated during the first Divine war, the Dwarvish pantheon built creations and great cities for their people to live in, and hide out from the godly conflict. However, just like the Dwarvish people, their intentions were not as they would seem. The Dwarvish gods would build weapons of mass destruction, capable of killing gods. These weapons would be given to their people in case a rival god were to attack. Luckily, no other gods bothered this pantheon, as killing them would net in nothing gained.&lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon&#039;s divine domain is a massive network of mines known as Dwarfhome. For any and all intruders, it is virtually impossible to find where one would want to go and disturb. For followers, those with a knack for digging and embracing Dwarven culture are greeted to sights of gold, rare ore, and the Long Table, a dinner table stocked with endless food to partake in. &lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon has a hierarchy to keep themselves in check; greater Dwarves and intermediate Dwarves. Those befitting of the greater status oversee much within Dwarvish society and culture, and watch over the other intermediate gods. The remaining gods oversee smaller aspects of Dwarvish life and cannot rise beyond their predetermined status. This system is mostly adhered to, and killing another god within or outside their own pantheon grants nothing to a Dwarvish god. Instead, a Dwarvish god, if they want to rise in power, must forge something of reality-breaking value, either good or bad. However, the god with such that capability is their leader, Moradin, who oversees the Grand Forge. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Abbathor || Greed || Trickery || Jeweled dagger pointed down&lt;br /&gt;
|-&lt;br /&gt;
| Berronar Truesilver || Hearth, home, motherhood || Peace, Life, Love* || Dwarvish house&lt;br /&gt;
|-&lt;br /&gt;
| Clangeddin Silverbeard || Battle, honor in combat, valor || War || Hammer and shield&lt;br /&gt;
|-&lt;br /&gt;
| Deep Duerra || Duergar goddess of conquest, expansion, psionics || Order, War || Mind flayer skull&lt;br /&gt;
|-&lt;br /&gt;
| Dugmaren Brightmantle || Discovery, invention, scholarship, teaching || Knowledge || Open book&lt;br /&gt;
|-&lt;br /&gt;
| Dumathoin || Gems, mining, underground exploration || Mercantile*, Travel* || Gauntlet holding a gem&lt;br /&gt;
|-&lt;br /&gt;
| Gorm Gulthyn || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Haela Brightaxe || Battle, luck || War || Flaming sword&lt;br /&gt;
|-&lt;br /&gt;
| Hanseath || Alcohol, carousing, war || War || Beer stein made from a skull&lt;br /&gt;
|-&lt;br /&gt;
| Laduguer || Duergar god of the duergar, magic, weapon-crafting || Forge, Life || Broken arrow &lt;br /&gt;
|-&lt;br /&gt;
| Marthammor Duin || Exiles, wanderers || Travel* || Upright mace in front of a tall boot&lt;br /&gt;
|-&lt;br /&gt;
| Moradin || Creation, crafts || Forge, Life || Hammer and anvil&lt;br /&gt;
|-&lt;br /&gt;
| Sharindlar || Healing, fertility, romance || Life, Love* || Blanket&lt;br /&gt;
|-&lt;br /&gt;
| Thard Harr || Hunting, nature, survival || Nature, Travel* || Wolf biting an arrow&lt;br /&gt;
|-&lt;br /&gt;
| Tharmekhûl || Forge, molten rock || Forge, Nature || Molten rock&lt;br /&gt;
|-&lt;br /&gt;
| Vergadain || Chance, luck, negotiation, trickery, wealth || Mercantile*, Travel*, Trickery || Gold coin with the face of a dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orcish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Orcs have mostly their own gods, who rose as champions during the Reign of Shogrush, and were instrumental in his defeat. Many of these gods were risen mortals, who became champions to another deity and became their own god. After Shogrush&#039; reign, it was crucial to these champions that the orcs had someone to follow to save them from the total darkness that their world was under. However, they have old Gods, that those of the Free Orc tribes still worship. &lt;br /&gt;
&lt;br /&gt;
Technically, with the exception of Dunthir Chak, Usurial Chak, Gruumsh, Luthic, Yugul, Ilneval and Morthal Chak, most of the Orc pantheon are actually divine entities or lesser deities. From the mortal perspective, they are all gods, but in the divine realm, they are only lesser deities and not full gods. This is because many of these gods still see them as heavily connected to the mortal plane and wish to not lose this connection. This connection allows them to directly intervene in affairs, but still with limitations. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Arfal Chak || Redemption, sacrifice, honor, second chances ||  Peace, Order, Life || Kneeling figure before a blade&lt;br /&gt;
|-&lt;br /&gt;
| Argan Demnir Chak || Fatherhood, parents, family || Peace, Life, Love* || Family figures holding hands&lt;br /&gt;
|-&lt;br /&gt;
| Bunda Chak || Hunting, exploration || Nature, Travel* || Bow and climbing shoes&lt;br /&gt;
|-&lt;br /&gt;
| Dunthir Chak || Law, honor, strength, valor, fighting || Order, War || Shield with crest on it&lt;br /&gt;
|-&lt;br /&gt;
| Endofir Chak || Stealth, assassinations, lawlessness || Twilight || Throwing dagger&lt;br /&gt;
|-&lt;br /&gt;
| Grull Shev Chak || Oceans, storms, sea life, sailing, travel || Ocean*, Nature || Orc riding a wave&lt;br /&gt;
|-&lt;br /&gt;
| Gruumsh || Old god of all orcs, war, violence || Death, Violence*, War || Fist dripping with blood&lt;br /&gt;
|-&lt;br /&gt;
| Ilneval || Old god of strategy and fighting || War || Sword and scroll&lt;br /&gt;
|-&lt;br /&gt;
| Luthic || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Morthal Chak || Architecture, strength, cities, growth, civilization || Life, Order, Forge || Tower &lt;br /&gt;
|-&lt;br /&gt;
| Mar Chak || Geography, exploration, travel, weather || Nature, Travel* || Carriage or Boat&lt;br /&gt;
|-&lt;br /&gt;
| Nunadon Chak || Deceit, lies || Trickery || Hooded mask&lt;br /&gt;
|-&lt;br /&gt;
| Shogrush Chak || Shadows, Death, Curses, Darkness || Death, Grave || Shadow cloud with a crown in the center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norse Pantheon==&lt;br /&gt;
&lt;br /&gt;
Among the many pantheons, the Norse Pantheon is one of the oldest. Within this pantheon are some of the strongest gods that wield ancient power. Their main worshippers are the Nords, mostly inhabiting [[Skaalgluvic]]. The Nords are humans that have existed in cold environments. These people hold high regards to their gods and are willing to fight for it, even fighting with their ancient neighbors, the Goliaths of [[Jotunrath]]. &lt;br /&gt;
&lt;br /&gt;
The gods within the Norse Pantheon are among some of the first gods to walk among mortals in ancient times. Often, these gods would disguise themselves as fellow warriors or common folk to oversee their worship and the fate of their societies. These gods command massive areas of land in their divine domains and realms of the afterlife, allowing them to own an entire other dimension existing within the current realm. The Norse Pantheon oversee the realm of Ysgard, and have subsections within this plane dedicated to each good member of the pantheon.&lt;br /&gt;
