Beastial Domain: Difference between revisions

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'''Strange Senses'''
'''Strange Senses'''
Starting at 1st level, you begin to feel more animalistic. You gain advantage on any Wisdom (Perception) checks that rely on hearing or smell.
Starting at 1st level, you begin to feel more animalistic. You gain advantage on any Wisdom (Perception) checks that rely on hearing or smell.
Additionally, the divine entity that provides your power has your mind essentially charmed already, so as such you are immune to charm effects and creatures cannot read your mind.
Additionally, the divine entity that provides your power has your mind essentially charmed already, so as such you are immune to charm effects and creatures cannot read your mind.

Revision as of 21:20, 21 August 2024

Description

A mysterious entity has done something terrible to certain church clerics, this creature seems to have divine power of it’s own and provides enough divine power necessary for them to retain their cleric abilities while also severing their ties to their god. They now answer to that entity, whether they like it or not. Their new source of power seeks to cause turmoil and panic. These clerics are corrupted and as such can never be accepted by another god again unless they were to be killed of course. During the adventure the Redeemers were on it was discovered that The Necrolestial Body the entity that was using its power to clerics into beasts. Unfortunately, dark forces have learned from this and began severing clerics from their gods and providing their power to make more beasts.

Beastial Domain Spells

Cleric Level Spell
1 Hunter’s Mark
3 Moonbeam, See Invisibility
5 Wind Wall
7 Dominate Beast, Locate Creature
9 Wrath of Nature, Mass Cure Wounds

Subclass Features

Strange Senses

Starting at 1st level, you begin to feel more animalistic. You gain advantage on any Wisdom (Perception) checks that rely on hearing or smell. Additionally, the divine entity that provides your power has your mind essentially charmed already, so as such you are immune to charm effects and creatures cannot read your mind.

Channel Divinity: Life From The Moon

Starting at 2nd level, you can use your Channel Divinity to heal the injured. As an action, you present your holy symbol or howl and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This effect is seven times your cleric level during a full moon.