BUTCHER

A Butcher's skills go beyond that of a normal fighter. Whether directed to by a shadowy organization, or just because they like hurting other people, a Butcher is an expert at one thing---merciless killing. They are fast, efficient, and brutal, going against impossible odds and slaughtering hordes of their enemies.

Roll Dodge
Starting at 3rd level, you can Disengage as a bonus action if you are not wearing medium or heavy armor and not using a shield.

Lethal Throws
Starting at 3rd level, all melee weapons you wield have the thrown property with a range of (20/60). Weapons with the heavy property instead have a range of (10/30). In addition, when you hit a creature with a thrown weapon attack using Strength, that creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked prone.

Rip and Steal
Starting at 7th level, when you hit a creature with an unarmed strike, you can use a bonus action to attempt to steal a weapon they are wielding. Make a Strength check contested by the target's Strength check. If the target is wielding their weapon with two hands, you make your check with disadvantage. If you win the contest, the target is disarmed of one weapon and you wield that weapon.

No Mercy
Starting at 10th level, whenever you hit a prone creature with a melee attack, if that creature was knocked prone this turn, that attack is a critical hit.

More Gore
Starting at 15th level, you have a +X bonus to attack and damage rolls where X is the number of times you attacked this turn.

Inner Warrior
At 18th level, as long as you are not wielding any weapon, not wearing medium or heavy armor, and not using a shield, you gain the following benefits:
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