&lt;br /&gt;
After the second divine war, the Norse pantheon, in a twist of betrayal from one of their own, was banished to their dimension of power with no way of returning. This effectively cut them off from any and all worship from the Nords, sending their people into a mass panic that was recorded as an apocalyptic event within their culture. Thousands of years after this apocalyptic event, the most Nords have abandoned the faith to their gods, and have become a godless-society. However, a few remain loyal and one day wait for the return of their gods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Aegir || Seas, storms || Nature, Ocean*, Tempest || Rough ocean waves&lt;br /&gt;
|-&lt;br /&gt;
| Balder || Beauty, poetry || Peace, Life, Love* || Gem-encrusted chalice&lt;br /&gt;
|-&lt;br /&gt;
| Forseti || Justice, Law || Order || Horned helmet &lt;br /&gt;
|-&lt;br /&gt;
| Frey || Fatherhood, kinship, peace || Life || Boar&lt;br /&gt;
|-&lt;br /&gt;
| Freya || Fertility, love || Life || Falcon&lt;br /&gt;
|-&lt;br /&gt;
| Frigg || Childbirth, motherhood || Light, Life || Cat&lt;br /&gt;
|-&lt;br /&gt;
| Heimdall || Prophecy, loyalty, watchfulness || Cosmos* || Oracle orb&lt;br /&gt;
|-&lt;br /&gt;
| Hel || Death, undeath, undead, underworld || Death, Grave, War || Woman&#039;s face, rotting on one side&lt;br /&gt;
|-&lt;br /&gt;
| [[Loki]] || Illusions, lies, madness || Trickery || Green dagger&lt;br /&gt;
|-&lt;br /&gt;
| Njord || Seas, winds || Nature, Ocean*, Tempest, Travel* || Boat&lt;br /&gt;
|-&lt;br /&gt;
| Odur || Light, sun, stars || Cosmos*, Light, Travel* || Solar sphere&lt;br /&gt;
|-&lt;br /&gt;
| Sif || War || War || Winged upraised sword&lt;br /&gt;
|-&lt;br /&gt;
| Skadi || Earth, mountains || Nature || Mountain peak&lt;br /&gt;
|-&lt;br /&gt;
| [[Thor]] || Honor, storms, thunder || Tempest, War || Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Ullr || Hunting, snow, winter || Nature, Frost || Longbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Clade Pantheon==&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;&#039;Shogrush&#039;&#039;&#039;&#039;s reign, many beast-folk with similar ideas banded together to create the first society, called the Beast Clade. This empire stood strong for hundreds of years, and only disappeared when &#039;&#039;&#039;Shogrush&#039;&#039;&#039; was defeated by good aligned deities and their followers. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade is arguably one of the most powerful empires to have ever existed, and held sway over all those underneath their banner and beyond. They had their own gods, many of which rose to power as former champions of this new empire. The Beast Clade took control of land that &#039;&#039;&#039;Shogrush&#039;&#039;&#039; oversaw, and quickly seized places such as [[Al-Harim]], [[Baelrum]], [[Thenalia]], [[Calvastus]], [[Wuxia]], [[Undaris]], and even as far as parts of [[Tortoran]]. &lt;br /&gt;
&lt;br /&gt;
Among the Beast Clade were species such as Minotaur, Goblins, Kobolds, Bugbears, Hobgoblins, Lizardfolk, Shifters, Orcs, Trolls, Oni, and fish-like species. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade held dominion over the realm for hundreds of years, and even tried expanding into the Northern Hemisphere, with little success, as the Dragonborn of Quelxiros fought them at every opportunity. At some point, the Beast Clade attempted to cross the threshold into other realms, and with some success, controlling these portal gates. They were some of the first to even cross into the Vile Dimension, the Eldritch Unknown, and even [[Heirloom]], the realm of Ether. However, once the Beast Clade attempted to do so with little success, they had split their empire too far, making it easier for chaos to unfold within their society. Chaos and uprisings slowly infected their society, until the good aligned deities destroyed the entire empire with their army of angels, clerics and paladins. There is little left of the Beast Clade, not even ruins showcase their former glory past &#039;&#039;&#039;Shogrush&#039;&#039;&#039;&#039;s fall. &lt;br /&gt;
&lt;br /&gt;
The gods of the Beast Clade commanded strength and loyalty. Each of their gods represented a different lineage living within the society. Both the empire and the pantheon are referred to as the Beast Clade, though often times the Beast Clade Dominion is used to describe the actual empire. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade gods mostly consist of spirits and primordials, who purposely treat their power differently from the greater and lesser gods, having been wronged by them for thousands of years. These spirits can exist practically anywhere and at anytime, even in brief moments in the past. However, because they do not adhere to the godly rules that were put in place after the second divine war, they were not granted a divine domain. Instead, they combined their powers and created the Spirit Guide, a massive creature that appears differently to each god, that acts as a mobile afterlife. This mobility allowed this spirit to travel between the [[Throne Worlds]] of each god, but made it a target for other evil gods outside the pantheon who wanted to feed on souls. &lt;br /&gt;
&lt;br /&gt;
When the Beast Clade Dominion vanished, it is unclear what actually happened to the Beast Clade gods. Some believe they fled to the Nine Hells, all becoming corrupted lesser Archdevils, brooding and waiting for their empire to return. Others believe they left to the Eldritch Unknown or even the Vile Dimension, eventually fading from existence. Some say, however, they left for Heirloom to lie in wait for the Beast Clade empire to return. Whatever the case, they have absolutely no influence on the realm anymore post-Shogrush, and their text is gone. &lt;br /&gt;
&lt;br /&gt;
Instead of true worship, many of these monstrous lineages post-Shogrush pay homage to these former deities. However, unlike traditional deities, it seems that the Beast Clade pantheon was directly tied to the health of the empire, and the worship of names does not apply to this pantheon. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Agnath || Banished Spirit of the Pteraps, chaos, hunger, madness || Madness*, Trickery || Jawless fish eating a globe&lt;br /&gt;
|-&lt;br /&gt;
| Aslaan || Spirit of the Leonin, glory, victory || War || Rising paw&lt;br /&gt;
|-&lt;br /&gt;
| Ches || Clans, friendship, prides, strength in numbers || Peace, Order || A pack of beasts&lt;br /&gt;
|-&lt;br /&gt;
| Canis || Spirit of the Caninae, loyalty, moon, stars || Cosmos*, Light, Order, Peace, Twilight || A wolf howling at the moon&lt;br /&gt;
|-&lt;br /&gt;
| Crocuta || Spirit of the Gnolls, bloodshed, conquest, violence || Blood, Violence*, War || Bloody jaws&lt;br /&gt;
|-&lt;br /&gt;
| Dylus || Spirit of the Lizardfolk, anger, strength || Violence* || Toothy maw&lt;br /&gt;
|-&lt;br /&gt;
| Ehlahs || Spirit of the Chondric, coin, combat, merchants, trade || Blood, Mercantile*, Violence*, War || Damaged shark fin&lt;br /&gt;
|-&lt;br /&gt;
| Fonor || Harvest, food, grazing || Nature || A lush field&lt;br /&gt;
|-&lt;br /&gt;
| Fyrix || Spirit of Clade Death, apocalypses, death, graves, undeath || Apocalypse*, Death, Grave || Burning village&lt;br /&gt;
|-&lt;br /&gt;
| Guiyu || Spirit of the Ostei, darkness, mystery, water || Ocean*, Tempest, Twilight || Outline of a dark fish&lt;br /&gt;
|-&lt;br /&gt;
| Holocepp || Spirit of the Ostei, death, space, travel, wards || Arcana, Death, Grave || Undersea trench&lt;br /&gt;
|-&lt;br /&gt;
| Jharo || Spirit of the Beast, creation, law, society || Arcana, Forge, Order || Shield and club pointing down&lt;br /&gt;
|-&lt;br /&gt;
| Kilimar || All elements, nature, survival || Frost, Nature, Ocean*, Tempest || All elements in a circle&lt;br /&gt;
|-&lt;br /&gt;
| Okuta || Banished Spirit of the Ostei, pain, suffering || Ocean*, Tempest || Bloody anchor&lt;br /&gt;
|-&lt;br /&gt;
| Prokul || Banished Spirit, destiny, fate, prophecy, time  || Arcana, Cosmos*, Fate*, Time* || Three bleeding eyes&lt;br /&gt;
|-&lt;br /&gt;
| Thrahtahn || Banished Spirit, anarchy, assassination, betrayal, murder, slavery || Death, Twilight || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Xarkasi || Banished Spirit, conflict, strife, terror, war || Blood, Violence*, War || Screaming face&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Eldritch Unknown==&lt;br /&gt;
&lt;br /&gt;
The Eldritch Unknown is not a pantheon, rather a collection of ancient beings from a realm known as &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, a place completely shrouded in mystery and madness. Only fools have entered this realm, and lost all idea of why they went there in the first place, if they ever left. It is surmised that this realm is a collection of infested planets and other realms that are ruled by these entities, but scholars who have attempted to glimpse into this realm lose their minds and all concept of reality. &lt;br /&gt;
&lt;br /&gt;
By definition, these deities have no known powers, but their followers &amp;quot;claim&amp;quot; they hold dominion over certain aspects. What is clear is that if any of these entities were to leave their realm and enter &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, the end of the world would be determined.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
|-&lt;br /&gt;
| Bolothomagg &lt;br /&gt;
|-&lt;br /&gt;
| Dendar the Night Serpent&lt;br /&gt;
|-&lt;br /&gt;
| Hunger Below &lt;br /&gt;
|-&lt;br /&gt;
| Piscathes &lt;br /&gt;
|-&lt;br /&gt;
| Shothogugg &lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;chak &lt;br /&gt;
|-&lt;br /&gt;
| Borem, Lake of Boiling Mud &lt;br /&gt;
|-&lt;br /&gt;
| Kezef the Chaos Houd &lt;br /&gt;
|-&lt;br /&gt;
| Ityak-Ortheel the Elf Eater &lt;br /&gt;
|-&lt;br /&gt;
| The Gray Pestilence &lt;br /&gt;
|-&lt;br /&gt;
| Ragnorra, Mother of Monsters &lt;br /&gt;
|-&lt;br /&gt;
| Kyuss the Worm that Walks &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Atropus, World Born Dead &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Pandorym the Utter Annihilation &lt;br /&gt;
|-&lt;br /&gt;
| Haemnathuun the Blood Lord &lt;br /&gt;
|-&lt;br /&gt;
| Maram of the Great Spear &lt;br /&gt;
|-&lt;br /&gt;
| Tyranthaxus the Flamed One &lt;br /&gt;
|-&lt;br /&gt;
| Father Llymic, Alien Thought Given Flesh &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dead Worlds &amp;amp; Dead Stars==&lt;br /&gt;
&lt;br /&gt;
Dead Worlds and Dead Stars are heavily associated with the Eldritch Unknown. These are star bodies and planets given a horrible sentience, and seen as entities by the most insane of worshippers and cultists. Power indeed does come from these stars and planets, as they are able to travel across the Eldritch Unknown&#039;s realm space, and in very rare and dangerous cases, leave. &lt;br /&gt;
&lt;br /&gt;
Dead Stars and Dead Worlds have certain colors that attribute to their absolute power over reality and madness. Colors such as orange, yellow, and green denominate lesser power, while blue, red, purple, gray, and black mean extreme power. Additionally, certain Dead Stars and Dead Worlds have the ability to travel between realms. A blue colored dead star that can travel between realities is considered extremely dangerous. These stars and worlds, in rare circumstances, are able to appear in the sky of &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, disguising themselves as actual stars. In reality, they are watching, planning, and corrupting the reality of the realm. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Reality Travel? !! Color !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Acamar || Yes || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Caiphon || Yes || Purple || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Delban || No || White ||  Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Gibbeth || Yes || Green || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Hadar || No || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ihbar || Yes || Black || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Khirad || No || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Nihal || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ulban || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Zhudun || Yes || Gray || Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
	<entry>
		<id>http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=2908</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://breadsandwich.net/witrwiki/index.php?title=Gods&amp;diff=2908"/>
		<updated>2024-12-30T03:08:37Z</updated>

		<summary type="html">&lt;p&gt;GodofSharks: /* Beast Clade Pantheon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gods are powerful entities that are worshipped across the universe, across many religions. Due to the aftermath and impact of the [[Divine War]], the gods, greater or below, are not allowed to directly involve themselves in the affairs of mortals. They are only allowed to counsel and guide. &lt;br /&gt;
&lt;br /&gt;
==Origin of the Gods==&lt;br /&gt;
All gods in this universe can trace their origins to ancient beings known as [[The Precursors]]. &#039;&#039;&#039;The Precursors&#039;&#039;&#039; were ancient and incredibly powerful beings from the [[Far Realms]] that had immense power. They were the ones who created this universe and many others in their exodus across space and time. &lt;br /&gt;
&lt;br /&gt;
As they birthed life, nature, magic and other laws of the world onto different planets across the universe, they began to split into smaller versions of themselves, those that would govern over their creations. These would become known as the [[Ancient Elders]], the first gods.&lt;br /&gt;
&lt;br /&gt;
Over time, even these gods began to split themselves up, dividing the power among those that they create. These gods would hold dominion over minor elements of the growing world, and they would be known as the [[Lesser Elders]]. Some of these &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; that held dominion over darker aspects of life and nature began to corrupt and change, becoming evil gods. &lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;&#039;First Divine Conflict,&#039;&#039;&#039; gods began to fight and kill one another, and began to split their power even more. In an effort to stop this bloodshed, the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; split themselves even more, and created the first and loyal &#039;&#039;&#039;Greater Gods,&#039;&#039;&#039; that would see dominion over the other gods of lower power. When the divine conflict ended, all that was left were the corpses of gods, and the &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; split even more and became &#039;&#039;&#039;Lesser Gods,&#039;&#039;&#039; symbolizing their defeat and stopping the conflict.&lt;br /&gt;
&lt;br /&gt;
The pantheons of the &#039;&#039;&#039;Ancient Elders&#039;&#039;&#039; and &#039;&#039;&#039;Lesser Elders&#039;&#039;&#039; no longer exist after the second divine conflict, and are now a distant memory.&lt;br /&gt;
&lt;br /&gt;
==List of Current Greater Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of the common Greater Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Auril || Winter, deadly storms || Nature, Tempest, Frost* || Sharp, six-pointed snowflake || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Azuth || Magics || Knowledge, Arcana || Immaculately carved wand wreathed in fire || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Bane || Tyranny, bloodshed, hate, oppression || Violence*, War || Black hand clutching a crushed globe || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Bhaal || Murder, killing, brutality || Death, Violence* || Cracked skull oozing blood || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Chemosh || Undead, undeath || Death || Yellow skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Ehlonna || Woodlands, animals, plants || Nature, Life || Unicorn horn || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Eldath || Peace, serenity || Nature, Life, Peace || Waterfall plunging into still pool || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Istis || Fate, destiny, change || Fate*, Knowledge || Dodecahedron || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Jergal || Death, knowledge of the universe || Death, Knowledge || A skull sitting atop an open book || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Kelemvor || Death, afterlife, judgement || Death, Grave, Life || Upright skeletal arm holding balanced scales/armored figure posing with a greatsword || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Loviatar || Pain, suffering, misfortune || Death || Nine-headed flail || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Oghma || Knowledge of all things || Arcana, Knowledge || Blank scroll surrounded by an infinity symbol || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Pelor || Sun, healing, radiance || Light, Life || Multi-suns || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Primus || Modron god, god of law and order || Order || Massive bronze warforged || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Raven Queen || Death, crows, afterlife, souls || Death, Grave, Life || Woman draped in shadow, surrounded by a flock of crows || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Saranrae || Love, life, peace || Peace, Life || Woman with warm smile and extended arms || Alive&lt;br /&gt;
|- &lt;br /&gt;
| Shar || Darkness, loss || Death, Trickery || Black disc encircled with a border || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Storm Lord || Storms || Nature, Tempest || Leviathan || Dead, circa 1669 ADW&lt;br /&gt;
|-&lt;br /&gt;
| Sune || Love, beauty || Life, Peace || Embroidered mirror || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Talona || Disease and poison || Pestilence*, Death || Poison droplets || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Tempus || War || Violence*, War || Upright held flaming sword || Dead, circa 2020&lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun || Eternal darkness || Trickery || Inverted ziggurat || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Tyr || Justice, law || Order || Balanced scales resting on a warhammer || Dead, circa 2048&lt;br /&gt;
|-&lt;br /&gt;
| Vecna || Evil secrets || Death, Knowledge || Decayed hand with eye in palm || Dead, circa 1559 ADW&lt;br /&gt;
|-&lt;br /&gt;
| Waukeen || Trade, commerce, coin || Knowledge, Mercantile* || Coin mid-flip || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Wee Jas || Magic and death || Arcana, Knowledge, Death || Red skull in front of fireball || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Current Lesser Gods (After Divine War)==&lt;br /&gt;
&lt;br /&gt;
Below is a list of common Lesser Gods that are worshipped throughout the planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Blibdoolpoolp || kuo-toa goddess of madness || none || Lobster&#039;s head || Dead, circa 1647 ADW&lt;br /&gt;
|-&lt;br /&gt;
| Dendar || Nightmares, dreams || Dream* || Massive serpent coiled around world || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Heironeous || Valor, loyalty on the battlefield, honor || Order, War || Lightning bolt || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Ilmata || Fate and destiny || Knowledge || Weaver&#039;s spindle with multiple strands || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Malor || Hunt, violence, slaughter || Nature, Violence* || Bloody clawed paw || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Masq || Thievery || Trickery || Black mask || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Myrkull || God of death || Death, Grave || Decayed human skull || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Solinari || Goddess of the suns and stars, traveling || Nature, Light, Cosmos* || Four stars that form a circle || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Star Queen || Goddess of stars, space, otherworldly existence || Nature, Light, Cosmos* || Shooting star || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Traveler || Change, chaos, travel || Trickery, Travel* || Open doorway leading to a path || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Velina || Icy climates, snow, ice, protection from storms || Frost*, Nature || Snow peak mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Vespera || Goddess of vampires, blood || Blood, Grave, Death || Blood vial || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Ygrid || Goliath goddess of death, the dead, afterlife, judgment || Grave, Death, Life || Mountain || Alive&lt;br /&gt;
|-&lt;br /&gt;
| Zyra || Illusions, deception || Trickery || Upside-down triangle surrounded by mist || Alive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specific Pantheons==&lt;br /&gt;
&lt;br /&gt;
Below are tables of pantheons that belong to specific cultures or peoples. &lt;br /&gt;
&lt;br /&gt;
==Tabaxi Pantheon==&lt;br /&gt;
&lt;br /&gt;
It is unknown if the &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; actually have real gods, or if they are masters at stories and have created their own pantheon. Whatever the case, &#039;&#039;&#039;Tabaxi&#039;&#039;&#039; clerics get their divinity from some source, and claim that these gods are such source. Each god on this list pertains to an important aspect of the &#039;&#039;&#039;Tabaxi&#039;s&#039;&#039;&#039; culture, with names similar to their own.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Blossom Gift || Nature, plants, agriculture || Nature || Sapling&lt;br /&gt;
|-&lt;br /&gt;
| Blood Cat || Vampirism among Tabaxi || Blood || Bloody cat fangs&lt;br /&gt;
|-&lt;br /&gt;
| Bright Moon || Moons, stars, light || Light, Cosmos*, Twilight || Sun and moon&lt;br /&gt;
|-&lt;br /&gt;
| Chains of Burden || Slavery, prisons || none || Chains wrapping around a moon&lt;br /&gt;
|-&lt;br /&gt;
| Dark Moon || Tabaxi god of darkness, shadows || Twilight || Tabaxi surrounded by dark cloak&lt;br /&gt;
|-&lt;br /&gt;
| Elder Fish || Food, fishing, nature || Nature || Giant fish surrounded by net&lt;br /&gt;
|-&lt;br /&gt;
| Elder Matron || Goddess of all Tabaxi, family, birth || Life || Litter of kittens&lt;br /&gt;
|-&lt;br /&gt;
| Great River || Rivers, water, oceans || Nature, Ocean* || Flowing river&lt;br /&gt;
|-&lt;br /&gt;
| Lone Wanderer || Survival, nomads, travel, hunting || Nature, Travel* || Hooded figure walking in towards a sun&lt;br /&gt;
|-&lt;br /&gt;
| Open Grave || Death, afterlife, dead || Death, Grave, Life || Tombstone&lt;br /&gt;
|-&lt;br /&gt;
| Riddle || Knowledge, mischief || Knowledge, Trickery || Puzzle piece&lt;br /&gt;
|-&lt;br /&gt;
| Silver Tail || Trade, discussion, diplomacy || Mercantile*, Peace || Tabaxi grasped hands&lt;br /&gt;
|-&lt;br /&gt;
| Songbird || Adventure, stories, songs || Travel* || Cart&lt;br /&gt;
|-&lt;br /&gt;
| Sweetcat || Desserts, food, baking || Life || Cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wuxian Pantheon==&lt;br /&gt;
&lt;br /&gt;
People that hail from [[Wuxia]], a country within the [[Alliance]], tend to follow this pantheon. These gods stem from [[Lesser Elders]] that split themselves during the first divine war. These gods watch over the mysterious land that they are charged with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Aka || Wuxian goddess of love, birth, and life || Life, Peace || Glowing heart&lt;br /&gt;
|-&lt;br /&gt;
| Edata || Wuxian goddess of the sea, sailing, fishing || Ocean* || Sailing ship&lt;br /&gt;
|-&lt;br /&gt;
| Quen || Wuxian god of battle || War || Tattered battle flag&lt;br /&gt;
|-&lt;br /&gt;
| Rishin || Wuxian god of peace and writing || Peace, Knowledge || Scroll full of text&lt;br /&gt;
|-&lt;br /&gt;
| Roni || Wuxian god of betrayal and murder || Death || Serrated dagger&lt;br /&gt;
|-&lt;br /&gt;
| Suri || Wuxian god of agriculture || Nature || Plow and hoe&lt;br /&gt;
|-&lt;br /&gt;
| Syn || Wuxian god of death and the afterlife || Grave, Death || Soul orb&lt;br /&gt;
|-&lt;br /&gt;
| Yadama || Wuxian god of adventure || Travel* || Heroic figure posing&lt;br /&gt;
|-&lt;br /&gt;
| Yumo || Wuxian god of storms, weather || Nature, Tempest || Typhoon&lt;br /&gt;
|-&lt;br /&gt;
| Zunshiro || Wuxian god of trade, diplomacy, spoken word || Mercantile*, Peace || Quill and coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragonborn Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Dragonborn pantheon is unchanged since the first divine war, with their gods immediately splitting from the [[Lesser Elders]] when the Dragonborn people came into existence. It is believed that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; and &#039;&#039;&#039;Tiamat&#039;&#039;&#039; were two of these &#039;&#039;&#039;Lesser Elders,&#039;&#039;&#039; with a different name and different form. The two created separate images of themselves and formed the remainder of the pantheon, fighting over who gets control of what. Eventually, the gods that &#039;&#039;&#039;Bahamut&#039;&#039;&#039; created banded together and banished &#039;&#039;&#039;Tiamat&#039;&#039;&#039; to the hells, along with the gods she had birthed and created.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Astilabor || Acquisitions, wealth, treasure || Mercantile* || Dragon head on a coin&lt;br /&gt;
|-&lt;br /&gt;
| Bahamut || Good, law || Order, War, Life || Platinum dragon head in profile&lt;br /&gt;
|-&lt;br /&gt;
| B&#039;falor || Elder dragon god, god of all dragons || Life, Death || Ten-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Eress || Dragon goddess of magic || Arcana, Trickery || Dragon claw holding a wand&lt;br /&gt;
|-&lt;br /&gt;
| Lendir || Justice, punishment || Order || Dragon claw holding balanced scales&lt;br /&gt;
|-&lt;br /&gt;
| Kuyuth || Dragonborn demigod || Peace, Order || Dragonborn with wings&lt;br /&gt;
|-&lt;br /&gt;
| Null || Dragon god of the dead || Grave || Skeletal dragon wings curled around a dragon skull&lt;br /&gt;
|-&lt;br /&gt;
| Niflis || Dragon god of the sea, oceanic dragons || Ocean* || Yellow dragon&lt;br /&gt;
|-&lt;br /&gt;
| Sarwoar || Gem dragon god, psionics || none || Massive cracked gem&lt;br /&gt;
|-&lt;br /&gt;
| Skorgix || Dragon god of war and necessary violence || Violence*, War || Dragon claw holding a sheathed sword&lt;br /&gt;
|-&lt;br /&gt;
| Taratan || Healers, mercy || Life, Peace || Open draconic palm &lt;br /&gt;
|-&lt;br /&gt;
| Tassel || Greed, lies || Trickery || Coiled wyrm&lt;br /&gt;
|-&lt;br /&gt;
| Tiamat || Evil dragon goddess, vengeance || Death, Trickery || Five-headed dragon&lt;br /&gt;
|-&lt;br /&gt;
| Zarthalion || Dragon god of slaughter, violence, destruction || Violence*, War || Dragon breathing fire&lt;br /&gt;
|-&lt;br /&gt;
| Zot || Hatchlings, birth || Life || Egg &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Elvish pantheon dates far beyond recorded history. It is believed that since the Elves were some of the first creations of the &#039;&#039;&#039;Precursors,&#039;&#039;&#039; their gods came into existence first and haven&#039;t changed. Some gods might have switched names or portfolios, but no significant changes have occurred since that time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Avandir || Primary god of the moon and sun elves || Cosmos*, Light, Twilight || Moon, star and sun &lt;br /&gt;
|-&lt;br /&gt;
| Culinir || Primary god of all elven kind; life cycles, death || Life, Grave || Mighty elvish character&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sashelas || Primary god of aquatic elves || Nature, Ocean*, Tempest || Dolphin&lt;br /&gt;
|-&lt;br /&gt;
| Erivar || Elvish trickster god || Trickery || Broken triangle&lt;br /&gt;
|-&lt;br /&gt;
| G&#039;delyn || Wood elvish god of heroism, adventuring, outlaws, feasting || Nature || Leaf-shaped arrow&lt;br /&gt;
|-&lt;br /&gt;
| Hy&#039;ali || Wood elvish goddess of love and birth || Life, Nature || Mother holding a child&lt;br /&gt;
|-&lt;br /&gt;
| Inet || Storms, natural disasters || Nature, Tempest || Tsunami&lt;br /&gt;
|-&lt;br /&gt;
| Laetar || Philosophy, knowledge, secrets || Arcana, Knowledge || Eye inside an orb&lt;br /&gt;
|-&lt;br /&gt;
| Lotor || Dark Elvish god of freedom, adventure, home || Life, Peace || House&lt;br /&gt;
|-&lt;br /&gt;
| R&#039;ili Fane || Wood elvish god of nature and the wilds || Nature || Stag horns&lt;br /&gt;
|-&lt;br /&gt;
| Ryn Fane || Wood elvish god of ritualistic cannibalism || Violence* || Figure eating a person &lt;br /&gt;
|-&lt;br /&gt;
| Sanan Moontouched || Moon elvish god of the moon, death and the dead || Death, Grave, Twilight || Moon over a tomb&lt;br /&gt;
|-&lt;br /&gt;
| Shevara || Demigod of revenge || Violence*, War || Bloody clenched fist&lt;br /&gt;
|-&lt;br /&gt;
| S&#039;lora || Wood elvish god of hunting || Nature || Hunter&#039;s bow&lt;br /&gt;
|-&lt;br /&gt;
| Vanata || War, violence, loss, grief || Death, Violence*, War || Broken longsword&lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;tir || Wood elvish goddess of Weavers, magical stories || Arcana, Nature || Web with book inside&lt;br /&gt;
|-&lt;br /&gt;
| Yun || Snow elvish god || Frost*, Nature || Snowball&lt;br /&gt;
|-&lt;br /&gt;
| Zandalir || Magic || Arcana || Spell tome&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drow Pantheon==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Drow&#039;&#039;&#039; pantheon split from the rest of the Elvish pantheon in the earliest years of the first divine war. This was when &#039;&#039;&#039;Lolth&#039;&#039;&#039; was spawned, after she attempted to split from the Elvish pantheon by attempting to murder Culinir with the help of another evil god. She was banished to the &#039;&#039;&#039;Underdark,&#039;&#039;&#039; where she spawned her own kin, as well as her own pantheon from her own stomach. She was pregnant at the time with another god&#039;s child, but after being tainted with evil magics, these children came out dark and twisted, and formed the Drow pantheon. Most of the gods of this pantheon are considered evil.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Kiarasen || Slavery, undead, vengeance || Death || Cloak of bones &lt;br /&gt;
|-&lt;br /&gt;
| Lolth || God of all drow, spiders, demons, chaos, destiny || Trickery || Spider&lt;br /&gt;
|-&lt;br /&gt;
| Sevelar || Demigod of battle, bloodlust, violence || Violence*, War || Bloody crossed swords&lt;br /&gt;
|-&lt;br /&gt;
| Vhaerun || Darkness, thievery, male drow, evil activity on the surface || Trickery, Twilight, Violence* || Broken whip&lt;br /&gt;
|-&lt;br /&gt;
| Zhanatana || Chaos, assassins, change || Trickery || Shortsword in a cloak&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dwarvish Pantheon==&lt;br /&gt;
&lt;br /&gt;
Isolated during the first Divine war, the Dwarvish pantheon built creations and great cities for their people to live in, and hide out from the godly conflict. However, just like the Dwarvish people, their intentions were not as they would seem. The Dwarvish gods would build weapons of mass destruction, capable of killing gods. These weapons would be given to their people in case a rival god were to attack. Luckily, no other gods bothered this pantheon, as killing them would net in nothing gained.&lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon&#039;s divine domain is a massive network of mines known as Dwarfhome. For any and all intruders, it is virtually impossible to find where one would want to go and disturb. For followers, those with a knack for digging and embracing Dwarven culture are greeted to sights of gold, rare ore, and the Long Table, a dinner table stocked with endless food to partake in. &lt;br /&gt;
&lt;br /&gt;
The Dwarvish pantheon has a hierarchy to keep themselves in check; greater Dwarves and intermediate Dwarves. Those befitting of the greater status oversee much within Dwarvish society and culture, and watch over the other intermediate gods. The remaining gods oversee smaller aspects of Dwarvish life and cannot rise beyond their predetermined status. This system is mostly adhered to, and killing another god within or outside their own pantheon grants nothing to a Dwarvish god. Instead, a Dwarvish god, if they want to rise in power, must forge something of reality-breaking value, either good or bad. However, the god with such that capability is their leader, Moradin, who oversees the Grand Forge. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Abbathor || Greed || Trickery || Jeweled dagger pointed down&lt;br /&gt;
|-&lt;br /&gt;
| Berronar Truesilver || Hearth, home, motherhood || Peace, Life, Love* || Dwarvish house&lt;br /&gt;
|-&lt;br /&gt;
| Clangeddin Silverbeard || Battle, honor in combat, valor || War || Hammer and shield&lt;br /&gt;
|-&lt;br /&gt;
| Deep Duerra || Duergar goddess of conquest, expansion, psionics || Order, War || Mind flayer skull&lt;br /&gt;
|-&lt;br /&gt;
| Dugmaren Brightmantle || Discovery, invention, scholarship, teaching || Knowledge || Open book&lt;br /&gt;
|-&lt;br /&gt;
| Dumathoin || Gems, mining, underground exploration || Mercantile*, Travel* || Gauntlet holding a gem&lt;br /&gt;
|-&lt;br /&gt;
| Gorm Gulthyn || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Haela Brightaxe || Battle, luck || War || Flaming sword&lt;br /&gt;
|-&lt;br /&gt;
| Hanseath || Alcohol, carousing, war || War || Beer stein made from a skull&lt;br /&gt;
|-&lt;br /&gt;
| Laduguer || Duergar god of the duergar, magic, weapon-crafting || Forge, Life || Broken arrow &lt;br /&gt;
|-&lt;br /&gt;
| Marthammor Duin || Exiles, wanderers || Travel* || Upright mace in front of a tall boot&lt;br /&gt;
|-&lt;br /&gt;
| Moradin || Creation, crafts || Forge, Life || Hammer and anvil&lt;br /&gt;
|-&lt;br /&gt;
| Sharindlar || Healing, fertility, romance || Life, Love* || Blanket&lt;br /&gt;
|-&lt;br /&gt;
| Thard Harr || Hunting, nature, survival || Nature, Travel* || Wolf biting an arrow&lt;br /&gt;
|-&lt;br /&gt;
| Tharmekhûl || Forge, molten rock || Forge, Nature || Molten rock&lt;br /&gt;
|-&lt;br /&gt;
| Vergadain || Chance, luck, negotiation, trickery, wealth || Mercantile*, Travel*, Trickery || Gold coin with the face of a dwarf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orcish Pantheon==&lt;br /&gt;
&lt;br /&gt;
The Orcs have mostly their own gods, who rose as champions during the Reign of Shogrush, and were instrumental in his defeat. Many of these gods were risen mortals, who became champions to another deity and became their own god. After Shogrush&#039; reign, it was crucial to these champions that the orcs had someone to follow to save them from the total darkness that their world was under. However, they have old Gods, that those of the Free Orc tribes still worship. &lt;br /&gt;
&lt;br /&gt;
Technically, with the exception of Dunthir Chak, Usurial Chak, Gruumsh, Luthic, Yugul, Ilneval and Morthal Chak, most of the Orc pantheon are actually divine entities or lesser deities. From the mortal perspective, they are all gods, but in the divine realm, they are only lesser deities and not full gods. This is because many of these gods still see them as heavily connected to the mortal plane and wish to not lose this connection. This connection allows them to directly intervene in affairs, but still with limitations. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Arfal Chak || Redemption, sacrifice, honor, second chances ||  Peace, Order, Life || Kneeling figure before a blade&lt;br /&gt;
|-&lt;br /&gt;
| Argan Demnir Chak || Fatherhood, parents, family || Peace, Life, Love* || Family figures holding hands&lt;br /&gt;
|-&lt;br /&gt;
| Bunda Chak || Hunting, exploration || Nature, Travel* || Bow and climbing shoes&lt;br /&gt;
|-&lt;br /&gt;
| Dunthir Chak || Law, honor, strength, valor, fighting || Order, War || Shield with crest on it&lt;br /&gt;
|-&lt;br /&gt;
| Endofir Chak || Stealth, assassinations, lawlessness || Twilight || Throwing dagger&lt;br /&gt;
|-&lt;br /&gt;
| Grull Shev Chak || Oceans, storms, sea life, sailing, travel || Ocean*, Nature || Orc riding a wave&lt;br /&gt;
|-&lt;br /&gt;
| Gruumsh || Old god of all orcs, war, violence || Death, Violence*, War || Fist dripping with blood&lt;br /&gt;
|-&lt;br /&gt;
| Ilneval || Old god of strategy and fighting || War || Sword and scroll&lt;br /&gt;
|-&lt;br /&gt;
| Luthic || Old god of fertility and love || Life, Love* || Baby carriage&lt;br /&gt;
|-&lt;br /&gt;
| Morthal Chak || Architecture, strength, cities, growth, civilization || Life, Order, Forge || Tower &lt;br /&gt;
|-&lt;br /&gt;
| Mar Chak || Geography, exploration, travel, weather || Nature, Travel* || Carriage or Boat&lt;br /&gt;
|-&lt;br /&gt;
| Nunadon Chak || Deceit, lies || Trickery || Hooded mask&lt;br /&gt;
|-&lt;br /&gt;
| Shogrush Chak || Shadows, Death, Curses, Darkness || Death, Grave || Shadow cloud with a crown in the center&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norse Pantheon==&lt;br /&gt;
&lt;br /&gt;
Among the many pantheons, the Norse Pantheon is one of the oldest. Within this pantheon are some of the strongest gods that wield ancient power. Their main worshippers are the Nords, mostly inhabiting [[Skaalgluvic]]. The Nords are humans that have existed in cold environments. These people hold high regards to their gods and are willing to fight for it, even fighting with their ancient neighbors, the Goliaths of [[Jotunrath]]. &lt;br /&gt;
&lt;br /&gt;
The gods within the Norse Pantheon are among some of the first gods to walk among mortals in ancient times. Often, these gods would disguise themselves as fellow warriors or common folk to oversee their worship and the fate of their societies. These gods command massive areas of land in their divine domains and realms of the afterlife, allowing them to own an entire other dimension existing within the current realm. The Norse Pantheon oversee the realm of Ysgard, and have subsections within this plane dedicated to each good member of the pantheon.&lt;br /&gt;
&lt;br /&gt;
After the second divine war, the Norse pantheon, in a twist of betrayal from one of their own, was banished to their dimension of power with no way of returning. This effectively cut them off from any and all worship from the Nords, sending their people into a mass panic that was recorded as an apocalyptic event within their culture. Thousands of years after this apocalyptic event, the most Nords have abandoned the faith to their gods, and have become a godless-society. However, a few remain loyal and one day wait for the return of their gods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !! Suggested Domains !! Symbol&lt;br /&gt;
|-&lt;br /&gt;
| Aegir || Seas, storms || Nature, Ocean*, Tempest || Rough ocean waves&lt;br /&gt;
|-&lt;br /&gt;
| Balder || Beauty, poetry || Peace, Life, Love* || Gem-encrusted chalice&lt;br /&gt;
|-&lt;br /&gt;
| Forseti || Justice, Law || Order || Horned helmet &lt;br /&gt;
|-&lt;br /&gt;
| Frey || Fatherhood, kinship, peace || Life || Boar&lt;br /&gt;
|-&lt;br /&gt;
| Freya || Fertility, love || Life || Falcon&lt;br /&gt;
|-&lt;br /&gt;
| Frigg || Childbirth, motherhood || Light, Life || Cat&lt;br /&gt;
|-&lt;br /&gt;
| Heimdall || Prophecy, loyalty, watchfulness || Cosmos* || Oracle orb&lt;br /&gt;
|-&lt;br /&gt;
| Hel || Death, undeath, undead, underworld || Death, Grave, War || Woman&#039;s face, rotting on one side&lt;br /&gt;
|-&lt;br /&gt;
| Loki || Illusions, lies, madness || Trickery || Green dagger&lt;br /&gt;
|-&lt;br /&gt;
| Njord || Seas, winds || Nature, Ocean*, Tempest, Travel* || Boat&lt;br /&gt;
|-&lt;br /&gt;
| Odur || Light, sun, stars || Cosmos*, Light, Travel* || Solar sphere&lt;br /&gt;
|-&lt;br /&gt;
| Sif || War || War || Winged upraised sword&lt;br /&gt;
|-&lt;br /&gt;
| Skadi || Earth, mountains || Nature || Mountain peak&lt;br /&gt;
|-&lt;br /&gt;
| Thor || Honor, storms, thunder || Tempest, War || Hammer&lt;br /&gt;
|-&lt;br /&gt;
| Ullr || Hunting, snow, winter || Nature, Frost || Longbow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beast Clade Pantheon==&lt;br /&gt;
&lt;br /&gt;
During &#039;&#039;&#039;Shogrush&#039;&#039;&#039;&#039;s reign, many beast-folk with similar ideas banded together to create the first society, called the Beast Clade. This empire stood strong for hundreds of years, and only disappeared when &#039;&#039;&#039;Shogrush&#039;&#039;&#039; was defeated by good aligned deities and their followers. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade is arguably one of the most powerful empires to have ever existed, and held sway over all those underneath their banner and beyond. They had their own gods, many of which rose to power as former champions of this new empire. The Beast Clade took control of land that &#039;&#039;&#039;Shogrush&#039;&#039;&#039; oversaw, and quickly seized places such as [[Al-Harim]], [[Baelrum]], [[Thenalia]], [[Calvastus]], [[Wuxia]], [[Undaris]], and even as far as parts of [[Tortoran]]. &lt;br /&gt;
&lt;br /&gt;
Among the Beast Clade were species such as Minotaur, Goblins, Kobolds, Bugbears, Hobgoblins, Lizardfolk, Shifters, Orcs, Trolls, Oni, and fish-like species. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade held dominion over the realm for hundreds of years, and even tried expanding into the Northern Hemisphere, with little success, as the Dragonborn of Quelxiros fought them at every opportunity. At some point, the Beast Clade attempted to cross the threshold into other realms, and with some success, controlling these portal gates. They were some of the first to even cross into the Vile Dimension, the Eldritch Unknown, and even [[Heirloom]], the realm of Ether. However, once the Beast Clade attempted to do so with little success, they had split their empire too far, making it easier for chaos to unfold within their society. Chaos and uprisings slowly infected their society, until the good aligned deities destroyed the entire empire with their army of angels, clerics and paladins. There is little left of the Beast Clade, not even ruins showcase their former glory past &#039;&#039;&#039;Shogrush&#039;&#039;&#039;&#039;s fall. &lt;br /&gt;
&lt;br /&gt;
The gods of the Beast Clade commanded strength and loyalty. Each of their gods represented a different lineage living within the society. Both the empire and the pantheon are referred to as the Beast Clade, though often times the Beast Clade Dominion is used to describe the actual empire. &lt;br /&gt;
&lt;br /&gt;
The Beast Clade gods mostly consist of spirits and primordials, who purposely treat their power differently from the greater and lesser gods, having been wronged by them for thousands of years. These spirits can exist practically anywhere and at anytime, even in brief moments in the past. However, because they do not adhere to the godly rules that were put in place after the second divine war, they were not granted a divine domain. Instead, they combined their powers and created the Spirit Guide, a massive creature that appears differently to each god, that acts as a mobile afterlife. This mobility allowed this spirit to travel between the [[Throne Worlds]] of each god, but made it a target for other evil gods outside the pantheon who wanted to feed on souls. &lt;br /&gt;
&lt;br /&gt;
When the Beast Clade Dominion vanished, it is unclear what actually happened to the Beast Clade gods. Some believe they fled to the Nine Hells, all becoming corrupted lesser Archdevils, brooding and waiting for their empire to return. Others believe they left to the Eldritch Unknown or even the Vile Dimension, eventually fading from existence. Some say, however, they left for Heirloom to lie in wait for the Beast Clade empire to return. Whatever the case, they have absolutely no influence on the realm anymore post-Shogrush, and their text is gone. &lt;br /&gt;
&lt;br /&gt;
Instead of true worship, many of these monstrous lineages post-Shogrush pay homage to these former deities. However, unlike traditional deities, it seems that the Beast Clade pantheon was directly tied to the health of the empire, and the worship of names does not apply to this pantheon. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Portfolio !!  Suggested Domains !! Symbol &lt;br /&gt;
|-&lt;br /&gt;
| Aslaan || Spirit of the Leonin, glory, victory || War || Rising paw&lt;br /&gt;
|-&lt;br /&gt;
| Ches || Clans, friendship, prides, strength in numbers || Peace, Order || A pack of beasts&lt;br /&gt;
|-&lt;br /&gt;
| Canis || Spirit of the Caninae, loyalty, moon, stars || Cosmos*, Light, Order, Peace, Twilight || A wolf howling at the moon&lt;br /&gt;
|-&lt;br /&gt;
| Crocuta || Spirit of the Gnolls, bloodshed, conquest, violence || Blood, Violence*, War || Bloody jaws&lt;br /&gt;
|-&lt;br /&gt;
| Dylus || Spirit of the Lizardfolk, anger, strength || Violence* || Toothy maw&lt;br /&gt;
|-&lt;br /&gt;
| Fonor || Harvest, food, grazing || Nature || A lush field&lt;br /&gt;
|-&lt;br /&gt;
| Fyrix || Spirit of Clade Death, apocalypses, death, graves, undeath || Apocalypse*, Death, Grave || Burning village&lt;br /&gt;
|-&lt;br /&gt;
| Kilimar || All elements, nature, survival || Frost, Nature, Ocean*, Tempest || All elements in a circle&lt;br /&gt;
|-&lt;br /&gt;
|  || Survival, nomads, travel, hunting || Nature, Travel* || Hooded figure walking in towards a sun&lt;br /&gt;
|-&lt;br /&gt;
|  || Death, afterlife, dead || Death, Grave, Life || Tombstone&lt;br /&gt;
|-&lt;br /&gt;
| Okuta || Spirit of the Icthys, pain, suffering || Ocean*, Tempest || Bloody anchor&lt;br /&gt;
|-&lt;br /&gt;
|  || Trade, discussion, diplomacy || Mercantile*, Peace || Tabaxi grasped hands&lt;br /&gt;
|-&lt;br /&gt;
|  || Adventure, stories, songs || Travel* || Cart&lt;br /&gt;
|-&lt;br /&gt;
|  || Desserts, food, baking || Life || Cake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Eldritch Unknown==&lt;br /&gt;
&lt;br /&gt;
The Eldritch Unknown is not a pantheon, rather a collection of ancient beings from a realm known as &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, a place completely shrouded in mystery and madness. Only fools have entered this realm, and lost all idea of why they went there in the first place, if they ever left. It is surmised that this realm is a collection of infested planets and other realms that are ruled by these entities, but scholars who have attempted to glimpse into this realm lose their minds and all concept of reality. &lt;br /&gt;
&lt;br /&gt;
By definition, these deities have no known powers, but their followers &amp;quot;claim&amp;quot; they hold dominion over certain aspects. What is clear is that if any of these entities were to leave their realm and enter &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, the end of the world would be determined.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
|-&lt;br /&gt;
| Bolothomagg &lt;br /&gt;
|-&lt;br /&gt;
| Dendar the Night Serpent&lt;br /&gt;
|-&lt;br /&gt;
| Hunger Below &lt;br /&gt;
|-&lt;br /&gt;
| Piscathes &lt;br /&gt;
|-&lt;br /&gt;
| Shothogugg &lt;br /&gt;
|-&lt;br /&gt;
| Y&#039;chak &lt;br /&gt;
|-&lt;br /&gt;
| Borem, Lake of Boiling Mud &lt;br /&gt;
|-&lt;br /&gt;
| Kezef the Chaos Houd &lt;br /&gt;
|-&lt;br /&gt;
| Ityak-Ortheel the Elf Eater &lt;br /&gt;
|-&lt;br /&gt;
| The Gray Pestilence &lt;br /&gt;
|-&lt;br /&gt;
| Ragnorra, Mother of Monsters &lt;br /&gt;
|-&lt;br /&gt;
| Kyuss the Worm that Walks &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Atropus, World Born Dead &lt;br /&gt;
|-&lt;br /&gt;
| Tharizdun the Elder Elemental Eye &lt;br /&gt;
|-&lt;br /&gt;
| Pandorym the Utter Annihilation &lt;br /&gt;
|-&lt;br /&gt;
| Haemnathuun the Blood Lord &lt;br /&gt;
|-&lt;br /&gt;
| Maram of the Great Spear &lt;br /&gt;
|-&lt;br /&gt;
| Tyranthaxus the Flamed One &lt;br /&gt;
|-&lt;br /&gt;
| Father Llymic, Alien Thought Given Flesh &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dead Worlds &amp;amp; Dead Stars==&lt;br /&gt;
&lt;br /&gt;
Dead Worlds and Dead Stars are heavily associated with the Eldritch Unknown. These are star bodies and planets given a horrible sentience, and seen as entities by the most insane of worshippers and cultists. Power indeed does come from these stars and planets, as they are able to travel across the Eldritch Unknown&#039;s realm space, and in very rare and dangerous cases, leave. &lt;br /&gt;
&lt;br /&gt;
Dead Stars and Dead Worlds have certain colors that attribute to their absolute power over reality and madness. Colors such as orange, yellow, and green denominate lesser power, while blue, red, purple, gray, and black mean extreme power. Additionally, certain Dead Stars and Dead Worlds have the ability to travel between realms. A blue colored dead star that can travel between realities is considered extremely dangerous. These stars and worlds, in rare circumstances, are able to appear in the sky of &#039;&#039;&#039;Sivurn&#039;&#039;&#039;, disguising themselves as actual stars. In reality, they are watching, planning, and corrupting the reality of the realm. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Reality Travel? !! Color !! Status&lt;br /&gt;
|-&lt;br /&gt;
| Acamar || Yes || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Caiphon || Yes || Purple || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Delban || No || White ||  Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Gibbeth || Yes || Green || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Hadar || No || Red || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ihbar || Yes || Black || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Khirad || No || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Nihal || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Ulban || Yes || Blue || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Zhudun || Yes || Gray || Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GodofSharks</name></author>
	</entry>
</feed>